Small question but after we escape from it and if we find out where the main army is and the BDB (Big Death Bear) is still kicking do think we could Lure it towards them so they clash?
 
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[X] Plan: Scatter

Not convinced of the feasibility of casting a spell on a highly magic-resistant animal, and the backlash from suddenly trying to start up an illusion after the sleep spell probably fails would be worse than if we just started with the illusion spell first and didn't try the sleep spell.
 
I prefer Plan Scatter but I don't like that it seems to require us to retreat and just go around the bear, thus giving Pegicles the time he clearly wants, rather than just trying to go through it
 
Insane idea but could blind the bear and Lure away from the path with sound with the cannons or something else like the mages using extremely loud spells while the rest of the army runs through the path while it's distracted with the loud sounds and smell of gunpowder .
Fun fact The weakest part of a bear's skull is behind the face , in a small triangular shaped area roughly bounded by the eyes and the tip of the nose they are also very shortsighted and have poor peripheral vision so they stand up so they can get a better smell of the thing they looking for.
 
Insane idea but could blind the bear and Lure away from the path with sound with the cannons or something else like the mages using extremely loud spells while the rest of the army runs through the path while it's distracted with the loud sounds and smell of gunpowder .
We think alike.

Guys can I get you interested in this plan that doesn't relay in trying to back away artillery or managing to calm an angered super-predator?

[X] Plan: "Actually, you see shit."
-[X] If possible, stick sensory deprivation illusions or other hazards upon the Ursa Major. The intention is to confuse its senses or outright blanket them. It doesn't matter if it realizes that the world outside isn't actually a black void, if it still continues to see the world as that black void, with cacophony of noise coming from all directions and completely contradictory smells to further make a mess of its directional sense and detection. Or if its eyes are covered by suddenly appearing tarps or sticky (and maybe burning) tar. This, in effect, should allow our troops better chances to combat the giant.
-[X]If the latter isn't possible, then Merlin and subsequent mages are to try to slow the movements of the bear, like breaking the ground under its feet, or to lob fireballs and other such spells at it to bring damage.
-[X] Our knights are needed at the front, with some of our normal ranged troops to act as additional bulk and diversions. Their goal is to keep the beast away from our artillery and to attack the bear from all sides with their weapons that should damage the clearly magical beast.
--[X] If the ponies think Pegasi's thunder attacks can work on a Ursa Major, add them to the attackers.
-[X]Artillery will reorient and start firing upon the beast, with flamethrowers acting as a hopeful deterrent for the bear in case it gets close. If effective, they shall continue firing, hopefully aiming upon center mass of the giant without hitting our own troops. If artillery seems ineffective, they shall retreat, allowing greater surround by the knights.
 
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I prefer Plan Scatter but I don't like that it seems to require us to retreat and just go around the bear, thus giving Pegicles the time he clearly wants, rather than just trying to go through it
The army might be able to just fly over the Ursa? I'm not too sure about that, but we might have enough griffons and pegasi to make that possible.
 
[X] Plan: Summon Bigger Fish
-[X] Tell Merlin and the other mages to make an illusion of a dragon even larger than the Ursa Major to scare it off.
-[X] Order all artillery including the flamethrowers to fire at the Ursa as soon as the illusion is up, hopefully the bear will be dumb enough to think it's the dragon attacking it.
-[X] Have all regular troops fall back while the knight orders prepare to engage if the illusion fails.
 
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We might be able to use the flamethrowers to hit its nose blocking it with Ash, smoke, and flames making it unable to smells us taking away it's most used way to detect and find things around it and with its eyesite being extremely bad as it already thanks to being a bear along with the fact if we blind it it won't see at all it might only have sound and touch left which we can use to our advantage to Lure away or do something else to it.
 
[X] Plan: Summon Bigger Fish

Tell Merlin and the other mages to make an illusion of a dragon even larger than the Ursa Major to scare it off. Order all artillery to fire at the Ursa as soon as the illusion is up, hopefully the bear will be dumb enough to think it's the dragon attacking it. Have all regular troops fall back while the knight orders and flamethrowers prepare to engage if the illusion fails.
You need to continue the plan on the same line or it isn't counted as part of the vote.
Or add -[ x ] to the beginning of the plan steps.
 
I'm taking inspiration from these plans, and I'm not very good when it comes to strategy. So, is there a better plan?

[X] Plan: Scatter
I would caution against close combat against such a behemoth. As long as we can fly and it can't, we should be able to distract it and whittle it down from above, and buy time for an artillery volley if necessary.
 
I would caution against close combat against such a behemoth. As long as we can fly and it can't, we should be able to distract it and whittle it down from above, and buy time for an artillery volley if necessary.
Problem.
Not everyone CAN fly.
And certainly none of out supplies or heavy armaments.
 
-[X] If possible, stick a sensory deprivation illusions or other hazards upon the Ursa Major. The intention is to confuse its senses or outright blanket them. It doesn't matter if it realizes that the world outside isn't actually a black void, if it still continues to see the world as that black void, with cacophony of noise coming from all directions to further make a mess of its directional sense and detection. Or if its eyes are covered by suddenly appearing tarps or sticky (and maybe burning) tar. This, in effect, should allow our troops better chances to combat the giant.

@Questor how feasible is the illusion provided here?

Because if we can magically blind the Major then I'd include that as the primary action of Merlin and company regardless of what everyone else actually does.
 
@Questor how feasible is the illusion provided here?

Because if we can magically blind the Major then I'd include that as the primary action of Merlin and company regardless of what everyone else actually does.
I tried to start inquiring about stuff like this, but he left the thread too quickly so I didn't get a Q&A session that could've given us all better ideas before the plans started being voted on. :cry:
 
Another insane idea I got since Fire is also a good thing to blind things as far as I know and if it is possible how many people and rope would we need to left the flamethrowers into the sky since we could get some air units to get its attention on them and not the flying barbecues heading for its eyes so they can get close enough to blind it. I don't know if it would work but it might make a good plan b if we are able to do it.
 
@Questor how feasible is the illusion provided here?

Because if we can magically blind the Major then I'd include that as the primary action of Merlin and company regardless of what everyone else actually does.

I tried to start inquiring about stuff like this, but he left the thread too quickly so I didn't get a Q&A session that could've given us all better ideas before the plans started being voted on. :cry:

I am here now. And yes, magically blinding the Ursa is feasible, as is attempting to overwhelm it's senses with a storm of input.
 
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