[X] Plan: United Empire
-[X] Mountain Militia
-[X] Big Sticks
-[X] Unity
-[X] Infrastructural Development
-[X] Selective Breeding
-[X] Exploration Vessels
-[X] Secrets of Aquileia
-[X] Cracking an Egg
-[X] Waxing Nostalgic
 
Treasury Reserves: 2850

Net Income: 2590

[X] Plan: Winning the Peace
Martial: (Two Actions Per Turn)
-[X] Replacing Losses: Cost: 1600. Time: One Year. Reward: Army returned to pre-war numbers
-[X] Dog Fighters: Cost: 200. Time: One Year. Reward: Diamond Dog Soldiers Recruited
Diplomacy: (One Action Per Turn)
-[X] First Contact Protocols: Cost: 100. Time: One Year. Reward: First Contact Protocols established, bonus to first impressions with other cultures.
Stewardship: (One Action Per Turn)
-[X] Infrastructural Development: Cost: 500. Time: Two Years. Reward: Aquileia and Griffonia achieve parity in development, increased income.
Learning: (Two Actions Per Turn)
-[X] Mushroom Moonshine: Cost: 50. Time: One Year. Reward: New Source of Alcohol?
-[X] Exploration Vessels: Cost: 100. Time: One Year. Reward: New Ship Type.
Intrigue: (One Action Per Turn)
-[X] Secrets of Aquileia: Cost: 100. Time: One Year. Reward: Answers and Information. Chance of Success: 80%
Personal: You refuse to let your duties as King take up every moment of your day. (Two Actions Per Turn)
-[X] Family Time: Cost: 0. Time: One Year. Reward: Quality Time with Family, Plans made for Son's future upbringing and education.
-[X] Waxing Nostalgic: Cost: 200. Time: One Year. Reward: Eased Integration, less chance of political backlash and public resentment. Chance of Success: 65%

2850 - 2850 + 2590 = New Treasury: 2590

My reasoning here is thus.
Martial: Our military priority right now is being able to project our military forces over our territory old and new. This requires numbers which means getting our army up to full strength and expanding it where possible. I chose Diamond Dog Soldiers over the militia because the militia is explicitly for fighting against invasions.
Diplomacy: I understand the desire to strike while the iron is hot, but no one is going to forget our military victory in a year. We won the war, now we show them we can win the peace.
Stewardship: Winning said peace.
Learning: Mushroom alcohol because its fast and we can get it our of the way in time to show off at a summit next year. Exploration vessels because they are also one year and mesh well with First Contact Protocols.
Intrigue: We need to know what the situation is in our new territory.
Personal: Important family time and winning said peace.
 
The militia is to secure our own home territory. That way we can deploy are army without having to worry about leaving our home undefended. It also increases the numbers by a lot more and gives us a pre-trained pool of recruits for later expansions.
 
The combined might of Gryphonia, minus Aquelia, was not able to even reach him through his entourage. Celestia and Luna did, with the Element's help(which they still presumably have). I'm not sure how cosmology here works, but raising the sun and moon are nothing to scoff at, though apparently accomplishable by a team of unicorns.
Celestia and Luna never stood a chance against Discord - he played them as fools to the point that he lost when he just laughed his ass off at their newest attempt... except that time, they had magical MacGuffing that actually stuck.
 
Military
[x] Replacing Losses
[x] Dog Fighters
Diplomacy
[x] Unity
Stewardship
[x] Infrastructural Development
Learning
[x] Explorative Vessels
[x] Explosive Seige Weapons
Intrigue
[x] Secrets of Aquileia
Personal
[x] Family Time
[x] Cracking an Egg.

I think now is the time to double down on our strengths and get the kingdom running toot sweet, not to mention raising our son and his companion to be the best that there ever was!
 
[X]Imagine Dragons
-[X] Dog Fighters: Diamond Dogs may not be capable of flight, but they can dig like nothing else, and their numerous raids against your territory in the past have proven their martial capabilities. Now that you have the loyalty of several packs, it might be a good idea to gather some volunteers willing to join your army and fight on your behalf, especially now that there's no risk of infighting between them and your regular units. Cost: 200. Time: One Year. Reward: Diamond Dog Soldiers Recruited
-[X] Mountain Militia: As a result of living in such a dangerous region, many Griffons possess their own personal weapons to defend themselves, and will rally together to defend their homes should the creatures of the forests threaten them. Wouldn't it be nice if they did the same when the kingdom was faced with invasion by less beastly foes? Cost: 100. Time: One Year. Reward: Village and town militias incorporated into military.
-[X] Unity: Brochard is dead. Aquileia has pledged it's fealty to you. All that's left is to bring Wingbardy and the Feathersian League into the fold. Preferably without a war. You're on good terms with the league and great terms with Wingbardy, so you don't think it will be too difficult to get them to consider joining your kingdom and reuniting the Empire. The devil's in the details though, so you should set up a meeting between the Duke and the Feathersian Council to see if you can hash out an agreement. Cost: 200. Time: One Year. Reward: Diplomatic Summit Interlude, Chance to Reunite the Empire.
-[X] Infrastructural Development: Brochard was a warrior king, with everything that that entails. He poured tons of funding into his military and generally left the finances and economic policy to his advisors, who didn't seem too interested in rocking the boat. As a result, much of the farming, mining, and trade infrastructure in Aquileia is well behind that of Griffonia. Open up the treasury and see if you can't fix that. Cost: 500. Time: Two Years. Reward: Aquileia and Griffonia achieve parity in development, increased income.
-[X] Mushroom Moonshine: During his research on fungal growth and nutrition, Archimedes discovered that a few particular species of mushroom could potentially be used to produce alcohol. It's...ok, it's a weird idea, but so was mushroom farming, and that turned out pretty well. Grant him some funds to investigate these...alcoholic mushrooms...further. Cost: 50. Time: One Year. Reward: New Source of Alcohol?
-[X] Selective Breeding: By carefully controlling the reproductive processes of crops and food animals, desirable traits such as pest resistance, stronger immune systems, and greater size can become widespread across farm populations. At least, that's what Archimedes tells you. The difficulty lies in getting farmers to go along with the plan. Cost: 100. Time: Two Years. Reward: Increased Farming Income due to greater yields. Chance of Success: 80%
-[X] Secrets of Aquileia: Even months after Brochard's death, there are still a lot of things you don't know. Why did he choose to invade Wingbardy? How did he manage to get those trolls to fight for him, or at least not fight against him? Where the hell is his treasury? Get Ravenburg on the case and see if he can dig anything up. Cost: 100. Time: One Year. Reward: Answers and Information. Chance of Success: 80%
-[X] Waxing Nostalgic: Just because Aquileia was eager to get out from Brochard's thumb doesn't mean the people of Wingbardy and the Feathersian League are going to be eager to give up their independence. It's been countless years since Discord's machinations split the Empire, and people have gotten used to doing their own thing. Different cultures and regional dialects have developed, and even if you can get their leaders to agree to reunification, it doesn't mean their subjects will just go along with it happily. You need to remind Griffons of the glory of the old Empire, show them the benefits of unification, and let them know that they share more in common with each other than they think. And failing that you can remind them that, for all you know there are legions of monsters just beyond your borders that could seek to exterminate you all at any time. Nothing brings people together like an existential threat after all! Cost: 200. Time: One Year. Reward: Eased Integration, less chance of political backlash and public resentment. Chance of Success: 65%
-[X] Cracking an Egg: The dragon egg you've acquired is currently stored in a specialized room of your castle, designed to ensure it is kept at the proper temperature. Archimedes, ever the problem-solver, claims he has a way to encourage the egg to hatch, or to prevent it from hatching, should you wish it. Honestly, you're not too sure what to do. Your people know little about dragons beyond the obvious; the closest thing to an expert you have is your wife, who only knows how to kill them. Still, it seems a waste to just leave it sitting in your palace as a glorified paper-weight. Fully grown dragons are forces of nature, capable of taking on entire battalions of Griffon warriors and burning whole villages to the ground in minutes. Then again, those also seem like good reasons not to allow the egg to hatch, now that you think of it. Cost: 0. Time: One Year. Reward: Hatched Dragon Egg.
 
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[ ] Mushroom Moonshine: During his research on fungal growth and nutrition, Archimedes discovered that a few particular species of mushroom could potentially be used to produce alcohol. It's...ok, it's a weird idea, but so was mushroom farming, and that turned out pretty well. Grant him some funds to investigate these...alcoholic mushrooms...further. Cost: 50. Time: One Year. Reward: New Source of Alcohol?

Now we are getting into Dwarf Fortress Territory. But I must not think that as that could shift the narrative of the quest through the warp.

But I am curious as to if the mushrooms are like plump helmets or something unique.
 
[x]Plan: Unity Forever
-[x] Replacing Losses: While you won a great victory in Wingbardy, it was not without its costs. Hundreds of your soldiers gave their lives on the battlefield, and now your army is a shadow of its former strength. Set up some recruitment drives to return your army to its pre-war status. Cost: 1600. Time: One Year. Reward: Army returned to pre-war numbers
-[x] Dog Fighters: Diamond Dogs may not be capable of flight, but they can dig like nothing else, and their numerous raids against your territory in the past have proven their martial capabilities. Now that you have the loyalty of several packs, it might be a good idea to gather some volunteers willing to join your army and fight on your behalf, especially now that there's no risk of infighting between them and your regular units. Cost: 200. Time: One Year. Reward: Diamond Dog Soldiers Recruited
-[x] Unity: Brochard is dead. Aquileia has pledged it's fealty to you. All that's left is to bring Wingbardy and the Feathersian League into the fold. Preferably without a war. You're on good terms with the league and great terms with Wingbardy, so you don't think it will be too difficult to get them to consider joining your kingdom and reuniting the Empire. The devil's in the details though, so you should set up a meeting between the Duke and the Feathersian Council to see if you can hash out an agreement. Cost: 200. Time: One Year. Reward: Diplomatic Summit Interlude, Chance to Reunite the Empire.
-[x] Infrastructural Development: Brochard was a warrior king, with everything that that entails. He poured tons of funding into his military and generally left the finances and economic policy to his advisors, who didn't seem too interested in rocking the boat. As a result, much of the farming, mining, and trade infrastructure in Aquileia is well behind that of Griffonia. Open up the treasury and see if you can't fix that. Cost: 500. Time: Two Years. Reward: Aquileia and Griffonia achieve parity in development, increased income.
-[x] Selective Breeding: By carefully controlling the reproductive processes of crops and food animals, desirable traits such as pest resistance, stronger immune systems, and greater size can become widespread across farm populations. At least, that's what Archimedes tells you. The difficulty lies in getting farmers to go along with the plan. Cost: 100. Time: Two Years. Reward: Increased Farming Income due to greater yields. Chance of Success: 80%
-[x] Exploration Vessels: Once the Empire has been reunited, you and your people are going to have to venture beyond your current borders and see exactly how much the world has changed in the decades since Discord rearranged the Earth's geography. And if you're going to do that, you'll need ships suitable for long-range ocean voyages, ones equally at home on the sea as on a river. Cost: 100. Time: One Year. Reward: New Ship Type.
-[x] Secrets of Aquileia: Even months after Brochard's death, there are still a lot of things you don't know. Why did he choose to invade Wingbardy? How did he manage to get those trolls to fight for him, or at least not fight against him? Where the hell is his treasury? Get Ravenburg on the case and see if he can dig anything up. Cost: 100. Time: One Year. Reward: Answers and Information. Chance of Success: 80%
-[x] Family Time: You have a son now, an heir to your throne. Not only would it be a nice idea to spend some relaxing quality time with him, it would be sensible to start planning for his future. He's going to inherit your throne after all, best make sure he'll be prepared! Sure, he's young, but it's never too early to make plans! Cost: 0. Time: One Year. Reward: Quality Time with Family, Plans made for Son's future upbringing and education.
-[x] Waxing Nostalgic: Just because Aquileia was eager to get out from Brochard's thumb doesn't mean the people of Wingbardy and the Feathersian League are going to be eager to give up their independence. It's been countless years since Discord's machinations split the Empire, and people have gotten used to doing their own thing. Different cultures and regional dialects have developed, and even if you can get their leaders to agree to reunification, it doesn't mean their subjects will just go along with it happily. You need to remind Griffons of the glory of the old Empire, show them the benefits of unification, and let them know that they share more in common with each other than they think. And failing that you can remind them that, for all you know there are legions of monsters just beyond your borders that could seek to exterminate you all at any time. Nothing brings people together like an existential threat after all! Cost: 200. Time: One Year. Reward: Eased Integration, less chance of political backlash and public resentment. Chance of Success: 65%

As someone else said, you might want to swap the exploration vessels, because we don't have the first contact protocols.
 
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