Adhoc vote count started by ThatGuyWithIdeas on Jul 26, 2021 at 9:20 AM, finished with 237 posts and 33 votes.

  • [X] Plan: "Actually, you see shit."
    -[X] If possible, stick sensory deprivation illusions or other hazards upon the Ursa Major. The intention is to confuse its senses or outright blanket them. It doesn't matter if it realizes that the world outside isn't actually a black void, if it still continues to see the world as that black void, with cacophony of noise coming from all directions and completely contradictory smells to further make a mess of its directional sense and detection. Or if its eyes are covered by suddenly appearing tarps or sticky (and maybe burning) tar. This, in effect, should allow our troops better chances to combat the giant.
    -[X]If the latter isn't possible, then Merlin and subsequent mages are to try to slow the movements of the bear, like breaking the ground under its feet, or to lob fireballs and other such spells at it to bring damage.
    -[X] Our knights are needed at the front, with some of our normal ranged troops to act as additional bulk and diversions. Their goal is to keep the beast away from our artillery and to attack the bear from all sides with their weapons that should damage the clearly magical beast.
    -[X]Artillery will reorient and start firing upon the beast, with flamethrowers acting as a hopeful deterrent for the bear in case it gets close. If effective, they shall continue firing, hopefully aiming upon center mass of the giant without hitting our own troops. If artillery seems ineffective, they shall retreat, allowing greater surround by the knights.
    [X] Plan Go The Buck To Sleep
    -[X] Have Merlin work in tandem with mages from the Abolitionists and the Royal Guard to cast a spell to put the Ursa Major to sleep.
    --[X] If this is not feasible, then a spell to pacify it for the time being.
    ---[X] If THAT is not feasible, then have them cast a powerful illusion spell to distract the Ursa Major long enough to pull the army out. Either way, we just need the Ursa Major occupied in some manner long enough for every to get out of dodge.
    -[X] While the mages are busy crafting a spell to deal with the giant bear, the airborne Arbalists will fly around the Ursa Major while peppering it with bolts, while a select few mages not involved with the spell are using illusions to distract the bear. The goal is not to defeat the monster, just keep it occupied long enough for the spell to be completed.
    -[X] In the meantime, the remaining forces are to quickly vacate the area, hopefully with the Ursa Major too distracted by the Arbalists and illusions to effectively notice or, at the very least, too preoccupied to care.
    -[X] Once the spell has been casted, get out of dodge.
    [X] Plan: Scatter
    -[X] Spread out the Cannons and Ballista into a triangle formation (Three points where the artillery cluster around) in a single direction towards the Ursa Major.
    --[X] The Cannons and Ballista are to fire once, then move immediately after they fire, while attempting to stay in the triangle formation. If they cannot stay in it, not required to do so.
    -[X] The Black Knights, all the Knights of the inner circles, Konrad Hardbeak, Colombroni Pigeonio, Adrian Dawnquill, are to observe the movements and reaction speed of the Ursa major as the artillery confront it.
    --[X] The Balck Knights, all the Knights of the inner circles, Konrad Hardbeak, Colombroni Pigeonio, Adrian Dawnquill, goal is to hit the Ursa Major from behind, attempt to bleed the Ursa with speed and a thousand cuts from blacksteel weapons.
    -[X] Once the people with Blacksteel are fighting the Ursa in close combat, the artillery is to retreat a distance where they can attack the Ursa from without being close enough to be attacked by the Ursa. The artillery is to not strike the Ursa while the close combat fighters are attacking the Ursa.
    -[X] The Canterburian mages, Merlin Ambrosius, Sky Mage Raffale, and Earth Mage Puissant Arbre, are to join the fight against the Ursa, to use their magic to distract the Ursa.
    --[X]The Canterburians should do what the Artillery were doing, only with a far more dangerous game of keep away by staying in the Ursa's line of sight. While the blacksteel carriers backstab the Ursa.
    --[X] Sky Mage Raffale is to play carrier for Merlin and Arbre. Raffale is to help keep Merlin and Arbre alive through pegasus magic, or moving Merlin and Arbre out of a Ursa strike.
    -[X] It may seem silly to point out, but FLY is a power griffons have, the griffons sent to the Ursa fight should use it.
    -[X] The rest of the army pulls back, and keeps pulling back until they reach a point they can move around the Ursa safely.
    ---[X]Set up sentrys on the way back to observe the Ursa.
    [X] Plan: Summon Bigger Fish
    -[X] Tell Merlin and the other mages to make an illusion of a dragon even larger than the Ursa Major to scare it off.
    -[X] Order all artillery including the flamethrowers to fire at the Ursa as soon as the illusion is up, hopefully the bear will be dumb enough to think it's the dragon attacking it.
    -[X] Have all regular troops fall back while the knight orders prepare to engage if the illusion fails.
 
So here's a question. Which way is our army running? Are we heading towards the enemy we came here to destroy or back where we came from? I would assume towards the enemy since I don't want to have to back track around the mountains or try passing this bear again and give the enemy the time they want.
 
I've added an additional line to my plan:

--[X] If the ponies think Pegasi's thunder attacks can work on a Ursa Major, add them to the attackers.

Not sure how I forgot them in the first place. :thonk:

...WHAT IN THE FLYING FUCK IS THAT?!?

Hardbeak, quick! GO AND KILL IT!


(I'm not really joking here, if anyone can kill this things, it's Hardbeak.)
I'm honestly curious, do you not know of the Ursa Majors & - Minors?
 
So here's a question. Which way is our army running? Are we heading towards the enemy we came here to destroy or back where we came from? I would assume towards the enemy since I don't want to have to back track around the mountains or try passing this bear again and give the enemy the time they want.
And cut ourselves off from our logistics?
Our biggest assets rely on being supplied metal balls and gunpowder to work, and our army will need to eat. so I don't really think trying to fight pegcicles with only the resources our army could carry would be a smart choice. At minimum, I expect him to deny us local food the moment he realizes we are cut off from our logistics.
 
So does this plan account for other senses such as scent and hearing? cause even if the Ursa can't see us, it should be able to smell and hear an entire army.
 
So here's a question. Which way is our army running? Are we heading towards the enemy we came here to destroy or back where we came from? I would assume towards the enemy since I don't want to have to back track around the mountains or try passing this bear again and give the enemy the time they want.
If our army has to run, it should be backwards. It sucks to have to go around, but losing everyone because our logistics got cut off is even worse.

Ideally we'll be able to kill it or drive it off though.
 
I hope we are able to kill the Ursa Major. Imagine how much of an impression it would make to gift blades made from it's claws wrapped in Ursa Major furs to our allies as a polite way to brag about killing a kaiju. There might be enough fur left over to make cloaks for all of our knights. It's giant skull would be such a good trophy to put on display somewhere.
 
Last edited:
I hope we are able to kill the Ursa Major. Imagine how much of an impression it would make to gift blades made from it's claws wrapped in Ursa Major furs to our allies as a polite way to brag about killing a kaiju. There might be enough fur left over to make cloaks for all of our knights. It's giant skull would be such a good trophy to put on display somewhere.
I now imagine all sorts of soldiers from this war taking little Ursa Major bone trinkets home.

How useful would the fur be for stealth? It does have transparent properties afterall.
Imagine an airship covered in Uras Major fur flying at night.

We could put the skull in front of the War Memorial in Griffonstone perhaps?
It is technically a casualty of war as well as an enemy.
 
Back
Top