The focus is on weapons, ships, and being hard & fair to Zeon. Also waking up the alien.
[x] Plan: More and better ships
-[x] Sway the neutral Sides- Exactly what it says on the tin. (DC varies)
-[x] Demand a public explanation from Zeon- Zeon vastly undersold the threat of 'True Zeon', its time for them to answer why (DC??)
-[x] Refit old ships- Our older vessels are now hopelessly out of date, with a minor refit we can at least install ECA
-[x] Convoy escorts- Our supply-lines are in danger we have to do something! (DC Medium 28% complete)
-[x] Replacement escorts- The Salamis are inadequate for the role, a new design is needed (Leads to mini vote)
-[x] Counter Ops- What it says on the tin. (DC??)
-[x][Tick Over] Fleet Tactics- If we are to fight an unknown threat we well need better fleet communication. (DC?? 80% Complete)(Tick over Action- when an action is at 80%or more it can be taken again for free, however you only use one Tick over Action a turn)
-[x] Beam weapon miniaturization- We don't know how strong the aliens' armor will be, MS sized Beam Weapons are a must. (DC??)
-[x] Alien on Ice- well we're not sure if this is a good idea, the alien could have valuable Intel (DC ??) (Free Action)
-[x] Study the weapons (DC??) 10%
--[x] Both
-[x] Ask to be a part of it and found our own
-[x] Try to get to get to know them better
--[x] Shin