If we do Marv's? We should invest in the reclaimer Hubs. Or well at least the Blue zone 1 one that's sitting at 39/125.
 
Yeah MARVs aren't superior at any one specific thing individually, they're worse at pure income than glacier mining or even just standard RZ mining, and they're worse at abatement than dedicated abatement options. What they do get us is a moderate amount of income, a moderate amount of abatement, and a fleet of giant fuckoff land battleships to pretty conclusively put a stop to any hopes Nod has of beating us in an open battle all in one package. Building MARVs in Blue/Yellow Zones isn't a super great investment because Blue/Yellow Tiberium projects do more for the same cost and traditional military assets work fine for security.

Red Zones though, that's where MARVs really shine (as one would expect for the purpose-designed ZOCOM superunit). A Super MARV fleet in a Red Zone gets 3 points of RZ mitigation, I think 15R of income (but don't quote me on that), and gives ZOCOM a massive amount of muscle to do things like really lock down our glacier mines that keep flashing some yellow alerts in the flavor text about Nod harassing them. There's not a lot of projects that help directly with Red Zone security, the artillery etc. are all designed for Blue/Yellow operation, so MARVs are a unique opportunity to really muscle up in the Red Zones.
 
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Oh if SMARVs in a Red Zone can go as high as 30 income they become even more worth it, I was lowballing the income estimate as just abatement times 5 but if they can go as high as 30 that's actually competitive with the Red Zone Containment Lines and it uses Military dice instead of Tiberium.
 
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Oh if SMARVs in a Red Zone can go as high as 30 income they become even more worth it, I was lowballing the income estimate as just abatement times 5 but if they can go as high as 30 that's actually competitive with the Red Zone Containment Lines and it uses Military dice instead of Tiberium.

He said that it was in the right ballpark not that I was exactly on the money, so I wouldn't assume that's entirely correct unless he says so.
 
The primary form of consumer goods produced however, has been a large number of food stands and similar one man operations. While still limited in terms of volume and diversity from a lack of sufficient variety in ingredients, they do provide more options than the cafeterias that typify GDI cuisine.

Nice

We should do grants in 1 or 2 turns

[ ] Market Analysis Group
GDI has rarely concerned itself with the inner workings of the markets, preferring to focus on its own goals. However, with GDI sponsorship a major part of existing markets, a better analysis of ongoing processes should improve overall outcomes.
(20 percent chance of extra consumer goods from markets)

Low the tariffs,figth the inflation
And someone get this economists a coffe!!!

 
@Crazycryodude, Does my plan look good? I changed a dice from heavy to LCI. Went for heavy originally because of the plan I originally copied (and I didnt have a opinion on what the dice besides tib should be on) But if LCI is the consumer goods on I'm good with having a dice on that instead of heavy (already changed It, Just checking to see if im understanding correctly that LCI is the consumer goods option).
Yeah your plan now is exactly what I was talking myself into proposing. I'm not super married to the second grads die in LCI honestly, like if you really wanted it on HI I'd probably still vote for the plan, but LCI should be the sector that gets more consumer-focused projects than HI if past trends are anything to judge by. HI does have lots of stuff we want to do as well, it's just not as good at consumer goods specifically and I think we do need at least a little extra love given to the con goods target if we want to hit 75 points.
The main thing to consider regarding HI vs LCI, I think, is that the consumer goods covered by LCI are an end product (for lack of a better term), like health; once we've reached a specific level of consumer goods production/surplus we stay at that level, barring outside events (like NOD blowing up factories, or more people joining our fortress towns/refugee camps, for example). There's currently a very sharp spike in the need for consumer goods due to the plan commitment we made, but after we've fulfilled that commitment, the demand for more consumer goods/light industry should plateau at some point.
The resources covered by HI, by contrast - capital goods, energy, logistics - are more akin to intermediary resources (the latter two in particular) that we constantly consume in order to build up other resources or capabilities (ie, more factories for military equipment, more tiberium refining/harvesting operations, space facilities, etc), and as such are likely to be constantly in demand throughout the quest.

Basically, it boils down to a long term (HI) vs short term (LCI) priority choice. Personally, I'd prefer to get more permanent dice in HI and cover the current demand for LCI projects via Free Dice, since it'd give us more flexibility for the future, as well as better synergy with the Advanced Laboratories.

Then again, since I don't really participate in the Discord I'm almost certainly running on incomplete information, so... *shrug*
 
We have three levels of fortress towns do and I think two levels of arcologies so hopefully we can start shutting down the camps soon. Though I doubt that will start before quarter 3.
 
Then again, since I don't really participate in the Discord I'm almost certainly running on incomplete information, so... *shrug*
The only things that I think you are missing is that A. Capital Goods are to a substantial degree an intermediate good. A lot of big projects chow down on capital goods surplus. and B. the increases in consumer goods demand is not going to go away. Especially as you ramp up again in the Yellow Zones, people are going to be demanding more goods, because they are getting a better standard of living.
 
Basically, it boils down to a long term (HI) vs short term (LCI) priority choice. Personally, I'd prefer to get more permanent dice in HI and cover the current demand for LCI projects via Free Dice, since it'd give us more flexibility for the future, as well as better synergy with the Advanced Laboratories.

Then again, since I don't really participate in the Discord I'm almost certainly running on incomplete information, so... *shrug*

This time, I honestly prefer the short term, Because we need to up those consumer goods before the election(plus we need alot for the plan anyways), Like if the election was near the end of the plan, I would be down for HI, but This time the short term is actually better because It improves our long term (in the form of Political situation not getting super dicey).
 
Missed the Q1 notification somehow, annoying but the winning plan looked solid.

The only things that I think you are missing is that A. Capital Goods are to a substantial degree an intermediate good. A lot of big projects chow down on capital goods surplus. and B. the increases in consumer goods demand is not going to go away. Especially as you ramp up again in the Yellow Zones, people are going to be demanding more goods, because they are getting a better standard of living.
I am fairly sure both of those have been talked about in thread, I know I brought up how we could expect to see more capital goods cost on projects after seeing that occur Q4. And that some goods see increased demands has been apparent from the start- refugee housing has highlighted that with more people needing housing over time.


Dont get overexcited, even with the MARV experts bonuses it would take at least 20 turns for the MARV to repay itself.

Edit: Numbers may be inflated do to limited information on the Income of MARV fleets.
MARVs do however provide income which does mean more dice per turn and mitigation has value in its own worth.

I am all for grabbing both Mil advisers- the bonus to dice they provide is more useful right now but the additional dice and marv project reduction means we can spool up income and abatement over time in 2 categories while still improving the military to take on NOD. Also the HI dice boost because we are never going to stop with HI projects given how much energy and captial goods tend to be there, and well between Q4 and Q1 we can see the amount of cap goods we need to keep pace with new projects let alone keeping a small surplus.
 
[ ] Red Zone Tiberium Harvesting (Phase 5)
Instead of focusing on a single target, GDIs current plan is a systematic expansion of existing target areas with more outposts, expanding the number of surfaces where mining operations can be conducted.
(Progress 295/130: 25 resources per die) (additional income trickle [10-20 Resources]) (1 point of Red Zone Mitigation)
Is there no next phase here? 295/130 should roll it to another phase right?

How much RpT did we actually gain this turn?
 
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[X] Plan Tiberium and Heavy Industry
-[X] Graduates
--[X] Heavy Industry
--[X] Tiberium
-[X] More Graduates
--[X] Tiberium
-[X] Advanced Technical Laboratories
-[X] Dr. Joseph Takeda

Since the moratorium should be over, I'll vote for the plan someone else made already.

Extra Tiberium dice to speed up income growth, HI dice and bonus for the options that requires it so badly, and the Mil dice option that doesn't involve needing to make even more MARVs than needed.

Edit:
[X] Plan Miltary and Heavy Industry

The other viable plan with Heavy industry
 
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[X] Plan Miltary and Heavy Industry
-[X] Graduates
--[X] Heavy Industry
--[X] Tiberium
-[X] Advanced Technical Laboratories
-[X] Dr. Joseph Takeda
-[X] Major Maria Stavrakas

[X] Plan Market and Heavy Industry
-[X] Graduates
--[X] Heavy Industry
--[X] Tiberium
-[X] Advanced Technical Laboratories
-[X] Dr. Joseph Takeda
-[X] Market Analysis Group
 
This time, I honestly prefer the short term, Because we need to up those consumer goods before the election(plus we need alot for the plan anyways), Like if the election was near the end of the plan, I would be down for HI, but This time the short term is actually better because It improves our long term (in the form of Political situation not getting super dicey).
HI might still be a better option in that case, because many of the LCI options require capital goods and/or energy. We currently have a surplus of the latter, but the former we still have a shortage of, requiring investment into HI to make good on.
It's also worth noting that we have a number of options for consumer goods in Agriculture, giving us yet more flexibility in that regard.

EDIT:
[X] Plan Miltary and Heavy Industry
 
[X]Plan Screw extra graduates, Get more unique people
-[X] Graduates
--[X] Light and Chemical Industry
--[X] Tiberium
-[X] Advanced Technical Laboratories
-[X] Dr. Joseph Takeda
-[X] Major Maria Stavrakas
 
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