Reposting my plan from earlier, with a couple minor tweaks. Both of them try to get Unions done this turn, as it's our most important political goal currently.

[] Plan Save Some Reserve + Unions
-[] Infrastructure 4/5 dice 60R
--[] Tidal Power Plants (Phase 2) 336/450 2 dice 20R 77%
--[] Mecca/Jeddah Planned City (Phase 1) 0/160 1 Tib die 2 Infra dice 60R 92%
-[] Heavy Industry 5/5 dice 80R
--[] Synchronized Cycle Fusion Plants 150/350 3 dice 60R 70%
--[] Blue Zone Microgeneration Program (Phase 2) 54/120 1 die 5R 70%
--[] North Boston Chip Fabrication (Phase 4) 64/1200 1 die 15R (1/16 median chance)
-[] Light and Chemical Industry 4/4 dice 80R
--[] Johannesburg Myomer Macrospinner (Phase 3) 61/360 4 dice 80R 36%
-[] Agriculture 3/3 dice 50R
--[] Entari Deployment 0/200 2 dice 40R 11%
--[] Yellow Zone Aquaponics Bays (phase 4) 44/160 1 die 10R 15%
-[] Tiberium 5/5 dice 110R
--[] Yellow Zone Tiberium Harvesting (Phase 4) 130/300 2 dice 40R 65%
--[] Tiberium Inhibitor Development 0/60 1 die 30R 91%
--[] Chicago Planned City (Phase 3) 225/360 1 Tib die 20R 16%
--[] Mecca/Jeddah Planned City 1 die
-[] Orbital Industry 3/3 dice 70R
--[] Gravitic Drive Development 20/60 1 die 30R 91%
--[] GDSS Enterprise (Phase 3) 183/385 2 dice 40R 10%
-[] Services 2/4 dice 20R
--[] Fashion development houses 89/225 2 dice 20R 82%
-[] Military 5/5 dice +5 free 160R
--[] Super MARV Reclaimator Fleet (RZ-7 North) 0/210 2 dice 40R 7%
--[] Orca Refit Package Development 0/40 1 die 15R 91%
--[] Tactical Airborne Laser Development 0/40 1 die 20R 91%
--[] Remote Weapons System Deployment Predator 0/240 3 dice 30R 30%
--[] Governor Class Cruiser Shipyards (Durban) 148/200 1 die 20R 79%
--[] Governor Class Cruiser Shipyards (Somewhere) 0/200 1 die 20R (1/3 median chance)
--[] Laser Point Defense Systems Development 0/40 1 die 15R 91%
-[] Bureaucracy 3/3 +1 free dice
--[] Expand Union Support DC 180 4 dice 95%

Total cost: 630/605R 60R Reserve, 6/6 Free Dice

[] Plan One Last Glacier Push + Unions
-[] Infrastructure 5/5 dice 120R
--[] Tidal Power Plants (Phase 2) 336/450 2 dice 20R 77%
--[] Chicago Planned City (Phase 3) 225/360 1 Tib die 2 Infra dice 60R 98%
--[] Mecca/Jeddah Planned City (Phase 1) 0/160 1 Tib die 1 Infra die 40R 56%
-[] Heavy Industry 5/5 dice 80R
--[] Synchronized Cycle Fusion Plants 150/350 3 dice 60R 70%
--[] Blue Zone Microgeneration Program (Phase 2) 54/120 1 die 5R 70%
--[] North Boston Chip Fabrication (Phase 4) 64/1200 1 die 15R (1/16 median chance)
-[] Light and Chemical Industry 4/4 dice 80R
--[] Johannesburg Myomer Macrospinner (Phase 3) 61/360 4 dice 80R 36%
-[] Agriculture 3/3 dice 50R
--[] Entari Deployment 0/200 2 dice 40R 11%
--[] Yellow Zone Aquaponics Bays (phase 4) 44/160 1 die 10R 15%
-[] Tiberium 5/5 +1 free dice 100R
--[] Yellow Zone Tiberium Harvesting (Phase 4) 130/300 2 dice 40R 65%
--[] Tiberium Glacier Mining (Phase 8) 29/180 2 dice 60R 79%
--[] Chicago Planned City 1 die
--[] Mecca/Jeddah Planned City 1 die
-[] Orbital Industry 3/3 dice 70R
--[] Gravitic Drive Development 20/60 1 die 30R 91%
--[] GDSS Enterprise (Phase 3) 183/385 2 dice 40R 10%
-[] Services 2/4 dice 20R
--[] Fashion development houses 89/225 2 dice 20R 82%
-[] Military 5/5 +4 free dice 140R
--[] Super MARV Reclaimator Fleet (RZ-7 North) 0/210 1 die 20R (1/3 median chance)
--[] Orca Refit Package Development 0/40 1 die 15R 91%
--[] Tactical Airborne Laser Development 0/40 1 die 20R 91%
--[] Remote Weapons System Deployment Predator 0/240 3 dice 30R 30%
--[] Governor Class Cruiser Shipyards (Durban) 148/200 1 die 20R 79%
--[] Governor Class Cruiser Shipyards (Somewhere) 0/200 1 die 20R (1/3 median chance)
--[] Laser Point Defense Systems Development 0/40 1 die 15R 91%
-[] Bureaucracy 3/3 +1 free die
--[] Expand Union Support 4 dice 95%

Total cost: 660/605R 60R Reserve, 6/6 Free Dice
 
with zocom still feeling good now the time to press the red zones even harder we should absolutely throw dice and resources at the glacier in Italy, red zones containment lines(also good way to increase relations with forgotten) and the Congo expedition to really start pressing nod by heading to the heart of their territory

Also @Ithillid did you mean red zones line to still be lines 3? wouldn't it he 6 now or something?
 
I know it's favoring the Air Force. But I'd suggest taking lasers, missiles and refit together. To make the best possible refit possible. Other wise we're doing refits for for more weapons either way.
 
[] Plan Mecca, Air, Enterprise and Mitigation
Infra 5/5 70R +15
-[] Tidal Power Plants (Phase 2): 336/450 3 dice R 30 R 98%
-[] Mecca/Jeddah Planned City (Phase 1) 2 dice 40 R (see Tiberium for full details)
HI 5/5 100R +20
-[] Synchronized Cycle Fusion Plants 150/350 3 dice 60 R 70%
-[] Nuuk Heavy Robotics Foundry (phase 1) 0/160 2 dice 40 R 47%
LCI 4/4 80R +15
-[] Johannesburg Myomer Macrospinner (Phase 3) 61/360 4 dice 80 R 36%
Agri 3/3 30R +15
-[] Perennial Aquaponics Bays (Phase 2) 123/350 3 dice 30 R (+5 PS and no energy cost) 39%
Tiberium 5/5 + 1 dice 130R +35
-[] Chicago Planned City (Phase 3) 225/360 1 dice 20 R 16%
-[] Mecca/Jeddah Planned City (Phase 1) 0/160 1 dice (+2 infra) 20 R 92%
-[] Yellow Zone Tiberium Harvesting (Phase 4) 130/300 2 dice 40R 65%
-[] Red Zone Containment Lines (Phase 5) 74/180 2 dice 50 R 98%
Orbital 3/3 +1 dice 90R +15 (6 Fusion dice)
-[] Gravitic Drive Development: 20/60 1 die 30 R 91%
-[] GDSS Enterprise (Phase 3) 183/385 3 dice 60 R 57%
Services 0/4 0R +30
Military 5/5 +4 dice 160R +15
-[] High Efficiency Heat System Development 0/40 1 die 15 R 91%
-[] Reclamator Fleet RZ-7 North Super MARV 0/210 3 dice 60 R 52%
-[] Quick Maneuver Air to Air Missile Development 0/40 1 die 15 R 91%
-[] Wingman Drone Development 0/40 1 die 15 R 91%
-[] Tactical Airborne Laser Development 0/40 1 die 20 R 91%
-[] Governor Class Cruiser Shipyards (Durban): 148/200 1 die 20 R 79%
-[] Laser Point Defense Systems Development 0/40 1 die 15 R 91%
Bureau 3/3 +15
-[] Cooperative Focus 3 dice
Free 6/6

660/605+60

This plan is focused on finishing current military operations while pushing mitigation higher and setting us up for future turns. To that end I am grabbing all relevant dev projects to an Orca refit this turn and then doing the orca refit dev Q4 with Orca refit Q1. Major effort is being put into Mecca (3 dice total), Enterprise (3 dice as well). For mitigation- trying to finish YZ harvesting without too much overkill and also pushing another phase of RZ containment through and 3 dice on MARV to make that hopefully finish this turn and if not need 1 die next turn freeing up dice for military deployments.

Marcospinners provide a bit of cap goods and discounts to mechs (and later phases discount zone armor), Enterprise opens up improved space capabilities. Nuuk is starting work on our biggest cap good source.

Edit- On Cap Good-
Nuuk Phase 1 to 3 is 70 progress per Cap good, Phase 4 and 5 are 40 each
North Boston Phase 4 is 71, Phase 5 is 75
BZ Heavy Industry is 62.5 so better short term but Nuuk is better long term
 
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I think we should do 2 dice on Superconductor Foundries it is a high priority project without phases that can complete with 2 and at 30R per dice we want to try and see if it completes with 2 dice.
In military, i like to start the wartime refits so we can get more firehawks to counter the new NOD planes while we develop and then deploy our own new missile systems.
unless a lot of new income is in your plan save a few resources we gained from cleanup for the next turn even if that leaves services or agriculture dice idle
Could someone post the plan below as i will be asleep when the vote opens?
[ ] Plan Superconductor and Orca's
Infrastructure (5 dice) 70R
-[] Tidal Power Plants (Phase 2) 336/450 3 dice 30R 98%
-[] Mecca/Jeddah Planned City (Phase 1) 0/160 2 dice 40R
Heavy Industry (5 dice) 75R
-[ ] Synchronized Cycle Fusion Plants, 2 dice 40R 16%
-[ ] North Boston Chip Fabricator (Phase 4), 3 die (45 Resources)
Light and Chemical Industry (4 dice) 100R
-[] Johannesburg Myomer Macrospinner (Phase 3) 4/360 2 dice 40R
-[] Superconductor Foundries 0/200 2 dice 60R 11%
Agriculture (3 dice) 50R
-[] Entari Deployment 0/200 2 dice 40R 11%
-[] Large Strategic Food Stockpile 0R
Tiberium (5 dice +2 Free) 125R
-[] Chicago Planned City (Phase 3), 2 dice (40 Resources) 88%
-[] Mecca/Jeddah Planned City (Phase 1), 1 die (20 Resources)
-[] Yellow Zone Tiberium Harvesting (Phase 4), 3 dice 60R 98%
-[] Tiberium Inhibitor Development 0/60 1 die 30R 91%
Orbital (3 dice) 70R
-[] Gravitic Drive Development, 1 die (30 Resources)
-[] GDSS Enterprise (Phase 3) 183/385 2 dice 40R 10%
Services (4 dice)
Saving the resources for the next turn
Military (5 dice +4 Free) 140R
-[] Orca Refit Package Development 0/40 1 die 15R 91%
-[] Quick Maneuver Air to Air Missile Development 0/40 1 die 15R 91%
-[] Universal Rocket Launch System Development 0/40 1 die 15R 91%
-[] Stealth Disruptor System Development 0/40 1 die 25R 91%
-[] Remote Weapons System Deployment Predator 0/240 3 dice 30R 30%
-[] Governor Class Cruiser Shipyards (Durban) 148/200 1 die 20R 79%
-[] Wartime Factory Refits (phase 1) 0/60 1 die 20R 70%
Bureaucracy (3 dice)
-[ ] Cooperative Focus, 3 dice

630/665
 
There's been quite a bit of flavour text over rising discontent about housing and the blue zone arcologies are high priority so it'd probably be worth spending a dice to show we're doing something and stop people from getting to grumpy until we have the time to belt it out.
Does duplex housing/ fortress towns help housing quality at all or is it Arcologies or nothing at this point?
 
[X]Plan Energy and Enterprise
Infrastructure 5 dice +15 80R 4/5
-[X] Tidal Power Plants (Phase 2) 336/450 2 dice 20R 77%
-[X] Chicago Planned City (Phase 3) 225/360 1 Tib die 2 Infra die 60R 97.52%
Heavy Industry 5 dice +20 5/5 80R
-[X] Synchronized Cycle Fusion Plants 150/350 3 dice 60R 70%
-[X] Blue Zone Microgeneration Program (Phase 2) 54/120 1 die 5R 70%
-[X] North Boston Chip Fabrication (Phase 4) 64/1200 1 die 15R
Light and Chemical Industry 4 dice +15 5/4 100R
-[X] Johannesburg Myomer Macrospinner (Phase 3) 61/360 5 dice 100R 75%
Agriculture 3 dice +15 3/3 30R
-[X] Perennial Aquaponics Bays (phase 2) 123/350 3 dice 30R 39%
Tiberium 5 dice +35 5/5 90R
-1 die to Chicago
-[X] Mecca/Jeddah Planned City (Phase 1) 0/160 2 Tib dice 40R 73%
-[X] Yellow Zone Tiberium Harvesting (Phase 4) 130/300 1 die 20R 0%
-[X] Tiberium Inhibitor Development 0/60 1 die 30R 91%
Orbital Industry 3 dice +15 4/3 90R
-[X] Gravitic Drive Development 20/60 1 die 30R 91%
-[X] GDSS Enterprise (Phase 3) 183/385 3 dice 60R 57%
Services 4 dice +30 4/4 40R
-[X] Fashion development houses 89/225 2 dice 20R 82%
-[X] Domestic Animal Programs 0/200 2 dice 20R 30%
Military 5 dice +15 9/5 155R
-[X] High Efficiency Heat System Development 0/40 1 die 15R 91%
-[X] Orca Refit Package Development 0/40 1 die 15R 91%
-[X] Tactical Airborne Laser Development 0/40 1 die 20R 91%
-[X] Quick Maneuver Air to Air Missile Development 0/40 1 die 15R 91%
-[X] Universal Rocket Launch System Development 0/40 1 die 15R 91%
-[X] Governor Class Cruiser Shipyards (Durban) 148/200 1 die 20R 79%
-[X] Governor Class Cruiser Shipyards (Hampton Roads) 0/200 2 dice 40R 11%
-[X] Laser Point Defense Systems Development 0/40 1 die 15R 91%
Bureaucracy 3 dice +15 3/3
-[X] Cooperative Focus DC 80/100/120, DC 120 3 dice 97%

665R / 605RpT + 60R
6/6 Free dice

Putting effort into both Chicago and Mecca, while also getting (hopefully) out of our energy hole, getting Phase 3 of Myomers done, more effort towards space, and an air-focused Development push, while also keeping on track for Cruisers.
And yes, Coops.
There's been quite a bit of flavour text over rising discontent about housing and the blue zone arcologies are high priority so it'd probably be worth spending a dice to show we're doing something and stop people from getting to grumpy until we have the time to belt it out.
That's from Initiative First and Free Marketers making noise out of political bad faith. They're salty over the Treasury bringing in more Yellow Zoners, ignore them.

Edit: changed the free die from Orbital Cleanup to Laser PD, since it's Very High Priority.
 
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Does duplex housing/ fortress towns help housing quality at all or is it Arcologies or nothing at this point?

you have housing grants too

[ ] Housing Enterprise Investment Grants
Housing is something that is often best handled under state direction, both to ensure that sufficient housing is built, and to prevent the growth of a "homeowner" class that is willing to create social harm in order to grow the value of their homes. However, one significant way to improve civilian morale and provide a steady stream of high quality housing would be to encourage the formation of a series of civilian housing cooperatives and supply them with a steady stream of materials. This will be politically popular, and easier to administer than attempting to keep all housing under the Initiative. (15 resources per turn) (+ Housing per turn)

albeit i would wait untill we do coop focus before investing on housing grants
 
That's from Initiative First and Free Marketers making noise out of political bad faith. They're salty over the Treasury bringing in more Yellow Zoners, ignore them.
It may be idiots making noise however it does say on this update that 24 are housed in low quality housing which means there is some genuine truth in it. Doing something about that will hopefully lower support for parties like initiative first and hopefully slow down the schism in the developmentalists.
 
It may be idiots making noise however it does say on this update that 24 are housed in low quality housing which means there is some genuine truth in it. Doing something about that will hopefully lower support for parties like initiative first and hopefully slow down the schism in the developmentalists.

first archologies for a big inmediate boost

then housing grants for a long term steady upsticl
 
[ ] Colombo Planned City (Phase 1)
This looks like something we would want to do eventually, But my instinct's are telling me it'd be a bad idea to do it now since India has been NOD territory for decades by this point meaning they'll be dug in real deep here. We'll need a lot more upgrades to our armed forces before we make an assault attempt here.
[ ] Liquid Tiberium Power Cell Development
Would love to have this but not worth the political support lose at the moment so maybe later but not now.

Besides that more Space and Mil spending with less MARV spending as well since we finished that off plan wise we can go a turn or two without dong any more and just focusing on pure upgrades for the military.

Space wise once we get Enty 3 up I'd really like to get started on the Habitat station as well, I think that'll help unlock the ability to start colonizing the solar system.
 
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[ ] Blue Zone Duplex Row Housing (Stage 2)
With initial row house development completed, further phases are well defined residential areas. Often known as bedroom communities, these provide a higher quality of life, although they do begin to substantially strain the transport links, as most of the workers have to commute into the cities in order to do their jobs.
(Progress 23/180: 10 resources per die) (+++ Housing, -- Logistics)

I saw this line and hoped.
 
[ ] GDSS Philadelphia II (Phase 4)
The project that was never completed by the prewar administration, the fourth phase of Philadelphia will bring yet more critical government systems into orbit and serve as a secure location for parliamentary commissions and panels.
(Progress 29/715: 30 resources per die) (+3 to all dice, +1 Free Die) (5 Political Support) (Fusion)
(Progress 0/1430: 30 resources per die) (+4 to all dice, +1 die to each category) (10 Political Support)

People this gives us 10 dice when completed. 1 when Phase 4 is completed and 9 when phase 5 is completed. Plan for it to be done at the end of this plan please.
 
The Steel Tallon's [] Laser Point Defense Systems Development is now our third Very High Priority project, in addition to Ablat Plating Stage 4 and the Govenor Cruisers. I really think we should take it ASAP.
(24 population in low quality housing)
This would take 3 Stages of BZ Arcologies to resolve, or twice that number in Duplex Housing and/or YZ Arcologies. And that doesn't take into account more immigration. That said, space stations are likely the best housing we can provide long-term.
[] Plan Mecca, Air, Enterprise and Mitigation
[] Perennial Aquaponics Bays (Phase 2) 123/350 3 dice 30 R (+5 PS and no energy cost) 39%
Perennial Aquaponics Bays only gives 4 food... over 16 turns. We need 15 more Food by the end of this Plan, and this doesn't help us meet it.
 
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The Steel Tallon's [] Laser Point Defense Systems Development is now our third Very High Priority project, in addition to Ablat Plating Stage 4 and the Govenor Cruisers. I really think we should take it ASAP.
Huh, I never even looked at that priority beyond going I want it now

Perennial Aquaponics Bays only gives 4 food... over 16 turns. We need 15 more Food by the end of this Plan, and this doesn't help us meet it.
We also have all of next year to get that 15 food and likely 1 or 2 dice next turn from agri. More importantly it provides 5 PS which is needed. Edit- also provides a good amount of consumer goods so that plus grants and incidentals should be enough to keep us covered there in terms of meeting demand
 
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Alright so for higher quality housing we need Arcologies and Duplexes.

I also see Mecca/Jeddah only has three phases. Though the progress needed would equal around phase 4 for any other Planned City. Makes sense since for that project we're building two cities instead of one.
 
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This would take 3 Stages of BZ Arcologies to resolve, or twice that number in Duplex Housing and/or YZ Arcologies. And that doesn't take into account more immigration. That said, space stations are likely the best housing we can provide long-term.

??????


Uh? In what sense? You might not die to tiberium, but the void is right there, the quarters are tight, you can't casually go visit your family and friends, there is no wildlife or greenery unless you're on Shala, Extremely limited entertainment options, extremely rigorous lifestyle.

The only people who are going to go up into space and think 'Mmm, this is great!' Are people who were living 20 minutes away from the local Redzone.
 
Current High and Very High Priority List:

Civilian
- Blue Zone Arcologies (Stage 2) 3/600: 15 resources per Die
- Rail Link Reconstruction (Phase 3) 40/300: 15 resources per die
- Synchronized Cycle Fusion Plants 150/350: 20 resources per die
- Superconductor Foundries 0/200: 30 resources per die
- Johannesburg Myomer Macrospinner (Phase 3) 61/360: 20 resources per die
- Wadmalaw Kudzu Development 0/40: 20 resources per die
- Yellow Zone Tiberium Harvesting (Phase 4) 130/300: 20 resources per die
- GDSS Enterprise (Phase 3) 183/385: 30 resources per die

Military
- Orca Refit Package Development 0/40: 15 resources per die
- Quick Maneuver Air to Air Missile Development 0/40: 15 resources per die
- Orbital Strike Regimental Combat Team Station 0/225: 30 resources per die
- Remote Weapons System Deployment Predator 0/240: 10 resources per die
- Universal Rocket Launch System Development 0/40: 15 Resources per die
- Shell Plants (Phase 4) 3/300: 10 Resources per die
- Ablat Plating Deployment (Stage 4) 45/200: 10 resources per die (Very High)
- Governor Class Cruiser Shipyards (various) 0/200: 20 resources per die (Very High)
- Havoc Scout Mech Development 0/30: 10 Resources per die
- Laser Point Defense Systems Development 0/40: 15 Resources per die (Very High)
 
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