l really don't like the idea of losing 25 PS anywhere near an election. on top that the the military are having a little bit of in fighting and the winners could force us even more into the deep end. couse there no way 'blue zone first' is just going to let us expand freely into red and yellow zone which we been doing so far without some bribe there way.
We wont, we get 5 from perennial and 5 from philly 2 plus can get another 5 to 10 from shala next quarter so we end up around 60 PS when election hits
 
l really don't like the idea of losing 25 PS anywhere near an election. on top that the the military are having a little bit of in fighting and the winners could force us even more into the deep end. couse there no way 'blue zone first' is just going to let us expand freely into red and yellow zone which we been doing so far without some bribe there way.
The important one is [] Technology Codevelopment Programs. We need better Tiberium abatement technology ASAP. 20 PS is a small price to pay if it means we can start slowing down the doom counter a few turns earlier, and as Void Stalker notes it's one we can recover from fairly easily.
 
We wont, we get 5 from perennial and 5 from philly 2 plus can get another 5 to 10 from shala next quarter so we end up around 60 PS when election hits

are we not better of placeing the 2 dice into strategic planning first where it is likely to then tell us straight up when they think the tech will be available to deploy. then the next turn fund the projects to speed up the tech if they think it will take awhile. l bolded the part of why im under the impression this project below would tell us when the abatement would be available to us naturally and rest of the tech trees

Expand Strategic Planning Apparatus
With the many aims of the Initiative, being able to effectively plan in advance is a requirement. While this will inherently require substantially more resources to be allocated towards this planning, it will also provide more information on longer term project requirements.
 
are we not better of placeing the 2 dice into strategic planning first where it is likely to then tell us straight up when they think the tech will be available to deploy. then the next turn fund the projects to speed up the tech if they think it will take awhile. l bolded the part of why im under the impression this project below would tell us when the abatement would be available to us naturally and rest of the tech trees
No, because you don't have the capital goods to support that.
 
[] Plan Lofty Ideals invest way too much into [] GDSS Philadelphia II. All other plans have enough dices to complete it at 92% at minimum, yet [] Plan Lofty Ideals is putting twice as many dices as needed at 50 more Resources for something that hasn't even been given details about yet.
That is because the entire assumption of the plan in question assumes that the Phase 3 benefit will be good, on a level commensurate with the Phase 2 benefit.

This is, for example, commensurate with the results we obtained from North Boston, the main phased "major facility megaproject" we've completed to date. North Boston gave us nothing for Phase 1, a tiny pittance of Capital Goods for Phase 2, and then much larger Capital Goods (and other) rewards for Phases 3 and 4.

The Philadelphia was a major cornerstone of GDI operaitons throughout the Second Tiberium War, and its loss was a very severe blow to GDI in the Third Tiberium War. it is logical to suppose that something that was so valuable to us then will remain valuable to us now.

That means this is less of a certain benefit and more of using the allure of potential unknown benefits to draw people into investing more into space when it's unneeded right now.

If Phase III truly is worth that much investment for, then the same amount of resources can be invested at the next turn anyways to complete it in one turn instead with the same amount being used in the [] Plan Lofty Ideals.
No matter how many dice we spend on the project in Q4, there is always some chance of a bad roll ruining things for us, whereas this way we can roll the dice now and see how we stand in Q4. If those four dice roll better than average we may need to roll very few dice to be sure of completion in Q4; if they roll poorly now we may choose to avoid further exorbitant expense.

The point of this exercise is to surge completion of a major facility that provides major benefits, and it is disingenuous to pretend that we "don't know" what those benefits are when we have a good narrative idea of what they will be and strong precedents in-game to expect them to be good, combined with QM statements.

I'm not specifically saying we should commit to that plan myself, but I don't think it's inherently a bad idea to invest extra resources into rapid completion of space station phases before a major milestone event like the election.

Worst of all, it leave 3 whole Tiberium dices unused when there is little excuse to not invest into the extremely cheap and very safe 5 resource prospecting option.
With that said, I actually agree with your logic on this point. I would be rather more comfortable with @Crazycryodude 's plan if we found SOME way to activate those Tiberium dice, with such a deliciously cheap option available.

I would suggest, for instance, that he might sacrifice the work on Chicago Planned City, which would free up resources to activate all five Tiberium dice for prospecting operations.

This could then cash out as relatively safe and easy tiberium harvesting in blue zones (increasing our income without placing heavy logistical or military burdens on our overall system) and overall tiberium mitigation of the Blue/Yellow boundary since one of the main vectors by which Yellow Zones can still expand at the expense of the now-fortified Blue Zones is by underground tiberium veins contaminating groundwater, or erupting to contaminate surface land.

If I had to choose between having one Tiberium die on Chicago (which will only complete the relatively low-value Phase 1 of the project) and one die on prospecting, versus having five dice on prospecting, I'm going to support the prospecting efforts.

@Crazycryodude , what do you think of this? It's a bit of a meme vote, but I think it's got real promise. We're under no pressing obligation to finish Chicago Phase 1 quickly; we're under no real pressure from anyone but our own targets and deadlines to do so. And the prospecting activities are very likely to lead to income, mitigation, or both.
 
[X] Plan Research, tanks and bombers
[X] Plan Lofty Alternative
[X] Plan Power, Mil and Cons Good
 
Last edited:
@Crazycryodude , what do you think of this? It's a bit of a meme vote, but I think it's got real promise. We're under no pressing obligation to finish Chicago Phase 1 quickly; we're under no real pressure from anyone but our own targets and deadlines to do so. And the prospecting activities are very likely to lead to income, mitigation, or both.
I am not a fan of stopping work on Chicago its a small outpost on the beach with temporary defenses and a makeshift harbor leaving that way for 3 months might cause issues.
I would replace Durable Goods Libraries and Central Repositories with a cheaper project and free up the resources for the prospecting that way.
 
Last edited:
@Crazycryodude , what do you think of this? It's a bit of a meme vote, but I think it's got real promise. We're under no pressing obligation to finish Chicago Phase 1 quickly; we're under no real pressure from anyone but our own targets and deadlines to do so. And the prospecting activities are very likely to lead to income, mitigation, or both.
I object. Boston is our hopefully best source of YZ mitigation for the next few turns. Plus it's a shitty deal to leave the soldiers taking the place for us out to dry for 3 months. I consider one die on Boston to be mandatory and won't vote for any plan that doesn't do at least that.
 
My biggest issue with Lofty is the bureau dice. Not going for the increased tech rollout speed means it is longer to get the two anti-tib techs online so we can do projects with them (other tech is nice but those are the big 2). That is a pressing matter.
We're under no pressing obligation to finish Chicago Phase 1 quickly
Chicago opens up abatement and processing and we are going to be losing abatement soon so keeping abatement going both to push back tiberium as much as we can before we start losing ground gives us more breathing room for when the mutation hits (and we did not get another exploding dice).
 
I am not a fan of stopping work on Chicago its a small outpost on the beach with temporary defenses and a makeshift harbor leaving that way for 3 months might cause issues.
I would replace Durable Goods Libraries and Central Repositories with a cheaper project and free up the resources for the prospecting that way.
I replaced both dice on Durable Goods Libraries because I don't think pushing ConGoods before the election just to screw with the Free market Party is important. It was always just a stupid meme of a vendetta and we should bury it because it's actively hamstringing us.
 
The Philadelphia was a major cornerstone of GDI operaitons throughout the Second Tiberium War, and its loss was a very severe blow to GDI in the Third Tiberium War. it is logical to suppose that something that was so valuable to us then will remain valuable to us now.
Does, in total: +10 to all rolls, 2 free dice, 1 die in each area, and 30 political support sound valuable enough.
 
I'm seriously considering the fact that no one's bothering with the Orca. Before you can rule the ground, its best to rule the skies. We've got the Apollo fighter, but that's not enough. It's time to upgrade our close air support.
Lots of people want the Orca upgrades, but in any one turn we can only really work on about, oh, two things at any one time. Our ground force developments need a lot of support too, and it's generally seen that while the Air Force's situation isn't GOOD yet, the Apollo deployment has given them a huge relative improvement in conditions, enough to justify briefly turning away from them to take care of something else.

This is especially true if work in other areas may produce an objectively better Orca upgrade/successor craft to be developed a year or two from now, which is possible if, for instance, a Steel Talons rotary railgun can be installed in the new Orca model, or if work we do on anti-laser ablatives or missiles pays off.

In short, you're not wrong that it's important, but we simply cannot afford to focus all our policy through the lens of "but is this good for the Air Force though" when we have like five other branches of the armed forces and several major civilian initiatives all clamoring for our time. We already built two major aircraft production lines for them just now that ate up half the full power output of a giant worlwide wave of nuclear reactor construction, so there's only so much more we can do for them in the short run without ludicrously favoring them at everyone else's expense.

oh so its a tease then :p
I mean, it's not a tease, it's just that we haven't chosen to invest in any significant Capital Goods production for a while so we're stuck leaving options like that on the table until we do.

I am not a fan of stopping work on Chicago its a small outpost on the beach with temporary defenses and a makeshift harbor leaving that way for 3 months might cause issues.
I would replace Durable Goods Libraries and Central Repositories with a cheaper project and free up the resources for the prospecting that way.
That would be a reasonable alternative. Personally I find it a bit less attractive, but I can respect others' opinions on the matter.

I object. Boston is our hopefully best source of YZ mitigation for the next few turns. Plus it's a shitty deal to leave the soldiers taking the place for us out to dry for 3 months. I consider one die on Boston to be mandatory and won't vote for any plan that doesn't do at least that.
@Derpmind , I respect your objection. What do you think of @sunrise 's proposed alternative?

Also, I strongly suspect that the prospecting will lead to further YZ mitigation in its own right, because one big part of YZ mitigation is stopping tiberium from encroaching onto existing Blue Zones. The better we get at making that happen, the easier it is to simply munch our way through the tiberium fields directly in front of the Blue Zone border, move the border fencing forward, and expand the Blue Zones.

Chicago opens up abatement and processing and we are going to be losing abatement soon so keeping abatement going both to push back tiberium as much as we can before we start losing ground gives us more breathing room for when the mutation hits (and we did not get another exploding dice).
I know that, but at the same time, the prospecting also has a fair chance of leading to abatement, and in general we're unlikely to get optimal abatement results from fighting with three of our Tiberium dice tied behind our back.

The only reason I'm suggesting standing down continued Chicago expansion is because in Lofty Skies, @Crazycryodude only budgets 25 Resources total for the entire Tiberium department. Given such a tight budget, it's arguably better to pick a cheap project that we can roll a ton of dice on, rather than a very expensive project we can roll one die on. In other words, I think we can make more worldwide progress against tiberium with four dice of Blue Zone prospecting than with one die spent on Chicago, given how big our dice roll bonuses are and all that.

If we can free up 15 Resources from elsewhere in @Crazycryodude 's plan to activate the remaining three Tiberium dice, I'm satisfied. My objection is not to Chicago as a project, it's just that if we're going to shave the tiberium abatement budget that tight I'm not sure we can afford to keep working on it at great expense here, now, in this moment.

The goal of ambitiously rolling back tiberium as quickly as possible before it starts to mutate sits poorly with being willing to spend a paltry 25 Resources on activating Tiberium dice this turn. You can't do both at the same time without making sacrifices to do as much as possible with the very limited budget.
 
Does, in total: +10 to all rolls, 2 free dice, 1 die in each area, and 30 political support sound valuable enough.

Let's guess what bonus we get at what phase(we need to do strategic planning to find this out)
P2(180): known +1 to all rolls +5PS
P3(360): +2 to all rolls + 1 free dice +5PS
P4(720): +3 to all rolls + 1 free dice +10PS
P5(1440): +5 to all rolls + 1 die in each area +15PS
 
I replaced both dice on Durable Goods Libraries because I don't think pushing ConGoods before the election just to screw with the Free market Party is important. It was always just a stupid meme of a vendetta and we should bury it because it's actively hamstringing us.
I mean, it doesn't just screw the Free Market Party. It also strengthens the parties that most conspicuously backed us, by enabling them to say "look, we delivered prosperity, like we promised!"

The Free Market Party is not in and of itself all that important as long as they don't have a huge surge at the polls and become vastly more powerful than they are now, because we already have the vast majority of Development and the Yellow List and a respectable fraction of the Hawks on-side. A majority of GDI's political landscape does support us.

But part of why they support us is that we bring home the bacon, so bringing home more bacon is beneficial.

Does, in total: +10 to all rolls, 2 free dice, 1 die in each area, and 30 political support sound valuable enough.
You're damn right it does...

Is that for Phase 5, Phase 4, or I do not dare to hope Phase 3?

I think you once said that pre-Tib War III GDI had Philadelphia up to Phase 4, was that right?
 
You're damn right it does...

Is that for Phase 5, Phase 4, or I do not dare to hope Phase 3?

I think you once said that pre-Tib War III GDI had Philadelphia up to Phase 4, was that right?
It is for all of the phases put together. And prewar GDI had phase 3 operational, with phase 4 well on the way. They had been slowrolling it due to a lack of either the orbital shuttles or fusion engines, which meant that 30 rpd was the price.
 
Back
Top