[X] Plan Like Existing Plans But Different
[X] Plan Chimeraguard v3
Either of these two are my preference for now.
Alright time for the main event, someone please post this when the voting starts as I will be asleep, so here is my plan:
Reposting this plan for
@Dmol8. His full post with arguments/reasoning is in the quote below. (When you're back online, please re-do the plan in your own post.)
[] Plan Running the Eyewall v. 4.7
Infrastructure 5/5 Dice 75 Resources
-[] Blue Zone Arcologies (Stage 3) 95/650 15 Resources per Die -2 E on Completion, 2 Die = 30 Resources
-[] Integrated Cargo System 0/800 15 Resources per Die -2 Lab -2 E -2 CapG on Completion, 3 Dice = 45 Resources
Heavy Industry 4/4 Dice + 2 Free Die 120 Resources
-[] Continuous Cycle Fusion Plants (Phase 2) 22/300 20 Resources per Die, 6 Dice = 120 Resources
Light and Chemical Industry 4/4 Dice 40 Resources
-[] Blue Zone Light Industrial Sectors (Phase 1) 0/250 10 Resources per Die -1 E -1 CapG -3 Lab on Completion, 4 Dice = 40 Resources
Agriculture 3/3 Dice 30 Resources
-[] Perennial Aquaponics Bays (Stage 2) 123/350 10 Resources per Die, 3 Dice = 30 resources
Tiberium 6/6 Dice 165 Resources -5 PS
-[] Tiberium Processing Plants (Stage 1) 0/200 30 Resources per Die -4 E -2 Log on Completion, 4 Dice = 120 Resources
-[] Improved Tiberium Containment Facilities Development 0/40 25 Resources per Die, 1 Die = 25 Resources
-[] Offshore Tiberium Harvester Stations (New) 0/200 20 Resources -5 Political Support per Die, 1 Die = 20 Resources -5 PS
Orbital 5/5 Dice + 3 Free Dice 160 Resources
-[] GDSS Philadelphia II (Phase 4) 362/715 20 Resources per Die, 7 Dice = 140 Resources
-[] Study Novel Material 0/50 20 Resources per Die, 1 Die = 20 Resources
Services 4/4 Dice 45 Resources -5 PS
-[] Green Zone Teacher Colleges (New) 0/200 5 Resources per Die, 2 Die = 10 Resources
-[] Tissue Replacement Therapy Development 0/60 20 Resources per Die, 1 Die = 20 Resources
-[] Emergency Tiberium Infusion Development 0/120 15 Resources -5 Political Support per Die, 1 Die = 15 Resources -5 Political Support
Military 6/6 Dice +1 Free Die 80 Resources
-[] Pacifier Mobile Artillery Vehicle Deployment (New) 0/120 10 Resources per Die -2 E on Completion, 1 Die = 10 Resources
-[] Orca Refit Deployment 0/200 15 Resources per Die -1 CapG on Completion, 2 Die = 30 Resources
-[] GD-3 Rifle Development (New) 0/30 10 Resources per Die, 1 Die = 10 Resources
-[] Naval Defense Laser Refits (New) 118/330 15 Resources per Die, 2 Die = 30 Resources
-[] Security Reviews Military 1 Die
Bureaucracy 3/3 Dice
-[] Security Reviews Military 3 Dice
Alright time for the main event, someone please post this when the voting starts as I will be asleep, so here is my plan:
Political Support: 60
SCIENCE Meter: 4/4
Free Dice: 6
Housing: +16 (23 Low Quality)
Energy: +1 (+3 Reserve)
Logistics: +7
Food: +21 (+8 Reserve)
Health +11 (-3 Consumed)
Capital Goods: +3
Consumer Goods: +28
Labor: +30
Tiberium Processing Capacity: (1645/1720)
Yellow Zone
Water: +6
Infrastructure +22
Heavy Industry +17
Light and Chemical Industry +12
Agriculture +12
Tiberium +25
Orbital Industry +10
Services +17
Military +14
Bureaucracy +12
+5 to Development Projects
+5 to Technology Working Groups
+5 to Station Building
Last Security Review:
Light/Chem 1 turns ago 2058 Q3
Services 2 turns ago 2058 Q2
Orbital 4 turn ago 2057 Q4
Heavy Ind 5 turns ago 2057 Q3
Tiberium 6 turns ago 2057 Q2
Bureaucracy 7 turns ago 2057 Q1
Infrastructure 8 turns ago 2055 Q4
Agriculture 9 turns ago 2056 Q4
Military 11 turns ago 2056 Q1
[ ] Plan Running the Eyewall v. 4.7
Infrastructure 5/5 Dice 75 Resources
-[ ] Blue Zone Arcologies (Stage 3) 95/650 15 Resources per Die -2 E on Completion, 2 Die = 30 Resources
-[ ] Integrated Cargo System 0/800 15 Resources per Die -2 Lab -2 E -2 CapG on Completion, 3 Dice = 45 Resources
Heavy Industry 4/4 Dice + 2 Free Die 120 Resources
-[ ] Continuous Cycle Fusion Plants (Phase 2) 22/300 20 Resources per Die, 6 Dice = 120 Resources
Light and Chemical Industry 4/4 Dice 40 Resources
-[ ] Blue Zone Light Industrial Sectors (Phase 1) 0/250 10 Resources per Die -1 E -1 CapG -3 Lab on Completion, 4 Dice = 40 Resources
Agriculture 3/3 Dice 30 Resources
-[ ] Perennial Aquaponics Bays (Stage 2) 123/350 10 Resources per Die, 3 Dice = 30 resources
Tiberium 6/6 Dice 165 Resources -5 PS
-[ ] Tiberium Processing Plants (Stage 1) 0/200 30 Resources per Die -4 E -2 Log on Completion, 4 Dice = 120 Resources
-[ ] Improved Tiberium Containment Facilities Development 0/40 25 Resources per Die, 1 Die = 25 Resources
-[ ] Offshore Tiberium Harvester Stations (New) 0/200 20 Resources -5 Political Support per Die, 1 Die = 20 Resources -5 PS
Orbital 5/5 Dice + 3 Free Dice 160 Resources
-[ ] GDSS Philadelphia II (Phase 4) 362/715 20 Resources per Die, 7 Dice = 140 Resources
-[ ] Study Novel Material 0/50 20 Resources per Die, 1 Die = 20 Resources
Services 4/4 Dice 45 Resources -5 PS
-[ ] Green Zone Teacher Colleges (New) 0/200 5 Resources per Die, 2 Die = 10 Resources
-[ ] Tissue Replacement Therapy Development 0/60 20 Resources per Die, 1 Die = 20 Resources
-[ ] Emergency Tiberium Infusion Development 0/120 15 Resources -5 Political Support per Die, 1 Die = 15 Resources -5 Political Support
Military 6/6 Dice +1 Free Die 80 Resources
-[ ] Pacifier Mobile Artillery Vehicle Deployment (New) 0/120 10 Resources per Die -2 E on Completion, 1 Die = 10 Resources
-[ ] Orca Refit Deployment 0/200 15 Resources per Die -1 CapG on Completion, 2 Die = 30 Resources
-[ ] GD-3 Rifle Development (New) 0/30 10 Resources per Die, 1 Die = 10 Resources
-[ ] Naval Defense Laser Refits (New) 118/330 15 Resources per Die, 2 Die = 30 Resources
-[ ] Security Reviews Military 1 Die
Bureaucracy 3/3 Dice
-[ ] Security Reviews Military 3 Dice
75+120+40+30+165+160+45+80 = 715/715
Here is what this plan does:
- 2 Die on Blue Zone Arcologies to keep them rolling.
- 3 Dice on Integrated Cargo System to start on that. I'm still doing the railroads down the line. Too useful not to.
- 6 Dice on Continuous Cycle Fusion Plant to get as much progress into it since we need a lot of Energy. I'm repeating this action next turn as well. 98% Chance and an Average DC of 27 to complete Phase 2.
- 4 Dice on Blue Zone Industrial Sectors for some extra Health gain now and because it's cheap. Myomers next turn. 60% chance and an Average DC of 46 to complete.
- 3 Dice on Perennial Aquaponics Bays to save money and do a plan goal. 32% chance and an Average DC of 59 to complete.
- 4 Dice on Tiberium Processing Plants to start on removing a strategic weakness. 98% chance and an Average DC of 22 to complete Stage 1 and a 8% chance and an Average DC of 72 to complete Stage 1+2.
- 1 Die on Improved Tiberium Containment Facilities Development for a 100% chance and a DC of 2 (critical failures are still critical) to complete.
- 1 Die on Offshore Tiberium Harvesting Stations to slow roll it as it is needed, but I'd rather lose as little of Political Support as possible.
- 7 Dice on Philadelphia II to get Phase 4 Completed this turn. 94% chance and an Average DC of 39 to complete.
- 1 Die on Study Novel Material because we will get a use out of it in SCED quest if nowhere else immediately. 76% chance and a DC of 25 to complete. Seo's bonuses don't apply here.
- 2 Die on Green Zone Teacher Colleges to keep working on Litvinov's agenda. 13% chance and an Average DC of 76 to complete.
- 1 Die on Tissue Replacement Therapy Development for a 78% chance and a DC of 28 to complete and start on developing treatment for our NOD defectors.
- 1 Die on Emergency Tiberium Infusion to slow roll it to completion and a better treatment of Rock Lung. I want Julian Bennett to live a longer life so he can preserve more artifacts and maybe even run for General Secretery again down the line. 18% chance and a DC of 88 to complete.
- 1 Die on Pacifier Mobile Vehicle Deployment for a 10% chance and a DC of 91 to complete. Slow roll to get this started
- 2 Die on Orca Refit Deployment for a 10% chance and an Average DC of 79 to complete. Probably completes next turn, but should get started on this turn.
- 1 Die on GD-3 Rifle Development to complete it this turn and start deploying it next year. 100% chance and a DC of 2 to complete.
- 2 Die on Naval Defense Laser Refits to try and get them done. 6% chance and an Average DC of 83 to complete. Probably next turn again.
- 1 Die from Military and 3 Dice on Security Reviews Military to dig out some infiltrators out of the Military before the war can start.
Our 3 Main Strategic Weaknesses are: Logistics, Lack of new generation Processing (which we only currently have in Chicago and Mecca) and Consumables. My plan expands our modern Processing Plants and Develops better Silos so we have less pressure on Mecca and Chicago and then works towards fixing other weaknesses next turn. Our orbital communication network autofinishes this turn and that will make Philladelphia II less of a masterstroke target.
I'm planning on ramping up dealing with these Strategic Weaknesses alongside making sure all of our military is prepared to fight this war and my stance is defensive. No expanding the Green Zone, just securing it.
The new rifle development project is here so it gets a Die on it and both the Orca and the Naval Laser Defense Refits are getting slow rolled so I can still get enough resources elsewhere, but they will get done next turn.