Yes but our plan also promised we'd build MARV fleets so we'd have to do it anyway at some point.Dont get overexcited, even with the MARV experts bonuses it would take at least 20 turns for the MARV to repay itself.
Yes but our plan also promised we'd build MARV fleets so we'd have to do it anyway at some point.Dont get overexcited, even with the MARV experts bonuses it would take at least 20 turns for the MARV to repay itself.
Do we know how many RpT a MARV fleet might give? (Like how we know thhey give 1, 2, or 3 mitigation.)Dont get overexcited, even with the MARV experts bonuses it would take at least 20 turns for the MARV to repay itself.
Do we know how many RpT a MARV fleet might give? (Like how we know thhey give 1, 2, or 3 mitigation.)
Oh if SMARVs in a Red Zone can go as high as 30 income they become even more worth it, I was lowballing the income estimate as just abatement times 5 but if they can go as high as 30 that's actually competitive with the Red Zone Containment Lines and it uses Military dice instead of Tiberium.
The primary form of consumer goods produced however, has been a large number of food stands and similar one man operations. While still limited in terms of volume and diversity from a lack of sufficient variety in ingredients, they do provide more options than the cafeterias that typify GDI cuisine.
[ ] Market Analysis Group
GDI has rarely concerned itself with the inner workings of the markets, preferring to focus on its own goals. However, with GDI sponsorship a major part of existing markets, a better analysis of ongoing processes should improve overall outcomes.
(20 percent chance of extra consumer goods from markets)
Are there some low housing thing we can do to get rid of that 2 in refugee camps?
Duplex is the closest you get.Are there some low housing thing we can do to get rid of that 2 in refugee camps?
@Crazycryodude, Does my plan look good? I changed a dice from heavy to LCI. Went for heavy originally because of the plan I originally copied (and I didnt have a opinion on what the dice besides tib should be on) But if LCI is the consumer goods on I'm good with having a dice on that instead of heavy (already changed It, Just checking to see if im understanding correctly that LCI is the consumer goods option).
The main thing to consider regarding HI vs LCI, I think, is that the consumer goods covered by LCI are an end product (for lack of a better term), like health; once we've reached a specific level of consumer goods production/surplus we stay at that level, barring outside events (like NOD blowing up factories, or more people joining our fortress towns/refugee camps, for example). There's currently a very sharp spike in the need for consumer goods due to the plan commitment we made, but after we've fulfilled that commitment, the demand for more consumer goods/light industry should plateau at some point.Yeah your plan now is exactly what I was talking myself into proposing. I'm not super married to the second grads die in LCI honestly, like if you really wanted it on HI I'd probably still vote for the plan, but LCI should be the sector that gets more consumer-focused projects than HI if past trends are anything to judge by. HI does have lots of stuff we want to do as well, it's just not as good at consumer goods specifically and I think we do need at least a little extra love given to the con goods target if we want to hit 75 points.
People who claim the discord is a source of hot, secret information are NOD spies, the hottest thing there are the shitposts.Then again, since I don't really participate in the Discord I'm almost certainly running on incomplete information, so... *shrug*
The only things that I think you are missing is that A. Capital Goods are to a substantial degree an intermediate good. A lot of big projects chow down on capital goods surplus. and B. the increases in consumer goods demand is not going to go away. Especially as you ramp up again in the Yellow Zones, people are going to be demanding more goods, because they are getting a better standard of living.Then again, since I don't really participate in the Discord I'm almost certainly running on incomplete information, so... *shrug*
Basically, it boils down to a long term (HI) vs short term (LCI) priority choice. Personally, I'd prefer to get more permanent dice in HI and cover the current demand for LCI projects via Free Dice, since it'd give us more flexibility for the future, as well as better synergy with the Advanced Laboratories.
Then again, since I don't really participate in the Discord I'm almost certainly running on incomplete information, so... *shrug*
I am fairly sure both of those have been talked about in thread, I know I brought up how we could expect to see more capital goods cost on projects after seeing that occur Q4. And that some goods see increased demands has been apparent from the start- refugee housing has highlighted that with more people needing housing over time.The only things that I think you are missing is that A. Capital Goods are to a substantial degree an intermediate good. A lot of big projects chow down on capital goods surplus. and B. the increases in consumer goods demand is not going to go away. Especially as you ramp up again in the Yellow Zones, people are going to be demanding more goods, because they are getting a better standard of living.
MARVs do however provide income which does mean more dice per turn and mitigation has value in its own worth.Dont get overexcited, even with the MARV experts bonuses it would take at least 20 turns for the MARV to repay itself.
Edit: Numbers may be inflated do to limited information on the Income of MARV fleets.
Is there no next phase here? 295/130 should roll it to another phase right?[ ] Red Zone Tiberium Harvesting (Phase 5)
Instead of focusing on a single target, GDIs current plan is a systematic expansion of existing target areas with more outposts, expanding the number of surfaces where mining operations can be conducted.
(Progress 295/130: 25 resources per die) (additional income trickle [10-20 Resources]) (1 point of Red Zone Mitigation)
You gained 80 this turn.Is there no next phase here? 295/130 should roll I to another phase right?
How much RpT did we actually gain this turn?
HI might still be a better option in that case, because many of the LCI options require capital goods and/or energy. We currently have a surplus of the latter, but the former we still have a shortage of, requiring investment into HI to make good on.This time, I honestly prefer the short term, Because we need to up those consumer goods before the election(plus we need alot for the plan anyways), Like if the election was near the end of the plan, I would be down for HI, but This time the short term is actually better because It improves our long term (in the form of Political situation not getting super dicey).