- Location
- USA
[ ] Let My People Go: You only know two things about the Kingdom of Maretonia: it's location, and the fact that your citizens are being held as slaves there. Before you do anything else, you must rectify this. While a military option is available, it is unappealing at this point in time. Ideally you'd like to resolve this with a minimum of bloodshed. Have Elva organize a diplomatic mission to make contact and sort out a method of getting your people back. Cost: 200. Time: One Year. Reward: Establish Diplomatic Contact with Maretonia, begin negotiations to ensure the release of your enslaved citizens.
[ ] International Anti-Piracy Force: Alternatively, if you're planning on dealing with the pirates in a more...direct fashion, it would be prudent to include the Neighponese in your efforts. They have as much reason to despise these pirates as you, and their great navy would prove an equally great help in purging the island of its corruption. Have your ambassador propose the establishment of a joint task force similar to the one that took down Sombra and sort out the numerous bureaucratic issues involved. Cost: 100. Time: One Year. Reward: Guarantee of Neighponese assistance in any future Anti-Piracy Operations. Chance of Success: 70%
I think we can all agree on these two for diplomacy.
[ ] International Anti-Piracy Force: Alternatively, if you're planning on dealing with the pirates in a more...direct fashion, it would be prudent to include the Neighponese in your efforts. They have as much reason to despise these pirates as you, and their great navy would prove an equally great help in purging the island of its corruption. Have your ambassador propose the establishment of a joint task force similar to the one that took down Sombra and sort out the numerous bureaucratic issues involved. Cost: 100. Time: One Year. Reward: Guarantee of Neighponese assistance in any future Anti-Piracy Operations. Chance of Success: 70%
I think we can all agree on these two for diplomacy.