So here are some good images I found:

A griffon clings to a solitary stone spire that just manages to jut out of the raging stormy sea.

...No! Wait! That's an Alicorn!



A Unicorn is trapped on a floating island which travels trough the sky serving as a reminder of Discords' Reign of terror.

And finally:

So Questor two questions I have regarding the pics that I submitted. The first is would the pics I submitted be enough for any I mage rewards? And more importantly what kind of pics exactly do you want/need help finding? ...Actually make it three questions. Final question, for real this time, would you be adverse to me making an omake about one of the pics I submitted? More specifically the one I titled "A Remnant of Discord's Reign". Incase your wondering my idea involves magical research, isolation based madness, hallucinations, being somewhat self destructively selfless, and more!

Almost forgot changing my vote to:
[X] Plan: To secure peace is to prepare for war
 
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So Questor two questions I have regarding the pics that I submitted. The first is would the pics I submitted be enough for any I mage rewards? And more importantly what kind of pics exactly do you want/need help finding? ...Actually make it three questions. Final question, for real this time, would you be adverse to me making an omake about one of the pics I submitted? More specifically the one I titled "A Remnant of Discord's Reign". In case your wondering my idea involves magical research, isolation based madness, hallucinations, being somewhat self destructively selfless, and more!

Almost forgot changing my vote to:
[X] Plan: To secure peace is to prepare for war

At present I'm afraid your pictures don't really qualify for an image based omake reward. The images I'm interested in are ones that would be easily applicable to the Quest as well as being somewhat difficult to source. I'm primarily looking for examples of medieval or renaissance era technology, as well as fantasy tech or magitech that would be appropriate for the setting.

For example, an image I could use some help finding right now is a suit of armor for our player character. It doesn't have to be armor for a Griffon or even a quadruped, it just has to look suitable for our character.

As for the omake...well, would it be from a Griffon's point of view? Would it tie into the events of the quest? Those are the sort of omakes I look for.
 
Full plate, chain-mail, what it's made of doesn't matter as much as the overall aesthetic. I'd like it to be armor that you can look at and say "this is the armor a king would wear".
That's hard. Practicality would be the same armor as the troops for camoflauge, or riding a horse, a flag, house emblem differently placed. On the impractical we have DOOM's armour, king of Latveria. Gilgamesh's armour of bright arm-free design (I might be misremembering). The mole king's dress thing. Aquaman's armour, Ocean Master's armour, MLP's Celestia, and Luna's fan designed armour. Ridiculous to practical... Might be best to design griffon armour with some kind of color theme.
 
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Parade Armor of Henry II of France:


Field Armor of Henry VII of England:


Modern Reconstruction Based on an Effigy from the 1500s:


Byzantine Cataphract:


Persian Army Commander:


Armor of Count Ottheinrich:

 
At present I'm afraid your pictures don't really qualify for an image based omake reward. The images I'm interested in are ones that would be easily applicable to the Quest as well as being somewhat difficult to source. I'm primarily looking for examples of medieval or renaissance era technology, as well as fantasy tech or magitech that would be appropriate for the setting.

Eh no problem was just wondering since you didn't say anything for or against regarding rewards.

For example, an image I could use some help finding right now is a suit of armor for our player character. It doesn't have to be armor for a Griffon or even a quadruped, it just has to look suitable for our character.

What about something like this:


or maybe this:


How about this:


Or this, mongrel:


Oi Gilgamesh! Be nice to the Author!

As for the omake...well, would it be from a Griffon's point of view? Would it tie into the events of the quest? Those are the sort of omakes I look for.

...Depends does a Griffon eventually meeting a Unicorn Pony formerly trapped on a floating island a la Discord that's gone crazy from isolation and listening to his tale count?
 
is it wrong of me to be triggered by that last pic because they made GRIFFith a pony instead of a fucking GRIFFon... a guy who called his fucking mercenary band the white hawks. Hell at a bare minimum make him a hippogriff.
Kinda isn't , if anyone deserves to be Griffin it is he. But it works perfectly as example on how that armor would look like on four legged winged creature.
 
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Turn 5 Results
Martial: Gustav Kingfeather is one of the most scarred Griffons you've ever seen. A former Troll hunter, he lost a wing, an eye, and a hind-leg to a particularly vicious Manticore. Despite his injuries, he's one of the most spirited people you've ever met, and can drink and brawl with the best of them.
-The Lion's Den: The Knights Lion are the last of the knightly orders, the militant brotherhoods that served the Emperor in the age before Discord. As the only known living descendant of the Imperial Family, the few remaining knights have sworn their service to you. But if they are to truly recapture the glory of their ancestors, they will need a base of operations. A citadel. You intend to give them one. Cost: 400. Time: Two Years. Reward: Citadel of the Knights Lion constructed. Knights Lion upgraded from bodyguards to battlefield unit.

Walls of granite. Floors of polished marble. Doors carved of the finest and sturdiest oak. Stained glass windows depicting the legends and glories of the knights of the Imperial Age. And at the very heart of the new citadel, a Hall of Ancestors to rival any in the lands of the Griffons. Statues of stone, gilded in gold, depict great heroes of the past, serving as a reminder to the knights of the modern age that they are the inheritors of a great legacy.


You personally oversee the official dedication of "The Lion's Den" as it has come to be known, with all of the Knights Lion in attendance. Among the warriors that have been your bodyguards for years stand many new knights recruited from amongst the nobility, as well as numerous squires and Griffons-at-Arms from drawn up from the peasantry and middle-class. Together, they serve as the sword of Griffonia. And eventually, ancestors-willing, the guardians of the re-forged Empire.

Knights Lion reformed into battlefield unit, Citadel "The Lion's Den" constructed in Griffonia.



-More Boats? More Boats: You now have a navy to defend your coasts and to serve as a counter to Aquileia's maritime ambitions, but as of now you're simply maintaining parity. If you want to truly ensure your control of the seas, you'll need to construct more ships. Cost: 200. Time: One Year. Reward: 10 Cogs added to Navy

The maritime infrastructure you'd had built not long ago is put to use once again as the hulls of ten new vessels are assembled in your ports. Keels and decks are laid down, sails are stitched and rigged to masts, heavy anchors and chains are forged, bolt throwers are…bolted to the decks, and by the end of the year crews of newly recruited sailors board the brand new vessels to begin their sea-trails. Despite Brochard's attempts to usurp the position, you maintain your status as masters of the sea. +10 Cogs, Naval Supremacy over Aquileia established.



Diplomacy
: Elva Von Cleef is a stern eyed and stiff necked old bird. But she's been negotiating deals between city-states since before you were born. Negotiating deals between kingdoms was the logical next step for her.
-Calling on Old Friends: Gabriella has numerous contacts throughout the Feathersian League, from nobles and scholars to mercenaries and merchants. You should try to leverage these connections for better relations and additional trade deals with the League. It might also get you some mercenary contacts, which you could use right about now. Cost: 100. Time: One Year. Reward: Better Feathersian relations and additional trade income, chance for Mercenary Contacts. Chance of Success: 60%

Required: 40. Rolled: 28+15(Daily struggles of Aquileian Diplomats Omake)+12(Gabriella Diplomacy)=55

Gabriella sends out letter after letter to acquaintances, drinking buddies, former employers, and friends-of-friends, calling in favors and old debts and extolling the virtues of Griffonia. Despite her warlike appearance and bearing, she has a way with the written word, and responses start begin to reach you in the form of actions. A reduced tariff here, a discount on a shipment of goods there, a few letters whispered in the ears of a few nobles, and the Feathersian League suddenly becomes a good deal friendlier towards you as your trade deals become more profitable. Amazing how a few small things can make all the difference. +50 Trade Income, +1 Feathersian relations.



Stewardship
: Claus Rosewing is, much like you, a former merchant. You'd actually done business with him a few times, and he always struck you as a fair and reasonable gryph. Good thing too, because now he'll be handling much of your finances.
-The Diggingest Dogs: You need good miners. Griffons are not good miners. Diamond Dogs are excellent miners. You've recently acquired the loyalty of several packs of Diamond Dogs. The solution seems obvious. Cost: 100. Time: One Year. Reward: Increased Mining Income.

Overseen by Griffon miners and your own soldiers (who are there more for the sake of the dogs than anything else), the "domesticated" Diamond Dogs begin to move into the mines you'd already established. Unsurprisingly, despite their often brutish and primitive appearance, they know a lot more about mining and subterranean living than any Griffon. Improved ventilation tunnels are built, and support pillars and carefully carved walls of stone replace their wooden equivalents, allowing for deeper excavation. This, combined with the incomparable digging abilities of your new subjects, allows for a massive uptick in productivity, to the point that new, larger smelters have to be built to process all the surplus ore now being extracted from the mountains on a daily basis. +200 Mining Income



Learning
: Archimedes is an almost comically small and scrawny Griffon, often mistaken for a teenager despite being middle-aged. What he lacks in physical stature, he more than makes up for with brainpower. He has authored numerous works on history, biology, and physics, making him an ideal choice for an advisor.
-Aquaculture: One of Archimedes' assistants has proposed a strange new idea. Why don't we just farm fish the same way we farm other foodstuffs? After being accused of Discordian sympathies he hastily clarifies that he did not mean to invoke the memory of the horrific squid-plant hybrids created by the mad trickster god, but something much more mundane: "corralling" fish in artificial lakes and ponds, feeding and harvesting them in a similar manner to other livestock. Well…you've heard of crazier ideas. Cost: 400. Time: Two Years. Reward: Fish Farms established.

Rivers are diverted, dams and levees are constructed, and several species of freshwater fish are caught in sufficient quantities and transported to their new environment. The aquatic corrals now established, the difficult work of acclimating the fish to their new lives in captivity begins. It will be some time before a reliable and consistent harvest can be guaranteed. Still, the work is at least partially done. Will Finish Next Turn


-Noxious Nitrates: Archimedes has been experimenting with some of the minerals your miners have started digging up, seeing how they react chemically with other elements. He's found a way to make a sort of...explosive powder out of sulfur, charcoal, and saltpeter. You're...kind of concerned about that last one, seeing as how it's extracted from feces of all things, but his practical demonstrations cannot be denied or ignored. But Archimedes has an issue: the difficulty in acquiring large amounts of the components needed to make this Fire-powder. He's going to need funds to construct sulfur mines and...saltpeter distilleries. Ewww. Cost: 500. Time: Two Years. Reward: Supply of Fire-Powder Acquired. Chance of Success: 75%

Required: 25. Rolled: 12+18(Personal Learning)=30

Work nearly stalled on the "saltpeter production plant" that Archimedes was spearheading, but thankfully you found the time in your schedule to go down there personally and impress upon the workers the necessity for the program, despite the filth and terrible odor. The sulfur mines nearly hit a snag as well, but the Diamond Dogs' sense of smell allowed them to locate a sizeable deposit of the pungent substance, though it did prevent them from mining it themselves. Those issues dealt with, all that remains is the actual construction of the facilities in question. Hopefully you won't have to intervene again, you swear the stench seeps into your clothes. Will Finish Next Turn



Intrigue
: Lord Ravenburg is a stoic fellow with dark feathers and fur. He speaks only when spoken to and somehow manages to be both unassuming and mildly intimidating. You're not sure exactly how he became spymaster, but the fact that he seemed to know everything about you before you'd even met him indicates he is well-qualified.
-Aquileian Espionage: King Brochard has been making some waves over the past few years. He's tried (unsuccessfully) to challenge your naval supremacy, he's been not-so-subtly discouraging your neighbors from pursuing trade and diplomatic relations with you, and he seems almost personally offended by your very existence. You need eyes and ears on the ground in Aquileia as soon as possible. Cost: 200. Time: One Year. Reward: Gain intel on Aquileia. Chance of Success: 55%

Required: 45. Rolled: 63+10(King Brochard Omake)+10(Best Laid Plans Omake)+10(Kept in the Dark Omake)+13(Personal Intrigue)=106(Art. Crit!)

Sneaking over the Aquileian border as Feathersian merchants or mercenaries seeking employment, your spies send back a wealth of information at next to no cost to themselves. Ravenburg practically beams when he reports that none of your spies have been captured, and that Brochard has no idea of their presence. He is uncharacteristically joyous that his agents have done so well, despite the sobering nature of much of the news they have brought back.

First of all, Brochard is most definitely preparing for war. Creating a navy was just the start. He's expanded his army, recruiting thousands more griffons to fight under his banner, and has crafted several siege engines reminiscent of your bolt-throwers, though these ones lob stones through the air rather than launch giant arrows. Your spies are led to believe that the purpose of these engines is twofold: to bombard static targets from a distance, and to fill the air with projectiles so as to discourage an airborne assault.

Then of course there is the matter of the mercenaries Brochard has hired. While many of the renowned and highly-skilled Feathersian outfits have refused to sign on with Aquileia for political and financial reasons, Brochard has evidently decided that quantity has a quality all its own, and has shown no hesitation in his acquiring the services of some…less than reputable sell-swords. He's even gone so far as to hire actual pirates and bands of brigands, offering looting rights and pardons in exchange for their fighting on the frontlines! All told, your spies estimate he has over seventeen thousand fighters and a dozen warships.

It's not all bad news however. Well, not all bad news for you, anyway. Brochard's military expansion has proven expensive, and he has passed that cost onto his people in the form of taxes, and onto his neighbors in the form of tariffs. Needless to say, this has not sat well with the Aquileian public, and there are grumblings amongst both the peasantry and the nobility. When their tongues are loosened with alcohol, some are even bold enough to say that if Brochard doesn't win a great victory, he'll lose his crown, even if you don't invade. Useful information. Intel on Aquileian military gained, Whispers of potential rebellion in Aquileia, Spies remain undiscovered.



Personal
: You refuse to let your duties as King take up every moment of your day.
-The King In Iron: With war seeming increasingly like an inevitability, it might be a good idea to invest in some proper armor for yourself. Your wife knows a good smith that made her own armor plate, perhaps you should pay him a visit? Cost: 50. Time: One Year. Reward: Suit of Personal Armor.

Gabriella accompanies you on a journey to the southern reaches of your lands to meet the smith that made her armor. The smith in question, one Reinhold Thundertail, is renowned for his ability to produce armor that is both durable and aesthetically pleasing. After getting your measurements he sets to work with a fervor, crafting you a chest piece, helmet, vambraces, greaves, and gauntlets, all crafted from the finest steel and adorned with the symbols of Griffonia and the imperial crest. You compensate Thundertail well for his work. With the fine quality and fit of the armor, he's more than earned it. Armor Acquired, Character Survivability Improved.


-Who let the Dogs Out?: Several packs of Diamond Dogs have sworn their fealty to you. This isn't necessarily a good thing. Most Griffons only know Diamond Dogs as subterranean creatures that occasionally raid, plunder, and pillage their farms and towns. It would come as a surprise to a great many of your subjects that the canines are even capable of intelligent thought beyond the use of simple tools. If you are to have any hope of integrating these packs into your population, you'll need to clear up more than a few misconceptions. Cost: 100. Time: 1 Year. Reward: Griffon public learns Diamond Dogs are people too. Chance of success: 70%

Required: 30. Rolled: 85+5(Garrick Golden-Feather Fanart)+10(A Dog's Purpose Omake)=100 (Art. Crit!)

You honestly weren't expecting things to go this well. You thought you'd have to spend years getting Griffons to accept the idea of civilized Diamond Dogs. You'd expected pushback and lingering resentment. You'd expected, and feared, riots and racial tensions that would take generations to overcome. Instead you got…calm, empathetic acceptance.

Just as Griffons are different from one another, as the reasoning goes, so too are Diamond Dogs different from one another. Some Diamond Dogs are barbaric savages that raid and loot, others are decent people just trying to get by, same as any Griffon. This type of thinking rapidly becomes the norm amongst your people, and combined with their assistance in mining, construction and excavation, your people have really begun to warm up to their new flightless neighbors. Dogs and Griffons walk side by side on the streets, share drinks in the taverns, and work alongside each other in the mines, quarries, and farms. You even hear rumors of a few romantic relationships between Dogs and Griffons!
You're surprised, but relieved and pleased that you rule over such a reasonable and tolerant people.

Diamond Dogs fully integrated into Griffonian Society, Risk of Racial Tensions (mostly) Eradicated
 
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So... war happening this/next turn, or later?

EDIT: I am baffled. How did we not get to use our diplomacy in the integration action?
The war plan requires Brochard to declare war, or just attack, then Griffonia responds.

The war plan demanded Griffonia not be the agressor.

If we want the war declaration then we can try the diplo action if it is still available.

The integration was a personal action that wasn't under diplomacy section. Our bonuses from stats don't seem to apply to personal actions, and integrate seemed to be a action less reliant on public speaking. More on reviewing the public opinion of diamond dogs.
 
Then of course there is the matter of the mercenaries Brochard has hired. While many of the renowned and highly-skilled Feathersian outfits have refused to sign on with Aquileia for political and financial reasons, Brochard has evidently decided that quantity has a quality all its own, and has shown no hesitation in his acquiring the services of some…less than reputable sell-swords. He's even gone so far as to hire actual pirates and bands of brigands, offering looting rights and pardons in exchange for their fighting on the frontlines! All told, your spies estimate he has over seventeen thousand fighters and a dozen warships.
Lord have mercy.

The Diplomatic nightmare of this?!

We don't need to do anything much here anymore: Heck, this finally gives me the right mindset and setting to write an omake of great proportions about the reaction of the Feathersians to the knowledge many brigands and scum that likely used to raid their trade routes are getting a 3-step program under Aquileia
("Rape, Pillage & Pardon")
The war plan requires Brochard to declare war, or just attack, then Griffonia responds.

The war plan demanded Griffonia not be the agressor.

If we want the war declaration then we can try the diplo action if it is still available.

The integration was a personal action that wasn't under diplomacy section. Our bonuses from stats don't seem to apply to personal actions, and integrate seemed to be a action less reliant on public speaking. More on reviewing the public opinion of diamond dogs.
OK, first for all: I was asking when the enemy declares war on us. You are the one who interpreted that as me calling for us to make the war declaration, which is silly when looking in this thread and the fact I've been basically championing exactly that which you describe.

Second of all:
-Ingratiating the In-Laws: Your wife's father is Federico Montefeathertro, Duke of the city-state of Urbirdo. A veteran warrior, patron of the arts, and a major player in Feathersian politics, he's an extremely powerful and influential Gryph. It might be a good idea to meet with him in a more official capacity and discuss matters of state. It'd be nice to have a friend on the Feathersian council, and it's always a good idea to be on good terms with your Father-in-Law. Cost: 0. Time: One Year. Reward: ?

Rolled: 66+18(Personal Diplomacy)+10(Daughter Likes You)=94 (Art. Crit!)
That right there is turn before, where in our personal action we use our diplomacy stat.

The fact that @Questor didn't indicate these actions were somehow different enough for our stats to not matter in the newer case, without much reason since diplomacy in diplomatic actions is also not always done face-to-face either, makes my questioning valid criticism.
 
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Well it was mentioned that our coronation and later actions have caused him to semi-panic and speed up the game.

Because our predecessor tended to just keep the status quo. We......haven't.

Well he did kinda started armed race by trying to gain naval supremacy over us and change status quo, our first action wasn't aggressive. Everything after that was our response to his actions.
 
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