[X] Enhanced Security Services
[X] Brigadier General Tali Jackson
[X] Logistical Efficiency Initiatives
[X] Graduates
-[X] Orbital
-[X] Tiberium
 
Sounds reasonable.


Uju, I'm serious, you're doing it all over again.

I was there, man. The hydrofoil yards got stopped because we felt like we had "enough hydrofoils" and didn't want to invest the -6 Energy, especially since this was back before fusion power.

We did not just arbitrarily stop building hydrofoils because we decided that we knew better than the Navy did what the Navy needed.

Which is what YOU are doing.

Please stop rewriting the narrative and selectively ignoring the facts other people already know about in order to justify saying "no no no, the NPCs are all wrong."

Jester, what are you talking about? Uju said "for good reasons, mind, reasons I think are reasonable" on the decision to stop hydro. You and them have similar opinion
 
Why do people what Sarang Mikoyan she seems unnecessary hostile all the time and her thing purely realize on luck and depending on it usually just sets you up for disappointment a lot of the time?
 
Tiberium‌ ‌Processing‌ ‌Capacity‌ ‌(1450/1720)‌ ‌

With the middle east increasingly stabilized and secure, the port of Safga was selected for deep penetration operations into the Egyptian Red Zone. This is the first of four targets, with others aimed at the Sinai, the former areas of Jordan and Israel, and finally Eritrea.

So, yes, as a result of finishing Mecca/Medina, we got NOD's lightweight armor... which is not revolutionary, but should make some things cheaper and slightly more effective.
So before going back to the most hotly debated issue of the update, let me talk Medina.

Sorry @Lightwhispers but you are missing two important points.

The first is that we were permitted to build a stronghold in the Middle East with only a minor conflict with the local Nod Warlords, which when the war goes hot will allow us to keep the region in our hands. That is a major benefit of the Medina Planned City.

The other benefit is cheaper RZ Tiberium operations in the local area, which translates to 4 possible Glacier Mining sites with discounted Logistics cost (-2, VS -5), for a net benefit of 12 Logistics points we did not have to spend.

That's a lot. That's 900-ish Progress in Infrastructure-Logistics by my reckoning, assuming the next three Railways phases go 275, 300, 325 progress for +4 Logistics apiece.

Speaking of Tiberium Mining, completing the array of operations around the Planned City will provide us with a minimum of +140, an expected average of +190, and a maximum of +220 RpT, largerly eating the slack in Processing Capacity we have (that is, 270 TPC), and also bringing our income to 650-700-730 RpT.

This is at least as much but most likely more than we had at the end of the previous Four Year Plan (660). All for the bearable cost of -6 Logistics. Of which we can already supply 4.



I will post my votes for the recruitment drives later, after I check the voting results for where we typically distributed Free Dice.

This is because I am picking the Graduates option and need to ensure that the dice we pick aren't going to languish, and so we can free the Free Dice for other categories.

I mean, I appreciate Orbital dice a lot, but I doubt they have a good track record for being spent completely. So for now a temporary vote.

[X] Graduates
 
AccomplishingProvidence, you seems to be a knowledgeable man.
Is it true that Kane keeps lights red and dim in his NOD command posts because he likes seeing his underlings smack their shins into command consoles and try to hold curses in likes to train spatial awareness in low-light conditions of his subordinates?
 
Jester, what are you talking about? Uju said "for good reasons, mind, reasons I think are reasonable" on the decision to stop hydro. You and them have similar opinion
Uju's underlying idea here is that we can/should play "mix and match" with which ship classes we build based on our own (or rather, his) ideas about which ship classes are "really" necessary for 2060-era Command and Conquer naval warfare. Even if that means largely ignoring the ship class the Navy is telling us to prioritize, and spending the bulk of the shipyard budget to make building slips for ships the Navy isn't telling us to prioritize. And, notably, scattershotting the building slip budget across classes drawn separately from the "offensive" and "defensive" naval categories.

I am strongly resistant to this. I think it would be a bad idea to do this, especially in the near future, and we should concentrate on just letting the Navy have their damn escort carriers.

are we gonna rebuild jerusalem and rome as well? Once we recover them from the tiberium
Maybe, but the problem with those is that there's nothing there to rebuild; they're deep within Red Zones and have been effectively eaten by tiberium.

Everything that was once the Basilica of St. Peter or the Wailing Wall or whatever, is almost certainly green death rock now, so by the time we're done smashing up the death rock and converting it into useful stuff in our refineries, there's nothing really left.
 
So. Unfortunately out of 15 threadmarks of the Voting category, only 9 have been about voting on the plan for the quarter. Considering that the earliest such a threadmark was, was for Q4 2054, we are missing at least 5 turns' worth of data.

So anyway, the results are that the first 5 recorded plans had a minimum of 3 Free Dice on Military (3,3,4,5,6), and a dice or two on other matters (1 and 2 on Heavy Industry, 1 and 2 on Tiberium). And the final 4 recorded plans, courtesy of being Tiberium Stabilizers and Cashgrab, have (6,6,4,4) Tiberium Dice and 2 dice each on Services and Bureaucracy.

Okay let me think.
Infra - Housing, Logistics
HI - Energy, Capital Goods
Light and Chem - Consumer Goods
Agriculture - Food, Water
Tiberium - Numbers go Up
Military - Noddies go Boom, to borrow a turn of phrase from Simon
Orbital - SPAAAACE
Services - mwahahaha Weird Science!
Bureaucracy - doing stuff.

Okay. I am picking Infrastructure, because we have a huge demand for both Logistics and Housing. And I am also picking Military, to cover for the death of Takeda.

I am also picking up Tali for extra Military dice (had Takeda lived I would have still picked the general). And have I said it before that I find it somewhat hilarious we keep picking up the brass along with commitments to them, in order to expand our military-industrial potential? Because it's not the first time, the MARV Specialist is also someone we picked from the military.

I will also feed my healthy paranoia (a bit of healthy paranoia is the guarantee of paranoiac's good health) and recruit some security.

Finally, since I don't want to narrow things down I will vote for both Sarang and Arya. Arya I like a lot.

As for Sarang Mikoyan, make note - she was the candidate for the successor before, and she is willing to wait for her chance for 12 years more. That's ambition and dedication!

[X] Graduates
-[X] Infrastructure
-[X] Military
[X] Brigadier General Tali Jackson
[X] Enhanced Security Services

[X] Sarang Mikoyan
[X] Arya Gulati


I am gonna say no to Hideo, though I gotta admit that if the miniaturization research goes forward and the following power plants projects will have baseline 150 progress cost per Stage (even with halved +Energy per stage), his inclusion will drop that to 120, and will save us quite a few dice.

Logistics projects (notably Karachi too) are important and we will probably spend as much as 4000 on them... But that's converted to 200 discount. Too little, I think.

Michael is a decent option but not very impressive sadly. He is the third runner-up in the lineup, right behind Arya and Sarang.

Oh well, hope this isn't a doublepost.
 
Hey @Ithillid is Orbital Cleanup still a Fusion Dice action? Because the current text for it:

<The Orbital Clean-up Action Was Here.>

doesn't say so.
I believe that this is now a more efficiently managed project using the Grav-Drive. So no Fusion here.
The number of remaining phases shrunk a lot, and we now recover much more R per phase.
This happened after the Pathfinder completed.
 
I believe that this is now a more efficiently managed project using the Grav-Drive. So no Fusion here.
The number of remaining phases shrunk a lot, and we now recover much more R per phase.
This happened after the Pathfinder completed.
The Pathfinder is currently assigned to the space command exploratory division and has just recently made a voyage to Jupiter to drop off observation probes. It does not have the time to play cleanup.
 
I am also picking up Tali for extra Military dice (had Takeda lived I would have still picked the general). And have I said it before that I find it somewhat hilarious we keep picking up the brass along with commitments to them, in order to expand our military-industrial potential? Because it's not the first time, the MARV Specialist is also someone we picked from the military.
Given that GDI is basically a giant rampaging military-industrial complex that grew a state to deal with the complications of tiberium trying to eat the world, it's not really that surprising. :p

As for Sarang Mikoyan, make note - she was the candidate for the successor before, and she is willing to wait for her chance for 12 years more. That's ambition and dedication!
I do note that she's angling for a guarantee. If not given the vice-Treasury slot, she might try to find something else to do, although I get the feeling she's more interested in working with Treasury than anywhere else.

I'm not sure she'd be content to hang around for twelve years in a dead-end position two thirds of the way up Treasury's hierarchical ladder with no real prospect of advancement, and I wouldn't blame her if she didn't.

I am gonna say no to Hideo, though I gotta admit that if the miniaturization research goes forward and the following power plants projects will have baseline 150 progress cost per Stage (even with halved +Energy per stage), his inclusion will drop that to 120, and will save us quite a few dice.
I haven't seen evidence to expect this; I was figuring on 300 Progress/die for +16 Energy remaining the baseline.

Why do people what Sarang Mikoyan she seems unnecessary hostile all the time
We don't see her in situations where we'd expect her to be relaxed and happy, we see her musing suspiciously about politics and shit like that. I think she's getting an undeserved bad reputation.

and her thing purely realize on luck and depending on it usually just sets you up for disappointment a lot of the time?
Manowl, we roll fifty dice a turn, or soon will be rolling that many. It is not merely luck to say that we can predictably depend on her special ability to deliver crits on a 99. She will deliver crits. The only question is how many and when.

If you object to that because it's "luck," then I'm sorry, it's math. Basic math. Roll roughly 700-800 d100's, and some of them will be 99's.

Mikoyan is going to give us something like 6-10 crits over the course of this Plan, and another set over the next Plan, if we take her as deputy. Crits tend to be pretty frickin' good, so that's genuinely tempting. It's arguably as good or better than a +1 die/turn bonus, though probably not as good as a +2 dice/turn bonus like General Jackson's.

So before going back to the most hotly debated issue of the update, let me talk Medina.

Sorry @Lightwhispers but you are missing two important points.

The first is that we were permitted to build a stronghold in the Middle East with only a minor conflict with the local Nod Warlords, which when the war goes hot will allow us to keep the region in our hands. That is a major benefit of the Medina Planned City.

The other benefit is cheaper RZ Tiberium operations in the local area, which translates to 4 possible Glacier Mining sites with discounted Logistics cost (-2, VS -5), for a net benefit of 12 Logistics points we did not have to spend.

That's a lot. That's 900-ish Progress in Infrastructure-Logistics by my reckoning, assuming the next three Railways phases go 275, 300, 325 progress for +4 Logistics apiece.

Speaking of Tiberium Mining, completing the array of operations around the Planned City will provide us with a minimum of +140, an expected average of +190, and a maximum of +220 RpT, largerly eating the slack in Processing Capacity we have (that is, 270 TPC), and also bringing our income to 650-700-730 RpT.

This is at least as much but most likely more than we had at the end of the previous Four Year Plan (660). All for the bearable cost of -6 Logistics. Of which we can already supply 4.
It should be noted that completing that array of operations is going to require significant commitments on the part of ZOCOM and MARV hub buildups...

I mean, I appreciate Orbital dice a lot, but I doubt they have a good track record for being spent completely. So for now a temporary vote.
The track record hardly matters; we have huge Orbital commitments this Plan, so we're going to HAVE to spend Orbital dice aggressively. In the First Plan we largely ignored Orbital because we just didn't have the money. In the Second we did a lot more with it. This time there's gonna be more.

We need to predict what we will spend on, not just what we have spent on.

Just means that we'll have to rebuild it.

Not doing so would give tiberium a victory it doesn't deserve
You can say that, but it's not gonna be the same.

I imagine there's plenty of Jews with sentimental dreams of reclaiming Israel (and, no doubt, Palestinians who refuse to give up on general principles). I imagine there's some kind of support for turning the site of what was once Rome into a glorified historical recreation or theme park or something.

But it's not gonna be the same.

Deserve's got nothing to do with it.
 
You can say that, but it's not gonna be the same.
Hardly the first time the Temple was destroyed. Been rebuild all the same.

I imagine there's some kind of support for turning the site of what was once Rome into a glorified historical recreation or theme park or something.
Plenty of Christians will have a major Problem with that.

When otl Notre damn burned down, the Funds to rebuild it was collected in days
 
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[X] Enhanced Security Services
[X] Arya Gulati
[X] Brigadier General Tali Jackson
[X] Graduates
-[X] Infrastructure
-[X] Orbital
 
[X] Enhanced Security Services
[X] Arya Gulati
[X] Brigadier General Tali Jackson
[X] Graduates
-[X]Orbital
-[X]Tiberium

Truthfully, I don't find Sarang particularly likeable as our next treasurer candidate (especially when we have no idea how we'll pivot and she's clearly pretty fixated on the orbitals), but I think my biggest concern is a Sarang treasury and a Litvinov administration would be potentially problematic. Litvinov is exactly the sort of person who's going to want to staff GDI's bureaucracy with people who share her ideals in her quest to 'remake the soul of GDI'. She's going to want people in power who buy into what she's saying, and who she can trust to push her ideals without her direct involvement and likely carry those ideals into the next administration. Sarang is many things, but someone Litvinov can trust to actually perpetuate and enforce her new brand of ideals is not really one of those. And all this while the Treasurer is probably the single most powerful bureaucratic office in GDI right now.

Making this commitment now, when we're not sure what the 5th(?) FYP will even require, what the political landscape will be like then, or even how our current boss is going to run things is woefully premature. Granger let Granger run wild- I'm skeptical Litvinov will let Seo do the same, let alone Sarang. We're playing someone who actually plans on engaging in politics, with a wildcard political reformer as our boss, and one of the most influential seats in the government- we're going to have to consider the political landscape beyond 'fuck the free-marketers and the reactionaries', and committing to Sarang costs us a potent bargaining chip, potentially ties us down politically, could lock out any other capable candidate coming out of the inside of the treasury, and further establishes the treasury as a relatively self contained fiefdom that only promotes from within.

If Sarang best fits us for our replacement- we can decide that in 8 years, and the opportunity costs won't be devastating- while it's obviously not a perfect comparison, there's been a lot of handwringing over the political bargain that promised the succession to a hard line, amoral technocrat over in the MNKh- why not hedge our bets when we can perfectly afford to?
 
Alright I'm back so new tally to see how the vote has been going:
Adhoc vote count started by Dmol8 on Oct 18, 2021 at 3:39 AM, finished with 151 posts and 77 votes.


Wait. The vote I decided to make is currently winning? Well there is still the matter for me to decide if I want an extra Die on Infrastructure or Tiberium. Which is a hard question as we will need both of those for rebuilding after Tib War Four. Orbital gets an extra Die definitively as we need a lot more Space Infrastructure. Not just all the current stations done, but also the Lunar Infrastructure worked on hard.
 
especially for the battleships still lacking effective point defense,
Just a reminder to all to do PD refits.
It prevents NOD from simply dropping an attack on our HVTs(battleships, carriers, etc.) and also enables us to start rolling protection out for sites like Chicago.
 
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