I am also picking up Tali for extra Military dice (had Takeda lived I would have still picked the general). And have I said it before that I find it somewhat hilarious we keep picking up the brass along with commitments to them, in order to expand our military-industrial potential? Because it's not the first time, the MARV Specialist is also someone we picked from the military.
Given that GDI is basically a giant rampaging military-industrial complex that grew a state to deal with the complications of tiberium trying to eat the world, it's not really that surprising.
As for Sarang Mikoyan, make note - she was the candidate for the successor before, and she is willing to wait for her chance for 12 years more. That's ambition and dedication!
I do note that she's angling for a
guarantee. If not given the vice-Treasury slot, she might try to find something else to do, although I get the feeling she's more interested in working with Treasury than anywhere else.
I'm not sure she'd be content to hang around for twelve years in a dead-end position two thirds of the way up Treasury's hierarchical ladder with no real prospect of advancement, and I wouldn't blame her if she didn't.
I am gonna say no to Hideo, though I gotta admit that if the miniaturization research goes forward and the following power plants projects will have baseline 150 progress cost per Stage (even with halved +Energy per stage), his inclusion will drop that to 120, and will save us quite a few dice.
I haven't seen evidence to expect this; I was figuring on 300 Progress/die for +16 Energy remaining the baseline.
Why do people what Sarang Mikoyan she seems unnecessary hostile all the time
We don't see her in situations where we'd expect her to be relaxed and happy, we see her musing suspiciously about politics and shit like that. I think she's getting an undeserved bad reputation.
and her thing purely realize on luck and depending on it usually just sets you up for disappointment a lot of the time?
Manowl, we roll
fifty dice a turn, or soon will be rolling that many. It is not merely
luck to say that we can predictably depend on her special ability to deliver crits on a 99. She
will deliver crits. The only question is how many and when.
If you object to that because it's "luck," then I'm sorry, it's
math. Basic math. Roll roughly 700-800 d100's, and some of them will be 99's.
Mikoyan is going to give us something like 6-10 crits over the course of this Plan, and another set over the next Plan, if we take her as deputy. Crits tend to be pretty frickin' good, so that's genuinely tempting. It's arguably as good or better than a +1 die/turn bonus, though probably not as good as a +2 dice/turn bonus like General Jackson's.
So before going back to the most hotly debated issue of the update, let me talk Medina.
Sorry
@Lightwhispers but you are missing two important points.
The first is that we were permitted to build a stronghold in the Middle East with only a minor conflict with the local Nod Warlords, which when the war goes hot will allow us to keep the region in our hands. That is a major benefit of the Medina Planned City.
The other benefit is cheaper RZ Tiberium operations in the local area, which translates to 4 possible Glacier Mining sites with discounted Logistics cost (-2, VS -5), for a net benefit of 12 Logistics points
we did not have to spend.
That's a lot. That's 900-ish Progress in Infrastructure-Logistics by my reckoning, assuming the next three Railways phases go 275, 300, 325 progress for +4 Logistics apiece.
Speaking of Tiberium Mining, completing the array of operations around the Planned City will provide us with a minimum of +140, an expected average of +190, and a maximum of +220 RpT, largerly eating the slack in Processing Capacity we have (that is, 270 TPC), and also bringing our income to 650-700-730 RpT.
This is at least as much but most likely more than we had at the end of the previous Four Year Plan (660). All for the bearable cost of -6 Logistics. Of which we can already supply 4.
It should be noted that completing that array of operations is going to require significant commitments on the part of ZOCOM and MARV hub buildups...
I mean, I appreciate Orbital dice a lot, but I doubt they have a good track record for being spent completely. So for now a temporary vote.
The track record hardly matters; we have huge Orbital commitments this Plan, so we're going to
HAVE to spend Orbital dice aggressively. In the First Plan we largely ignored Orbital because we just didn't have the money. In the Second we did a lot more with it. This time there's gonna be more.
We need to predict what we
will spend on, not just what we
have spent on.
Just means that we'll have to rebuild it.
Not doing so would give tiberium a victory it doesn't deserve
You can say that, but it's not gonna be the same.
I imagine there's plenty of Jews with sentimental dreams of reclaiming Israel (and, no doubt, Palestinians who refuse to give up on general principles). I imagine there's some kind of support for turning the site of what was once Rome into a glorified historical recreation or theme park or something.
But it's not gonna be the same.
Deserve's got nothing to do with it.