Also, right now, EVERYTHING that can produce consumer goods is giving you projects to go for consumer goods. Change the big honking 75 consumer goods problem, and change the slate of options.
 
More reasons to take Heavy industries dice is due to -[] Advanced Technical Laboratories that is included in most plans, which means Heavy Industries has additional bonuses and synergizes best with an extra dice to use for maximizing total result. Options such as the [ ] North Boston Chip Fabricator or the [ ] Tokyo Chip Fabricator could produce plenty of Consumer goods without needing to rely as much on the Light and Chemical dices.
 
[X] Plan Miltary and Heavy Industry
Voting for heavy industry here because we're going to need capital goods and power for the light and chemical industry factories anyway.
 
Also, right now, EVERYTHING that can produce consumer goods is giving you projects to go for consumer goods. Change the big honking 75 consumer goods problem, and change the slate of options.
Yeah.

At a glance I figured that we only got that "VR Arcades" option in Services because the Plan was making major commitments to expand access to entertainment services in ways that would have been dismissed as a pointless frivolity in the previous Four-Year Plan. Or am I mistaken? ;)
 
Yeah.

At a glance I figured that we only got that "VR Arcades" option in Services because the Plan was making major commitments to expand access to entertainment services in ways that would have been dismissed as a pointless frivolity in the previous Four-Year Plan. Or am I mistaken? ;)
Exactly. If you were looking at having a lower commitment, or were closer to your goals, you would be seeing a very different slate of options.
 
210 for the hubs, and then between 240 and 420 for the MARVs.

On Net however it is actually only 130 for the hubs and 180 to 360 for the MARVs
Oh between that and the bonus to military dice roll we can probably start on this soon (maybe 1 dice next turn?)

[X]Plan Screw extra graduates, Get more unique people


It's biased towards consumer goods but there are multiple capital goods projects available in LCI right now and there's probably more in the future. LCI is a versatile enough sector that an extra die wouldn't go to waste, there's consumer goods but also cap goods and medicine and various miscellaneous shinies that don't quite fit into any other categories that we want nonetheless.
HI tends to have the bigger cap good projects though and those with more than one stage. Also HI has the energy we need for everything. As is I voted for both the HI and LCI plan since we can use more dice in both so either way things will be good
 
[X] Plan Miltary and Heavy Industry
[X]Plan Screw extra graduates, Get more unique people

Yeah, we're definitely going to have to set aside one or even two MilDice a turn to MARVs with this but I think it's worth it. I think we're going to want to build the Second MARV in the Amazon too, which is a Red Zone so we can compare it to what the Blue Zone options give us.
 
[X] Plan Military and Heavy industry
[X]Plan Screw extra graduates, Get more unique people
Our promises require us to get more Marv fleets anyway so we might as well.
 
[X]Plan Screw extra graduates, Get more unique people
I really don't think thinking too long term is important. Because that's what screwed the GDI the last when they thought they had enough time for New Eden. No, we need to be able to provide abundance again so that people won't be voting for more hardliners against the Treasury.

[X]Plan Super Services
 
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Right so the first part of reclamator is 20 R per dice. With the 80 more RPT a turn and the extra 2 mil dice I think we can take 20 of that next turn and 40 for the rest of the plan to have 1 dice Q2 and 2 dice Q3 on for reclamator work, at time we can move extra dice to it but this way we keep constant progress while still updating and taking care of other mil tasks.
 
Some news from the Discord: Research projects are mainly going to fall under Services. Things like Scrin Research Institutions and NOD Research Initiatives. They're both 30R per die, and the first is a 0/400 project while the latter is a 0/150 project. Expensive, basically. But it's research, so that makes it very valuable too.

Soooo what do people think about putting another die in Services? Services usually has a bunch of cheap projects and a high die modifier, so we could really make use of a consistent 4 dice there instead of 3 especially now that we know some number of expensive research projects are also going to be in the category as well. Something like -

[X]Plan Super Services
-[X] Graduates
--[X] Services
--[X] Tiberium
-[X] Advanced Technical Laboratories
-[X] Dr. Joseph Takeda
-[X] Major Maria Stavrakas

[X]Plan Screw extra graduates, Get more unique people

Edit: Ithilid's talking about potential techs that could be unlocked (if we're lucky enough.) Not sure I should repost any of them or not but it's heavy stuff.
 
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Some news from the Discord: Research projects are mainly going to fall under Services. Things like Scrin Research Institutions and NOD Research Initiatives. They're both 30R per die, and the first is a 0/400 project while the latter is a 0/150 project. Expensive, basically. But it's research, so that makes it very valuable too.
This is mostly a result of me having started writing the next update while you vote on this one. It is a way for me to push the pace of updates even higher, and me knowing that the next couple of days are going to be busy. So I can hopefully have an update ready to go at the same time I call the vote tomorrow.
 
@Ithillid Just a question, but the Hydrofoils we can now start to build. Are they meant to be used for riverine combat as well as littoral? Just wondering, because there's a specific call out to our latest glacier mining operation in the Amazon basin that it's weak links are the rivers supplying them... So if the hydrofoils are meant to also be used in rivers, this means that building the Copenhagen shipyards I believe would secure them right?

And would building a MARV in the Amazon Red Zone or the yellow zone along the coast be better for securing the region? If the hydrofoils help, how does that change things? ... Which Red Zone would we want to build a MARV at to secure the new railway between the Himalayan Blue Zone and the Chinese/Korean Blue Zone?

Asking because we're definitely going to be looking at building new MARVs in Red Zones soon, and the Amazon Red Zone, the Italian Red Zone and the Red Zone Railway linking up the Himalayas are the three places I think would be a priority for building the MARVs at first. So just trying to find out which ones are better off earlier.
 
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