Voted best in category in the Users' Choice awards.
You've mentioned 'studying the finished work' several times. Have you misread the spell list?
Theres no actual objection to someone studying their finished work(which the Gold Mage method technically does)
That doesn't sound like what this spell does at all-
Tale of Metal: By touching a metal object, you can see the circumstances of its creation as if you were there.
You can see the runesmith doing their thing to a rune cannon, as if you were at the forge, is what that sounds like.

Which- I'm guessing- sounds like something they'd very much care about.
 
Last edited:
Shadow Steed except it can kick people would be good enough for me.

It also sounds like a good thing to focus on if we ever do pick up that hypothetical Shadow Knight trait; we've already got the armor spell mastery, the steed spell mastery, and the weapon spell mastery, and we're literally a knight, so I don't see much else we could do to actually get our affinity for such a thing even higher.
 
Shadow Steed except it can kick people would be good enough for me.

It also sounds like a good thing to focus on if we ever do pick up that hypothetical Shadow Knight trait; we've already got the armor spell mastery, the steed spell mastery, and the weapon spell mastery, and we're literally a knight, so I don't see much else we could do to actually get our affinity for such a thing even higher.
Just actively working towards it as a project in Mathilde's head of: "I want to be able to fight with all of my body while using Shadowsteed," where her body includes the steed's limbs and such sounds like a good bet. And acting like a Knight when mounted on the Shadowsteed and trying to align her approach to open combat to the devastating cavalry charge.

Talking and hanging out with the Knight Order's which are around would be another possibility I think.

E: To me it sounds like a campaign reward like Warrior of Fog was, so I'm gonna wait and see how it shakes out after the Expedition.
 
Last edited:
You've mentioned 'studying the finished work' several times. Have you misread the spell list?

That doesn't sound like what this spell does at all-

You can see the runesmith doing their thing to a rune cannon, as if you were at the forge, is what that sounds like.

Which- I'm guessing- sounds like something they'd very much care about.
Which nobody knows about except the Gold Wizards and the Elves. Neither are telling.
 
Voting closed, writing has begun.

Mathilde will be performing an act of cunning brutality upon a Priest of Only Gork in his own Temple.


I swear the typos reproduce when I'm not looking. Thanks.

@BoneyM have the journeymanlings expressed any preference as to what they would most like to do?

The power dynamic at play in an active warzone isn't a two-way street. It's expected that her orders are for the success of the Expedition and the survival of the Journeymanlings and as such their preferences are irrelevant.

In what way does Johann changing to a more diplomatic and sensible approach increase Mathilde's suspicions?

Because Mathilde is suspicious by default of everything done by someone as glib as Johann.

We're from different colleges. Does our being a Magister actually give us any authority over him? The colleges tend to be pretty independent from eachother. @BoneyM?

Technically yes, but more correctly no. In the wider power structure of the Empire, College Magister trumps College Journeyman, but in the case of the Colleges specifically any wizard trying to use their rank to boss around wizards from a different Order will very quickly come to regret it as that Order's superiors tells him to butt out and their own superiors tell him to stop rocking the boat. In this case specifically, it's complicated further because in the power structure of the Expedition, they're under Mathilde's command, but if anyone decides not to go along with that, the norms of the Empire would probably trump the Expedition's org chart to most human authorities.

So while everyone's playing nice together Mathilde can be considered to have military authority over Johann in the 'go here, fight those, don't piss off the Dwarves' kind of way, but absolutely no say over his larger goals, especially since he's been implying (but not outright saying) that his mission has the blessing of the Gold Order, as long as those larger goals don't endanger the goals of the Expedition. And studying Skaven magic is a big honking breach of Article 7, but studying Skaven technology is the sort of technicality the Colleges thrive on, and not too dissimilar to the one that Mathilde used for her Matrix.

Complicating things even further is that among the unwritten duties of the Grey Order is to be an unsuspected knife in the dark for any mages that seem to be eyeballing magics they shouldn't, which she can't explicitly cite as a reason for wizards to shut up and listen, but is one hell of a (great)sword of Damocles hanging over any conversation wherein a Grey Wizard says 'don't touch the warp rocks, dummy'.

Hmm, @BoneyM I found another Dwarf Hold on the Super Huge, Detailed Map of the Warhammer Old World to the east of K8P called Karaz Grimstok. Given I can't find a page about it or much reference to it I figure its small and mostly irrelevant, but its interesting because its actually closer than Karak Azul and as a blank slate is probably useful to you in some respect.

I went down that rabbithole while I was researching Karak Azul and was just as unsuccessful. I've got it tucked in the back of my mind as potentially of use, but most likely if it does get used it will be as an outpost of Karak Azul rather than a separate polity.

@BoneyM wouldit possible to cloak the hoard entrance with a spell so it isn't going to infect everyone who sees it with gold greed?
ie instead of the full secure action, just hide it to be dealt with after the battle?

If Mathilde had chosen to secure the Hoard she'd likely have ended up doing something along those lines, but none of her spells last long enough for it to be useful unless she's present to maintain it.
 
Last edited:
What? Elves? Huh?
What do you mean by that?
Nobody knows about the spell? I'm pretty sure we do, it's on the same list as all the other spells we know our Journeymanlings can cast.
The dwarves probably don't get spell lists. Since you know, they do not have wizards and tend to regard them not too fondly. We're the most useful wizard most of these dwarves have probably met in their lives and they don't have our spell list, let alone our minions'. They know what spells they've seen us use, and if they need to know more they'll ask us, and only if it really matters because they don't want us to do a human thing and explode ourselves trying to make something new.
 
Last edited:
I went down that rabbithole while I was researching Karak Azul and was just as unsuccessful. I've got it tucked in the back of my mind as potentially of use, but most likely if it does get used it will be as an outpost of Karak Azul rather than a separate polity.
Good to know! : D
 
Nobody outside the Colleges know the details of how spells work. Except the elves who taught them a big chunk to begin with.
That's a very strange supposition to make. I'd think it not at all unreasonable that a Wizard, especially from a nosey College like the Grey, wouldn't know the one-Line summary we've got.

Mathilde will be performing an act of cunning brutality upon a Priest of Only Gork in his own Temple.
The way you phrase that makes me very worried...
Oh, I was expecting this and am here for it.

In which Brave Mathilde in her Brave overconfidence Bravely continues to underestimate the threat posed in all situations and Bravely goes in search of ever-higher-point-value opponent models to attempt to shank.
Until she Bravely bites off more than she can chew. :)
 
Priest of only-Gork. Interesting...it could be a shamanistic way of Black Orcs doing things, choosing one god is getting their shit together and focusing on embodying a path as opposed to letting their attention spread to both of the brother gods who are known to spend time fighting each other. Removing the infighting aspect of worship just as Black Orcs stamp down on such things among their mortal kind.
 
Priest of only-Gork. Interesting...it could be a shamanistic way of Black Orcs doing things, choosing one god is getting their shit together and focusing on embodying a path as opposed to letting their attention spread to both of the brother gods who are known to spend time fighting each other. Removing the infighting aspect of worship just as Black Orcs stamp down on such things among their mortal kind.
Or it might be an actual, honest to goodness Orc religious schism. Which would probably still be the Black Orcs fault, just far more favorable to us. Maybe there's 2 Warbosses claiming favor from one god each?
 
Had some free time and minimal self-control, so I decided to do a completely unnecessary and unrelated wiki-walk and see what other Clans (besides the ruling Clan Angrund) there were that originally came from Karak Eight Peaks (and therefore, what Clans might be coming in when Karak Eight Peaks goes from Expedition to actual Hold), and here's what the Warhammer Wiki says:

-Bronzefists - lode wardens (no idea what this means. Maybe something like specific security for mines/Ironbreakers before they were actually called Ironbreakers?)
-Copperback - miners
-Dourback - brewers
-Firehelm - miners
-Flinthand - miners
-Flintheart - metalsmiths
-Grimstone - prospectors
-Guttrik - rope-makers
-Helhein - warriors
-Ironback - miners
-Ironfinger - miners
-Ironspike - carpenters
-Norgrimlings - miners (also include a large number of Ironbreakers & Irondrakes)
-Stoneback - masons
-Stonebeard - Engineers

Certainly looks like Karak Eight Peaks was the Mining Hold, with no fewer than six of the fifteen Clans mentioned being miners, another being prospectors (and so looking for additional places to mine.) Depending on what 'lode warden' means, there could also be another Clan specifically devoted to defending said miners as well.

Other things worth noting: most of the Karak Eight Peaks clans are said to have migrated to Karak Azul, with two notable exceptions. The Norgrimlings are specifically mentioned as being scattered through numerous different Holds. Helhein meanwhile, came to Eight Peaks after the fall of Ekrund (also known as Mount Bloodhorn, on the other side of the Badlands from us) , and most are said to be wandering through the Mountains of Mourn at this point, though some did come to support Belegar.

In any case, what does this mean for us? Well, I'm not quite sure, but I think it means that once we have a route to and from Karak Azul, we can expect a lot of miners. Like, seriously, miners for days. We already know that Clans from a fallen Hold still consider themselves of that hold, so with the great success the Expedition's been thus far, we can expect a ton of immigrants from Azul.

The Clan I'm most looking forward to getting are the Norgrimlings though, due to aforementioned Ironbreakers and Irondrakes being a godsend for some of the issues we're having (Cave Spiders, Trolls in the White Lady, and of course general holding of the Underway.) Of course, they're also far more scattered than the other Clans, so it'll probably be much longer before we see them.

Oh, and there's a Clan unrelated to Karak Eight Peaks that might show up. The Barruk Clan are wanderers who established a small hold north of Karag Dron (itself north of Black Crag.) They held the hold until they mined every last bit of ore from it, then left in search of new riches. They like to fight alongside other Holds to establish a good name for themselves while they're searching for a new source of wealth, so we might end up seeing them sometime.
 
Last edited:
Complicating things even further is that among the unwritten duties of the Grey Order is to be an unsuspected knife in the dark for any mages that seem to be eyeballing magics they shouldn't, which she can't explicitly cite as a reason for wizards to shut up and listen, but is one hell of a (great)sword of Damocles hanging over any conversation wherein a Grey Wizard says 'don't touch the warp rocks, dummy'.

I have to imagine that in JohannQuest, the players are all tense as fuck whenever Mathilde shows up.

Especially after that first fakeout where they thought they got away with their half-truth, only for us to amble up and casually namedrop Skaven in our next meeting.
 
Does the MAP spell not last several hours? Just cover the treasure in a dense illusion of shadow and leave it for the time being to help scare people away?
 
Also, cunning brutality is Mork's domain, not Gork's. Gork's domain would be doing an Altair and sneaking in only to reveal oneself for one on one open battle.
 
Because stealing from our friends is bad?

But more along your line of thinking holding useful amounts of information in your head for long periods is hard even for a wizard. Then transcribing it down when he gets home adds difficulty and flaws to the final replication. Thus to take home the most useful amount of information in the most efficient manner, a very Chamon thought, he'd need coded notes or diagrams or some form of written or inscribed material which could be found.

More to the point though they can inherently notice its missing, when as I mentioned, the Gold College/Engineering Schools start popping out stuff that has used this stolen information and plagiarism they'll notice if its used anywhere near them. Which it would be because hey, war is complicated and stuff needs to be used where its *needed* and not where its wanted.

So its better to our own skin and reputation as well as the Empire's to just nip that right in the bud.
They aren't going to search his belongings unless he's caught, and I firmly believe the Order can release the information slowly enough and with a believable paper trail that the Dwarves won't cotton on.

Unironically thanks for responding though - you've helped me firm up my thoughts on the matter.

Shadow Steed except it can kick people would be good enough for me.

It also sounds like a good thing to focus on if we ever do pick up that hypothetical Shadow Knight trait; we've already got the armor spell mastery, the steed spell mastery, and the weapon spell mastery, and we're literally a knight, so I don't see much else we could do to actually get our affinity for such a thing even higher.
Our Mastered steed spell already gives a +5 to Martial - what mechanical benefit are you expecting from a more fighty horse?
 
Priest of only-Gork. Interesting...it could be a shamanistic way of Black Orcs doing things, choosing one god is getting their shit together and focusing on embodying a path as opposed to letting their attention spread to both of the brother gods who are known to spend time fighting each other. Removing the infighting aspect of worship just as Black Orcs stamp down on such things among their mortal kind.
or it could actually be Knorne...

not likely, but I'll still be fearing it all the same.
 
Does the MAP spell not last several hours? Just cover the treasure in a dense illusion of shadow and leave it for the time being to help scare people away?

This is actually quite a good point - a lot of the people we're worried about potentially going looting are gonna be uneducated and superstitious peasants.

Just having some active spellwork in the same room will scare a lot of them off, especially if we shape the model into a scary looking rune or something along those lines.
 
or it could actually be Knorne...

not likely, but I'll still be fearing it all the same.
It's Orcs. Pretty sure you can't pull that on them.
This is actually quite a good point - a lot of the people we're worried about potentially going looting are gonna be uneducated and superstitious peasants.

Just having some active spellwork in the same room will scare a lot of them off, especially if we shape the model into a scary looking rune or something along those lines.
The old Magic Alarm bluff. Never fails on humans.
 
Last edited:
Incidentally, Kragg made his own Master Rune of Greatweapons completely obsolete with his S10 rune.
I'm just going to say this; if you are accurate about the situation, and the Master Rune of Kragg the Grim is generally useless, do you think Boney won't be doing anything about that? Ultimately, the rune rules are just guidelines to him, as previously shown.

Don't sweat the runes so much. If we ever get the opportunity to ask for a runic greatsword, I'm voting for "Make our sword deadlier" and will be perfectly satisfied with the outcome.
 
Last edited:
Damn, now I'm wondering if we should have snuck in one of our journeymanlings to place a Magic Alarm in the path the Orcs in the Citadel would have to take, or if the distance would never a problem for such an endeavor...
 
Back
Top