- Location
- Mid-Atlantic
With naval confidence what it is, trying to build a fleet base on Sri Lanka to blockade the Indian subcontinent probably seems like a bad idea.
I used to think so, but I've been assured that the extra burden of refitting shell factories to be compatible with the newly developed guns won't be as bad as I feared. Given that we have serious shell shortages now and that actually rolling out our new artillery could easily take until the middle of next year so that we'll NEED large stockpiles for the existing guns when the warlords hit us hard...I think we should go with Tube Artillery Development to get better Shells before we push for more Shell Factories.
I think it's reasonable to do Shell Plants this turn. Not the only option, personally I favor Ablatives because that shit never gets old... But it's a good option.
Plans that don't include "and slam out a phase of Apartments this turn" pretty much need to overkill the arcologies. Because we're not just facing a commitment to build arcologies eventually, we're facing a housing crisis right now.Not sure about the overkill on the BZ Arcology, as I can't see another phase being aimed for any time soon.
We are literally running out of places to put people, to the point where we're directing refugees (many of them families or partially disabled) into Yellow Zone fortress towns. Y'know, the ones where all the structures are bunkers and the place is under constant Nod harassment fire?
So we need some +Housing from somewhere this turn, and we need a reasonable assurance it'll actually complete. We only have the luxury of slow-walking the current phase of Arcologies if we're committed to doing something else to provide +Housing almost immediately.
Infra Infra Revolution and some other plans I've seen contain a "something else" clause in the form of Apartments. But plans without Apartments have little choice but to hammer the arcology button hard.
What's gonna be expensive isn't developing the point defense lasers.Hmm the defense laser for the Navy is a must thankfully it's cheap to do so it shouldn't be too hard to work on. Along with that I think we can get started on the Havoc this turn to fulfill our promise to Steel Talons as well.
It's gonna be mounting them. Because instead of having to refit only to the Navy's existing capital ships, we'll have to refit it to all the ships, including the new (laser-less) cruisers.
If we're lucky it'll be a two-phase project and we can prioritize the old capital ships first.
I like your thinking, and my plan does the Orca refits already, but I don't have a ton of room for another ZOCOM project this turn, what with most of the Free dice going to Infrastructure. I could maybe swap out that single-die ablatives for a ZOCOM development project? Or the Havoc, which sorta kills two birds with one stone assuming the deployment cost isn't crippling?My thoughts are that I'd really like any plan that does [] Railgun Harvester Development, since that's an upgrade to all our Tiberium harvesting efforts. We should need to do something for ZOCOM this turn so we can deploy it ASAP; we're asking a lot of them as-is and they need more projects pumped into them than just the medical evacuation vehicles. And now that PD has turned into another Development project this turn, it'd be a good time to deploy the Orca refits already.
If I were you, I'd flip the cleanup die to commsats.[ ] Plan: Apartments and Greed (+Lots of Bureaucracy)
-[ ] Infrastructure 3/5, 30R
--[ ] Blue Zone Apartment Complexes 0/160, 3 dice 30R 90%
-[ ] Heavy Industry 4/5 Dice, 80R
--[ ] Automated Civilian Shipyards 0/250, 4 dice 80R 68%
-[ ] Orbital 4/4 Dice + 0 Free Dice, 40R
--[ ] Expand Orbital Communications Network (Phase 4) 5/135, 3 Dice (Fusion), 30R, 89%
--[ ] Orbital Cleanup (Stage 8) 13/90 1 die 10R 1 die 10R 47%
For that matter, if I were me, I'd do that; I did that in my own plan. Gives us absolutely surefire +Logistics to help offset glacier mining, as opposed to merely two different projects each of which will 'probably' complete.
NOTE: Once we develop this, we will be under heavy pressure to roll it out. Something to be wary of.-[ ] Agriculture 1/3 Dice 20R
--[ ] Wadmalaw Kudzu Development 0/40, 1 Die 20R 90%
An interesting and divergent strategy for Tiberium. Not a bad one.-[ ] Tiberium 6/6 Dice + 2 Free Dice, 215R
--[ ] Red Zone Containment Lines (Stage 5) 74/180, 2 dice 50R 91%
--[ ] Red Zone Tiberium Harvesting (Stage 10) 1/30, 3 Dice, 75R, 99% (Stage 8), 33% (Stage 8+9)
--[ ] Tiberium Glacier Mining (Stage 10) 18/180, 3 Dice, 90R, 93%
I feel like it's a bad idea to go in for the plasma weapons right now; they're too expensive. The Havoc will perform quite adequately with railguns, sonic grenade launchers, and other weapons we already have, I think. And we have years to fulfill our promises to General Jackson, so we shouldn't feel forced into making expensive sacrifices right now. Just pushing through the Havoc is a big step forward and a much more economical one.-[ ] Military 6/6 Dice, 100R
--[ ] Zone Emergency Medical Evacuation Vehicle Deployment (Sydney) 49/80 1 die 10R 97%
--[ ] Naval Defense Lasers 0/60 1 die 15R 73%
--[ ] Shimmer Shield Development 0/60 1 die 20R 73%
--[ ] Havoc Scout Mech Development 0/30 1 die 10R 100%
--[ ] Tactical Plasma Weapon Development 0/40 1 die 30R 93%
--[ ] Tube Artillery Development 0/40 1 die 15R 93%
Point of interest is military. We're getting a whole bunch of critical things done. 2 of Steel Talons' Tactical Plasma and Havocs for the promise to Tali. Tube artillery so we can reduce our shell shortage. Shimmer shields so we can eventually get shielding on everything from tanks, ships, buildings, fusion reactors, and space stations. And finally naval lasers, so our battleships, carriers, and cruisers can be safer. (And also be able to integrate PD lasers to future ships).
(For that matter, I'm not sure if we can get shields or plasma weapons for the Havoc if we do the developments in the same turn, making it particularly pointless to rush the shield/plasma development to do it simultaneously with the Havoc)
I also kind of regret the lack of Orca refits here. I know shields and plasma weapons are desirable, but we have several branches of the military craving the Super Orca for one reason or another. Doing two expensive development projects this turn doesn't have clear benefit compared to the Super Orca deployment.