I don't agree with waiting, but I see everyone is being cautious about this. So instead I'll leave this for when we do launch our war:

 
About Yaks meeting Quilins. It would do good to stop any incidents that may happen between the two right now instead in the middle of the war. Them knowing each other would go far in improving comradeship between our races, make communication easier and such.
Basically wich armys work better together, those that know each other or those that see each other for the first time .
 
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Tally time
Adhoc vote count started by Raptor580 on Mar 12, 2019 at 1:08 PM, finished with 7327 posts and 27 votes.

  • [X] Plan War Prep and Boom V3
    -[X] The Peregrine Line-The Gates to the North (1) Locked
    -[X] Army Artillery (1) 500
    -[X] Steam Pump Exports (1) 50
    -[X] Boom Tubes for the Dragon-Blooded (1) 0
    -[X] Settling the Western Frontier (1) Locked
    -[X] Imperial Irrigation Program (1) Locked
    -[X] Camouflage 101 (1) 200
    -[X] Machine Tools (1) Locked
    -[X] Captain Karl Kaboom's Explosive Adventures (1) 40% 400
    -[X] Overtime: Recruitment Drives (1) 1500
    -[X] Overtime: Blasting Jelly (1) 300
    [x] Preparation for Invasion
    [X] Plan: Be prepared
    -[x] Recruitment Drives: Cost: 1500. Time: One Year. Reward: Soldiers Recruited, Army Expanded.
    -[x] Steam Pump Exports: Cost: 50. Time: One Year. Reward: Neighponese Gain Basic Steam Pump technology, one-time Income Gain, Boost to Neighponese Relations.
    -[x] Boom Tubes for the Dragon-Blooded: Cost: 0. Time: One Year. Reward: Neighponese gain 10 Cannons, One-Time Income Gain, Boost to Neighponese Relations.
    -[x] Blasting Jelly: Cost: 300. Time: One Year. Reward: Gain Access to Blasting Jelly, Increased Mining Income, Bonus to Demolition Rolls.
    -[x] Captain Karl Kaboom's Explosive Adventures: Cost: 400. Time: One Year. Reward: Explosives pre-planted on and under Crystal Empire defenses, to be triggered during attack. Chance of Success: 50%
    -[x] Overtime: Camouflage 101: Cost: 200. Time: One Year. Reward: Boost to Certain Army Actions, New Martial/Intrigue Actions Unlocked.
    -[x] Sympathy Tour: Cost: 50. Time: One Year. Reward: Tour of the Empire made, Citizens Reassured.
 
About Yaks meeting Quilins. It would do good to stop any incidents that may happen between the two right now instead in the middle of the war. Them knowing each other would go far in improving comradeship between our races, make communication easier and such.
Basically wich armys work better together, those that know each other or those that see each other for the first time .
True, BUT The yaks are not sending an army. They're sending volunteers. A few hundreds volunteers, compared to more than 30.000 gryphs and whatever the Qilin send.

Making the introduction is simply not that important in this case, not unless they send a full army. The volunteers would be (i assume) under OUR control, and that should be enough to avoid/moderate incidents and problems for this war.

If they had sent a full army (or if they change their mind next turn) i would have agreed with you.
 
True, BUT The yaks are not sending an army. They're sending volunteers. A few hundreds volunteers, compared to more than 30.000 gryphs and whatever the Qilin send.

Making the introduction is simply not that important in this case, not unless they send a full army. The volunteers would be (i assume) under OUR control, and that should be enough to avoid/moderate incidents and problems for this war.

If they had sent a full army (or if they change their mind next turn) i would have agreed with you.

Volunteers will listen to us in terms of strategy in battle, but i truly doubt that we will have authority to order them around like our own soldiers.
Add to it that if they know that we have more allies they might send more soldiers themselves.
 
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1) Between all the farming innovation we've made, our various food resources, any reserve and imports from Neighpon our food should last one or two turns before it becomes a real problem, allowing us to take the "fire runes" action next turn if Sombra has not attacked yet.

2)That Sombra is going to attack this turn (likely, as the last time the blizzard got this strong it was a sign of his army being on the march), and that after we win the blizzard will calm down
1- I agree we won't be starving next turn, but an ounce of prevention is worth a pound of cure. If our farms collapse next turn, we'll have a lot of trouble the turn after since it's a lot harder to restart the failed farms than it is to just continue farming.

2- There's a chance he's going to attack, but there's also a chance he's going to be slow and try to siege/starve us out. If this is the case, we're in a lot of trouble if we don't prepare our food sources. If he does attack we're in a pretty good situation anyway thanks to our allies and defenses.
 
Volunteers will listen to us in terms of strategy in battle, but i truly doubt that we will have authority to order them around like our own soldiers.
Add to it that if they know that we have more allies they might send more soldiers themselves.
They DO know of each other. I find it unlikely that the Yaks don't know we'll have Qilin at our side in this war, they promised to help BEFORE we asked if the Yaks were ready to join the fight as well

1- I agree we won't be starving next turn, but an ounce of prevention is worth a pound of cure. If our farms collapse next turn, we'll have a lot of trouble the turn after since it's a lot harder to restart the failed farms than it is to just continue farming.

2- There's a chance he's going to attack, but there's also a chance he's going to be slow and try to siege/starve us out. If this is the case, we're in a lot of trouble if we don't prepare our food sources. If he does attack we're in a pretty good situation anyway thanks to our allies and defenses.
you're not exactly wrong, but what the fire runes action does is help maintaining fish farms and mushrooms operative. At least the first ones are not that hard to restart, you just need to melt the ice. And even for the mushroom ones i don't think it will be THAT much harder to restart them next turn if the worse happens. And that's, of course, if Sombra doesn't attack and the blizzard continues.

Edit: as i said, it's pretty much a bet. One i'm confident enough to make, but still a bet
 
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Plan War Prep and Boom wins by a significant margin. Will start work on the update.

Thanks to everyone who voted and took part in discussion!
Adhoc vote count started by Questor on Mar 12, 2019 at 4:24 PM, finished with 7331 posts and 27 votes.

  • [X] Plan War Prep and Boom V3
    -[X] The Peregrine Line-The Gates to the North (1) Locked
    -[X] Army Artillery (1) 500
    -[X] Steam Pump Exports (1) 50
    -[X] Boom Tubes for the Dragon-Blooded (1) 0
    -[X] Settling the Western Frontier (1) Locked
    -[X] Imperial Irrigation Program (1) Locked
    -[X] Camouflage 101 (1) 200
    -[X] Machine Tools (1) Locked
    -[X] Captain Karl Kaboom's Explosive Adventures (1) 40% 400
    -[X] Overtime: Recruitment Drives (1) 1500
    -[X] Overtime: Blasting Jelly (1) 300
    [x] Preparation for Invasion
    [x] Preparation for Invasion
    -[x] Recruitment Drives
    -[x] Yaks, Meet Qilin, Qilin, Yaks
    -[x] Boom Tubes for the Dragon-Blooded
    -[x] Blasting Jelly
    -[x] Captain Karl Kaboom's Explosive Adventures
    -[x] Overtime: Screw You, You Cold, Fluffy, White Bullshit!
    -[x] New Swords for Everybody!
    [X] Plan: Be prepared
    -[x] Recruitment Drives: Cost: 1500. Time: One Year. Reward: Soldiers Recruited, Army Expanded.
    -[x] Steam Pump Exports: Cost: 50. Time: One Year. Reward: Neighponese Gain Basic Steam Pump technology, one-time Income Gain, Boost to Neighponese Relations.
    -[x] Boom Tubes for the Dragon-Blooded: Cost: 0. Time: One Year. Reward: Neighponese gain 10 Cannons, One-Time Income Gain, Boost to Neighponese Relations.
    -[x] Blasting Jelly: Cost: 300. Time: One Year. Reward: Gain Access to Blasting Jelly, Increased Mining Income, Bonus to Demolition Rolls.
    -[x] Captain Karl Kaboom's Explosive Adventures: Cost: 400. Time: One Year. Reward: Explosives pre-planted on and under Crystal Empire defenses, to be triggered during attack. Chance of Success: 50%
    -[x] Overtime: Camouflage 101: Cost: 200. Time: One Year. Reward: Boost to Certain Army Actions, New Martial/Intrigue Actions Unlocked.
    -[x] Sympathy Tour: Cost: 50. Time: One Year. Reward: Tour of the Empire made, Citizens Reassured.
 
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@Questor if nobody else has better bonuses to offer i'll use my

What if WE were King Sombra?: +10

On kaboom. Though i think there were a +15 and a +20 incoming
 
@Questor gonna toss my +15 from comparisons of history and mythology 2 and a plus 20 from harder better faster stronger at kaboom

Gonna save a 20 and whatever number I get for next omake (woulda finished it today but had to go to the bank today and deal with some stuff. Maybe later tonight, if time permits) for something in the future.
 
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Well I was going to add my +10 to Kaboom but looks like I'm too late. Have to wait for the next turn then.
 
Watch, Kaboom will super crit, and all the percentages won't matter
"Captain Kaboom, for (accidentally) killing Sombra by exploding his phylactery we grant you the title of duke of the crystal empire (not like I had a choice, the crystal ponies pretty much forced me to!)"

You know, only now I REALLY get how the crystal ponies must have seen Spike "the brave and glorious"
 
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You know I kind of want to see someone rewrite the the episodes with our dragon and characters just to see what're would happen
 
Hey @Questor can I ask a culture question about the griffons?

How do griffins as a whole view magic? I mean as a race without magic, and then the whole discord era thing, I can see them have a dislike for it. I mean not to the point where they yell "BURN THE WITCH" but I could see if you brought up magic they'd grumble, spit to get a bad taste out of their beak, and then say who needs it. But after meeting the yaks, who's magic is admittedly much more subtle then other races magic, then Sombra and learning about his little mind control thing... plus the winter trick he keeps throwing at us... and the monsters he keeps around, and then our new eastern neighbors. I just got to ask, what is the general griffin opinion on magic these days?
 
We stab all the problems until they are not problems anymore. Everything is fixed with the appropriate application of force and violence.
That's how most non-ponies fix their problems
*Stab* *Stab* Take that! damaged agricultural land in the Crystal empire caused by the long winters of Sombra! You can't solve that with force and violence they say, Bah!

Haven't you heard of beating swords into plowshares? With them we shall stab the land! Glory to the Empire!
 
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