I'm not trying to draw any historical parallels, I'm looking at the situations as they stand (entering a region that isn't ruled by the empire, and making it ruled by the empire/by us) and saying that if you want to take over a region you have to take over that region.
I also never suggested charging in sword-first. Briefvoice was saying that taking over a region by forcing out or buying out its current rulers while armed was unacceptable to them, I was pointing out that the other options were more violent.
I might be misreading your argument, but you seem to be saying that the approach Mathilde will have to take is necessarily colonialist/conquest, but that they're justified by being the lesser evil. WoQM: There are other approaches.
Wait, are we going to be voting on that? I remember you mentioning a while back that Mathilde is cut off from the normal channels of the dorf grapevine as she's part of no clan nor guilds, so I suppose there are some narrative benefits...
No, I simply answered the question. The thing Mathilde will 'miss out on' by not being part of a Clan, is being part of a Clan. No implication of some Clan membership vote thing was intended.
By the way @BoneyM , purely theoretical question to which i have no desire to find an answer to in quest but, to what extent are imperial dwarfs dependent on Karaz Ankor emotionally? The sealing of the holds is presented as surefire extinction of dwarfs forever, but the imperial dwarfs apparently make up to 10% of some Imperial cities and stuff. Does this mean that Imperial dwarfs could reasonably rise back again?
Or would the loss of their ancestral places in actuallity, instead of just theory, crush them so deep they would dwindle too?
They're individuals. Some would be crushed. Some wouldn't care. Some would be in between.
Alright, so I'm trying to understand this: What is the option in Sylvania that doesn't end up with us being in a situation of "Obey the laws of the Empire, get punished by the laws of the Empire, or leave"?
The only laws Mathilde would be expected to enforce are 'don't do necromancy' and 'no, really, don't do necromancy'. I don't think that's an imposition anyone should be wringing their hands over.
What is the option in the borderlands that leaves the existing bandit-run polity with the same leadership, without allowing them to remain bandits?
Talk to them. Threaten them. Bribe them. Promise them prosperity. Give them a better occupation. I'm sure the thread can think of plenty more ways to approach the situation without doing a colonialism.