[X] Plan Efficiency, EIC, and a Gyrocarriage
-[X] MAX: Recruit him into the research branch of WEB-MAT
-[X] JOHANN: Recruit him into the research branch of WEB-MAT
-[X] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting.
-[X] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Cult of Karnos, Talabecland)
-[X] Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
-[X] Have one of Prince Gotri's pilots teach you to fly a Gyrocarriage
-[X] Investigate the possibility of using one Wind to directly manipulate another.
-[X] Attempt to recruit Egrimm van Horstmann into WEB-MAT
--[X] COIN: Gambler
-[X] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
-[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold
I don't believe that we have enough alternate plans yet, so here's a plan where Mathilde learns to fly her soon-to-be-built Gyrocarriage. It's important she does this to achieve maximum airborne swag. Yes, she could rely on a hired pilot instead. But that's way less cool, less reliable in an emergency, and doesn't let her fly to secret places for secret meetings secretly. Plus now's the best time to learn, since it means when she goes to pick up the Gyrocarriage she can fly it off into the sunset by herself.
[X] Plan Efficiency, EIC, and Swords
[X] Plan Efficiency, EIC, and Divine Vitae
[X] Plan Efficiency, EIC, and a Thurible
[X] Plan New Foundations
[X] Plan Slacking with Shrooms
[X] [KAU] In Kvinn-Wyr, with an entrance from the Eastern Valley