So if we grab Jakson +1 mil grad slot that gives us 7 mil dice, and we could further raise that to 8 - 9 if we complete factory refits. That would certainly make doing all those mil commitments and desired projects a lot easier
 
I am looking at daishi and the logistics efficiently bonuses. No explicit commitments and cost reductions can add up. The power plant discount is going to add up quickly with how many we make. Then again aya's +10 to infrastructure could add up quickly as well.
I prefer Arya over Daishi for a few reasons, firsfirst, assuming we don't leave any infrastructure dice unused for the duration of this plan Arya will give us 750 extra garunteed progress over the course of this plan, whereas power is far less of a consistent spend and thus that bonus isn't anywhere near as useful. Second picking Arya actively screws over our political enemies (such as initiative first) by reducing their ps, in contrast Daishi actively screws over us by reducing our PS each year. Third we're going to be doing Karachi at some point anyway and it does help with our logistics which Ilthid said is a major weakpoint for us along with capital goods and how centralised our Tiberium refining capacity is.

Otherwise, Enhanced Security Services, Brigadier General Tali Jackson, Logistical Efficiency Initiatives all seem like logical good picks to me. Enchanced security services will hopefully help defend against Nod assasins killing anyone important (forgive me if I'm wrong but I think the pace of Nod attempting to assassinate key personnel has picked up) and makes narrative sense. Tali gives us two military dice (which always seem to be in high demand) in exchange for making sure we give what is basically our next gen military R&D department some love. Logistical Efficeny initiatives is just helpful and has no real drawbacks to picking.

I'm curious if the Vice secretay would unlock any space related projects because to be honest at the moment she seems kind of lacklustre compared to our other options especially once you take into account her drawbacks?

Edit: I somehow completely overlooked O'Brian who is possibly the best pick out of all of these to me, an extra orbital dice when we're planning on stepping up our investment in space anyway would be appealing but also a +2 and no commitments makes him a really useful candidate.
 
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[ ] Sarang Mikoyan
One of the key competitors to your position, Sarang has not given up her ambitions for higher office. By selecting her as Vice Secretary for the Treasury, her expertise can be put to good use. However, this will require long term commitments to her, specifically offering her the Secretary's seat in at most twelve years.
As Secretary
  • Strong Space Qualifications
  • Talented Administrator
  • Lucky (Critical Positives on 99 and 100)
  • Politically Flexible
As Vice Secretary
  • Lucky (Critical Positives on 99 and 100)
If I understand right, the Only benefit to recruiting her right now is getting the Lucky thing, AND it ensures that she MUST be the next one to be in charge of the Treasury. If I'm right, this is a horrible choice that is both extremely limited in effect and limits future choices of who should lead the Treasury next. No thanks.
[ ] Michael O'Brian
One of the key figures in the development of the fusion systems currently in use across the Initiative, Michael O'Brian appears to be a strong figure to bring on board for broader development of spaceship classes.
  • +1 Orbital Die
  • +2 to Orbital
Pretty good. No conditions, all useful. Me like.
[ ] Enhanced Security Services
With the threat of assassination more present than ever, hiring former commandos, and veterans will provide the security forces for the Treasury a significant boost, one that will likely help to save lives. While it may seem paranoid to go to such efforts, it is not without precedent.
(+5 to defense rolls for assassinations) (-10 Political Support)
MANDATORY.

I don't care for what other choices are picked, but I do NOT want to risk multiple assassination attempts like what Dr Granger And Seo has already went through, not with the bonuses Seo is meant to have eventually. They survived by luck, and I prefer to make my own luck, as in boost the mods so high that luck is no longer a consideration.
[ ] Logistical Efficiency Initiatives
While GDI's logistical systems are already heavily rationalized, there are further steps possible. Primarily these mean significant pushes to reduce the distances that many goods travel, and streamlining the paperwork for transit even further.
(reduces progress needed for Logistics projects by 5 percent)
Eh. It's useful, but it's just 5%, and only for Logistics stuff. IT's pretty meh unless it synchronizes with other special bonuses or something to make it worth it.
[] Arya Gulati
The daughter of Indian refugees who made it into then-GDI controlled Nepal after the First Tiberian War, Arya is a well regarded civil engineer who has made a name for herself for saving failing projects and for clashing with the politicians and bureaucrats sponsoring them, some of whom are quite influential. Putting her firm of largely Himalayan residents on retainer as Treasury consultants will produce significant results in short order, but will come with significant contractual obligations. (Political Enemies: -5 PS) (Very Skilled: +10 to Infrastructure Dice) (Must complete 4 phases of Karachi Planned City by end of plan)
Wow. +10 sure is nice, if it weren't locked behind by THAT much cost to be paid for. Such a pity too, but no way with all the obligations already needed to fulfill.
[ ] Brigadier General Tali Jackson
The hero of the battle of Cheyenne Mountain, Jackson will be somewhat difficult to poach from the Steel Talons. However, if it means giving them funding, she would be happy to move into the Treasury to direct military development operations.
(+2 Military Dice)
WOW! 2 Whole Dice! That's-
(Must complete all Steel Talons Development projects by end of plan, and deploy/build at least one factory for each one)
-way too expensive. NVM. Refits will work fine for that. It's just not worth it vs other more necessary and practical stuff that needs doing before investing in expensive toys.
[ ] Hideo Daishi
The son of Hideo Ozawa, Daishi is a notably competent civil engineer, with a speciality in power plants. While somewhat of a gaffe machine himself, he has had some people targeting him in retaliation for his father's political positions, making him somewhat politically radioactive.
(30 point discount on power plants) (-1d4 Political Support per year)
YEESH. 1d4 PS per turn is Not worth that cost. Yowch.

Although maybe if it was per Phase? Hmm.... Naw, still too much of a loss for other stuff that will need it. Not to mention Graduates for HI would be more useful and flexible vs only Power plants.

Overall I'd say:
[ ] Enhanced Security Services
[ ] Michael O'Brian
[ ] Graduates
  • [ ] Heavy Industry
  • [ ] Tiberium
[ ] Logistical Efficiency Initiatives

In that order for priorities. Security to keep the current leadership alive to make better use of their bonuses, Orbital guy for orbital things, HI and Tiberium dice for obvious reasons and needs, and Logistical Efficiency because the other options are way too restrictive without enough reasons to want them, at least for the foreseeable future within the current 4-year plan. Maybe next time.

Although, if people really wanted the Karachi meme plan, they could also for for this:
[ ] Enhanced Security Services
[ ] Michael O'Brian
[ ] Graduates
  • [ ] Infrastructure
  • [ ] Tiberium
[] Arya Gulati

to get both the +10 and 1 more dice on Infrastructure to better make use of the dice mod. But honestly, I don't see it being that reasonable to take, since it's just way too expensive to add on to the already burgeoning plate of stuff to do.
 
-way too expensive. NVM. Refits will work fine for that. It's just not worth it vs other more necessary and practical stuff that needs doing before investing in expensive toys.
Not really? 3 dev projects and 2 factories which we will want to do this plan and with 2 more mil dice a turn we can get that done for sure.

Eh. It's useful, but it's just 5%, and only for Logistics stuff. IT's pretty meh unless it synchronizes with other special bonuses or something to make it worth it.
Agree here, discounts for some projects is not as useful as bonuses to a category. Any turn we dont do logistics we are getting 0 use, other choices we always have use.
 
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Are you sure? Well, if you're right, then it would be a much more reasonable choice. Better than the simple Logistics thing, and far less costly than Arya if only 2 factories are needed.
I asked the QM and their response is up this page. Only projects that we can see now count towards it (3, of which one is tech). And yeah 2 mil dice a turn moving forward? That is a huge gain (more so once we ramp our income up)
 
I'm gonna try to remember to comment on this plan later. Gotta run right now.
I'm considering swapping the Escort Carrier die for an Orca die, incidentally. I could also also sub in a Havoc die if everyone wants it enough.

[ ] Hideo Daishi
The son of Hideo Ozawa, Daishi is a notably competent civil engineer, with a speciality in power plants. While somewhat of a gaffe machine himself, he has had some people targeting him in retaliation for his father's political positions, making him somewhat politically radioactive.
(30 point discount on power plants) (-1d4 Political Support per year)
We have a bunch of projects that now give PS, particularly Continuous Fusion. I think we can survive an average 1/2 PS per quarter bleed.
 
[ ] Enhanced Security Services
[ ] Michael O'Brian
[ ] Brigadier General Tali Jackson
[] Arya Gulati


Right from the top-
ESS is keeping our people alive
O'Brian is a very good boost to our orbital ambitions (+1 orbital die and +2 to each orbital die)
Jackson is +2 dice a turn for mil- for projects we want to get down this plan anyway, this is a big boost to our ability to rollout mil projects and keep free dice on philly and such
Arya- +10 to infra when we need to do a lot of infra projects is big- and Karachi is something we can push fairly hard year 2 and 3 to finish, that +10 though is going to help with housing and such.

One note- with +3 dice we really need to keep focus on income increases to make full use of them


We have a bunch of projects that now give PS, particularly Continuous Fusion. I think we can survive an average 1/2 PS per quarter bleed.
We can afford the PS hit more so since it is once per year- the question is will we make enough of his discount compared to another options
 
Are you sure? Well, if you're right, then it would be a much more reasonable choice. Better than the simple Logistics thing, and far less costly than Arya if only 2 factories are needed.
Steel Talons only have the Havoc and Mastodon for deployment once we develop them. Plasma cannon is a tech dev project. There might be a refit project for certain things but they will likely be for different branches and thus won't be Talons specific.
 
We have a bunch of projects that now give PS, particularly Continuous Fusion. I think we can survive an average 1/2 PS per quarter bleed.

The bonus simply isn't worth it. Any PS we bleed could have been used for mad science instead of validating someone even remotely connected to IF.

I'm personally not sure on the Security Services, surely the rolls that +5 will actually help with are few?
 
We can afford the PS hit more so since it is once per year- the question is will we make enough of his discount compared to another options
Worst that happens, we budget 16 PS out of 70 for the entirety of the plan.

It's the difference between a marginal median 4-5 dice-- 49% and change for 4 dice--and a comfortable median 4 dice of 69%. This is just for the next phase of Continuous Fusion, we get it for all 'power plants' including tidal power and YZ Fusion--which we should consider to further harden the power grid against sabotage. Those savings will add up over the course of the plan.
 
How did you come to that conclusion?
It was asked about
Yes, this promise only applies to what you can currently see.


Worst that happens, we budget 16 PS out of 70 for the entirety of the plan.

It's the difference between a marginal median 4-5 dice-- 49% and change for 4 dice--and a comfortable median 4 dice of 69%. This is just for the next phase of Continuous Fusion, we get it for all 'power plants' including tidal power and YZ Fusion--which we should consider to further harden the power grid against sabotage. Those savings will add up over the course of the plan.
Except that it only applies when we are doing power- compared to options that have a flat bonus to a category. So the question is will we make enough use of it to be better than the other options
 
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[X] Enhanced Security Services
[X] Michael O'Brian
[X] Brigadier General Tali Jackson
[X] Arya Gulati


Right from the top-
ESS is keeping our people alive
O'Brian is a very good boost to our orbital ambitions (+1 orbital die and +2 to each orbital die) (so philly 4 and 5 comes online sooner and that really helps drive us forward)
Jackson is +2 dice a turn for mil- for projects we want to get down this plan anyway, this is a big boost to our ability to rollout mil projects and keep free dice on philly and such
Arya- +10 to infra when we need to do a lot of infra projects is big- and Karachi is something we can push fairly hard year 2 and 3 to finish, that +10 though is going to help with housing and such.
 
I'm personally not sure on the Security Services, surely the rolls that +5 will actually help with are few?
Few but vital. We lose the bonuses from anyone that gets assassinated--and for some of these options that can mean straight-up losing dice.

It has been a couple hours, so feel free to start voting. No planvotes this time.

[X] Graduates
-[X] Infrastructure
-[X] Military
[X] Michael O'Brian
[X] Hideo Daishi
[X] Enhanced Security Services
 
[x] Enhanced Security Services

[X] Michael O'Brian

[X] Arya Gulati

[X] Brigadier General Tali Jackson
 
[X] Brigadier General Tali Jackson
[X] Michael O'Brian
[X] Enhanced Security Services
[X] Logistical Efficiency Initiatives

Will probably put more in later.
 
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