[X] Plan Two Front Diplomacy

This because we've ignored Yaks to long and continuing to do so might as well mean us losing a chance to settle things peacefully.
 
[X] Plan Two Front Diplomacy

The Yaks are about to go to War with each other, and we should have helped them with this before tensions rose so high.
 
[X] Plan Two Front Diplomacy

A bit sad this plan doesn't have crystal vacation time, but that can wait. We need to calm the yaks a bit.

we could coordinate our travel to the crystal empire protectorate with the founding of the crystal order. They would surely love that.
 
Quick tally to see where we stand
Adhoc vote count started by Raptor580 on May 29, 2019 at 8:10 PM, finished with 59 posts and 21 votes.

  • [X] Plan Two Front Diplomacy
    [x] Plan for the people
    [X] Plan Liberation
    -[X] Ships of the Line
    -[X] A Guiding Talon
    -[X] Let My People Go
    -[X] From Water to Steam
    -[X] Open Hearth Furnaces
    -[X] Movement through Steam
    -[X] South of the Brand New Border
    -[X] Overtime
    --[X] International Anti-Piracy Force
    -[X] Imperial Priority
    --[X] Ships of the Line
    [X] Ships of the Line: Time: Two Years. Cost: 1000. Reward: +15 Warships (Carracks) added to Imperial Navy.
    [X] You Stop That!: Cost: 400. Time: One Year. Reward: Libertalia momentarily pacified, Additional Options Unlocked. Chance of Success: 60%.
    [X] International Anti-Piracy Force: Cost: 100. Time: One Year. Reward: Guarantee of Neighponese assistance in any future Anti-Piracy Operations. Chance of Success: 70%
    [X] From Water to Steam: Cost: 800. Time: One Year. Reward: Modernized Mills, Increased Tax Income.
    [X] Canned Foodstuffs: Cost: 400. Time: One Year. Reward: Decreased Military Upkeep, Additional Actions Unlocked.
    [X] Movement through Steam: Cost: 400. Time: One Year. Reward: First Steam Locomotive, New Actions Unlocked.
    [X] How Do You Do Fellow Pirates?: Cost: 400. Time: One Year. Reward: Additional Information on Libertalia, New Actions Unlocked. Chance of Success: 75%
    [X] Keeping up with the Golden-Feathers: Cost: 0. Time: One Year. Reward: Gawain Interlude, Choice of Childhood Friends and Future Contacts.
    [X] Overtime:
    -[X] South of the Brand New Border: Cost: 500. Time: One Year. Reward: Information on Maretonia and your Enslaved Citizens. Chance of Success: 65%
    [X] Plan: Hark! The Age of Steam, Rush Order Watchtowers, & Pops Ain't Gettin' Any Younger
    -[X] The Great Hunt: Time: Three Years. Cost: 1500. Reward: Imperial Lands Purged of Monsters and Bandits, New Actions Unlocked. Will Finish Next Turn
    -[X] The Crystal Line-Watchtowers: Cost: 1000. Time: Two Years. Reward: Watchtowers built along Protectorate Southern Border, removes possibility of surprise attacks, discourages raids.
    -[X] Let My People Go: Cost: 200. Time: One Year. Reward: Establish Diplomatic Contact with Maretonia, begin negotiations to ensure the release of your enslaved citizens.
    -[X] International Anti-Piracy Force: Cost: 100. Time: One Year. Reward: Guarantee of Neighponese assistance in any future Anti-Piracy Operations. Chance of Success: 70%
    -[X] The Bronzeclaw Plan: Time: Two Years. Reward: 2000. Reward: Crystal Protectorate rebuilt, Increased Tax Income. Will Finish This Turn
    -[X] From Water to Steam: Cost: 800. Time: One Year. Reward: Modernized Mills, Increased Tax Income.
    -[X] Open Hearth Furnaces: Cost: 800. Time: Two Years. Reward: Increased Tax Income, Decreased Army Recruitment Costs.
    -[X] Movement through Steam: Cost: 400. Time: One Year. Reward: First Steam Locomotive, New Actions Unlocked.
    -[X] How Do You Do Fellow Pirates?: Cost: 400. Time: One Year. Reward: Additional Information on Libertalia, New Actions Unlocked. Chance of Success: 75%
    -[X] Imperial Priority: The Crystal Line-Watchtowers
    -[X] Keeping up with the Golden-Feathers: Cost: 0. Time: One Year. Reward: Gawain Interlude, Choice of Childhood Friends and Future Contacts.
 
[X] Plan Two Front Diplomacy

@Lisain I've just noticed but you can put two action in martial. You've only put one.
 
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yah, but one actions locked by the great hunt, isn't it?
Sorry, I meant three actions.
Martial: The dual revelations of Maretonia and Libertalia have whipped Redbeak into a frenzy of activity as he draws up plans for military actions both offensive and defensive in nature. Unfortunately, most of your defensive assets are tied up in the massive purge of your territory's internal threats, leaving you presently incapable of acting on these plans. (Two Actions per Turn) One Action Locked
 
Happy 400 pages! Whooo!
 
Vote seems pretty clear. I'll start work on the update.

Please indicate which action you would like any Omake bonuses to apply to. Please put the title of the Omake and tag me in the message.

A reminder that only two omakes can be applied to each action.
Adhoc vote count started by Questor on May 30, 2019 at 12:42 PM, finished with 71 posts and 27 votes.

  • [X] Plan Two Front Diplomacy
    [x] Plan for the people
    [X] Plan Liberation
    -[X] Ships of the Line
    -[X] A Guiding Talon
    -[X] Let My People Go
    -[X] From Water to Steam
    -[X] Open Hearth Furnaces
    -[X] Movement through Steam
    -[X] South of the Brand New Border
    -[X] Overtime
    --[X] International Anti-Piracy Force
    -[X] Imperial Priority
    --[X] Ships of the Line
    [X] Ships of the Line: Time: Two Years. Cost: 1000. Reward: +15 Warships (Carracks) added to Imperial Navy.
    [X] You Stop That!: Cost: 400. Time: One Year. Reward: Libertalia momentarily pacified, Additional Options Unlocked. Chance of Success: 60%.
    [X] International Anti-Piracy Force: Cost: 100. Time: One Year. Reward: Guarantee of Neighponese assistance in any future Anti-Piracy Operations. Chance of Success: 70%
    [X] From Water to Steam: Cost: 800. Time: One Year. Reward: Modernized Mills, Increased Tax Income.
    [X] Canned Foodstuffs: Cost: 400. Time: One Year. Reward: Decreased Military Upkeep, Additional Actions Unlocked.
    [X] Movement through Steam: Cost: 400. Time: One Year. Reward: First Steam Locomotive, New Actions Unlocked.
    [X] How Do You Do Fellow Pirates?: Cost: 400. Time: One Year. Reward: Additional Information on Libertalia, New Actions Unlocked. Chance of Success: 75%
    [X] Keeping up with the Golden-Feathers: Cost: 0. Time: One Year. Reward: Gawain Interlude, Choice of Childhood Friends and Future Contacts.
    [X] Overtime:
    -[X] South of the Brand New Border: Cost: 500. Time: One Year. Reward: Information on Maretonia and your Enslaved Citizens. Chance of Success: 65%
    [X] Plan: Hark! The Age of Steam, Rush Order Watchtowers, & Pops Ain't Gettin' Any Younger
    -[X] The Great Hunt: Time: Three Years. Cost: 1500. Reward: Imperial Lands Purged of Monsters and Bandits, New Actions Unlocked. Will Finish Next Turn
    -[X] The Crystal Line-Watchtowers: Cost: 1000. Time: Two Years. Reward: Watchtowers built along Protectorate Southern Border, removes possibility of surprise attacks, discourages raids.
    -[X] Let My People Go: Cost: 200. Time: One Year. Reward: Establish Diplomatic Contact with Maretonia, begin negotiations to ensure the release of your enslaved citizens.
    -[X] International Anti-Piracy Force: Cost: 100. Time: One Year. Reward: Guarantee of Neighponese assistance in any future Anti-Piracy Operations. Chance of Success: 70%
    -[X] The Bronzeclaw Plan: Time: Two Years. Reward: 2000. Reward: Crystal Protectorate rebuilt, Increased Tax Income. Will Finish This Turn
    -[X] From Water to Steam: Cost: 800. Time: One Year. Reward: Modernized Mills, Increased Tax Income.
    -[X] Open Hearth Furnaces: Cost: 800. Time: Two Years. Reward: Increased Tax Income, Decreased Army Recruitment Costs.
    -[X] Movement through Steam: Cost: 400. Time: One Year. Reward: First Steam Locomotive, New Actions Unlocked.
    -[X] How Do You Do Fellow Pirates?: Cost: 400. Time: One Year. Reward: Additional Information on Libertalia, New Actions Unlocked. Chance of Success: 75%
    -[X] Imperial Priority: The Crystal Line-Watchtowers
    -[X] Keeping up with the Golden-Feathers: Cost: 0. Time: One Year. Reward: Gawain Interlude, Choice of Childhood Friends and Future Contacts.
 
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