Not thinking about that. I'm thinking if we research tiberium to find materials or sonic frequencies that are more resistant to being converted by tiberium. And/or better/safer/easier ways to refine tiberium back into inert materials.
I'm not so sure that we should crash-fund expensive projects
on speculation that there will be follow-on projects from the silo technology.
There
is a definite option for refining tiberium back into inert materials better, it's called the Hewlett-Gardner method, and my plan works on it. The other plan to build long-term tiberium silos seems a bit more of a speculative move as far as "things to do with tiberium" go. Since both actions are expensive and one is considerably more immediately useful to us than the other, I don't recommend trying to do both at once when we're resource-limited.
Its like 95% your plan, just with slightly adjusted priorities.
In all fairness, the adjustments pretty much all hit space- it's a plan that sacrifices "beeline to
Enterprise Phase 3" to accomplish a number of other things by freeing up funding and to a lesser extent lift capacity.
I think either plan would honestly average out over the next 2 or 3 quarters as we'll certainly be hitting all the buttons that are different, if not this turn, certainly next. As a compromise vote I think its pretty well put together. Well done
@Simon_Jester .
Well thank you. I should note that I'm actually a fan of building space stations, it's just that I'd like to slip in enough orbital cleanup that we get through Phase 3 or 4 by the end of this year. The direct benefits of being able to safely launch low orbit satellites are attractive, and the indirect benefits may be nice too, and importantly
it's self-funding, even profitable when done with fusion dice, which is
wonderful when we're trying to do a bunch of other expensive stuff.
Almost nothing else we do pays for itself anywhere near as quickly as orbital cleanup. Even tiberium mining takes several turns to pay off, though it's the gift that keeps on giving and
in the long run there's no comparison.
To be very clear, I am supportive of setting a goal of completing
Enterprise Phase 3 by the end of this year, maybe even by Q3 if the dice are merciful- though I'd prefer to do
Shala to buy up political support we can then cash out for labor unions and co-ops.
Conversely - I think we're more resource limited rather than dice limited? In which case it would make more sense to do them one at a time and throw any spare dice we have at them.
We can do the Big Commie Reforms (unions and co-ops) effectively for free (aside from the political support cost) and do well on them,
as long as we do one at a time. Either can be done well by having three dice and average results, and we have three Bureaucracy dice. If we're feeling really antsy we can spend a single Free die. Weirdly this is arguably to our advantage in a way because it means we have fewer dice competing for the Resource pool- those options don't cost Resources.
The trick is, we have so much else going on, and so
relatively few Bureaucracy tasks, that it would be kind of wasteful to pour 3-4
MORE Free dice into the Bureaucracy just to get a second Big Commie Reform done in the same turn as the first one. Better to spread the reforms out over two turns, spending much less in the way of Free Dice, and having the Free Dice to spare working on the military or on critical megaprojects like North Boston.
Looking at the top few Plans:
LCI: I'd be putting three dice on Precursors and one on Macrospinner, as I'd like a bit more certainty of completing the Precursor Plants this turn. The Macrospinner will complete phase 1 with one die, but a second die isn't going to generate anything this turn.
The thing is, the only reason we want
Chemical Precursors is for the +2 Capital Goods. We need at least +1 Capital Goods to be confident of covering the shipyard we're building this turn. Now, we'd of course like more, as much as we can get, but we just
need +1 to be 'okay.'
Now... I can't speak for anyone but me and
@Crazycryodude on this off the top of my head, but both our plans include
two Heavy Industry dice on
Heavy Rolling Stock, which means an overwhelmingly good chance of getting +2 Capital Goods from
that. Having already arguably overinvested in
that project to ensure success, there is very little benefit in
also overinvesting on
Chemical Precursors. If two dice is enough for a good chance to complete the project, that's acceptable, and it's better to get rollover progress towards the Johannesburg plant than to waste progress on
Chemical Precursors.
Tiberium: We should get back to going for more Mitigation. Throwing dice at that tiny income trickle should be a last resort.
Yeah, the problem is mostly just resource budgeting. Chicago is a significant mitigation project (2 Yellow, 2 Red), and has nontrivial other benefits, it just costs 320 Progress and sucks a lot of the oxygen out of the room if done aggressively. There's some other stuff in there, but we're not
quite to the point where we feel confident rolling out a ton of expensive projects in the Yellow and Red zones that overextend the military, which limits our options for RpT increase and mitigation. It's not something we're ignoring, but it's tricky to get the ball rolling again.
Orbital: The big station projects are a pipe-dream at the moment. We have too much planet-side stuff to do. Would prefer a cutback there, but keep a die on Orbital Clean Up each turn.
Fusion dice have dropped the cost of building big stations to 20 R/die, which is actually not that bad, and we've seen from the
Philadelphia that the bonuses of Phase 3 and later station completion can be quite significant- and can affect groundside operations. The
Philadelphia is now giving us an extra Free die and a small bonus to
literally every d100 we roll, which is pretty fuckin' sweet and will pay off a lot in the long run.
We are reaching a point where it is inadvisable to
not activate all three of our Orbital dice, because:
1) Probes are cheap and in the long run will lead to major new +RpT options.
2) Orbital cleanup
literally pays for itself on a short time delay, with a tidy profit most of the time if you use fusion dice. It also unlocks...
3) Communication satellites at 10 R/die if we keep cleaning up orbit, which are quite possibly
THE most cost-effective way we have of getting +Logistics.
4) As noted, the big stations only cost 20 R/die, which is fully competitive with a lot of the other major projects we do anyway, and they have substantial benefits.
The argument that we "can't afford" space operations is something of a holdover from the
First Four Year Plan, before we had the fusion yards up and running and before a good deal of other stuff was in place.
Not gonna vote at the moment but I'd like to give my thoughts about the locations of the
Hampton Roads, Rosyth and Dakar will be more focused on the Atlantic Ocean, Vladivostok and Yokohama on the Pacific Ocean and Durban for the Indian and Southern Oceans as well as regional areas. Considering we've had a flotilla of NOD cargo flyers coming in over the Pacific Ocean into the West Coast of America, I'd build Vladivostok or Yokohama first.
A boxer doesn't win a match by blocking wherever his opponent punched
last.
We're currently fighting to establish real footholds in South America for the first time since before Tib War II, as far as I can tell, and this is a good time to do everything in our power to disrupt Nod sealanes to that continent and protect our own. The Atlantic is a smaller, more easily controlled ocean and easier to turn into a GDI lake, especially the North Atlantic.
With that said, the
second and third yards should definitely go to Durban and one of the sites in the Pacific. And we should do the last
Rapier yard, the one in (I think) Korea, if and when we ever have that much Energy to spare.
I think we've got our winning plan.
Not gonna lie, I'm flattered; I'd kind of resigned myself to having no impact.
I honestly was basically okay with
@Crazycryodude 's plan except the zero dice on Talons funding, but I was thinking, "hey, didn't we just spend like 3-4 turns doing almost nothing in space but obsessively building the giant stations? Isn't there a bunch of other stuff we can do in space too that might be important?"
And it turns out that making that switch gave us more options. Not that
Enterprise Phase 3 isn't important- quite the opposite!- but dropping that 'finish ASAP at all costs' mindset gives us more wiggle room.