Link to the last time I did this.

Archival purposes: "Turn 7: On The Cusp of Greatness (posted by QM on Tuesday, January 15, 2019)"
Last time I had a small mistake by not putting Monday for the date the QM posted the post concluding the fight for Wingbardy.

OR

The Front Page as it appeared to me on Wednesday, January 16, 2019.

Character Sheet (last edited by QM on Saturday, January 5, 2019)
- Not Changed
Name: Garrick Golden-Feather

Age: 33

Titles: King of Griffonia, Inheritor of the House of Gryphus

Description: At first glance, you seem like a pretty average example of the Griffon race. Head of an eagle, body of a winged lion, standing perhaps a hair taller than most other quadrupedal species. It's not until one looks closer that they see the things that distinguish you from a crowd. An unmistakably masculine build, a strong, prominent beak, feathers and fur that seem to be perpetually well-groomed, and a pair of piercing amber eyes hiding a fierce intelligence. But you're no peacock, only known for your good looks; your talons are razor sharp, and though you are not as strong as your wife, you are still an apex predator, and your musculature reflects that. Your wife's workout regimen has also improved your physique, cords of taut muscle now visible across your body.


Martial: 9+2+1+1=13

Diplomacy: 14+2+2=18

Stewardship: 13+2=15

Learning: 16+2=18

Intrigue: 11+2=13


  • Trait-Attractive: You are a very handsome fellow. +2 Diplomacy, better spousal relationship
  • Trait-Genius: Smart doesn't even begin to describe you. +2 all skills
  • Trait-Toned: Working out with your wife has done good things for your body. +1 Martial

Inventory:

  • Blade of the King: an ornate and deadly sword you had forged for yourself after being crowned King of Griffonia. +1 Martial
  • Royal Armor: Serving to protect you as well as display your royal status to onlookers, this armor is both durable and aesthetically pleasing.

  • Dragon Egg: an egg recovered from a dead dragon's nest. It's still warm, and could still hatch.






Wife: Gabriella Golden-Feather


Opinion of You: 8/10

Age: 31

Martial: 15+1+2=18
Diplomacy: 11+1=12
Stewardship: 8+1=9
Learning: 13+1=14
Intrigue: 10+1=11

Trait: Strong - Born stronger than most. (+2 Martial)
Trait: Experienced - Has been a mercenary for several years, ranging across the lands of the former Empire. Knows much about the world. (+1 All Stats)



Son: Gawain Golden-Feather


Age: 1

Status: Infant-No Stats
Status: Designated Heir. Will become player character in event of Parent's Deaths.


Informational: State of the Nation (last edited by QM on Tuesday, January 15, 2019)
- Changed
Economy

Treasury Reserves
: 2850

Net Income: 2590

Yearly Income: 2900

-Tax Revenue: 1825
-Farming Income: 525
-Mining Income: 450
-Trade Income: 100

Yearly Expenditures: 310

-Army Upkeep: 210
-Navy Upkeep: 100



Military

Royal Army
: Professional soldiers, paid and supplied by you. 500 soldier battalions cost 200 gold each to raise or replace. Additionally, Royal Army soldiers have an upkeep cost of 200 gold per every ten thousand soldiers.

Royal Army Morale: 70/100 (Above Average)

Royal Army Numbers: 11,080

-5000 Warriors: Armed with a sword or hand-axe and shield, these Griffons make up the bulk of your army.

-2700 Polearms: For keeping your enemy at arms length or taking down opponents larger than a Griffon.

-3380 Archers: Griffons with bows and some arrows. Not much else to say.

-5 Mobile Ballistae: Massively oversized mechanical bows that fire bolts big enough to pierce through tree trunks from vast distances.



Knightly Orders (Self Maintained): In the old Empire, Knightly Orders were typically made up of Griffons of noble birth who joined a fraternal militant organization dedicated to martial excellence, honor, and a number of various edicts of moral strength. These great warriors dedicated themselves to the Emperor and the protection of the common Gryph. Tragically, few of these brave souls survived the reign of Discord. But a new breed of Knights now seeks to serve as your sword and shield, and will rally to your banner whenever you may need them.

The Knights Lion
1 Grandmaster Konrad Hardbeak
30 Knights of the Inner Circle
200 Imperial Knights
200 Squires
600 Griffons-at-Arms

Citadel: The Lion's Den, Griffonia



Royal Navy: The vessels that guard your coastlines and patrol the oceans. Crewed by career sailors, they have an upkeep of five gold per ship, per year.

20 Cogs (Bolt-Throwers)



Auxiliaries: Auxiliary units are forces not part of a Knightly Order or the Royal Army and Navy that can be brought into battle alongside both of the former groups. They can be made up of allied nation units suborned to you, units drawn up from the militia, and mercenary outfits.



Politics

Nobility Opinion: 8/10 (Long Live the King).

General Public Opinion: 8/10 (Long Live the King).


Roll Bonuses

Improved Army Communications: +3 on certain Army Rolls
Naval Navigation Tools: +5 on certain Naval and Exploration Rolls


Informational: Diplomatic Relations/Persons of Interest (last edited by QM on Monday, January 14, 2019)
- Not Changed
Diplomatic Relations

Wingbardy: 9/10 (Steadfast Allies)

Feathersian League: 7/10 (Trusted Business Partners)


Persons of Interest

???: A friendly and strangely casual Griffon female you met at your inaugural ball. Despite having a wonderful evening chatting with her, you never got her name.

Federico Montefeathertro: Duke of the City-State of Urbirdo, and your Father-in Law. He might just be the friendliest Feathersian noble alive, having agreed to back you and your kingdom without question or condition, and hiring a mercenary outfit as a belated wedding gift. You're reasonably certain he likes you, as much as In-Laws can like each other anyway.
 
tally time
Adhoc vote count started by Raptor580 on Jan 16, 2019 at 12:08 PM, finished with 78 posts and 44 votes.

  • [x]Plan: Unity Forever
    -[x] Replacing Losses: While you won a great victory in Wingbardy, it was not without its costs. Hundreds of your soldiers gave their lives on the battlefield, and now your army is a shadow of its former strength. Set up some recruitment drives to return your army to its pre-war status. Cost: 1600. Time: One Year. Reward: Army returned to pre-war numbers
    -[x] Dog Fighters: Diamond Dogs may not be capable of flight, but they can dig like nothing else, and their numerous raids against your territory in the past have proven their martial capabilities. Now that you have the loyalty of several packs, it might be a good idea to gather some volunteers willing to join your army and fight on your behalf, especially now that there's no risk of infighting between them and your regular units. Cost: 200. Time: One Year. Reward: Diamond Dog Soldiers Recruited
    -[x] Unity: Brochard is dead. Aquileia has pledged it's fealty to you. All that's left is to bring Wingbardy and the Feathersian League into the fold. Preferably without a war. You're on good terms with the league and great terms with Wingbardy, so you don't think it will be too difficult to get them to consider joining your kingdom and reuniting the Empire. The devil's in the details though, so you should set up a meeting between the Duke and the Feathersian Council to see if you can hash out an agreement. Cost: 200. Time: One Year. Reward: Diplomatic Summit Interlude, Chance to Reunite the Empire.
    -[x] Infrastructural Development: Brochard was a warrior king, with everything that that entails. He poured tons of funding into his military and generally left the finances and economic policy to his advisors, who didn't seem too interested in rocking the boat. As a result, much of the farming, mining, and trade infrastructure in Aquileia is well behind that of Griffonia. Open up the treasury and see if you can't fix that. Cost: 500. Time: Two Years. Reward: Aquileia and Griffonia achieve parity in development, increased income.
    -[x] Selective Breeding: By carefully controlling the reproductive processes of crops and food animals, desirable traits such as pest resistance, stronger immune systems, and greater size can become widespread across farm populations. At least, that's what Archimedes tells you. The difficulty lies in getting farmers to go along with the plan. Cost: 100. Time: Two Years. Reward: Increased Farming Income due to greater yields. Chance of Success: 80%
    -[x] Exploration Vessels: Once the Empire has been reunited, you and your people are going to have to venture beyond your current borders and see exactly how much the world has changed in the decades since Discord rearranged the Earth's geography. And if you're going to do that, you'll need ships suitable for long-range ocean voyages, ones equally at home on the sea as on a river. Cost: 100. Time: One Year. Reward: New Ship Type.
    -[x] Secrets of Aquileia: Even months after Brochard's death, there are still a lot of things you don't know. Why did he choose to invade Wingbardy? How did he manage to get those trolls to fight for him, or at least not fight against him? Where the hell is his treasury? Get Ravenburg on the case and see if he can dig anything up. Cost: 100. Time: One Year. Reward: Answers and Information. Chance of Success: 80%
    -[x] Family Time: You have a son now, an heir to your throne. Not only would it be a nice idea to spend some relaxing quality time with him, it would be sensible to start planning for his future. He's going to inherit your throne after all, best make sure he'll be prepared! Sure, he's young, but it's never too early to make plans! Cost: 0. Time: One Year. Reward: Quality Time with Family, Plans made for Son's future upbringing and education.
    -[x] Waxing Nostalgic: Just because Aquileia was eager to get out from Brochard's thumb doesn't mean the people of Wingbardy and the Feathersian League are going to be eager to give up their independence. It's been countless years since Discord's machinations split the Empire, and people have gotten used to doing their own thing. Different cultures and regional dialects have developed, and even if you can get their leaders to agree to reunification, it doesn't mean their subjects will just go along with it happily. You need to remind Griffons of the glory of the old Empire, show them the benefits of unification, and let them know that they share more in common with each other than they think. And failing that you can remind them that, for all you know there are legions of monsters just beyond your borders that could seek to exterminate you all at any time. Nothing brings people together like an existential threat after all! Cost: 200. Time: One Year. Reward: Eased Integration, less chance of political backlash and public resentment. Chance of Success: 65%
    [X] Plan Stabilize
    [X] Plan: Rebuilding
    -[X] Replacing Losses: Cost: 1600. Time: One Year. Reward: Army returned to pre-war numbers.
    -[X] Mountain Militia: Cost: 100. Time: One Year. Reward: Village and town militias incorporated into military.
    -[X] First Contact Protocols: Cost: 100. Time: One Year. Reward: First Contact Protocols established, bonus to first impressions with other cultures.
    -[X] Infrastructural Development: Cost: 500. Time: Two Years. Reward: Aquileia and Griffonia achieve parity in development, increased income.
    -[X] Selective Breeding: Cost: 100. Time: Two Years. Reward: Increased Farming Income due to greater yields. Chance of Success: 80%
    -[X] Exploration Vessels: Cost: 100. Time: One Year. Reward: New Ship Type.
    -[X] Secrets of Aquileia: Cost: 100. Time: One Year. Reward: Answers and Information. Chance of Success: 80%
    -[X] Family Time: Cost: 0. Time: One Year. Reward: Quality Time with Family, Plans made for Son's future upbringing and education.
    -[X] Waxing Nostalgic: Cost: 200. Time: One Year. Reward: Eased Integration, less chance of political backlash and public resentment. Chance of Success: 65%
    [X] Plan: Winning the Peace
    -[X] Replacing Losses: Cost: 1600. Time: One Year. Reward: Army returned to pre-war numbers.
    -[X] Dog Fighters: Cost: 200. Time: One Year. Reward: Diamond Dog Soldiers Recruited
    -[X] First Contact Protocols: Cost: 100. Time: One Year. Reward: First Contact Protocols established, bonus to first impressions with other cultures.
    -[X] Infrastructural Development: Cost: 500. Time: Two Years. Reward: Aquileia and Griffonia achieve parity in development, increased income.
    -[X] Mushroom Moonshine: Cost: 50. Time: One Year. Reward: New Source of Alcohol?
    -[X] Exploration Vessels: Cost: 100. Time: One Year. Reward: New Ship Type.
    -[X] Secrets of Aquileia: Cost: 100. Time: One Year. Reward: Answers and Information. Chance of Success: 80%
    -[X] Family Time: Cost: 0. Time: One Year. Reward: Quality Time with Family, Plans made for Son's future upbringing and education.
    -[X] Waxing Nostalgic: Cost: 200. Time: One Year. Reward: Eased Integration, less chance of political backlash and public resentment. Chance of Success: 65%
    [X] Plan Cheap and Groundwork
    [X]Imagine Dragons
    [X] Plan Moonshine and Diamond Dogs
    -[X] Replacing Losses: Cost: 1600. Time: One Year. Reward: Army returned to pre-war numbers.
    -[X] Dog Fighter: Cost: 200. Time: One Year. Reward: Diamond Dog Soldiers Recruited
    -[X] First Contact Protocols: Cost: 100. Time: One Year. Reward: First Contact Protocols established, bonus to first impressions with other cultures.
    -[X] Infrastructural Development: Cost: 500. Time: Two Years. Reward: Aquileia and Griffonia achieve parity in development, increased income.
    -[X] Selective Breeding: Cost: 100. Time: Two Years. Reward: Increased Farming Income due to greater yields. Chance of Success: 80%
    -[X] Mushroom Moonshine: Cost: 100. Time: One Year. Reward: New Source of Alcohol?
    -[X] Secrets of Aquileia: Cost: 100. Time: One Year. Reward: Answers and Information. Chance of Success: 80%
    -[X] Family Time: Cost: 0. Time: One Year. Reward: Quality Time with Family, Plans made for Son's future upbringing and education.
    -[X] Waxing Nostalgic: Cost: 200. Time: One Year. Reward: Eased Integration, less chance of political backlash and public resentment. Chance of Success: 65%
    [X] Plan: United Empire
    -[X] Mountain Militia
    -[X] Big Sticks
    -[X] Unity
    -[X] Infrastructural Development
    -[X] Selective Breeding
    -[X] Exploration Vessels
    -[X] Secrets of Aquileia
    -[X] Cracking an Egg
    -[X] Waxing Nostalgic
    [x] Replacing Losses
    [x] Dog Fighters
    [x] Unity
    [x] Infrastructural Development
    [x] Explorative Vessels
    [x] Explosive Seige Weapons
    [x] Secrets of Aquileia
    [x] Family Time
    [x] Cracking an Egg.
    [X]Imagine Dragons
    -[x] Dog Fighters: Diamond Dogs may not be capable of flight, but they can dig like nothing else, and their numerous raids against your territory in the past have proven their martial capabilities. Now that you have the loyalty of several packs, it might be a good idea to gather some volunteers willing to join your army and fight on your behalf, especially now that there's no risk of infighting between them and your regular units. Cost: 200. Time: One Year. Reward: Diamond Dog Soldiers Recruited
    -[X] Mountain Militia: As a result of living in such a dangerous region, many Griffons possess their own personal weapons to defend themselves, and will rally together to defend their homes should the creatures of the forests threaten them. Wouldn't it be nice if they did the same when the kingdom was faced with invasion by less beastly foes? Cost: 100. Time: One Year. Reward: Village and town militias incorporated into military.
    -[x] Unity: Brochard is dead. Aquileia has pledged it's fealty to you. All that's left is to bring Wingbardy and the Feathersian League into the fold. Preferably without a war. You're on good terms with the league and great terms with Wingbardy, so you don't think it will be too difficult to get them to consider joining your kingdom and reuniting the Empire. The devil's in the details though, so you should set up a meeting between the Duke and the Feathersian Council to see if you can hash out an agreement. Cost: 200. Time: One Year. Reward: Diplomatic Summit Interlude, Chance to Reunite the Empire.
    -[x] Infrastructural Development: Brochard was a warrior king, with everything that that entails. He poured tons of funding into his military and generally left the finances and economic policy to his advisors, who didn't seem too interested in rocking the boat. As a result, much of the farming, mining, and trade infrastructure in Aquileia is well behind that of Griffonia. Open up the treasury and see if you can't fix that. Cost: 500. Time: Two Years. Reward: Aquileia and Griffonia achieve parity in development, increased income.
    -[X] Mushroom Moonshine: During his research on fungal growth and nutrition, Archimedes discovered that a few particular species of mushroom could potentially be used to produce alcohol. It's...ok, it's a weird idea, but so was mushroom farming, and that turned out pretty well. Grant him some funds to investigate these...alcoholic mushrooms...further. Cost: 50. Time: One Year. Reward: New Source of Alcohol?
    -[x] Selective Breeding: By carefully controlling the reproductive processes of crops and food animals, desirable traits such as pest resistance, stronger immune systems, and greater size can become widespread across farm populations. At least, that's what Archimedes tells you. The difficulty lies in getting farmers to go along with the plan. Cost: 100. Time: Two Years. Reward: Increased Farming Income due to greater yields. Chance of Success: 80%
    -[x] Secrets of Aquileia: Even months after Brochard's death, there are still a lot of things you don't know. Why did he choose to invade Wingbardy? How did he manage to get those trolls to fight for him, or at least not fight against him? Where the hell is his treasury? Get Ravenburg on the case and see if he can dig anything up. Cost: 100. Time: One Year. Reward: Answers and Information. Chance of Success: 80%
    -[x] Waxing Nostalgic: Just because Aquileia was eager to get out from Brochard's thumb doesn't mean the people of Wingbardy and the Feathersian League are going to be eager to give up their independence. It's been countless years since Discord's machinations split the Empire, and people have gotten used to doing their own thing. Different cultures and regional dialects have developed, and even if you can get their leaders to agree to reunification, it doesn't mean their subjects will just go along with it happily. You need to remind Griffons of the glory of the old Empire, show them the benefits of unification, and let them know that they share more in common with each other than they think. And failing that you can remind them that, for all you know there are legions of monsters just beyond your borders that could seek to exterminate you all at any time. Nothing brings people together like an existential threat after all! Cost: 200. Time: One Year. Reward: Eased Integration, less chance of political backlash and public resentment. Chance of Success: 65%
    -[X] Cracking an Egg: The dragon egg you've acquired is currently stored in a specialized room of your castle, designed to ensure it is kept at the proper temperature. Archimedes, ever the problem-solver, claims he has a way to encourage the egg to hatch, or to prevent it from hatching, should you wish it. Honestly, you're not too sure what to do. Your people know little about dragons beyond the obvious; the closest thing to an expert you have is your wife, who only knows how to kill them. Still, it seems a waste to just leave it sitting in your palace as a glorified paper-weight. Fully grown dragons are forces of nature, capable of taking on entire battalions of Griffon warriors and burning whole villages to the ground in minutes. Then again, those also seem like good reasons not to allow the egg to hatch, now that you think of it. Cost: 0. Time: One Year. Reward: Hatched Dragon Egg.
    [X]Laying a Foundation
    [X] Mountain Militia: As a result of living in such a dangerous region, many Griffons possess their own personal weapons to defend themselves, and will rally together to defend their homes should the creatures of the forests threaten them. Wouldn't it be nice if they did the same when the kingdom was faced with invasion by less beastly foes? Cost: 100. Time: One Year. Reward: Village and town militias incorporated into military.
    [X] Dog Fighters: Diamond Dogs may not be capable of flight, but they can dig like nothing else, and their numerous raids against your territory in the past have proven their martial capabilities. Now that you have the loyalty of several packs, it might be a good idea to gather some volunteers willing to join your army and fight on your behalf, especially now that there's no risk of infighting between them and your regular units. Cost: 200. Time: One Year. Reward: Diamond Dog Soldiers Recruited
    [X] Unity: Brochard is dead. Aquileia has pledged it's fealty to you. All that's left is to bring Wingbardy and the Feathersian League into the fold. Preferably without a war. You're on good terms with the league and great terms with Wingbardy, so you don't think it will be too difficult to get them to consider joining your kingdom and reuniting the Empire. The devil's in the details though, so you should set up a meeting between the Duke and the Feathersian Council to see if you can hash out an agreement. Cost: 200. Time: One Year. Reward: Diplomatic Summit Interlude, Chance to Reunite the Empire.
    [X] Infrastructural Development: Brochard was a warrior king, with everything that that entails. He poured tons of funding into his military and generally left the finances and economic policy to his advisors, who didn't seem too interested in rocking the boat. As a result, much of the farming, mining, and trade infrastructure in Aquileia is well behind that of Griffonia. Open up the treasury and see if you can't fix that. Cost: 500. Time: Two Years. Reward: Aquileia and Griffonia achieve parity in development, increased income.
    [X] Selective Breeding: By carefully controlling the reproductive processes of crops and food animals, desirable traits such as pest resistance, stronger immune systems, and greater size can become widespread across farm populations. At least, that's what Archimedes tells you. The difficulty lies in getting farmers to go along with the plan. Cost: 100. Time: Two Years. Reward: Increased Farming Income due to greater yields. Chance of Success: 80%
    [X] Secrets of Aquileia: Even months after Brochard's death, there are still a lot of things you don't know. Why did he choose to invade Wingbardy? How did he manage to get those trolls to fight for him, or at least not fight against him? Where the hell is his treasury? Get Ravenburg on the case and see if he can dig anything up. Cost: 100. Time: One Year. Reward: Answers and Information. Chance of Success: 80%
    [X] Family Time: You have a son now, an heir to your throne. Not only would it be a nice idea to spend some relaxing quality time with him, it would be sensible to start planning for his future. He's going to inherit your throne after all, best make sure he'll be prepared! Sure, he's young, but it's never too early to make plans! Cost: 0. Time: One Year. Reward: Quality Time with Family, Plans made for Son's future upbringing and education.
    [X] Cracking an Egg: The dragon egg you've acquired is currently stored in a specialized room of your castle, designed to ensure it is kept at the proper temperature. Archimedes, ever the problem-solver, claims he has a way to encourage the egg to hatch, or to prevent it from hatching, should you wish it. Honestly, you're not too sure what to do. Your people know little about dragons beyond the obvious; the closest thing to an expert you have is your wife, who only knows how to kill them. Still, it seems a waste to just leave it sitting in your palace as a glorified paper-weight. Fully grown dragons are forces of nature, capable of taking on entire battalions of Griffon warriors and burning whole villages to the ground in minutes. Then again, those also seem like good reasons not to allow the egg to hatch, now that you think of it. Cost: 0. Time: One Year. Reward: Hatched Dragon Egg
 
I know but its a 65% chance and if succeeds will ease the integration and reduce backlash which would be a huge plus right now as we try to bring the others into the fold.
 
I wonder how magically powerful Equestria's rulers are in this universe, in case we ever need to war against them.
Assume Celestia and Luna are in the Yes! category until given proof otherwise.

Based of the mlp movie the only real chance we'd have to fight a group of powerful magic users is if we can gain access to metals that can resist or reflect magic. Also we need to study magical chemistry for stuff that can turn others into stone on contract. Pretty sure there's a lot of ways but would take a lot of research.
 
How do you think we would integrate the other two powers if it is done peacefully?

What is the degree of intrgration vs autonamy, as there are pros and cons we should list.

Then again, it might go better with a higher level of integration than I imagine due to expectatipns of unification.
 
Considering that this is going to be a feudal empire. I am going to say that our vassals are going to be fairly autonomous. With flight being available we should be able to keep a firmer control of our empire, but will still leave our vassals to deal with most issues.
 
Considering that this is going to be a feudal empire. I am going to say that our vassals are going to be fairly autonomous. With flight being available we should be able to keep a firmer control of our empire, but will still leave our vassals to deal with most issues.

I like that. The trade cities probably have good econonies, and I woulId not want to mess that up. Self governing and friendly regions mean we don't have to invest as much ourselves. And three to four states (Aquila, Wingbardy, Griffonia, and The League ) is a good balance.

Unless the qm and oothers have better ideas.
 
I like that. The trade cities probably have good econonies, and I woulId not want to mess that up. Self governing and friendly regions mean we don't have to invest as much ourselves. And three to four states (Aquila, Wingbardy, Griffonia, and The League ) is a good balance.

Unless the qm and oothers have better ideas.
Oh no they're going to be under our direct control. They're going to follow a broad set of regulations and laws that we set up. As long as they don't contradict those laws or rulings they will be allowed to run relatively unimpeded.
 
Oh no they're going to be under our direct control. They're going to follow a broad set of regulations and laws that we set up. As long as they don't contradict those laws or rulings they will be allowed to run relatively unimpeded.

That is nice. I am not as concise as others here. I meant that we are the emperor, but like you said, there will be a fraframework.
 
I like that. The trade cities probably have good econonies, and I woulId not want to mess that up. Self governing and friendly regions mean we don't have to invest as much ourselves. And three to four states (Aquila, Wingbardy, Griffonia, and The League ) is a good balance.

Unless the qm and oothers have better ideas.
Actually it will be Griffonia, Wingbardy and the League. Aquilla is pretty much dissolved as all their nobles sweared loyalty to us and if it joins us the League will follow leaving Wingbardy's only greater entity in the empire to be.
As how this relationship will work, well i believe that it will work as it does in Griffonia, basically bunch of lords swearing fealty to a Emperor.
 
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Hello! Just caught up and thought I'd write a short omake. I'll continue it if there's interest. Aaaaah I'm so nervous ˚▱˚. I'm assuming I post this however, if there is a proper way I'm ignoring I'm sorry.

Omake - An age long past, Part 1

The following is an excerpt from,
Lands Throughout History, a Compendium: Vol. VII, Chapter 32: Rebirth of The Gryphus Empire Part I, Introduction
By Bottlebreeze Sparkshore

...in the years following the original Fall of Discord [See Chapter 13, Discordian Era Part XI] in the lands far to the east of Equestria, surrounded by the northern half of the Forefeather Mountain Range and the midpoint of the Great Quilblack River, where the Constitutional Monarchy of Griffonia lies today, stood the fractured remains of the Old Gryphus Empire roughly 250-450 years after the infrastrucureal collapse following the conception the Discordian Era as touched on it Chapter 2.

In its place stood the two similarly sized kingdoms of Old Griffonia by the Great River and Aquileia by the Mountains[See Chapter 40 and 52 respectively], the smaller intermediary land between them, Duchy of Wingbardy [See Chapter 55], and the allied city states forming the Feathersial League [See Chapter 60-67] spread throughout all three.

It wasn't until the year XXX that these lands reunited, much to the efforts of Emperor Garrick Golden-Feather I, and his son Emperor Gawain Golden-Feather I, but the start of such an effort began midway through the year 893...
 
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