@Questor I'm using my +20 Dominions omake (or higher if it did upgrade from the third and last piece of that collection, but people are saying there was a cap at 20 per omake that I didn't remember)
ONCE AGAIn! Omake % scorecard tally-ho!

Current Plan % Success Chance (so far):
DIPLO:
The Iron Steppe:
55% + 18% (Garrick) = 73%
0/2 Max Omakes Applied.

INTRIGUE:
Hoofbeard's Other Heist:
65% + 13% (Garrick) = 78%
0/2 Max Omakes Applied.

Collegiate Reconsolidating: 65% + 13% (Garrick) = 78%
0/2 Max Omakes Applied.
+20 to Hoofbeard' Other Heist
 
@Questor, I want to put my +10 from Total War: Disharmony Legacy Edition Factions, as well as well as my other +10 from Total War: Disharmony Legacy Edition Elements Of Harmony Basic Guide on the Collegiate Reconsolidating action.
 
Updating the scorecard! Still time to beef up our plan bonuses! Just 2 for the DIPLO Steppe action slots and 1 for Hoofbeard's heist slots left!

Current Plan % Success Chance (so far):
DIPLO:
The Iron Steppe:
55% + 18% (Garrick) = 73%
0/2 Max Omakes Applied.

INTRIGUE:
Hoofbeard's Other Heist:
65% + 13% (Garrick) + 20% (Dominions Omake by @Somebodynobody10) = 98%
1/2 Max Omakes Applied.

Collegiate Reconsolidating: 65% + 13% (Garrick) + 10% ('Total War: Disharmony Legacy Edition Factions' by @Themarineguy) +10 % ('Total War: Disharmony Legacy Edition Elements Of Harmony Basic Guide' by @Themarineguy) = 98%
2/2 Max Omakes Applied.
 
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Updating the scorecard! Still time to beef up our plan bonuses! Just 2 for the DIPLO Steppe action slots and 1 for Hoofbeard's heist slots left!

Current Plan % Success Chance (so far):
DIPLO:
The Iron Steppe:
55% + 18% (Garrick) = 73%
0/2 Max Omakes Applied.

INTRIGUE:
Hoofbeard's Other Heist:
65% + 13% (Garrick) + 20% (Dominions Omake by @Somebodynobody10) = 98%
1/2 Max Omakes Applied.

Collegiate Reconsolidating: 65% + 13% (Garrick) + 10% ('Total War: Disharmony Legacy Edition Factions' by @Themarineguy) +10 % ('Total War: Disharmony Legacy Edition Elements Of Harmony Basic Guide' by @Themarineguy) = 98%
2/2 Max Omakes Applied.
The other two are almost perfectly accepted as successes now. If we have a limited amount of bonuses left, then use them for Iron Steppe instead of Hoofbeard's Heist, please. :)
EDIT: After all, any omake on Hoofbeard would overshot and waste points at this point - unless there is a little +5 somewhere.
 
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EDIT: After all, any omake on Hoofbeard would overshot and waste points at this point - unless there is a little +5 somewhere.

The real joke here would be rolling crit-successes before bonuses for our intrigue actions, and accidentally-ing White Star faction AND at least half or more of Pegicles' forces by complete accidental rube goldberg butterfly effect. (I wonder what the upper limit of crit success is like in this quest... X3 )
 
The real joke here would be rolling crit-successes before bonuses for our intrigue actions, and accidentally-ing White Star faction AND at least half or more of Pegicles' forces by complete accidental rube goldberg butterfly effect. (I wonder what the upper limit of crit success is like in this quest... X3 )
If I had to make a guess about what a natural 90+ roll would bring us, + bonuses, I think it would be something like Hoofbeard being so successful that he accidentally conquers White Star, drawing Libertalia into the war on our side in full. :V
 
@Questor What were the limits on omake bonuses again?

No more than two Omake bonuses per action.

Risen From the Ruins [Abolitionist Anthem] @Questor

From the ruins risen newly,
To the future turned, we stand.
Let us serve your good soil truly,
Maretonia, our homeland.
Triumph over bygone sorrow,
Can in unity be won.
For we shall attain a morrow,
When in our Maretonia,
|: There are no chains. :|

May both peace and joy inspire,
Maretonia, our homeland.
Peace is all the world's desire,
To the ponies lend your band.
In fraternity united,
We shall crush the ponies' foe.
Let all paths by peace be lighted,
That no mother shall again,
|: Mourn her son in woe. :|

Let us plough and build our nation,
Learn and work as never yet,
That a free new generation,
Faith in its own strength beget!
Maretonian youth, for whom the striving,
Of our ponies is at one,
You are Maretonia's reviving,
And in our Maretonia,
|: There are no chains. :|

Set to the anthem's tune below, I felt as if the Abolitionists needed an upbeat rallying cry that looked towards the future instead of the past. I envisioned that with the destruction of Roam, it was a blazing signal of the death of the old order and now instead of creating a new set of nobility (as Ambrosia slyly suggested several minor nobles on her side) the Abolitionists are heading towards an egalitarian society.



Awesome! +10 to a roll!

@Questor I'm using my +20 Dominions omake (or higher if it did upgrade from the third and last piece of that collection, but people are saying there was a cap at 20 per omake that I didn't remember)

+20 to Hoofbeard' Other Heist

Understood. Thanks!

@Questor, I want to put my +10 from Total War: Disharmony Legacy Edition Factions, as well as well as my other +10 from Total War: Disharmony Legacy Edition Elements Of Harmony Basic Guide on the Collegiate Reconsolidating action.

Acknowledged. Thank You!
 
Updating the scorecard once more! 1 slot for Iron Steppe & 1 (superfluous) omake slot for Heist left!

Current Plan % Success Chance (so far):
DIPLO:
The Iron Steppe:
55% + 18% (Garrick) + 10% ('Risen From the Ruins [Abolitionist Anthem]' by @Whumbly) = 83%
1/2 Max Omakes Applied.

INTRIGUE:
Hoofbeard's Other Heist:
65% + 13% (Garrick) + 20% (Dominions Omake by @Somebodynobody10) = 98%
1/2 Max Omakes Applied.

Collegiate Reconsolidating: 65% + 13% (Garrick) + 10% ('Total War: Disharmony Legacy Edition Factions' by @Themarineguy) +10 % ('Total War: Disharmony Legacy Edition Elements Of Harmony Basic Guide' by @Themarineguy) = 98%
2/2 Max Omakes Applied.
 
Omake: Dominions 5 Nation project, part: LA Griffonia

LA Griffonia, The True Empire.

The ancient rivalries once weakened the efforts of Griffonia. Pushed back to Griffonia once more during the previous ascension war, all griffons paid in blood to face the onslaught of invaders, cleansing most of the old feuds in the crucible of war.
As the fighting came to a close and the new Pantokrator proclaimed the ascension wars over, the griffons were yet still sanctioned - all survivors of the chaos mages put to death, plummeting them back to a magicless age, and the griffon clans destroyed for their heretical ideals.

Grim, the griffons were prepared to face the magics of their neighbors as in the days of old: with blade and grit.

One last civil war would strike Griffonia, the results of which changed Griffonia forever.

The Golden-Feather dynasty, the only surviving bloodline that could link itself to the Emperor's of old, stands. Through charisma, war and subterfuge, the unity long sought once again graces Griffonia.

Diamond Dogs, thought previously as nothing more than savages by griffons, have rallied behind their feathery alpha's.
They Bring with them access to the magics long denied to the Griffons. Earth and sometimes fire is channeled
Their packs mine the land for resources, while their sappers and saboteurs prepare their explosive concoctions to tear down walls and eliminate key targets.

Crystal Ponies, survivors of the once prosperous Crystal Empire, bow before the griffons as saviors from the most terrible fate under Sombra's Reign.
Their mages of earth, astral and snow leave their cold sanctums, while sacred Crystal knights - dedicated to the Crystal heart, an ancient divine artifact - charge in lockstep, lances ready.

From laboratories and factories of Griffons, new inventions now rumble to the battlefield. Griffon soldiers field steel armaments', while alchemists turn otherwise useless magical energies into fuel for their contraptions as giant machines driven by steam crush the enemy underfoot.

The Royal Bloodline, once numerous, stands now as a few - but House Golden-Feather doesn't much look at the blood of one to proclaim them one of their own. Orphans that have either shown promise or otherwise caught the eye of one of many Golden-Feather, from any race, can find themselves in the lines of succession - at the very end of it true, but still considered part of the extended lineage.

A Pretender calls forth the summons.
The griffons answer.
This time, not alone.

---

Race: Size 3 flying griffons, size 2 Diamond Dogs, size 2 Crystal Ponies.

Military: professional griffon soldiers and - knights in all forts. Polearms, sword-and-shield and crossbows. Knight Commanders act as basic leadership, sacred Knight Grandmasters as thugs with anti-magic blades and magic resistant armor (No longer slow-rec). Recruitable commanders have lost all retinues.
Competent Griffon spies can ignore walls and also act as inexperienced assassins. Cap-only Knight's Lion bodyguards.

Stealthy Diamond Dog sappers, soldiers and - knights in all highlands, hills, mountains and caves with a fort. Two-handed hammers, axe-and-shield, mining picks and throwable explosives. All Diamond Dogs have almost perfect night vision. Digger Commanders can slip by undetected with small squads of soldiers. Griffon Saboteurs can ignore walls and also act as inexperienced yet explosive assassins.

Cap-only Crystal Pony knight sacreds, armed with magical lances and - rapiers.

Magic Strong Earth, Astral and Water, weak and sporadic Fire from a Diamond Dog mage random. Further random access through multi-heroes.
Diamond Dog Ground-Watchers available in all diamond dog forts. Crystal mage-priests available in all forts, but slow-to-recruit.
Recruit-everywhere, magicless Griffon Inventors with Mundane Researcher and Inspiring Researcher can lead magical research. Inventors do not require labs to be recruited.

Priests: weak-to-moderate. Weak griffon battle-priests. Crystal pony priests also mages.

Buildings: Very Advanced Forts via multiheroes and Griffon Inventors with Mason. Diamond Dog Forts give increased resources.

National peculiarities:
A very low change for national events to happen if Griffon Inventors are in the same province as non-hero mages. Good events spawn different griffon war machines, bad events lead to either the mage or inventor dying. Good event chance increased with Luck - and Drain scales. Bad event chance increased with Misfortune - and Magic scales.

National Construction rituals allow the Inventor to create magical warmachines without having magic paths.

Diamond Dog forts get increased Resources.

A long selection of multi-hero adoptees and lesser trueborn of Golden-Feather Dynasty. Griffons, Diamond Dogs, Crystal Ponies and rarely a human or something even more bizarre, with heroic statlines.
Some have either deep - or wide magic paths.
Some are powerful priests.
Some have a high level of Bringer of Fortune.
Some have surprisingly large retinues of different knights, or are good administrators.
A few drive into battle in a steam tank.

A list of unique heroes, including an adopted dragon.

All heroes have an increased chance of spawning.

Starting location: Griffonia
Mountain terrain.
Capital sites:
- The Golden-Feather Palace: +1 Luck to Dominion. +2 Earth gems, +1 fire gem and a small resource and gold bonus from Diamond Dog tributes. Allows Cap-only Knight's Griffon bodyguards.
- The Crystal Heart Tower: +1 Order and +1 Magic to Capital province, breaks if conquered. Some earth, astral and water gems. Allows Cap-only recruitment of Sacred Crystal Knights.

Endgames:
- Normal conquest
- Mad science with max Drain & Luck.
- Cheap science constructs come late-game, such as construction ritual steam tanks.
- Hero carry
- Explosive Assassination techniques
- Astral communions with mages with 3 magic paths.

Apologies for missing this. I can give another +10 to a roll for this one specifically.
 
Apologies for missing this. I can give another +10 to a roll for this one specifically.
I'm using it for The Iron Steppe.

And after all that, weare left with 93% success, 98% success and 98% success, with only one of the 98% having room for an omake bonus.

I think it's fair to say that would be the wrap. Let's go?

EDIT: any chance we could see the rolls before the update in spoilers?
 
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Hey @Questor got a griffin national anthem for you

The Emperor Spangled Banner

Oh say can you see, By the Dawn early light,
Who so proudly we all hail at the twilight last gleaming,
Whose broad power and help us through the perilous fight,
O'er the ramparts we watched, were so gallantly streaming?
And the rocket's red glare, the bombs bursting in air,
Gave proof through the night that our Emperor was still there;
O say does that mighty Griffin banner yet wave
O'er the land of the free and the home of the brave?
@Questor heres my omake
 
Updating the scorecard once more! Just 1 (superfluous) omake slot for Heist left!

Current Plan % Success Chance (so far):
DIPLO:
The Iron Steppe:
55% + 18% (Garrick) + 10% ('Risen From the Ruins [Abolitionist Anthem]' by @Whumbly) + 10% ('Dominions 5 Nation project, part: LA Griffonia' by @Somebodynobody10) = 93%
2/2 Max Omakes Applied.

INTRIGUE:
Hoofbeard's Other Heist:
65% + 13% (Garrick) + 20% (Dominions Omake by @Somebodynobody10) = 98%
1/2 Max Omakes Applied.

Collegiate Reconsolidating: 65% + 13% (Garrick) + 10% ('Total War: Disharmony Legacy Edition Factions' by @Themarineguy) +10 % ('Total War: Disharmony Legacy Edition Elements Of Harmony Basic Guide' by @Themarineguy) = 98%
2/2 Max Omakes Applied.
 
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