Dragon bones is needed ether for the better magical tune bullshit or to make the prowess of making runes Less time consuming I don't remember properly
We got some dragon bits and bobs from killing those raiders or whatever during the war. If we can contact the dragon lands to the south we can 'acquire' some more corpses (body snatching, purchasing, scavenging, killing.) We can also go explore distant lands for different magical agents. I can picture the zebra lands and Seaquestria having a large amount of exotic materials.

I wonder if we can eventually make or discover alternate materials. Making synthetic dragon bone or a plant that has the same magical properties would be great.
 
Dragon bones is needed ether for the better magical tune bullshit or to make the prowess of making runes Less time consuming I don't remember properly
dragon bones are an high-level magical reagent for runes, but they're not the ONLY one.

for low level, there's various kinds of magical plants. for high level, I think crystals are also an option... and we control the crystal empire.

Less than a week after that revelation, Genevieve forwards you her own findings. Unfortunately, hers are not as positive as Merlin's. While she has uncovered the ideal mixture of magical reagents to ensure a reusable and long-lasting rune, the ingredients are rare. Powdered diamonds and dragon-bones rare. Combined with the fact that any given object seems to be capable of holding only a handful of runes without sundering under the strain of being a vessel for so much arcane power, and it is obvious that, much like Orichalcum, runic objects are never going to be commonplace in the Empire.
here they mention how diamonds and dragon bones are the "ideal" ingredients.

-Runic Fortifications-Hardbeak Line: Cost: 2000. Time: Two Years. Reward: Hardbeak Line Fortifications Strengthened with Runic Enchantments, increased upkeep costs.

After much consideration of Redbeak's proposal, and having consulted with Merlin himself on the feasibility of the project, you give your martial advisor the green light to begin installing fortifying and strengthening Runes upon the walls and foundations of the Hardbeak Line. Redbeak sets to his task, first gathering up as many arcane reagents he can get his talons on. The Empire's coffers are emptied in a bid to acquire vast amounts of magically reactive plants, ground gemstones, and other alchemical ingredients which are swiftly gathered together in hastily constructed "refineries" which begin turning these raw ingredients into the magically reactive mortar that shall form the basis of the architectural runes.

here it's mentioned how we also used magical plants and gemstones for the runes on the new fortifications
Gathering the materials for the creation of Runic Armor for yourself, your family and the Grandmasters of the Knightly Orders proves easier than Redbeak's task. The amount of raw resources required is a scant fraction of those needed for the arcane fortification of an entire defensive line. In fact, you already possessed some of the required ingredients yourself: the fragments of Gwyndlyn's egg, kept since her birth, are incorporated into the Runic enchantments upon the armor of you and your family.

and HERE we have it mentioned how we used GWINDLYN'S EGG for the runic armors.


On this note, we should consider trade deals with the emerald dogs and Equestria for even more gemstones and diamonds, more mines in the crystal protectorate... and maybe trade deals with the dragons, once we meet them.

If it's not a cultural taboo, we could buy skeletons from whatever passes for dragon graveyards, egg shells, maybe dragon scales if they ever lose them and they're useful...

honestly, if the dragons are as greedy as I think, I imagine they'd actually be pretty open to the sale of long-dead skeleton remains.
 
I do wonder when our allies will want to trade for crystals for their own magical stuff since our crystals will be better quality then they could mine for and rare crystals that can only be found there as well?
 
Most other people have native magical traditions. Koryu's empire has more magic than it knows what to do with for example.

Some of them may end up wanting reagents for special projects but most of them probably wouldn't need major imports until after they industrialize.
 
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I don't see orichalcum becoming less important. Yes we are developing magical options of our own, but this stuff basically auto-nixed both sombra's mind control, and does a number on changeling disguises.

There is never enough of this stuff.
It does that for individuals though (and most of our prominent individuals are protected one way or another by now), and we're reaching the point where most of our battles are going to have tens of thousands of our soldiers fighting, especially as our population balloons in the wake of our industrializing. Knightly orders are always going to have some relevancy for sure but our professional infantry core and increasingly sophisticated artillery is only going to get more and more prominent.

Further proposed uses for Orichalcum are for limited specialist roles like cannon shot.

Because hatching plans is like, a third of what this thread does and at least two thirds of the time those plans are basically pie in the sky wishlists anyway.
I'd appreciate a lot more argument over the far more impactful situation with Maretonia than immediately moving on to a new obsession. How that shakes out could easily shape our national interest for an entire generation- its a complicated situation which offers diverse opportunities where we have information to speculate.

Far more tied... really?

Here's what we know about the Yeti's, they are slavers who aren't against eating slaves. Beyond that we know nothing of their culture or whatever. Who exactly is going to say "Don't kill all the slaving cannibals and raise the kids to not be slaving cannibals"?

Also of course, there's the question of "Who is going to say that and then have the force projection to make it stick"?

Going more in depth in real world examples is basically garaunteed to result in Mod intervention so I'll just leave it at, look up "Uighur".
If you think we're going to get away with "Uighur" and that the yetis will just be content to sit around and be genocided by us, I don't think we're ever going to agree on colonial policy in the storm countries. It's hilariously easy to say 'kill all the adults and raise the children right' but doing that is hard without modern technologies, a decentralized population, and hostile terrain. If America couldn't do that with the Philippines, I don't see why we can casually do it with literal yetis. We didn't even sack and loot Mare-A-Thon, for all our militarism we are shrinking violets to the sort of deliberate and calculated butchery you're advocating.

Moreover, you're literally defending a policy of aggressive imperialism because you are convinced no one can call us out on it. Nevermind Alicorns or diplomatic coalitions, we don't need to give people incentive to treat us like a hostile encroaching empire, realistically any domination of Maretonia (annexation, economic dependence, protectorate, balkanization- whatever) is going to raise enough eyebrows, precisely because there's no obvious checks on the Gryphons anymore. Invading a bunch of isolationist slavers with the intention of destroying their civilization in totality is not going to look good in a world that flat out does not have the same culture and beliefs regarding colonial imperialism as ours.
 
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Your argument is essentially: We don't have enough orichalcum to do anything big, so why bother getting more?

More of the stuff gives us more options on how to use it.
 
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A lot of our current options to get more are very costly in differing ways. Ways that I don't think are worth it.

It's either A) loop around and box in a friendly nation while taking over a second one that's just begging to be a winter-y Vietnam hellfest, or B) strong arm the Yaks somehow.

Both of these options will likely cost economic investment, political good will, and/or potentially lives.

Ultimately I'm fine with orichalcum being a super rare and valued metal we can never get enough of. Us being able to treat it like iron or even 'just' gold kinda ruins the whole pricelessness/usefulness of it for me personally.
 
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I'm not saying we should bum rush storm country.

I'm saying that Orichalcum is never going to stop being useful and important.

As far as the storm country deposits they're a bit out of our immediate reach, but if we can we should try to get the lay of the land to see what our options are.
 
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I'm not saying we should bum rush storm country.

I'm saying that Orichalcum is never going to stop being useful and important.

As far as the storm country deposits they're a bit out of our immediate reach, but if we can we should try to get the lay of the land to see what our options are.
yeah, orichalcum will ALWAYS be useful. There's some things that it will ALWAYS be the best option for.

For example, anti-magical restraints, weapons, and security measures, as it can be used to kill magic-beasts, disrupt magical defenses, or even just magical disguises, INCLUDING THE CHANGELINGS'.

on a secondary note... we know of the deposits in our empire, in Yakyakistan, and in the Stormlands... but we never had a chance to check Maretonia. Maybe we'll find some deposits there.

Mh... I wonder if the changelings have any. In mlp canon there was the obsidian throne, which seems a lot like an Orichalcum artifact treated to not affect changeling magic... and I think there were mentions of areas of "dead magic" in Canterbury...
 
Did we ever check over the Protectorate for deposits?
You know, I don't think we ever took actions about it, or even more conventional resources. Presumably we know at least some mining sites, because Sombra had quite a few mines (which we exploded).

Then again, the protectorate itself is pretty big AND basically devoid of life due to Sombra's winter and destruction, and I think the population is basically restricted to the crystal capital. It would be a bit like exploring a desert. It's not easy. Still, I suppose our railway system could be expanded to support mining towns if necessary

something to consider for later.
 
I think part of the issue is that they're still a protectorate, and thus we're not keen to cross certain lines.

I do wish we had some sort of eta on when they're going to make a decision about the whole thing going forward.
 
I think part of the issue is that they're still a protectorate, and thus we're not keen to cross certain lines.

I do wish we had some sort of eta on when they're going to make a decision about the whole thing going forward.
as a reminder, technically speaking they have no need to make such a decision. the "make a referendum later" option didn't win, so it's just something some of us (particularly me) are hoping we'll get to do, either by proposing it ourselves or making them think it was their own idea (or even better, have it actually be their own idea).
 
Yeah, I'm not in a great screaming rush, but it does kind of change our priorities in regards to the protectorate, and eventually we'll get to stuff that works better for one path over another. It'd just be nice to know.

Should we throw intruige or diplomacy actions to get a handle on which way we should be heading?
 
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So are the Yetis mlp orcs or?
I kind of want to say no since they seem to be a lot more technically advanced then most races in the mlp world or at least have much better industrialization from what I've seen from the show what with a mass zeppelin attack on the capital and I think they weren't just a chaotic mob like how most orcs are depicted in fantasy. They seemed more steampunk dictator then barbaric horde
 
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Site story and some tryhard fands being cancer.
But they are more like the warhammer fantasy ogres or hill giants i guess.
 
So are the Yetis mlp orcs or?
the only possible answer, as always, is "we don't know".

Really, we know nearly nothing about them! We know of ONE Yeti tribe of slavers, and that they mine orichalcum. Someone mentioned they're also cannibals, I don't remember it from the update, but it's been a while. And THAT'S IT.

Technically speaking, the only race really presented as "innately evil" in MLP, was the comic-only Umbrum/Shadow Ponies, a comic-only race that Sombra already genocided here anyway.

And even there you could probably argue that we don't know for sure they're innately evil, and that it might actually be something like the changeling situation. After all Sombra DID get redeemed in the comic in the end.
 
the only possible answer, as always, is "we don't know".

Really, we know nearly nothing about them! We know of ONE Yeti tribe of slavers, and that they mine orichalcum. Someone mentioned they're also cannibals, I don't remember it from the update, but it's been a while. And THAT'S IT.

Technically speaking, the only race really presented as "innately evil" in MLP, was the comic-only Umbrum/Shadow Ponies, a comic-only race that Sombra already genocided here anyway.

And even there you could probably argue that we don't know for sure they're innately evil, and that it might actually be something like the changeling situation. After all Sombra DID get redeemed in the comic in the end.
We really should spy them next time we get a chance along with the dragons
 
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