Adhoc vote count started by Ithillid on Apr 8, 2021 at 12:59 PM, finished with 91 posts and 34 votes.

  • [X] Plan Military Buildup + Algae Cleanup
    -[X] Infrastructure 4/6 60R Dice +4
    --[X] Yellow Zone Reconstruction (Phase 1) 0/400 1 die 15R 0%
    --[X] Urban Metros (Phase 2) 48/150 3 dice 45R 88.64%
    -[X] Heavy Industry 3/3 +1 free 40R Dice +4
    --[X] Blue Zone Power Grid Reconstruction (Phase 2) 100/300 4 dice 40R 62.14%
    -[X] Light and Chemical Industry 3/3 45R Dice +4
    --[X] High Energy Capacitor Plants 0/100 3 dice 45R 89.4%
    -[X] Agriculture 1/3 10R Dice +4
    --[X] Pharmaceuticals greenhouses 65/100 1 dice 10R 70%
    -[X] Tiberium 6/6 60R Dice +24
    --[X] Tiberium Algae Decontamination 0/400 6 dice 60R 74.44%
    -[X] Services 1/3 20R Dice +19
    --[X] Tiberium Health Services 66/100 1 dice 20R 86%
    -[X] Military 3/3 +4 free 70R Dice -1
    --[X] ASAT Defense System (Phase 1) 0/50 1 die 10R 50%
    --[X] Zone Suit Development Tenders 0/80 2 dice 20R 67.6%
    --[X] Boron Carbide Composite Suits 0/75 2 dice 20R 71.5%
    --[X] Remote Weapons System Development Predator 0/40 1 die 10R 60%
    --[X] Wolverine Mark 3 Development 0/40 1 die 10R 60%
    -[X] Bureau 3/3 Dice +4
    --[X] Security Reviews (Bureaucracy) 3 dice
    [X] Plan Military R&D
    -[X] Yellow Zone Reconstruction (Phase 1), 4 dice (60 Resources)
    -[X] Monument Restoration Program, 2 dice (20 Resources)
    -[X] Blue Zone Power Grid Reconstruction (Phase 2), 3 dice (30 Resources)
    -[X] Red Zone Tiberium Harvesting (Phase 2), 3 dice (75 Resources)
    -[X] Tiberium Algae Decontamination, 3 dice (30 Resources)
    -[X] Primary Schooling, 3 dice + 2 Free dice (25 Resources)
    -[X] ASAT Defense System (Phase 1), 1 die (10 Resources)
    -[X] Zone Suit Development Tenders, 1 die (10 Resources)
    -[X] Orbital Strike Regimental Combat Team Development, 1 die (15 Resources)
    -[X] Boron Carbide Composite Suits, 1 Free die (10 Resources)
    -[X] Remote Weapons System Development Predator, 1 Free die (10 Resources)
    -[X] Wolverine Mark 3 Development, 1 Free die (10 Resources)
    -[X] Security Reviews (Bureaucracy), 3 dice
    [X] No-Longer-So-Vague Plan v2
    -[X] Yellow Zone Reconstruction (Phase 1) 0/400 6 dice (90 Resources)
    -[X] Power Grid Reconstruction (Phase 2) 100/300 3+1 Dice (40 Resources)
    -[X] Red Zone Tiberium Harvesting Phase 2 2/150 4 Dice (100 Resources)
    -[X] Tiberium Algae Contamination 0/400 2 Dice (20 Resources)
    -[X] Tiberium Health Services 66/100 1 die (20 Resources)
    -[X] Primary Schooling 0/300 2 dice (10 Resources)
    -[X] ASAT 0/50 1 die (10 Resources)
    -[X] Boron Carbide Composite Suits 0/75 1 die (10 Resources)
    -[X] Security Review Bureaucracy 3-1+1 Dice (DC 60)
    -[X] Forgotten Outreach 0+3 Dice (DC ??)
    [X] Plan Recon, Tiberium and Military Investment
    - [X] Yellow Zone Reconstruction (Phase 1) 0/400 6 dice 90R
    -[X] Blue Zone Power Grid Reconstruction (Phase 2) 100/300 4 dice 40 R
    -[X] Blue Zone Perimeter Outposts (Phase 2) 72/150 2 dice 40 R
    -[X] Red Zone Tiberium Harvesting (Phase 2) 2/150 4 dice 100 R
    -[X] Primary Schooling 0/300 1 dice 5 R
    -[X] Titan Mark 3 Development 0/40 1 dice 10 R
    -[X] Advanced Myomer Works 0/125 2 dice 20 R
    -[X] Security revieuw (Bureau): 3 Bureau dice + 1 Free 60 DC
    -[X] Forgotten Band Outreach 3 Free ?? DC
    [X]Plan Try to focus on everything
Ithillid threw 1 100-faced dice. Reason: Yellow Zone Reconstruction Total: 61
61 61
Ithillid threw 3 100-faced dice. Reason: Urban Metros Total: 129
12 12 57 57 60 60
Ithillid threw 4 100-faced dice. Reason: Power Grid Total: 209
100 100 40 40 9 9 60 60
Ithillid threw 3 100-faced dice. Reason: High Energy Capacitor Plants Total: 214
72 72 85 85 57 57
Ithillid threw 1 100-faced dice. Reason: Pharmaceuticals greenhouses Total: 98
98 98
Ithillid threw 6 100-faced dice. Reason: Tiberium Algae Total: 417
100 100 23 23 46 46 95 95 89 89 64 64
Ithillid threw 1 100-faced dice. Reason: Tiberium Health Total: 65
65 65
Ithillid threw 1 100-faced dice. Reason: ASAT Defense System Total: 5
5 5
Ithillid threw 2 100-faced dice. Reason: Zone Suit Development Tenders Total: 133
90 90 43 43
Ithillid threw 2 100-faced dice. Reason: Boron Carbide Suits Total: 41
40 40 1 1
Ithillid threw 1 100-faced dice. Reason: Remote Weapons System Total: 1
1 1
Ithillid threw 1 100-faced dice. Reason: Wolverine Mk 3 Total: 46
46 46
Ithillid threw 2 100-faced dice. Reason: Security Review Bureaucracy Total: 52
15 15 37 37
 
Yellow Zone Reconstruction (Stage 1): 65/400
Urban Metros (Stage 2): 189/150
Blue Zone Power Grid Reconstruction (Stage 2): 325/300, nat 100
High Energy Capacitor Plants
: 226/100
Pharmaceuticals Greenhouses: 167/100
Tiberium Algae Contamination: 537/400, nat 100
Tiberium Health Services
: 150/100
ASAT Defense System (Stage 1): 4/50
Zone Suit Development Tenders: 131/80
Boron Carbide Composite Suits: 39/75, nat 1
Remote Weapons System Development Predator: 0/40, nat 1
Wolverine Mark 3 Development: 45/40
Security Reviews (Bureaucracy): 60/DC60
 
plan quests and their cursed ass military dice lol.

still though if i had to pick beween a nat one on ASAT and a nat one on the remote weapons id definitly prefere the remote weapons get one.
 
some one shot or kidnapt the tank disign guy
and asat had something of a setback

ps: not that it really matters but wolverine mark 3 is 46 -5 is 41 is still pass but ya.
unless we do not have that -5 military +10 service thing anymore
 
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Those Dice set us back on the Military build up but hey at least we got some of it done we can always finish off the low hanging military stuff next turn.
 
Tiberium Spread
14.86 Blue Zone
33.57 Yellow Zone (29 points of mitigation)
51.68 Red Zone (19 points of mitigation)

New Totals

14.82 Blue Zone
33.59 Yellow Zone
51.59 Red Zone

Since there are a few fractions of a percentage points outstanding somewhere (the numbers as they stand add up to 100.13) I am tweaking to
14.82 Blue Zone
33.59 Yellow Zone
51.59 Red Zone.
Ithillid threw 2 100-faced dice. Total: 54
33 33 21 21
 
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Hmmm.... Looking forward, we have decent logistics, housing, and energy. We also have managed to decrease costs of the various military options as well.

Silicon chips are absolutely vital for modern warfare given how everything depends on computational power out on the field and precision weapons.
Yellow zone reconstruction would allow for us to start pushing back NOD support and give us infrastructure in those areas.
Lithium batteries are also useful.
For the tiberium die, I would like to work on the redoubts or the fencing.
For orbital, we will need the satcom system back up as well. NOD wants disconnected forces. Let's not give them that.
Anything else?
EDIT:
Red zone remained stable, blue zone shrunk somewhat, and yellow zone expanded.
Yeah, we need to start gearing up for contested ops in the yellow zone.

Why not try Forgotten out reach?
 
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Hmmm.... Looking forward, we have decent logistics, housing, and energy. We also have managed to decrease costs of the various military options as well.

Silicon chips are absolutely vital for modern warfare given how everything depends on computational power out on the field and precision weapons.
Yellow zone reconstruction would allow for us to start pushing back NOD support and give us infrastructure in those areas.
Lithium batteries are also useful.
For the tiberium die, I would like to work on the redoubts or the fencing.
For orbital, we will need the satcom system back up as well. NOD wants disconnected forces. Let's not give them that.
Anything else?
Try and finish up the Military Stuff we started this turn. Especially ASAT, since we're going to be trying for SATCOM.

Also if we have room I would like to do the Orbital Regimental Thing, because I Just Think It's Really Good.
 
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