Strike a blow for technological glory - put a die into AI.
Yes. Glory is great. But are we talking about true technological glory? Or technological vainglory? Either way it is technological inglory as well.
[X] Plan All Into Mil
Haven't been keeping up with discussion for a long time, but have the benefits or lead ons of EVA research been brought up?
Not really. We have so many other things to take care of that the benefits of the EVA research are not being debated by anyone. Probably because
@BOTcommander is currently yelling at people about Space Station Plating.
[X] Plan Wartime Factory Refits and orca's
I don't get why we are drip-feeding both education projects, when we could put two dice on the Remedial Education option and have a decent chance of it completing this turn...
Because one of those can be completed with a single die if we roll right? Mind you my own plan goes for 5 Dice in Services to get odds into a location where they can complete all the things in Services that I want to vote on this turn.
People still use that expression in this timeline.
And I imagine that unless it involves Frederick for
@torroar's Dynasty of Dynamic Alcoholism they are using it wrong.
Citation: Fixed costs exist.
Some examples:
Transport costs - it's frequently more economical to transport multiple units in one go, because so much power goes to moving the mass of the vehicle, not the product.
Warmup costs - machines need electricity, and employees need wages, when performing the startup and shutdown procedures that bookend literal production.
Legal costs - getting a workplace certified as producing to spec requires a minimum of time and effort by a professional inspector regardless of size.
All you've done is give three examples of two market monopolies:
- The monopoly on transportation space because in multi-participant markets there would be no reason why those multiple units have to be from a single producer.
- The old monopoly on the means of production because in multi-participant markets there would be no reason why those machines, employees and workspaces need to produce for only one employer. Also no reason for workplaces can't certify themselves as a form of legal worker co-operative.
Alright since there is still more than a day left of the vote my plan for this turn:
Political Support: 75
SCIENCE Meter: 4/4
Free Dice: 6
Housing: +9 (31 Low Quality)
Energy: +14 (+2 Reserve)
Logistics: +4
Food: +21 (+8 Reserve)
Health +9 (-4 Consumed)
Capital Goods: +6
Consumer Goods: +30
Labor: +30
Tiberium Processing Capacity: (1520/1720)
Yellow Zone
Water: +6
Infrastructure +21
Heavy Industry +16
Light and Chemical Industry +11
Agriculture +11
Tiberium +24
Orbital Industry +9
Services +16
Military +13
Bureaucracy +11
+5 to Development Projects
+5 to Technology Working Groups
+5 to Station Building
Last Security Review:
Services 1 turns ago 2058 Q2
Orbital 3 turn ago 2057 Q4
Heavy Ind 4 turns ago 2057 Q3
Tiberium 5 turns ago 2057 Q2
Bureaucracy 6 turns ago 2057 Q1
Infrastructure 7 turns ago 2055 Q4
Agriculture 8 turns ago 2056 Q4
Military 10 turns ago 2056 Q1
Light/Chem 13 turns ago 2055 Q2
[X] Plan Running the Eyewall v. 3.2
Infrastructure 5/5 Dice 65 Resources
-[X] Tidal Power Plants (Phase 3) 154/300 10 Resources per Die, 2 Die = 20 resources
-[X] Blue Zone Arcologies (Stage 2) 548/650 15 Resources per Die -2E on Completion, 3 Dice = 45 Resources
Heavy Industry 4/4 Dice 80 Resources
-[X] Continuous Cycle Fusion Plants (Phase 2) 0/300 20 Resources per Die, 2 Die = 40 Resources
-[X] Automated Civilian Shipyards 139/250 20 Resources per Die -1CapG -4E on Completion, 2 Die = 40 Resources
Light and Chemical Industry 0/4 Dice 15 Resources
Agriculture 0/3 Dice Edit: 0 Resources
Tiberium 6/6 Dice 130 Resources
-[X] Red Zone Tiberium Harvesting (Stage 11) (Updated) 46/130 25 Resources per Die, 1 Die = 25 Resources
-[X] Red Zone Containment Lines (Stage 5) 74/180 25 Resources per Die, 1 Die 25 Resources
-[X] Tiberium Glacier Mining (Stage 11) 30/180 30 resources per Die -2Log on Completion, 2 Die = 60 Resources
-[X] Railgun Harvester Factories Albany 0/70 10 Resources per Die -2E -1Lab on Completion, 1 Die = 10 Resources
-[X] Railgun Harvester Factories Porto 0/70 10 Resources per Die -2E -1Lab on Completion, 1 Die = 10 Resources
Orbital 5/5 Dice 80 Resources
-[X] GDSS Philadelphia II (Phase 4) 100/715 20 Resources per Die, 3 Dice = 60 Resources
-[X] Nanotube Hull Panelling Development (New) 0/30 5 Resources per Die, 1 Die = 5 Resources
-[X] Expand Orbital Communications Network (Phase 5) 70/135 15 Resources per Die, 1 Die = 15 Resources
Services 4/4 Dice 70 Resources
-[X] Remedial Education Program Expansions (New) 0/120 5 Resources per Die, 2 Die = 10 Resources
-[X] NOD Research Initiatives 124/160 30 Resources per Die, 1 Die = 30 Resources
-[X] Scrin Research Institutions 328/350 30 Resources per Die, 1 Die = 30 Resources
Military 6/6 Dice + 5 Free Dice 165 Resources
-[X] Wartime Factory Refits (Phase 2) 52/90 20 Resources per Die -3CapG on Completion, 1 Die = 20 Resources
-[X] Shimmer Shield Development 0/60 20 Resources per Die, 1 Die = 20 Resources
-[X] Sonic Mobile Artillery Vehicle Development 0/40 10 Resources per Die, 1 Die = 10 Resources
-[X] Tube Artillery Deployment (New) 0/200 15 Resources per Die, 2 Die = 30 resources
-[X] Hydrofoil Shipyards (Busan-Ulsan) 69/85 10 Resources per Die -6E -2Lab on Completion, 1 Die = 10 Resources
-[X] Naval Defense Laser Refits (New) 0/330 15 Resources per Die, 5 Dice = 75 Resources
Bureaucracy 3/3 Dice + 1 Free Die -20 PS
-[X] Lobby For Establishment of Negotiation Corps (New) -5 Political Support per Die, 4 Dice = -20 PS DC 100/120/130
65+80+0+0+130+80+70+165 = 590/590
So here is my plan:
- 2 Die on Tidal Power Plants to get them done this turn.
- 3 Dice on Blue Zone Arcologies to get a stage done this turn.
- 2 Die on Continuous Cycle Fusion Power Plants so we can finish a Phase next turn.
- 2 Die on Autonomous Civilian Shipyards to finish it. 3 Dice would be overkill.
- Light and Chemical Industry and Agriculture have no Dice activated
- 1 Die to slowroll Red Zone Tiberium Harvesting
- 1 Die to start work on Red Zone Containment Lines again
- 2 Die on Tiberium Glacier Mining to try and get another Stage done
- 1 Die each on 2 Railgun Harvester Factories
- 3 Dice on Philadelphia cause even all 5 Orbital Dice would not finish a Phase of it this turn.
- 1 Die on Nanotube Hull Panelling Development so
@BOTcommander doesn't come over here and steal my popcorn
- 1 Die Expand Orbital Communication Network Phase 5 (not Phase 4
@Ithillid we did that last turn) to do an actual infrastructure hardening
- 2 Die on Remedial Education Programs because it needs that much and gets us more Labor sooner.
- 1 Die on NOD and 1 Die on Scrin gatcha to finally roll the dice on those.
- 1 Die on Wartime Factory Refits to get our Zone Suits supply automated.
- 1 Die on Shimmer Shield Development to see what that tech is all about.
- 1 Die on Sonic Mobile Artillery Vehicle Development because
@Derpmind has made a convincing argument.
- Only 2 Die on Tube Artillery Deployment because I want an extra Die in Bureaucracy.
- 1 Die to finally finish the Hydrofoil Shipyards.
- 5 Dice on Naval Defense Laser Refits because that level of overkill is something the voters want.
- 4 Dice on Negotiation Corps because I don't trust a 3 Dice roll on an 130 DC.
Also Ranked Voting:
[X] Plan All Into Mil
Now if you will excuse me Time of Evil premiered on Monday and I haven't watched any episodes so far. Later.