Hmmm... still would prefer the yak-quilin relations over the steam exports right now. The first one is a time sensitive action vs. The one time boost steam exports would give. While it would help the quilin long term, wouldnt think itd matter much if we did it this turn or next turn, really, vs the first one, where coming war would force them to meet anyway, although then we wouldnt have much a say in how that situation would go.

Not that it's all that important to me which happens when, just that one is currently more appealing than the other atm.
 
i disagree on two points

1) Sombra does not know HOW we freed the citizens. He might actually not even KNOW we freed them in the first place, depending on how the helmets work. He could reasonably assume they simply died of overwork, like many other did.

2)"the weapons can instantly free thralls under his control, and likely be extremely lethal to his magical creations" is wrong and/or unimportant.

first, we're making swords for 5 warriors (Garrick, his wife and the three grandmasters)and they're certainly not going to try free the ponies while in battle. That would insanely risky. They'll aim to kill because they have to, as even if they freed some they'd be simply distractions, and would probably be killed by the other slaves behind them. Also if/when they enter the battle it will be mostly to kill Sombra. I won't deny the swords will make them more likely to survive though.
yes, We do not know if he knows. we do not know if the weapons will instant kill the constructs. but the odds favor Yes to both.

I can slightly see your point on the secrecy, as even if the odds are low, the chance that he dose not know is something to take into account. but after more thought, I can't see a way that sombra can learn about the weapons if we build them, other then him actively scrying us using the swords to dispel something. which I can't see a reason for us to do if we want to keep the swords secret. so if he dose not know, building the swords wont reavail the secret behind them unless we seriously screw up.

And while we don't know if the swords will disrupt the constructs, based on what we know about the meatal, there is only a slim chance that they will not disrupt the spells controlling them. and only a slightly smaller chance that it wont dispel the magic holding them together..

as to breaking the thralls.. that's not the point. the point is even the simplest wounds with the swords will effectively kill them as a foe, along with killing the constructs.
yes, they should still go for killing blows, but EVERY blow that connects effectively becomes a killing blow against sombra's forces with them. That's a very strong multiplier of their abilities, outweighing any of the military actions other then recruitment drive, even the cannons.
 
[ ] Preparation for Invasion
-[ ] Recruitment Drives
-[ ] Yaks, Meet Qilin, Qilin, Yaks
-[ ] Boom Tubes for the Dragon-Blooded
-[ ] Blasting Jelly
-[ ] Captain Karl Kaboom's Explosive Adventures
-[ ] Overtime: Screw You, You Cold, Fluffy, White Bullshit!
-[ ] New Swords for Everybody!
 
Hmmm... still would prefer the yak-quilin relations over the steam exports right now. The first one is a time sensitive action vs. The one time boost steam exports would give. While it would help the quilin long term, wouldnt think itd matter much if we did it this turn or next turn, really, vs the first one, where coming war would force them to meet anyway, although then we wouldnt have much a say in how that situation would go.

Not that it's all that important to me which happens when, just that one is currently more appealing than the other atm.

It is not time sensitive. And again it will not help with the war. There are a few hundred that are coming to our aid and they are doing so as individuals not as part of the clans decisions. The leadership meeting will not change anything because the leadership is not in charge for the next part of the war. The Yaks that do come are best used as a single unit that is more likely to be working with us instead of the Neighpon because we are the largest part of the allied army.
 
I'm sure somebody in neighpon can put some magic on something.

I mean the prologue and the emperor both state Qilin are most skilled with fire bending. They either have pronounced difficulty with other things or unable to experiment.

The Kitsune do illusions, and illusion symbolism tends toward temporary or short-term duration. Sure you get things like 'mythical [Insert Place Here]' being shrouded by stable, constant illusions, but that material to be beyond the scope of individual or average practicers. Therefore, our advisor would not be able to do something to help test full immersion. The illusion would break on touch, and he's only above average not say a extraordinary master or grandmaster at the trade.

Our tanuki advisor would understand how magic affects a body, yet Orichalcum is a new material. Any research into this ore would be a new field for him as well as the known world. Likewise, he would not be able to make an enchanted object for us to use per-say. He could probably point out less than noticeable magic things based on how that object effects a body.

Kappas got killed, so no magic there. Actually, it would be surprising if any survived since someone brought up that villainous or evil interpretations of kappa tend to steal children. Qilin have low fertility, so children are very rare and probably cherished more so. Kappas being a weird evil threaten those children, so Qilin as well as other species go,'Purge the Heretic

Oni might be focused on physical energy like the tanuki. I don't know, but they're experimenting with Civilization right now which implies they might not carry to experiment with magic.
 
I mean the prologue and the emperor both state Qilin are most skilled with fire bending. They either have pronounced difficulty with other things or unable to experiment.

The Kitsune do illusions, and illusion symbolism tends toward temporary or short-term duration. Sure you get things like 'mythical [Insert Place Here]' being shrouded by stable, constant illusions, but that material to be beyond the scope of individual or average practicers. Therefore, our advisor would not be able to do something to help test full immersion. The illusion would break on touch, and he's only above average not say a extraordinary master or grandmaster at the trade.

Our tanuki advisor would understand how magic affects a body, yet Orichalcum is a new material. Any research into this ore would be a new field for him as well as the known world. Likewise, he would not be able to make an enchanted object for us to use per-say. He could probably point out less than noticeable magic things based on how that object effects a body.

Kappas got killed, so no magic there. Actually, it would be surprising if any survived since someone brought up that villainous or evil interpretations of kappa tend to steal children. Qilin have low fertility, so children are very rare and probably cherished more so. Kappas being a weird evil threaten those children, so Qilin as well as other species go,'Purge the Heretic

Oni might be focused on physical energy like the tanuki. I don't know, but they're experimenting with Civilization right now which implies they might not carry to experiment with magic.
I mean, I'm sure somebody, at least one person in all of neighpon, is capable of putting magic in a thing enough for us to stab the thing and see if the magic is still there.

Literally just putting some magic, any magic, in the thing.

Like, wooden block, magic, put magic in block, stab block, see if the magic is still there.
 
I mean, I'm sure somebody, at least one person in all of neighpon, is capable of putting magic in a thing enough for us to stab the thing and see if the magic is still there.

Literally just putting some magic, any magic, in the thing.

Like, wooden block, magic, put magic in block, stab block, see if the magic is still there.

The magic would dissipate/ cancel at the moment of contact, so what we would be left with is a sword or tool stabbing a mundane item; not full immersion.
 
Also timberwolves, as it would save time with preventing easy self- reassembling, and having the firewood detail duty not be as pressing for the task.

Still expensive and not a good test yet.
We already kill those things all the time it is part of the Lumberjack income. We chop down trees and kill the beasts of the forest.
 
Also timberwolves, as it would save time with preventing easy self- reassembling, and having the firewood detail duty not be as pressing for the task.

Still expensive and not a good test yet.
We already kill those things all the time it is part of the Lumberjack income. We chop down trees and kill the beasts of the forest.
So they magic thing we stabbing. Clearly the solution is to stab one and see if it's still magical.
 
Now the only difference from mine is artillery instead of the tour (that I hoped would synergize with recruiting, but I admit I had no proof of it)

..I can live with that. Whatever approval/morale we lose now should be recovered after the war anyway.

Sounds like they would combine quite well. Hey @Questor would they increase each other or are we wasting our time.
 
We have a 9 on opinion we can afford to take a hit and use it to improve our chances in the war. If we had a lower score I would go with it but as of now it is a bit of a waste when more tangible benefits come from more research or building more special weapons.
 
Stab a timberwolf or a Troll with one. If it dies quicker than normal then the swords are magic killing, or just good at killing shit that's normally more annoying to put down.

Either way they get a test.
 
if you can get close to them without freezing.

Aye but they might make getting closer more possible as well since directing an effect that icecubes some being in moments has to be directed magic.

That said the extra padding everybody is going to be wearing under their armour and over claws and hooves to stop freezing to death or leaving digits behind might be enough to DFA some of them if the attacker isn't running on something like hate.

Edit: As beings that are to all appearence spectral what would a bunch of orihalcum ball bearings passing through their body do? Or the finest filings/powder mixed with flame thrower fuel?
 
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Here is an updated version of the plan switch out firebender for stealth if we want to force Sombra to attack we need a way to provoke him better intrigue and possible raid actions from this might be what is needed.

Now that the main problem I had with the explosive research has been answered I am fine with switching out the second overtime action on that instead of more flamethrowers. We can build more flamethrowers next turn and do the firebender reserach for it as well.

[X] Plan War Prep and Boom V3

Martial: 2 actions
-[X] The Peregrine Line-The Gates to the North (1) Locked
-[X] Army Artillery (1) 500

Diplomacy: 2 action
-[X] Steam Pump Exports (1) 50
-[X] Boom Tubes for the Dragon-Blooded (1) 0

Stewardship: 2 action
-[X] Settling the Western Frontier (1) Locked
-[X] Imperial Irrigation Program (1) Locked

Learning: 2 actions
-[X] Camouflage 101 (1) 200
-[X] Machine Tools (1) Locked

Intrigue: 1 action
-[X] Captain Karl Kaboom's Explosive Adventures (1) 40% 400

Personal: 2 action
-[X] Overtime: Recruitment Drives (1) 1500
-[X] Overtime: Blasting Jelly (1) 300

Treasury Reserves: 1240
Yearly Income: 5850
Yearly Expenditures: 540
Net Income: 5310

Cost: 5310-2950=2360
Net= 2260
Treasury= 3600

Right so all of our overtime and martial is to increase the Army's power as much as possible. If Questor says we can at least do both the flamethrower improvement and snow counteraction and we can start it with a personal action then one might be switched to that instead.

Diplomacy is all about improving relations and strengthing our more powerful ally. Right now the Yaks meeting doesn't help us as much as improving the fighting power and output of the Neignpon. Giving them weapons that improve their chance to stop the bigger force is a must.

Stewardship is all locked up and the farming increase should reverse quite a bit of the food problems we have right now. They are both large increases in income from taxes, but for the program and settlement at least it is new mining income, farming income, and lumber income as well. This is a whole new area that is full of potential growth.

Learning depends on Questors answers, for now, it is about improving our greatest weapons against the shadow beasts that Sombra uses. The Flamethrower might be stationary but the liquid fire itself is very mobile, and the firebombs, and moltovs all get the same boost.

Intrigue it is time to set things up whether or not we invade next turn getting that sabotage ready we be very important in keeping our people alive when we do invade.

All overtime goes to the army and military no other way around that we need the power boost.

With so many locked actions every plan will come in under budget and grow our treasury so we have something to use when the war starts. With the increase from the new income sources finishing up this turn next turn we can use up most if not all of it and still have enough for actions afterward. If we invade as well then it is okay to go into debt to make it as in our favor as possible.

Edit: Alright switching out the firebender for stealth research. Cost is the same and we can do the firebender on the same turn as a war if need be.

Edit 2: Switched out more flamers for the blasting jelly it is the safer version of the explosive that doesn't degrade like dynamite and won't explode without a blasting cap. So it is fine to use it to laying sabotage bombs for when we invade. Or even to distract Sombra when he attacks us instead. Price is also a little bit less so more money in the treasury for when the war starts.
 
[x] Preparation for Invasion
-[x] Recruitment Drives
-[x] Yaks, Meet Qilin, Qilin, Yaks
-[x] Boom Tubes for the Dragon-Blooded
-[x] Blasting Jelly
-[x] Captain Karl Kaboom's Explosive Adventures
-[x] Overtime: Screw You, You Cold, Fluffy, White Bullshit!
-[x] New Swords for Everybody!
Adhoc vote count started by todbo on Mar 12, 2019 at 7:04 AM, finished with 7299 posts and 9 votes.

  • [x] Preparation for Invasion
    -[x] Recruitment Drives
    -[x] Yaks, Meet Qilin, Qilin, Yaks
    -[x] Boom Tubes for the Dragon-Blooded
    -[x] Blasting Jelly
    -[x] Captain Karl Kaboom's Explosive Adventures
    -[x] Overtime: Screw You, You Cold, Fluffy, White Bullshit!
    -[x] New Swords for Everybody!
    [X] Plan War Prep and Boom V3
    -[X] The Peregrine Line-The Gates to the North (1) Locked
    -[X] Army Artillery (1) 500
    -[X] Steam Pump Exports (1) 50
    -[X] Boom Tubes for the Dragon-Blooded (1) 0
    -[X] Settling the Western Frontier (1) Locked
    -[X] Imperial Irrigation Program (1) Locked
    -[X] Camouflage 101 (1) 200
    -[X] Machine Tools (1) Locked
    -[X] Captain Karl Kaboom's Explosive Adventures (1) 40% 400
    -[X] Overtime: Recruitment Drives (1) 1500
    -[X] Overtime: Blasting Jelly (1) 300
 
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