Since Plan Military R&D is the currently leading plan, here's an analysis of completion chance. (Using
AnyDice.)
[] Plan Military R&D
Infrastructure (6 dice)
-[] Yellow Zone Reconstruction (Phase 1), 4 dice (60 Resources)
0%
-[] Monument Restoration Program, 2 dice (20 Resources)
59.05%
Heavy Industry (3 dice)
-[] Blue Zone Power Grid Reconstruction (Phase 2), 3 dice (30 Resources)
24.55%
Tiberium (6 dice)
-[] Red Zone Tiberium Harvesting (Phase 2), 3 dice (75 Resources)
93.25%
-[] Tiberium Algae Decontamination, 3 dice (30 Resources)
0%
Services (3 dice +2 Free)
-[] Primary Schooling, 3 dice + 2 Free dice (25 Resources)
76.57%
Military (3 dice + 3 Free)
-[] ASAT Defense System (Phase 1), 1 die (10 Resources)
50%
-[] Zone Suit Development Tenders, 1 die (10 Resources)
20%
-[] Orbital Strike Regimental Combat Team Development, 1 die (15 Resources)
20%
-[] Boron Carbide Composite Suits, 1 Free die (10 Resources)
25%
-[] Remote Weapons System Development Predator, 1 Free die (10 Resources)
60%
-[] Wolverine Mark 3 Development, 1 Free die (10 Resources)
60%
Bureaucracy (3 dice)
-[] Security Reviews (Bureaucracy), 3 dice
Total cost: 305 Resources, 0 remaining
And here's my plan for comparison:
[] Plan Military Buildup + Algae Cleanup
-[] Infrastructure 4/6 60R Dice +4
--[] Yellow Zone Reconstruction (Phase 1) 0/400 1 die 15R
0%
--[] Urban Metros (Phase 2) 48/150 3 dice 45R
88.64%
-[] Heavy Industry 3/3 +1 free 40R Dice +4
--[] Blue Zone Power Grid Reconstruction (Phase 2) 100/300 4 dice 40R
62.14%
-[] Light and Chemical Industry 3/3 45R Dice +4
--[] High Energy Capacitor Plants 0/100 3 dice 45R
89.4%
-[] Agriculture 1/3 10R Dice +4
--[] Pharmaceuticals greenhouses 65/100 1 dice 10R
70%
-[] Tiberium 6/6 60R Dice +24
--[] Tiberium Algae Decontamination 0/400 6 dice 60R
74.44%
-[] Services 1/3 20R Dice +19
--[] Tiberium Health Services 66/100 1 dice 20R
86%
-[] Military 3/3 +4 free 70R Dice -1
--[] ASAT Defense System (Phase 1) 0/50 1 die 10R
50%
--[] Zone Suit Development Tenders 0/80 2 dice 20R
67.6%
--[] Boron Carbide Composite Suits 0/75 2 dice 20R
71.5%
--[] Remote Weapons System Development Predator 0/40 1 die 10R
60%
--[] Wolverine Mark 3 Development 0/40 1 die 10R
60%
-[] Bureau 3/3 Dice +4
--[] Security Reviews (Bureaucracy) 3 dice
Major differences include: Taking Urban Metros to get our logistics out of the red. A much greater chance of finishing Power Grid this turn. Getting High Energy Capacitors built to improve our military. Getting Pharmaceutical production back online to give us more medicine. A very good chance of removing all Tiberium Algae in this one turn. Finally getting Tiberium Health Services up and running. A much greater chance of finishing Zone Suit Development this turn. And a much greater chance of manufacturing Boron Carbide Composite Suits.
My plan doesn't invest as many dice into Yellow Zone Reconstruction, and it doesn't work on Primary Schooling yet either. But we have multiple areas that are barely struggling above water and they need to be done ASAP. Our power situation regularly experiences brownouts. Our food and health are only technically sufficient. Our logistics barely covers our needs. All this at the same time as we need to continue the fight against Tiberium
and now we need to gear up to face NOD. I think my plan best attacks all these multiple factors.
Of the two leading plans I perfer the one that does some tiberium mitigation and income gain (which we still need bad given how many dice we are leaving idle each turn) and gets more progress on yellow zone reconstruction which we need to house the people in the yellow zone as well as counter NOD propaganda
Tiberium Algae Decontamination
does help with tiberium mitigation. It has "(slightly contributes to plan goal)", just like Red Zone Tiberium Harvesting. More importantly, we know the tiberium algae will increase over time until we finish the project. As for it not increasing our income, I'd like to point to the giant warning at the top of the update indicating that, until we get more military buildup, trying to gain more income will have dire consequences. I don't think the 5 PS from Restoring Monuments is going to cover us losing a major military engagement to NOD right after we got warned against doing exactly that.