I'm voting for influence because I like Nervos Belli's idea.
Having a neutral court where different religious leaders can call each other to account and settle grievances without causing mass strife seems like a good idea. Plus managing the demands and offers of different leaders sounds like it would be an interesting addition to the game without having to make major plans about the future of religions.
 
I'm voting for influence because I like Nervos Belli's idea.
Huh, technically we could do that anyway with the neutral court and probably would have to do so for either religious freedom or influence and dealing with religion is a garruntee since we are unlocking the piety section.

Just want to point that out.
 
State Influence will give you a measure of control and choice regarding the different religions without actually making you manage the varying faiths. Basically, each religion will have its own beliefs, values, desires and leadership. These religious leaders will seek to gain your favor or ask you to help them via a certain action. These actions will either boost that religion's popularity (unlocking other actions in the process) or give some other benefit, such as a unit of Warrior monks, holy artifacts, boosted income, or improved relationships with foreign powers. Managing the different ideologies will be a balancing act that the Emperor(s) will have to engage in to ensure a prosperous Empire. Note that your actions are not the only thing that will determine a religion's popularity. Dice rolls and events on the world stage will also play a factor.
I just personally like the ideas around the state influence mechanics. Not doing it out of fear of Discord cultists or whatever.
 
Last edited:
I just personally like the ideas of the state influence mechanics. Not doing it out of fear of Discord cultists or whatever.
Then i have no problems with that. How ever enough people have commented on that being their fear that it seems it is the general idea.

Frankly i am glad some people are voting for interest rather than worry over the non existent threats
 
Huh, technically we could do that anyway with the neutral court and probably would have to do so for either religious freedom or influence and dealing with religion is a garruntee since we are unlocking the piety section.

Just want to point that out.
Really? From the way the text is stated, it seemed like it's only possible if we go down the influence route. Freedom seems to indicate it will only exist as flavor text.
 
Really? From the way the text is stated, it seemed like it's only possible if we go down the influence route. Freedom seems to indicate it will only exist as flavor text.
Dude, even in modern day people have to work around religion. In medieval settings i expect it to be more so. And having a nuetral court would make sense even with religious freedom as we have so many religions in our empire having a nuetral court makes sense.


EDIT: Maybe even more so as it would allow other culture's religions to be integrated into the empire much more readily meaning we would be dealing with such things more and a court for such things becomes even more useful.

After all, even religiouns would still be held accountable by the law and we WOULD need a good religiously nuetral court to deal with such things. Wouldnt want religious bias after all.
 
Last edited:
Huh, technically we could do that anyway with the neutral court and probably would have to do so for either religious freedom or influence and dealing with religion is a garruntee since we are unlocking the piety section.

Just want to point that out.

Yeah, in theory any of the options could have some safeguards to mediate religious conflict before it erupts, but it seemed to me like it fit best under the influence choice. Plus like I said, juggling some demands and offers of various factions seems like it could be interesting without adding too much complexity to the game. Things like providing funding for religious centers of higher learning or options to recruit specialized units sound like they could be fun.
 
Really? From the way the text is stated, it seemed like it's only possible if we go down the influence route. Freedom seems to indicate it will only exist as flavor text.
Dude, even in modern day people have to work around religion. In medieval settings i expect it to be more so. And having a nuetral court would make sense even with religious freedom as we have so many religions in our empire having a nuetral court makes sense.

I believe he was referring more to the realism of the game, basically in freedom we only have religion as flavor and nothing else, no positives and negatives with all problems or similar solving themselves behind the scenes without player input.

This is actually main reason why i vote for the influence option because we get to actually play and solve potential problems.
 
but it seemed to me like it fit best under the influence choice


Why though? It doesnt seem to be locked into any one more than another.

Plus like I said, juggling some demands and offers of various factions seems like it could be interesting without adding too much complexity to the game

We would still be doing that as we ARE the ones with the most authority, power, and influence so they would want to make offers and demands. Why would it be limited to influence?

Things like providing funding for religious centers of higher learning or options to recruit specialized units sound like they could be fun.

We would still be able to do that. Heck, we would probably have a greater variety to choose from due to the naturally greater different types that would gather under religious freedom. Might even get some unique ones simply due to there being enough freedom for them to form.
 
I believe he was referring more to the realism of the game, basically in freedom we only have religion as flavor and nothing else, no positives and negatives with all problems or similar solving themselves behind the scenes without player input.

This is actually main reason why i vote for the influence option because we get to actually play and solve potential problems.
We are the leader of the nation and we are unlocking the piety option. We WILL be dealing with such issues, the main thing seems to be it introduces a larger variety to choose from and we wont be suppressing religions.

Not only will this encourage a large and diverse group of possibilities but also allow us to have more religious tolerance which will also probably give us greater diplomatic bonuses with new nations and with our allies.
 
We would still be able to do that. Heck, we would probably have a greater variety to choose from due to the naturally greater different types that would gather under religious freedom. Might even get some unique ones simply due to
Dude, Questor said that Freedom would mean that we only get flavor text when it comes to religion.
Total Religious Freedom is the "secular" path, in that Piety actions won't become a thing. Your people will practice various religions, but aside from providing flavor text or context for future events, they won't have much of an impact upon the narrative or mechanics of the quest. This is the option for those who like the quest as it is and don't want to add piety as a category.
 
We would still be doing that as we ARE the ones with the most authority, power, and influence so they would want to make offers and demands. Why would it be limited to influence?

Because in freedom that is only a flavor option, we don't have piety option and are continuing to play like before, so we won't get those demands while in influence we get piety option.
 
Last edited:
[X] State Influence: While you don't really like the idea of the government having direct control over religious institutions, it's clear that there needs to be some kind of authority to prevent sectarian conflict between the different faiths that exist within your Empire. As such, while you shan't have full control over the various religious institutions, you will exert some influence and control whenever it becomes necessary to do so, using your authority as Emperor.

[X] Do Nothing about the Imperial Cult: Maybe you're of two minds about your most fanatically loyal subjects. Perhaps you don't want to risk being misunderstood or accused of manipulating such vulnerable people. Or maybe you just want to see how things play out without your influence. Regardless of your motives, you'll leave the Cult to its own devices for now, neither encouraging nor discouraging it.
 
[X] State Influence: While you don't really like the idea of the government having direct control over religious institutions, it's clear that there needs to be some kind of authority to prevent sectarian conflict between the different faiths that exist within your Empire. As such, while you shan't have full control over the various religious institutions, you will exert some influence and control whenever it becomes necessary to do so, using your authority as Emperor.

[X] Do Nothing about the Imperial Cult: Maybe you're of two minds about your most fanatically loyal subjects. Perhaps you don't want to risk being misunderstood or accused of manipulating such vulnerable people. Or maybe you just want to see how things play out without your influence. Regardless of your motives, you'll leave the Cult to its own devices for now, neither encouraging nor discouraging it.
 
[X] State Influence
[X] Do Nothing about the Imperial Cult
Adhoc vote count started by Sib on Sep 17, 2019 at 11:42 AM, finished with 159 posts and 123 votes.
 
[X] State Influence
[X] Do Nothing about the Imperial Cult

Let the tsundere dice create the Griffin God General...wait that's Hardbeak. I mean create the Golden Griffin God
 
Though that seems a bit weird. Why would religious freedom be a flavor option when it is very much not historically?
Because this is a work of fiction, not a historical setting. Because "historical accuracy!" is the cry of neck-beards, and most quest runners don't care about historical accuracy, they care about entertaining the players. Because religion is a deeply uncomfortable topic for many. Most of us were raised to NOT TALK ABOUT RELIGION.

It makes perfect sense why we would avoid having a piety category, and what doesn't really make sense is why so many people want real-world parallels for a story.
 
Last edited:
Back
Top