[X] Michael O'Brian
[X] Enhanced Security Services
[X] Logistical Efficiency Initiatives
[X] Brigadier General Tali Jackson
 
I mean, if we want to not be powering our Inhibitors and our automated shipyards and our Zone Armor factories and our heavy robotics facilities and whatever piece of Scrin-based Clarke tech we happen to pull out of our hats this Plan with liquid Tiberium...
No, seriously.

Math. Gib math.

How much Energy do you expect to need during the current Plan, and how many phases of power plants do you expect to build to make that happen? Give me a baseline, and I'll tell you how much Power Plant Guy is worth.

These dudes are dead if this every gets back to Kane.
Yeah, he doesn't take well to attacks by his own forces.

On the other hand, they wouldn't be the first round of Noddies to defect when they realize Kane is on the rampage. And since we already know they're good for tech and can more or less protect ex-Noddies, it's kind of win-win for us. :D

What Im trying to figure out is if we're better off doing 12 of A, or if 6 of A, 6 of B might be a better fit for our immediate purposes.
And what I'm trying to tell you is that you're wasting your time. Let the Navy figure that out.

Satellite recon has its demonstrated limits inquest. Aircraft overflights have no persistence.
Longrange surveillance UAVs controlled by satellite dont seem to have ever taken off(pun intended) in this AU, possibly due to occasional comm disruptions and Nod electronic warfare.

A squadron of LCS/monitors on the other hand can spawn camp a suspect stretch of coastline for weeks at a few tens of km offshore, at a fraction of the cost of a carrier strike group, with enough offshore firepower to wreck battalions at a time, dropping off surveillance drones and special forces teams until said bases show their hand, at which point the big girls of the fleet can act.
If a squadron of monitors and light warship hover around off a Nod-occupied coastline for weeks, they're gonna start drawing cruise missile barrages from land-based antiship launchers that are stealthed and impractical to detect at a distance without aerial reconnaissance to get close enough to the launch sites to see through with our anti-cloak sensors.

Because one of the realities of fighting Nod is that if you're attacking into their territory, you can't actually see anything until you get close. It's arguably their single best line of defense. And even with our greatly improved anti-stealth tech, you need to push platforms close... which, in turn, means either operating so close to the coastline that antitank missiles become a realistic threat, and certainly well within tactical laser range, or relying on aerial recon.

But I'll take the Navy's word that monitors are useful for offensive naval operations. I just think it's kind of unwise to ignore the Navy's own recommendations that we prioritize the escort carriers over all those other ship classes they're talking about.

Which is why Im considering an early LCS introduction.

The Navy called for hydrofoils, cruisers and (later and most recently)escort carriers.
We built two thirds of the hydrofoils, then pivoted to finishing cruisers because there were broader strategic issues in play.
Honestly, not so much? It was mostly because the hydrofoil production lines are insanely Energy-intensive, and so for a few years there we shrugged and went "eh, close enough" in response to having two hydrofoil yards. By the time we were doing well enough to seriously consider finishing the third, it had become established that the cruiser project was much higher priority as far as the Navy was concerned, so we pivoted to that.

But in that case, the Navy recommended that we do this. They specifically endorsed that prioritization.

The hydrofoil->cruiser shift isn't an example of us making an enlightened decision about how the military should operate. It's about us doing one thing, then stopping, and then the Navy telling us to do another thing instead, and us doing that.

You, by contrast, are basically ignoring the prioritization the armed forces give us, in areas where we would definitely expect the Navy to have already thought this matter through. They know what their own situation is and what their most immediate needs are, and if they say their biggest problem is that they've got fleet carriers tied up doing things they really shouldn't have to do and that it's interfering with their ability to stage combat operations? Believe them.

Wingman Drones are aircraft. Thats what Im referring to, not an Apollo 2 or MegaOrca A17.

If we want Wingman Drones on the Assault Ships and Escort Carriers bulking up their air wings and providing a firepower and survivability boost for their manned aircraft, we need to have the RnD done before we design the ships so the ship designers can allow for them ahead of time.
That way, whenever they're produced, they are a slot-in upgrade.
Alternatively, if the escort carriers are developed before the drones, then the drones may be designed to fit the carriers.

I think you're doing that thing again where you decide how the setting works and then ignoring things the QM has directly told you in the update posts. I'd rather short-circuit this process because it rarely ends well.

@Ithillid , can you weigh in on this? How would a reasonably typical Navy officer react to the suggestion that instead of prioritizing the escort carriers they're asking for, we should instead build some complicated three-class force mix of different ships instead, but at more or less the same budget that we'd otherwise put into just building more escort carrier yards so that they get individually less of each of the three classes?

Okay, we have 3 Steel Talons development projects and we need to deploy them by the end of the term. So 3 dice total on the development, and lets say 200 progress each of the deployments, so that's 3-4 dice each. So we have to spend at least around 12-15 dice on this. With our mandatory military spending, I think that it would be too much for our free dice to push for it. Unless you wish for a one term thing, which is an option. Still, I think putting a Graduates die on military is better.
Ummm. I mean, the whole point of having General Jackson is that we get +2 Military dice from her per turn.

So maybe we end up spending 12-15 dice on the Talons (depending on whether we're expected to do a factory for the "Plasma Weapons" option). But we get 30 dice back from her, to spend on whatever we like. We come out ahead.

And it's not like developing the Talons projects is useless; they go into combat and blow shit up, and the stuff they prototype is useful. We were seriously planning to develop the Havoc anyway, specifically because it's useful as a support platform for ZOCOM, who are already pretty hard pressed. That's between one half and one third of what General Jackson would expect us to do anyway, and we were already planning to do that in the near future.

Hiring General Jackson means less strain on our Free dice and more options for spending Free dice on non-military applications. Not more strain and less options.

Granted, it does mean we have to find the Resources to fund Jackson's extra dice... but we can profitably spend 20 R on two military dice worth of shells or ablatives for a LONG time to come, so that's not a big expense.
 
Mikoyan is +1 crit per two turns, roughly.

I think this compares favorably to O'Brien's +1 die per one turn, because getting a crit is usually worth a reward comparable to the benefits of rolling two dice, and the extra crits don't cost us Resources.
 
Current vote leaders as of when this comment is posted

Brigadier General Tali Jackson - 55 votes
Arya Gulati - 44 votes
Michael O'Brian - 33 votes
Enhanced Security Services - 33 votes
Graduates - 33 votes
- Orbital - 18 votes
- Infrastructure - 17 votes
- Tiberium - 16 votes
- Military - 10 votes

Sarang Mikoyan - 17 votes
Hideo Daishi - 6 votes
 
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@Ithillid , can you weigh in on this? How would a reasonably typical Navy officer react to the suggestion that instead of prioritizing the escort carriers they're asking for, we should instead build some complicated three-class force mix of different ships instead, but at more or less the same budget that we'd otherwise put into just building more escort carrier yards so that they get individually less of each of the three classes?
It depends on what your mix is. Think about how the fleet elements go together. If for example, you build monitors and LHAs, that is suggesting that you want an offensive navy very soon, and are willing to settle for smaller operations just to give the Navy more ability to go and do things like poke Taiwan or Hawaii. On the other hand if you build CV(E)s, Monitors, and Frigates, they are going to tell you to either come back with more resources, or pick some area to focus on.
 
[X] Arya Gulati
[X] Brigadier General Tali Jackson
[X] Logistical Efficiency Initiatives
[X] Graduates
-[X] Orbital
-[X] Military
 
[X] Enhanced Security Services
[X] Brigadier General Tali Jackson
[X] Graduates
-[X]Heavy Industry
-[X]Infrastructure
[X] Michael O'Brian
 
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12-15 dice committed to Steel Talons, when taking Gen. Jackson adds 30 dice (+2 dice per quarter for 15 quarters) over the rest of the plan. Even with the extra expenses, we come out ahead this Plan, and are far better off in future Plans. It's really unfortunate that the assassination worked if you ask me. I really would've liked having 7 dice natively in Military. It would've been more than sufficient to keep the military perpetually happy without needing to spend Free Dice.
You do have a point there. So why not put both military options in? With BG Tali and Graduates - Military we'll be able to push a lot more defenses into the coming NOD attacks. It could even mean they delay their inevitable assault into the next term, as they are not confident in the attacks working.

On the budgetary concerns, we do have a lot of 10R on the docket for military. So a careful budget could yield good results
 
Two things:
1.We did, in fact, most of the hydrofoils and the cruisers. As the Navy asked for.

2.It will damn well be the last decision we ever make if we consistently ignore the military's 'immediate requirements or goals' chasing wunderwaffe and optimization.

I mean, we tried this shit with the Predator RWS and got slammed with -5 PS every turn if we kept lollygagging. Do you want that with fifty kiloton ships? Because that's how we'd get it.
1) We did two of three hydrofoil shipyards.
Then decided good enough(for good reasons, mind, reasons I think are reasonable) and moved on to finish Cruiser shipyards before only now beginning to double back to finish up.

It might similarly work here to go 33% Frigates, stop and go build Escort Carriers, then double back to finish Frigates.
We dont know yet.

2) We have skipped military high priority projects before in favor of other things, and will do so in the future.
The Priority system was introduced in Q1 2056, just around 2 years ago. It is not supposed to be an infallible bible of ironclad dictates. Dont treat it as one.

We haven't even deployed the Super Orca and we need that for the Carriers. Now you want us to design an entirely new aircraft just so the Escort Carrier can be redesigned around it?

-5 PS a turn, man. Guarantee it.
1)We havent deployed the Super Orca, but we have designed it.
Those design specifications are why we can design an Escort Carrier to carry Super Orcas in the first place. Big ships have lead time; you have to plan ahead. Hopefully there isnt as much lead time in this project as there was for Cruisers, but even six months is appreciable enough to be accounted for.

2)We have been penalized once in nine years. Once. For leaving a cheap project for six years.

And the Navy is actually much happier with us. Because we just finished up the Cruiser program and are about to start rolling out the Point Defense refits for its capital ships before moving on to finish up Hydrofoils. Only then will we start on Escort Carriers.
We are not going to get into a fight for not starting Escort Carriers next turn. Or even before the end of the year.

And we have the time to get the relevant technologies (Shimmershield + Wingman Drone) done.
 
Oh great. People are already voting and I need to go work early in the morning today. OK Vote Tally now so I can see where people are going with the vote now:
Adhoc vote count started by Dmol8 on Oct 18, 2021 at 12:20 AM, finished with 120 posts and 65 votes.


and then do another one later when I come back to see what is most likely to win so I can remake my plan with that in mind.
 
Alternatively, if the escort carriers are developed before the drones, then the drones may be designed to fit the carriers.
*checks*
Nope. WoG on the Discord is that if you want Wingman drones on your carriers, the drones come before the ships.
Someone else will have to snapshot since Im having issues.Relevant quotes are:
Oct 3 said:
Think of wingman drones as being able to double, at least, the firepower of any given squadron once fully rolled out.
Oct 10 said:
Assuming you develop the Wingman drones first.
Oct 10 said:
They are not asking you to build a single drone. Just do the development.
Because that at least says you give a damn about that potential capability and are not going to ignore it for decades.
 
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Hey @Ithillid is Orbital Cleanup still a Fusion Dice action? Because the current text for it:

[ ] Orbital Cleanup (Stage 8)
With much of the largest and slowest of the debris collected, all that remains is the increasingly small and fast dust and sand remaining in the orbitals. While still significantly problematic, it is unfortunately much less profitable to mine, as there is not enough material left to save launches.
(Progress 13/90: 15 resources per die) (20-25 resources)
(Progress 0/90: 15 resources per die) (15-20 resources)
(Progress 0/90: 15 resources per die) (15-20 resources)
(Progress 0/90: 15 resources per die) (10-15 resources)
(Progress 0/90: 15 resources per die) (10-15 resources) (+5 Political Support)

doesn't say so.
 
You do have a point there. So why not put both military options in? With BG Tali and Graduates - Military we'll be able to push a lot more defenses into the coming NOD attacks. It could even mean they delay their inevitable assault into the next term, as they are not confident in the attacks working.

On the budgetary concerns, we do have a lot of 10R on the docket for military. So a careful budget could yield good results
The reason not to use Graduates for another Military die is that there are a lot of competing priorities going on. Infrastructure wants dice for Housing and Logistics, Heavy Industry wants dice for Capital Goods and Power, LCI wants dice for more consumer goods to please the electorate, Tiberium wants dice because its how we make our money and do Abatement, Orbital wants dice because while Space is powerful, its also expensive in time and money, and we need the Military to blow Nod up so we can pursue all the former objectives. Just about everything could use more dice, not just Military. What gets the dice from Graduates is indicative of the voters priorities and what they want to see the most. Personally, I think putting the graduates on any area is a worthy use of their time.
 
It depends on what your mix is. Think about how the fleet elements go together. If for example, you build monitors and LHAs, that is suggesting that you want an offensive navy very soon, and are willing to settle for smaller operations just to give the Navy more ability to go and do things like poke Taiwan or Hawaii. On the other hand if you build CV(E)s, Monitors, and Frigates, they are going to tell you to either come back with more resources, or pick some area to focus on.
Sounds reasonable.

@uju32

In light of this, I'm going to suggest that your proposed mixes of:

"50% Frigate 50% Monitor. Or 50% Frigate 25% Monitor 25% Escort Carrier"

...are ill-advised. The escort carriers have something of a "running defense" focus, but that's actually legitimate when defending our own sea lanes is a serious priority and one that we're having so much trouble fulfilling that it's tying down the fleet carriers we'd normally use for offensive warfare in the first place.

Your notion that we should largely neglect the escort carriers on the grounds that the best defense is a good offense sounds like the kind of thing the Navy has already considered and rejected. And since they're the ones looking at the records of how various forces actually stack up against Nod in combat, rather than engaging in purely armchair theorycrafting... I think we should probably take them at their word.

Let's just give them what they want and quit overthinking it.

1) We did two of three hydrofoil shipyards.
Then decided good enough(for good reasons, mind, reasons I think are reasonable) and moved on to finish Cruiser shipyards before only now beginning to double back to finish up.
Uju, I'm serious, you're doing it all over again.

I was there, man. The hydrofoil yards got stopped because we felt like we had "enough hydrofoils" and didn't want to invest the -6 Energy, especially since this was back before fusion power.

We did not just arbitrarily stop building hydrofoils because we decided that we knew better than the Navy did what the Navy needed.

Which is what YOU are doing.

Please stop rewriting the narrative and selectively ignoring the facts other people already know about in order to justify saying "no no no, the NPCs are all wrong."

It might similarly work here to go 33% Frigates, stop and go build Escort Carriers, then double back to finish Frigates.
We dont know yet.

2) We have skipped military high priority projects before in favor of other things, and will do so in the future.
The Priority system was introduced in Q1 2056, just around 2 years ago. It is not supposed to be an infallible bible of ironclad dictates. Dont treat it as one.
I don't, but I'm not going to just ignore their prioritization because of some Grand Theory of Naval Warfare that I just dreamed up yesterday and that may or may not correspond to the operational realities of 2060-era Command and Conquer naval warfare in an alternate noncanonical timeline.

The Navy has spent the past decade misusing its fleet carriers as convoy escorts because it has no viable alternative if it wants escorts capable of naval aviation and ASW operations. Just give them the damn carriers.

1)We havent deployed the Super Orca, but we have designed it.
Those design specifications are why we can design an Escort Carrier to carry Super Orcas in the first place. Big ships have lead time; you have to plan ahead.
The Super Orcas are designed to fly off essentially the same platforms as the old Orcas. Including existing Navy carriers. I think you are grossly overestimating the degree to which carriers are designed around their aircraft and not the other way around.

EDIT: Maybe Ithilid disagrees. I dunno.

But I'm really tired of you just randomly name-dropping your opinions about how things work and treating them as indistinguishable from facts, even if sometimes the things you name-drop are facts.

And the Navy is actually much happier with us. Because we just finished up the Cruiser program and are about to start rolling out the Point Defense refits for its capital ships before moving on to finish up Hydrofoils. Only then will we start on Escort Carriers.
Bluntly, depending on the Energy situation I might rather put off the hydrofoil yards for a while. That's something you do when you have a +10 Energy surplus or more the turn before, just so you don't lose the ability to attempt other projects that same turn. Now wouldn't be a bad time, actually... but we so urgently need to get a variety of new industry up and running that I'd rather not dip into the Energy budget farther than I'd have to right away.

And we have the time to get the relevant technologies (Shimmershield + Wingman Drone) done.
The escort carriers will primarily be flying Super Orcas, and the Super Orca has been designed without shimmer shields already.

@Ithillid , should we be worried that if we design the escort carriers before the wingman drones, the escort carriers will be unable to operate wingman drones? Can you please confirm this in-thread?

Will the fleet carriers, which use an already-established design that dates back to before Tib War Three, be unable to operate the wingman drones?

The reason not to use Graduates for another Military die is that there are a lot of competing priorities going on. Infrastructure wants dice for Housing and Logistics, Heavy Industry wants dice for Capital Goods and Power, LCI wants dice for more consumer goods to please the electorate, Tiberium wants dice because its how we make our money and do Abatement, Orbital wants dice because while Space is powerful, its also expensive in time and money, and we need the Military to blow Nod up so we can pursue all the former objectives. Just about everything could use more dice, not just Military. What gets the dice from Graduates is indicative of the voters priorities and what they want to see the most. Personally, I think putting the graduates on any area is a worthy use of their time.
The catch is that everything wants dice, and so we are constantly forced to spend our Free dice on whichever projects seem important. Last plan we spent a ton of Free dice on the military because we had no choice if we wanted to bulk up the military fast enough to let it perform adequately against Nod.

If we have a baseline of like 7-9 dice in military all the time, then this becomes less necessary and we can reallocate Free dice that otherwise we would inevitably just wind up spending on Military anyway.
 
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