Voted best in category in the Users' Choice awards.
Voting is open
Quick translation guide:

Ljósálfar: Light elf
Dökkálfar: Dark elf
Fjallvættr of Álfheimr: Mountain-spirit (the vaettir were a vague category of supernatural beings) of Elf-land (I'm guessing Caledor is mountainous?)
Víðarr: Drakira, elf goddess of vengeance, one of the Ellinilli (children of the god of destruction)
Dvergr: Dwarves

Sure did.

Huh Asarnil is willing to avenge the Norse Dwarfs? How surprisingly sweet of him
 
I disagre! This is the best possible reason and justification to use the Elfternship to train Branarhune.

As I, on the contrary, want to complete Branarhune with the help of Elf swordsmanship.

Especially if/because they are skillful and speedy swordslingers!

In fact, that would be perfect for completing Branarhune -- because we would have the perfect target to practice on. I mean, do you want to practice Branarhune without a supernally swift and agile opponent to test it on? Or would you rather complete it by having those sparring partners?

I mean, think of it this way -- this way, we can set Elves as the speed/dexterity/agility/skill benchmark for Branarhune. Otherwise, who are we going to use? The Ulricans at Ulrikadrin, or the Undumgi or Gunnars again? Ourselves? A trainer hired via the Colleges?

Plus, it pleases me to have Mathilde pick up the sword from human teachers, learn more from dwarfs, and even learn from elves too. Having learned from multiple races and traditions of swordsmanship? That would be great?


We could hire a trainer from the Colleges. In fact, if the Colleges can get us an Elf swordsmanship trainer, that would be great, and I would rescind my "Nooo! I want to learn from the Elves, for the trickstery and anti-speedster/anti-skill sword style!" wailings if we could do that.

But otherwise, I think the Nagarytheans would be a perfect oppotunity to round out and complete Branarhune.

I mean, just... It just makes perfect sense to me. You go there to fight alongside them in the war. And they will help teach you how to fight Druchii. And as part of learning how to fight against Druchii, you'll pick up Elf swordsmanship, and anti-Druchii techniques, and with that you will achieve grandmastery in the sword.

It's just more meaningful and dramatic that way to me, y'know?

It makes for more of a story that way; "I went to the Elf isle of Ulthuan, to the kingdom of Nagarythe, and there I finally completed my swordsmanship skills!"

Agreed. I'm all for doing one more Branarhune training session before we go on the trip, but I actively want to not finalize it and call it done before we've done some sparring with the shadow warriors and done live testing with the Druchii.
 
It makes for more of a story that way; "I went to the Elf isle of Ulthuan, to the kingdom of Nagarythe, and there I finally completed my swordsmanship skills!"
It's not like we can't improve our style after completing Branarhune. I mean, Branarhune won't make us better at swording in general, it makes us better at Branarhune. I don't think elves would have a lot more to help with it. But what they can do is help use with swording better in general. My guess is that Branarhune gives us a trait like Negate opponent's skill with weapon, or +10 in melee vs experienced fighters, not an improvement to our fighting in general.
 
Last edited:
I wonder if Asarnil'd be open to a spar? It would definitely help with working on it if we had an example of the kind of foe it's meant to fight.
I'd definitely be up for that! 100%.

If we could prod or convince him into giving us sword lessons, I'd absolutely love that.

Now that would make for one hell of a way to complete Branarhune; learning at the feet of a storied old mercenary and Dragonlord and hero of Caledor. Maybe next times we social him, we can convince him for some sword lessons?

... Shit. If we could have been spending our time sparring with Asarnil on this expedition... ... No. We couldn't afford the action costs, alas. Not for the majority of the expedition. Maybe we can afford that now, when we are at the very end of the expedition and nothing urgent is required of us, though.

Although, I wonder if the Knights in the expedition would also be badgering Asarnil for spars, too? Now that they got a better example of how good he is.
 
I'd definitely be down for trying to spar with Asarnil. Now that we are a Lady Magister, we actually appear on his radar.
 
I'd definitely be down for trying to spar with Asarnil. Now that we are a Lady Magister, we actually appear on his radar.
"If I show you a good time, will you write a letter of recommendation for me to take on my vacation?"

"Human, I'm not that kind of elf."

*Mathilde summons her sword*

"...that kind of a good time. Well then, you have yourself a deal."
 
And if Mathilde mentions that it's all in service of slaying Druchii he might be willing to give her a few minutes of his time.
 
Now that would make for one hell of a way to complete Branarhune; learning at the feet of a storied old mercenary and Dragonlord and hero of Caledor. Maybe next times we social him, we can convince him for some sword lessons?
Just a reminder - we can probably theoretically spar with Asarnil to see what it's like to deal with a hilariously superior opponent, assuming he doesn't consider us beneath him in the field of swordsmanship (we are), but we can't practice Branarhune in live spars at all:
Wouldn't skilled sparring partners help us refine it a lot easier?

I thought we could get help brainstorming and testing moves.
Not without having a very high chance of giving them a cannonball. Branulhune can be turned 'off' but not while flickering the Rune of the Unknown.

It's impossible to keep the Rune of the Unknown on while keeping Kragg's Cannonball Special off, and bringing out S10 hits to a spar is generally considered bad form.
 
Last edited:
I'd definitely be down for trying to spar with Asarnil. Now that we are a Lady Magister, we actually appear on his radar.
Seriously though, he might be a huge help in developing that weird disappearing sword style we want to invent. Even if we have to figure out some safe way to spar with it first. Or imitate sparing with it, maybe with a fake shadow sword or something.
 
It's not like we can't improve our style after completing Branarhune. I mean, Branarhune won't make us better at swording in general, it makes us better at Branarhune. I don't think elves would have a lot more to help with it. But what they can do is help use with swording better in general. My guess is that Branarhune gives us a trait like Negate opponent's skill with weapon, or +10 in melee vs experienced fighters, not an improvement to our fighting in general.
I mean...
It is specifically designed to counter expert sword-users who have been fighting for longer than we've been alive.
This and sentiments like it are basically going "We want a style that can counter or hose anybody who fights like X; Elves happen to fight like X". If Elves fight, or have traits or qualities that we hope to be able to counter with our sword style, then it logically goes that fighting Elves would be helpful for our style.

Granted, that's only if you think the style would counter Elf speed/skill/age. But, if you do believe that, then you should also logically believe that sparring with Elves would help you develop that style. Because you would be practicing against the very people you hope to be able to counter.
Agreed. I'm all for doing one more Branarhune training session before we go on the trip, but I actively want to not finalize it and call it done before we've done some sparring with the shadow warriors and done live testing with the Druchii.
Yep, exactly. I want to do one more training session (we have 1/4, so advance it to 2/4) and then get the rest via practicing with Elves. Maybe we can hire an elf sword trainer via the Colleges, if that's available. (Probably not, but, eh.)
 
Just a reminder - we probably can spar with Asarnil to see what it's like to deal with a hilariously superior opponent, assuming he doesn't consider us beneath him in the field of swordsmanship (we are), but we can't practice Branarhune in live spars at all:


It's impossible to keep the Rune of the Unknown on while keeping Kragg's Cannonball Special off, and bringing out S10 hits to a spar is generally considered bad form.
... In that case though...

The Elfternship might be a way to complete the style. Due to, uh... well. Hands-on experience.

i.e. The Elfternship will be one of the few places where we'd actually get to face Druchii, and thus be able to practice Branarhune "in the field" so to speak.


Alternatively, the Elves might be the only people with enough immediate magic shielding -- and magic healing in case of accidents -- to be able to allow for Branarhune practice. :V ... Eh, maybe not.

Hm. Maybe they'd have some weird gimmicky artifacts that mimic the effects of the "vanishing blade" thing of the Rune of the Unknown?
 
Agreed. I'm all for doing one more Branarhune training session before we go on the trip, but I actively want to not finalize it and call it done before we've done some sparring with the shadow warriors and done live testing with the Druchii.
I don´t think that it will happen like that, with this Adventure most of the thread we have already satiated its hunger for adventures for the foreseeable future, I don´t really think that we will take the elfcation at least for the next 8-10 turns, and in that time we are probably going to take significantly more than one self-improving action, if only because doing exclusively work and research will grow old pretty quick and people would like to add some variety to the turns.

Especially with the Research institute giving us extra research actions.
 
Last edited:
I don´t think that it will happen like that, with this Adventure most of the thread we have already satiated its hunger for adventures for the foreseeable future, I don´t really think that we will take the elfcation at least for the next 8-10 turns, and in that time we are probably going to take significantly more than one self-improving action, if only because doing exclusively work and research for that time seems boring and people would like to add variety to the actions.

Especially with the Research institute giving us extra research actions.
But think about how much research they'll have gotten done by the time we get back! And then we can lavish them with fell druchii artifacts to poke at with very long sticks.

Actually I wonder if Asarnil could give Mathilde some pointers on getting a dragon to let you ride them.
Deathfang: "I'm not that kind of dragon, human."
 
I can't believe we are finally getting Cathey lore.

and it's from total war.....

like, think about it, total war 3 is going to be 90% of Cathey lore once it drops.
That means that after the game has been released and its lore is available on wikis and videos we could in theory stumble into that part of the world without forcing BoneyM to make up a whole setting from whole cloth and a mix of Chinese folklore and stereotypes.
1: only if Boney is a total war player. (lets not pressure them into buying $60 + game for an free entertainment for other people.)
2: only if boney wants to. (its totally fair if they just want to keep it to the stuff that they are comfortable with.)

the only thing I would think that's fair to talk about boney adding would be traders or Diplomats (about the dark land trade roads) form Cathay making appearances if there is enough lore add.
We could in theory throw enough money together to buy it for him.
If they didn't already think she was good at what she does
Does the Grey College actually know about the extent of that part of our talent? Beyond our ability to model and manipulate Waaagh that is,
And Mathilde being called in to projects she knows nothing about to stare at something and tell what she sees and then being thanked for her time would be a really tedious way to grind CF.
I was hoping they would also be interested in her expertise, opinion and magical ability after she shows up and does "the thing" that only she can do. Less some form of regular and boring CF source and more like that "hang out a shingle" action, except much more relevant and important stuff, while also providing an avenue for quest hooks that allow us to delve deeper into your magic lore from a wide variety of angles. It's also why I said to show of our ability to our LM colleagues instead of announcing that we have free time in a College lecture or the classified ads in the Altdorf Times.
Where does a six-ton mammoth sleep? Wherever it wants.
Huh. So the mammoth wasn't subjected to typical elephant training and manipulation methods and instead is helping out with civil engineering projects out of its own free will due to either pay or loyalty? That's cool and scary and bodes ill for any grand theft mammoth plans.
Oh, wow, that's... surprising.

The game hit front page of reddit, which only really hyped games do, and Warhammer fans really like lore... everything about the internet tells me it shouldn't be that way. That... is a cultural shock, I wonder why it works that way. There is probably a paper in that for a sociologist, too bad I ain't one, could earn some college favour.
Game wiki articles on lore have taken a nosedive in the last few years. Or at least that has been my experience with the games I follow and have followed for over a decade.
That's a weird alternate spelling/guise for Ranald, but it does start with an R and have an N as the second consonant, so I guess it's okay.
doing a bit of wiki surfing

I hate to be the bearer of bad news (because if the opportunely came up I would have been for it)

but the Dragon Egg idea has a big problem: dragons grow slowly.

now, the smallest dragon that can be ridden is, as the elfs call them 'sun' dragons.


but how old they are is a bit up in the air.

but 'Moon' dragons, 'lived before Aenarion's reign' ( -4500 to -4420 IC ) 'that's thousands of years, it takes them to grow to the 'big boy' size

so just to be clear, it could be well outside of the scope of this quest to rise one as a mount.
We could find a friendly and easily trainable mount and then use the Dragon Altar on it. :D
That was against a chaos warband, which is very different than a kinda chaos aligned fishing village.
A town that can field a militia that's over a thousand strong is not a fishing village.
Asarnil was speaking Reikspiel. Mathilde hasn't really researched the Cult of Vallich, but she assumed He was Vaul in a false moustache.
I meant that nobody told the Nordlander translator that Vaul is a god and even if he understood that from context, simply equating him with Vallich because it has a couple of similar sounds seems weird. After all Khaine and Khorne sound similar too and also have similar portfolios, but them being the same deity is controversial at best. So I thought that maybe there is already a theory connecting Vaul to Vallich making its rounds in Nordland and/or among the Ulrican church.
Didn't know that. It's the first time I hear of Norsemen stabbing the eye of an enemy in honor of Odin.
The old world seems to make up for it by using the ancestor gods when they need a crafting god.
Despite the theories among Empire theologians that the Ancestor-Gods aren't real gods?
It won't, the Norscans have hard limits on what can be won from a duel to prevent their society from dissolving into a murderocracy.
How do Khorne and Tzeentch even tolerate these people? Or more specifically (because the Four can't be bothered with this chickenshit), how do their Champions and zealots and mutant visionaries tolerate anyone living in these civvie towns?
 
Last edited:
If Mathilde had mastered Branarhune, I'd be more enthused about testing ourselves against Asarnil, since facing a developed Master-tier style centered around a sword of very unique properties would probably be interesting enough that he'd really enjoy himself. But at the moment, Mathilde is demonstrably a few steps short of her full martial potential, so I don't feel the need to.

But afterwards, oh boooooy do I want to see Mathilde be the badass Grandmaster Swordswoman she was always meant to be.
 
... In that case though...

The Elfternship might be a way to complete the style. Due to, uh... well. Hands-on experience.

i.e. The Elfternship will be one of the few places where we'd actually get to face Druchii, and thus be able to practice Branarhune "in the field" so to speak.
The thing is, it's not really a style, or something we can learn fighting. It's a set of 4 tools that have to be experimented with to figure out how they work, with each of the four ticks represents 1 of the 4 tools, so it's not like we are halfway through a style at 2/4, instead we would have learned 2 tools, and have no real ability with the other 2. So there's no real point where we know enough to experiment versus enemies, but not enough to not be done experimenting. I think I remember a WoB that we also wouldn't experiment with something like this during battle either.

I definitely want to learn swording from the elves, but this doesn't seem to be the way.
 
Also, the sword's name is Branulhune, guys.

Style name is slightly different though.

[Branarhune aspect developed: momentum dump. Remaining aspects: guard bypass, quick-draw, hand switching.]

In regards to the talk about deliberately not finishing though, doesn't seem particularly necessary to me. Mathilde already has a roughed out idea of what she wants it to do, and has live usage experience against daemons, who are quite skilled in their own right.

Further refinements can always come after she finishes the initial product.
 
Voting is open
Back
Top