@BoneyM would it be possible to create an action like such
[ ] Create Two 'collections' of the books and rubbings, one for the library, and then return the other as well as the originals to the Asur's family through the embassy.
Once the library's up and running and you have scribes on call, sure.
Right, this conversation reminds me, there's a thought I had some time ago but, IIRC, decided to wait until the expedition was over and we were in regular turns again to broach it. Now that we're here...
@BoneyM You and the thread talked a while back about Windherder needing an AP to start it off. For that start off, and just talking about from the issue of author/quest runner issues, when it comes to Windherder, would you want us to start looking into it with something vague/broad and general, like:
"Investigate how the winds of magic influence each other."
(And since more detail is probably needed but I can't think how to compact it into the above sentence, I figure it would be something like Mathilde paying with low complexity spells, enchantments and small concentrations/streams of magic, and carefully observing how they were affected by each other's presence and actions, without any particular goal save going through a broad range of observations. And I see it as distinct from the existing option in that one sounds more like being about forcing it, while this is about learning how they interact when mostly left to their own devices, but in proximity.)
Or would it be better for your purposes to do something more goal-focused/concrete like:
"Investigate how the magic in Burning Shadows is influenced by different magical light sources." Thus having more focus on the methods and/or goals.
(Or, for that matter, if both broad types of approaches are viable from a writing perspective and just subject to player judgement as to which is better. Or neither and I'm on the wrong track here.)
And yeah, you can take both or either of those as action suggestions if they work, even if the latter doesn't excite me. (It feels like a good example of the kind of approach, but I'm not sure if it's something we'd actually want to do. Alas, I've completely drawn a blank on desirable beginner goals.)
"Investigate how the magic in Burning Shadows is influenced by different magical light sources." This would be fine, but honestly all it would take is 'enchant something with X and Y' where X and Y are from separate Winds and one of those Winds is Ulgu. Literally try it and find out. The part where it gets tricky is where someone immediately leaps to gaming out every conceivable combination of battle magics or some shit and then drops it altogether when I have to beat them over the head with 'walk before you run'. And then observers come away from that exchange with the idea that Windherder is this bizarre and mysterious realm where nothing is ever possible and then we start all over again in a couple of weeks.
Try it and find out. When I say that, it's not me saying 'fuck you'. It's me saying the only practical way to know what will happen when you do this thing is to actually do it. That is the case here. Pick any combination of spells, even at random if you have to, and Try It. In doing so, you will Find Out.
(sorry if this comes across harshly, but apparently something fundamental is not getting across here and I'm trying to make it as clear as possible)
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