[X]Plan dogsboy
Martial
Onwards, to Glory!: You have an army and a navy. You have a suit of armor and a blade worthy of your station. You have Knights. And now you have an excuse, one that no one will begrudge you. Wingbardy won't last long on its own. Rally your forces and march to war! (Wingbardy Campaign Begins!)
Quality over Quantity: It's one thing to have a large army, quite another to have a well-equipped one. With all the ore your mines have started to churn out, you can start equipping your troops with high-quality armor and weapons usually reserved for elite units. This will be expensive however, both to purchase, and to maintain. Cost: 500. Time: One Year. Reward: Better Equipment issued to Royal Army, Upkeep Costs Doubled.
Dog Fighters: Diamond Dogs may not be capable of flight, but they can dig like nothing else, and their numerous raids against your territory in the past have proven their martial capabilities. Now that you have the loyalty of several packs, it might be a good idea to gather some volunteers willing to join your army and fight on your behalf, especially now that there's no risk of infighting between them and your regular units. Cost: 200. Time: One Year. Reward: Diamond Dog Soldiers Recruited
Diplomacy:
Pulling the League off the Fence: Despite Montefeathertro's best efforts, the Feathersian League remains paralyzed with indecision. The economic sanctions some have instituted are better than nothing, but you'd really like it if they took a more direct approach to halting Aquileian aggression. Send envoys to the more hesitant League member cities and convince them that they can no longer afford to sit idly by while Brochard threatens them all. Cost: 200. Time: One Year. Reward: The whole of the Feathersian League rallies against Aquileia and will contribute to the war effort. Chance of Success: 65%
Stewardship:
Fungus Farming for Fun and Profit: Archimedes' theories were sound, now it's time to put them into practice. Fund the construction of several mushroom farms and start harvesting your new foodstuff! Cost: 200. Time: One Year. Reward: Mushroom Farms Constructed, Increased Farming Income.
Learning: Archimedes is an almost comically small and scrawny Griffon, often mistaken for a teenager despite being middle-aged. What he lacks in physical stature, he more than makes up for with brainpower. He has authored numerous works on history, biology, and physics, making him an ideal choice for an advisor. (Two Actions Per Turn) Choices Locked
Aquaculture: One of Archimedes' assistants has proposed a strange new idea. Why don't we just farm fish the same way we farm other foodstuffs? After being accused of Discordian sympathies he hastily clarifies that he did not mean to invoke the memory of the horrific squid-plant hybrids created by the mad trickster god, but something much more mundane: "corralling" fish in artificial lakes and ponds, feeding and harvesting them in a similar manner to other livestock. Well…you've heard of crazier ideas. Cost: 400. Time: Two Years. Reward: Fish Farms established. Will Finish This Turn
Noxious Nitrates: Archimedes has been experimenting with some of the minerals your miners have started digging up, seeing how they react chemically with other elements. He's found a way to make a sort of...explosive powder out of sulfur, charcoal, and saltpeter. You're...kind of concerned about that last one, seeing as how it's extracted from feces of all things, but his practical demonstrations cannot be denied or ignored. But Archimedes has an issue: the difficulty in acquiring large amounts of the components needed to make this Fire-powder. He's going to need funds to construct sulfur mines and...saltpeter distilleries. Ewww. Cost: 500. Time: Two Years. Reward: Supply of Fire-Powder Acquired. Chance of Success: 75% Will Finish This Turn
Intrigue:
Fluent in Treason: Brochard's taxation policies haven't been popular amongst his subjects. Should he fail to deliver a victory in Wingbardy and acquire it's fertile lands, he risks facing a revolt. Your spies are still present in Aquileia. Have them contact a few of the more openly resentful nobles and see if you can get the ball rolling on that whole "rebellion" thing, as well as lay the groundwork for a transfer of power once Brochard is out of the way. Cost: 400. Time: One Year. Reward: Increased chance of Revolt against Brochard, Less risk of opposition to your taking the throne. Chance of Success: 50%
Personal:
Gabriella's Greatswords: Your wife spent much of the previous year calling in favors from old friends and acquaintances. Among them were several mercenary captains that agreed to offer their services at discounted rates should you choose to acquire their services. Time to take them up on their offers. Cost: Varies, depending on Choices. Time: One Year. Reward: Mercenary Hires Interlude
Logic: don't need to tell wingbardy that help is on the way unless we're planning to wait multiple turns to help.
Diamond dogs will give us access to strategies that our enemy won't be able to counter, and will expand our army.