Yeah.Also, right now, EVERYTHING that can produce consumer goods is giving you projects to go for consumer goods. Change the big honking 75 consumer goods problem, and change the slate of options.
Exactly. If you were looking at having a lower commitment, or were closer to your goals, you would be seeing a very different slate of options.Yeah.
At a glance I figured that we only got that "VR Arcades" option in Services because the Plan was making major commitments to expand access to entertainment services in ways that would have been dismissed as a pointless frivolity in the previous Four-Year Plan. Or am I mistaken?![]()
Oh between that and the bonus to military dice roll we can probably start on this soon (maybe 1 dice next turn?)210 for the hubs, and then between 240 and 420 for the MARVs.
On Net however it is actually only 130 for the hubs and 180 to 360 for the MARVs
HI tends to have the bigger cap good projects though and those with more than one stage. Also HI has the energy we need for everything. As is I voted for both the HI and LCI plan since we can use more dice in both so either way things will be good[X]Plan Screw extra graduates, Get more unique people
It's biased towards consumer goods but there are multiple capital goods projects available in LCI right now and there's probably more in the future. LCI is a versatile enough sector that an extra die wouldn't go to waste, there's consumer goods but also cap goods and medicine and various miscellaneous shinies that don't quite fit into any other categories that we want nonetheless.
This is mostly a result of me having started writing the next update while you vote on this one. It is a way for me to push the pace of updates even higher, and me knowing that the next couple of days are going to be busy. So I can hopefully have an update ready to go at the same time I call the vote tomorrow.Some news from the Discord: Research projects are mainly going to fall under Services. Things like Scrin Research Institutions and NOD Research Initiatives. They're both 30R per die, and the first is a 0/400 project while the latter is a 0/150 project. Expensive, basically. But it's research, so that makes it very valuable too.