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Did anyone every ask about whether the Grey College spells from the more recent edition of WFRP were potentially learnable/developable?

Things like Blade in the Dark, where the Grey Wizard stabs their sword through one shadow and it emerges from another to stab someone might fit with the Shadow Knight concept, while the Second Shadow, where you attach your shadow to someone else and it follows them around to spy on them would help with espionage. For other situations, the Shadow Strikes (where an enemy's own shadow attacks them as if they'd struck themselves) is another nice assassination spell. As is Traitor of Tarn, where you take control of someone else's shadow and use it to shadow puppet them to force them to attack someone else.

This last spell would have been very useful in the last update. As would, probably, The Subtler Magic, a spell that prevents people from noticing or detecting subsequent spellcasting by the wizard.

Huh? What new edition are you talking about? Fourth edition core book doesn't have any of this in Ulgu spell list and, AFAIK, there is no Realms of Sorcery for 4th edition yet. The whole Shadow spell list is shorter than the 2nd ed. one, and the only new spell is Shadowstep (short-range teleport), which doesn't really work as intended.

Or are you talking about 3rd edition? Well, that's just some wild fantasy, everybody knows that there was no 3rd edition of WFRP. ;)
 
Raising our Enchantment skill would allow us to make a "robe of Tirelessness & 4+ Aetheric Armor" which would definitely be an amazing magic item for large battles as well as general mobility. Absolutely worth it!

And then of course there's the "silent guns" possibilities that goes so well with our amazing infiltration abilities...
 
Huh? What new edition are you talking about? Fourth edition core book doesn't have any of this in Ulgu spell list and, AFAIK, there is no Realms of Sorcery for 4th edition yet. The whole Shadow spell list is shorter than the 2nd ed. one, and the only new spell is Shadowstep (short-range teleport), which doesn't really work as intended.

Or are you talking about 3rd edition? Well, that's just some wild fantasy, everybody knows that there was no 3rd edition of WFRP. ;)

They are indeed from the unspoken edition. Which is appropriate for Ulgu.

Of course, you wouldn't want to use the alleged mechanics, but I think they're still valid as fluff for what Ulgu spells should be able to do.

It would be simple enough, but it would be two separate enchantments on two separate objects. Trying to combine them would be just about at the limit of your current abilities.

Would we be able to enchant a scope and a gun barrel as two seperate action and have them still function as expected when one was clipped to the other? A scope might be detachable anyway.

I was wondering about making a 'clever' reloading enchantment where you do something like use the shadow cast from the flash of the gunpowder to make the ignition chamber selectively insubstantial using Substance of Shadow and then allow the next round to enter the chamber using Move.
 
Would we be able to enchant a scope and a gun barrel as two seperate action and have them still function as expected when one was clipped to the other? A scope might be detachable anyway.

Yes.

I was wondering about making a 'clever' reloading enchantment where you do something like use the shadow cast from the flash of the gunpowder to make the ignition chamber selectively insubstantial using Substance of Shadow and then allow the next round to enter the chamber using Move.

That would require some experimentation to determine if it's possible.
 
That would require some experimentation to determine if it's possible.

'Experimentation'. 'Dwarf-made'. On reflection this might not work out so well...

Hmm. thinking about full experimentation, I wonder if you could use the shadow cast by the gas check between a bullet and propellant to cast Substance of Shadow on the bullet. During daylight this would be pointless, as the bullet would be illuminated by the sun as soon as it emerged from the barrel, but in other situations you could use a piece of cloth to shoot through walls, or for night assassination missions you could ignore wind and air resistance, along with physical obstructions.
 
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@BoneyM, I think it was mentioned before, but I don't think you gave a definitive answer. Can masteries be reverse-engineered? Some of them obviously cannot (like Blessed Hands, which are just part of our nature), but can we create Ulgu spell that does just shadow tentacles or just immune to fatigue that others can be taught to cast?
 
@BoneyM, I think it was mentioned before, but I don't think you gave a definitive answer. Can masteries be reverse-engineered? Some of them obviously cannot (like Blessed Hands, which are just part of our nature), but can we create Ulgu spell that does just shadow tentacles or just immune to fatigue that others can be taught to cast?

From the spellbook post:

They can sometimes be codified into new and separate spells, but this is unreliable and difficult.

Edit: As a result, we may want to raise our Learning/Magic before we try
 
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Regarding the talk about enchanting Mathilde's gun, while I'm always up for increasing Mathilde's enchantment skills didn't the GM state earlier that we're right at the point of limit on how many magic items we can have before they start to interfere with each other?

In which case we might be better off making things for other people for a while.
 
Regarding the talk about enchanting Mathilde's gun, while I'm always up for increasing Mathilde's enchantment skills didn't the GM state earlier that we're right at the point of limit on how many magic items we can have before they start to interfere with each other?

In which case we might be better off making things for other people for a while.

What I found said was:

Magical items work together fine, but they don't stack if they effect the same thing, and it'd be a bad idea to have spells from multiple Winds active on you for prolonged periods, and most magical items are activated rather than constant.

Which is a bit different. THis was also before Mathilde received the belt which made the multiple Winds issue less pressing.
 
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Regarding the talk about enchanting Mathilde's gun, while I'm always up for increasing Mathilde's enchantment skills didn't the GM state earlier that we're right at the point of limit on how many magic items we can have before they start to interfere with each other?
I think that was only for ones that worked with different winds? If they're enchanted correctly, I don't see why items of the same wind would mess with each other unless their effects intersected or something.
 
@BoneyM Is there a chance that those amazing dice rolls by the goblin chasers will get a narrative explanation with long-term consequences? Or in other words, would it be worth mentioning for Mathilde that the local goblins might have found a way to gain super-stamina?
 
[X] You've finished scouting, you'll return to the Vanguard...
-[X] By slipping out the King's Gates.

Time to go! Let's wreck some stuff on the way out.
 
@BoneyM Is there a chance that those amazing dice rolls by the goblin chasers will get a narrative explanation with long-term consequences? Or in other words, would it be worth mentioning for Mathilde that the local goblins might have found a way to gain super-stamina?

Yes. We know that the reason those goblins were so fast was because they rolled high, but in-universe the fact that these goblins are damn speedy is real and worth passing on.
 
@Dark as Silver Probably has a better point in that a plan that involves being seen at all was likely not the smartest choice when we are on a time crunch and a hard chase costs time.

Still, I think it was a valid tactic: we had to make some noise, so might as well try and go for incriminating someone else.
Thats not strictly my point. Even after that update, you could potentially convince me to vote for that plan again, if it had worked, sparking a fight between the Skaven and the Goblins was possibly worth a scouting action and not being seen would likely involve making it look like an accident that didn't do that.
What I am asking is was the escape discussed? Or did planning stop at the action? Was it just sunny day thinking "This will immediately start a riot and we can vanish into the chaos." or did people think this would involve a chase?
Where we Nott?


I am not trying to criticise the plan only getting context for discussion I missed.
 
Hmm, my plan of using Skywalk and illusions to have people fall to their deaths is foiled...

But we can probably come up with something else.
 
Shame we don't have one of the most advanced books on magic ever written with us.
Oh wait…

That said I do like the idea of making a Sword of Lethal Shadows spell/enchantment.

Yes, but in deference to not wanting to start that conversation up again there are potentially several other routes to increasing Mathilde's Learning score available. For example, learning about material science/chemistry from the Gold Wizards we've brought along, or herbology from Panoramia (which may have synergies) may well help. Similarly, even without trespassing on their secrets, the dwarves are an elder race with a huge amount of knowledge, both practical and theoretical, to teach. Maximilian, given that he can cast both Law of Logic and Enchant Item, might make it much easier to learn like this as he can probably give significant bonuses to doing so.

Hmm, my plan of using Skywalk and illusions to have people fall to their deaths is foiled...

But we can probably come up with something else.

Illusion, if Mathilde knew it, could probably make it seem that the edge of a cliff was somewhere past where it actually was.
 
We need to give time to propagate info we gathered to any relevant parties. Means we should go faster.

Not the best scouting of our lives, but eh, them be the breaks.


[X] You've finished scouting, you'll return to the Vanguard...
-[X] By slipping out the King's Gates.
 
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