We have a larger Navy and or ships are superior because of the bolt throwers I think we're good.
Now think if we had faced the Aquillean navy + all of the RNG pirates without extra boats.

*Toxic pride intensifies.*
Sorry, you left it open to interpretation. I'm still seeing Brochard as not an idiot who would declare war against the world with no allies, or backup plans, and I thought you wouldn't want to let Brochard throw the first strike causing unknown amounts of damage to Griffonia.
Sorry, it's 5 in the morning for me and it has made me cranky and unusually happy to murder grammar.
So he is going for numbers. Now the question is do we match him like that, or go with quality of troops. He has 17,000 troops on his side. We have 10,000 regulars, 1,000 fighters from the Knights Chapter, and a 500 experienced mercenary troop. If we upgraded our armor and gear and increase the number of ballistas we have we might be able to beat his forces. If we can stall the war for just another year or two we gain massive advantages from our research and spies.
I would like to note here that if we move in quick manner and afterward hold long enough, we should also have the assistance of additional reinforcements.

While we don't know how much damage Wingbardy accrued during their monster mania few turns ago, I think it likely they have at least recovered from that. Their forces, if linked with ours, would already turn battlefield numbers into... practically parity, albeit it would necessitate deployment quickly for when the war begins into the front lines.

Urbino will join us if given time to mobilize, adding likely somewhere between one - to two thousand not-condottieri to our cause, depending on our father-in-law's coffers - with the greater relations between us and the league and the continued deterioration between theirs and Brochard's, the other cities will likely not try to stop him.


Then, we add our own mercenaries into the mix we will likely recruit unless action economy stops us.

There: we have already reached numerical parity and I haven't even added any new recruits from our potential recruitment action.
 
interesting turn, especially the spies.

So he currently outnumbers us but not by a significant margin. Generally i believe you need to out number your opponent 3-1 to have a near certainty of winning and that is with trained troops. since it looks like he is buffing his numbers with pirates and bandits he is likely to quickly start losing them as the war goes on and they start looting. They have no reason to be loyal to him and once they have something valuable they are unlikely to be willing to die. the pardon is an interesting touch but it is unlikely to work as these mercenaries are the scum of the earth, why would they want a pardon when they probably fully intend to keep stealing, killing etc after the war when all the nations are weakened.

Also this is unlikely to go down well with anyone knowing that they are going to be let off for their crimes.

Hey Questor do we have solid evidence of this deal or just rumors because if we can prove it to the Feathersian League, they are going to flip out as they are the ones likely to have been hit by the bandits and pirates the most as a trade nation.

Also yay we are winning the boat race :) pun intended.
 
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Then of course there is the matter of the mercenaries Brochard has hired. While many of the renowned and highly-skilled Feathersian outfits have refused to sign on with Aquileia for political and financial reasons, Brochard has evidently decided that quantity has a quality all its own, and has shown no hesitation in his acquiring the services of some…less than reputable sell-swords. He's even gone so far as to hire actual pirates and bands of brigands, offering looting rights and pardons in exchange for their fighting on the frontlines! All told, your spies estimate he has over seventeen thousand fighters and a dozen warships.
Nice to see I was correct about the quality, or lack thereof of the mercenaries he has hired. Well, with him bankrupting himself, that gives me an idea. Though that idea first requires the answer to a question; who if any, are his sources of credit? With how deep our foe is in the red, any disruption of income is likely to be lethal.
 
I would also like to take a moment and thank all those who made an omake and put there bonus into this turn granting us not one but two artificial crits where they were desperately needed.
 
Nice to see I was correct about the quality, or lack thereof of the mercenaries he has hired. Well, with him bankrupting himself, that gives me an idea. Though that idea first requires the answer to a question; who if any, are his sources of credit? With how deep our foe is in the red, any disruption of income is likely to be lethal.
He's probably going to be launching his attack in the next turn or the one after at the latest.

This way he pays the riff-raff as little as possible to keep them on retainer and second, he (at least tries) to restock his coffers through war gains/looting.

Depending on how much cash Wingbardy has, it might keep him in the fight for a little while longer.
 
He's probably going to be launching his attack in the next turn or the one after at the latest.

This way he pays the riff-raff as little as possible to keep them on retainer and second, he (at least tries) to restock his coffers through war gains/looting.

Depending on how much cash Wingbardy has, it might keep him in the fight for a little while longer.
Though how much trade income would he lose when we blockade the straits after his attack upon Wingbardy? Not to mention he already sold the looting rights to said riff raff.
 
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Not to mention he already sold the looting rights to said riff raff.
What in the heck makes you think he's going to keep said promise? The riff-raff are arrow and blade fodder, he's not expecting them to survive to the end of the campaign. And if they do, well accidents happen......

Though how much trade income would he lose when we blockade the straits after his attack upon Wingbardy?
Depends on how much griffin trade is sea-based. From what I got a good chunk is over-land caravans.
 
I'm just wondering if it would be possible to develop explosive ballista bolts before the war kicks off. All we'd really need is stable powder and an impact tinder in the bolt head. You know, 'only' to develop accurate long range demolition artillery.
 
well since he's going for quantity over quality he's probably padding his army with thieves and criminals and will throw them at us first in the hopes that most will die softening us up so when he sends his actual troops in they will be able to over run/fly our troops so not only would he be defeating us he'll also be culling the land of undesirables. While that may sound good on paper in practice I doubt it will work out quite so well.
 
Might I recommend using the next turn's espionage action to stir up discontent in Aquileia? If there's a noble rising during the war, it drastically increases our chances for victory.
 
Royal Army Numbers: 10,000

-5000 Swords: Armed with a sword and shield, these Griffons make up the bulk of your army.

-2500 Spears: For keeping your enemy at arms length or taking down opponents larger than a Griffon.

-2500 Archers: Griffons with bows and some arrows. Not much else to say.

-5 Mobile Ballistae: Massively oversized mechanical bows that fire bolts big enough to pierce through tree trunks from vast distances.

I have been meaning to ask why is half the army only using swords? Swords were never meant to be a primary weapon after all. The primary weapon of most armies before the invention of guns was spears and spear like weapons. the sword was a back up weapon and not even the preferred one at that. Axes, hammers and maces were the weapons most used as a primary short range weapon. Just find it strange is all.
 
I have been meaning to ask why is half the army only using swords? Swords were never meant to be a primary weapon after all. The primary weapon of most armies before the invention of guns was spears and spear like weapons. the sword was a back up weapon and not even the preferred one at that. Axes, hammers and maces were the weapons most used as a primary short range weapon. Just find it strange is all.
I understand where you are coming from, maybe it has something to do with Griffon biology?

Here's a video discussing this. Angels seem similar enough to Griffons from MLP. Though against ground based target it's a fletchette.

Seems like a spear is the best for hands. Also maybe extra weapon attachment for the lion feet.
 
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I understand where you are coming from, maybe it has something to do with Griffon biology?

Here's a video discussing this. Angels seem similar enough to Griffons from MLP. Though against ground based target it's a fletchette.

Seems like a spear is the best for hands. Also maybe extra weapon attachment for the lion feet.


In the video, spears are a 1-shot weapon, also griffons already have a weapon that's part of their biology, their talons.
 
I have been meaning to ask why is half the army only using swords? Swords were never meant to be a primary weapon after all. The primary weapon of most armies before the invention of guns was spears and spear like weapons. the sword was a back up weapon and not even the preferred one at that. Axes, hammers and maces were the weapons most used as a primary short range weapon. Just find it strange is all.

Maybe its a cultural thing, I remember a story where griffins didn't use their claws as it was seen as taboo due to discord discording griffins into mindless monsters where they just attacked everyone around them with their claws, thus leading to everyone seeing anyone using their claws as being discorded and thus a monster to be killed to protect themselves. as this is just after discords defeat, that memory could be fresh in their minds.

It could also be because if they were fighting creatures made by discord they don't want to get its blood on them, either due to a corruptible effect or the fact it may have acid for blood. You can never tell with discord

This carried on into the future leading to griffins not using them. kind of the same as ponies not eating grass off the ground, its just not done.
 
Hmmm. Sieges must be a pain for troops with flight, and fortification theory will be completely altered, but with the threat of oncoming war, I'm wondering if some work in building defenses could be useful. After all, so long as his first attack fails, I imagine so do his dreams of offense, and bandits and totally-not-bandit mercenaries promised pillage rights aren't likely the type to stick around should their looting not come around, same with pirates. I'm thinking coastal forts, and possibly watchtowers.
Well if we are to build defences we need to build them at Wingbardy's. Basically he can't attack us because we have naval supremacy and if he attacks Wingbardy and wins he will have a victory he desperately needs. Not to mention a lot from their treasury , more Griffons to exploit and since Wingbardys are located on fertile ground more supplies for his army.

Our goal should really be to secure Wingbardy's, or assist them quickly so that they stay in the war.
 
If our spies have as good of a position as it'd seem they have, we might consider encouraging a rebellion of sorts.

I definitely think we could win a war against this guy if we just keep improving our army, which I think we should do in any case, but if we could not fight this war then that would be even better I'd say.
 
If our spies have as good of a position as it'd seem they have, we might consider encouraging a rebellion of sorts.

I definitely think we could win a war against this guy if we just keep improving our army, which I think we should do in any case, but if we could not fight this war then that would be even better I'd say.
I don't think organizing a rebellion will be the first move we make.

We should first sabotage the coming offensive in some way that makes substantial gains by Brochard more difficult. If we succeed and manage to stop him from winning, we can then start poking the populace into a revolt of sorts.
 
If we want to sabotage, why don't we attack their food supply? No army can go with empty stomach and will cause people to riot.
 
might encourage them to invade Wingbardy if they start running low on food since Wingbardy has a lot of food and not a lot of solders.
They will invade Wingbardy's anyway.
We should first sabotage the coming offensive in some way that makes substantial gains by Brochard more difficult. If we succeed and manage to stop him from winning, we can then start poking the populace into a revolt of sorts.
If we wish for him to not make any gains we would need to make sure he can't attack Wingbardy's. Maybe alliance of some sort?
 
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