Political Support: 70
SCIENCE Meter: 3/4
Free Dice: 6
Fusion Dice: 12
Housing: +4 (36 Low Quality)
Energy: +15 (+2 Reserve)
Logistics: +4
Food: +21 (+8 Reserve)
Health +9 (-4 Consumed)
Capital Goods: +9
Consumer Goods: +25
Labor: +24
Tiberium Processing Capacity: (1450/1720)
Yellow Zone
Water: +6
Infrastructure +20
Heavy Industry +15
Light and Chemical Industry +10
Agriculture +10
Tiberium +23
Orbital Industry +8
Services +15
Military +12
Bureaucracy +10
+5 to Development Projects
+5 to Technology Working Groups
+5 to Station Building
Last Security Review:
Orbital 2 turn ago 2057 Q4
Heavy Ind 3 turns ago 2057 Q3
Tiberium 4 turns ago 2057 Q2
Bureaucracy 5 turns ago 2057 Q1
Infrastructure 6 turns ago 2055 Q4
Agriculture 6 turns ago 2056 Q4
Military 9 turns ago 2056 Q1
Light/Chem 12 turns ago 2055 Q2
Services 15 turns ago 2054 Q3
[X] Plan Running the Eyewall v. 2.4
Infrastructure 5/5 Dice 75 Resources
-[X] Blue Zone Arcologies (Stage 2) 409/650 15 Resources per Die -2E on Completion, 5 Dice = 75 Resources
Heavy Industry 4/5 Dice 60 Resources
-[X] Automated Civilian Shipyards 0/250 20 Resources per Die -1CapG -4E on Completion, 3 Die = 60 Resources
Light and Chemical Industry 1/4 Dice 0 Resources
-[X] Security Reviews Light and Chemical Industry 1 Die
Agriculture 3/3 Dice 30 Resources
-[X] Perennial Aquaponics Bays (Stage 2) 123/350 10 Resources per Die, 3 Dice = 30 Resources
Tiberium 6/6 Dice 150 Resources
-[X] Red Zone Tiberium Harvesting (Stage 10) 1/130 25 Resources per Die, 2 Die = 50 Resources
-[X] Tiberium Glacier Mining (Stage 10) 18/180 30 resources per Die -2Log on Completion, 3 Dice = 90 Resources
-[X] Railgun Harvester Development 0/40 10 Resources per Die, 1 Die = 10 resources
Orbital 4/4 Dice 40 Resources
-[X] Orbital Cleanup (Stage 8) 13/90 15 Resources per Dice 10 Resources per Fusion Die, 4 Fusion Dice = 40 Resources
Services 4/4 Dice 90 Resources
-[X] NOD Research Initiatives 100/160 30 Resources per Die, 1 Die = 30 Resources
-[X] Scrin Research Institutions 160/350 30 Resources per Die, 2 Die = 60 Resources
-[X] Security Reviews Services 1 Die
Military 6/6 Dice 70 Resources
-[X] Ferro Aluminum Armor Testing (New) 0/30 5 Resources per Die, 1 Die = 5 Resources
-[X] Zone Emergency Medical Evacuation Vehicle Deployment Sydney 49/80 10 Resources per Die -1Lab -1E on Completion, 1 Die = 10 Resources
-[X] Orca Refit Deployment 0/200 15 Resources per Die -1 CapG on Completion, 2 Die = 30 Resources
-[X] Railgun Munitions Development 0/60 10 Resources per Die, 1 Die = 10 Resources
-[X] Naval Defense Lasers (New) 0/60 15 Resources per Die, 1 Die = 15 Resources
Bureaucracy 3/3 Dice + 6 Free Die
-[X] Security Reviews Light and Chemical Industry 2 Die
-[X] Security Reviews Services 2 Die
-[X] Focus Reallocation 1 Die
--[X] Heavy Industry
--[X] Orbital
--[X] Services
-[X] Yellow Zone Qualifications Initiatives 4 Dice
75+60+0+30+150+40+90+70 = 515/515
Alright so this is my plan for this turn:
- 5 Dice on Blue Zone Arcologies for a 98% chance and an Average DC 36 to complete.
- 3 Dice on Automated Civilian Shipyards for a 23% chance and an Average DC 64 to complete.
- Light and Chemical Industry only does a Security Review
- 3 Dice on Perennial Aquaponics Bays for a 28% chance and an Average DC 61 to complete.
- 2 Die on Red Zone Tiberium Harvesting for a 78% chance and an Average DC 42 to complete.
- 3 Dice on Tiberium Glacier Mining for a 93% chance and an Average DC 34 to complete.
- 1 Die on Railgun Harvester Development for a 100% chance and a DC 0 to complete.
- 4 Fusion Dice on Orbital Cleanup for a 92% chance and an Average DC 34 to get enough extra resources to count as an extra Glacier Mine for next turn.
- 1 Die on NOD Research Initiatives for a 76% chance and a DC 30 for completion.
- 2 Die on Scrin Research Institutions for a 22% chance and an Average DC of 73 for completion.
- 1 Die on a Security Review for Services.
- 1 Die on Ferro Aluminium Armor Testing for a 100% chance and DC 0 for completion.
- 1 Die on ZEMEV Sydney for a 97% chance and a DC 5 for completion.
- 2 Die on Orca Refit Deployment for a 8% chance and an Average DC 82 for completion.
- 1 Die on Railgun Munitions Development for a 73% chance and a DC 28 for completion.
- 1 Die on Naval Defense Lasers for a 73% chance and a DC 28 for completion (percentages are information from
@Derpmind's
Probability Array).
- 2 Die on Light and Chemical Industry Security Review for a 98% chance and an Average DC 13 for successfully completing it.
- 2 Die on Services Security Review for a 98% chance and an Average DC 13 for successfully completing it.
- 1 Die on Focus Reallocation to switch a Die from Tiberium to Orbital for 5 Tiberium and 5 Orbital configuration.
- 4 Dice on Yellow Zone Qualification Initiatives for a 97% chance and an Average DC 22 for completing it fully and with best results for Labor gain.
- So this plan leaves us at a minimum of +8 Energy, +7 Capital Goods, +2 Logistics and +25 Labor in special resources.
- For average Resources gain for next turn we are looking at 595 minimum of Resources to work with this plan.