I wanted to avoid asking the Kurgans for more information, so they won't be too suspicious of Mathilde.
[X] Theory: Here are the clues
- Morghur is said to have been 'born' three hundred years ago, but there's stories of beings identical to him stretching back throughout recorded history.
- From your very limited knowledge, Morghur was last seen being pursued by High Elves in Bretonnia shortly before the Great War Against Chaos.
- From what the Yusak said, and what the banners you passed seem to attest, Kurgan tribes have been fighting or 'testing themselves against' Morghur for some time.
- Morghur did not attack Borek, instead greeting him with what to Dwarves is a very intimate gesture.
- Borek's reaction to Morghur did not seem surprised.
- The magic flowing to Karak Vlag was uncorrupted, which you're fairly sure would not have been the case if the Hold had been conquered by Beastmen.
- The landscape around Karag Dum has changed, including the disappearance of the smaller mountains around it, the growth of a forest around its base, and the appearance of a desert around the forest. It is also hotter here than anywhere else in the Steppes. Apart from the forests covering the lower parts of it, the exterior of Karag Dum appears unchanged.
- The forest is inhabited by Beastmen, who seem to be obeying Morghur.
- As far as Mathilde can tell, none of this is an illusion.
- There is less ambient Dhar here than other parts of the Chaos Wastes Mathilde has seen, though still more than outside of it.
Regarding Borek's interaction with Morghur, it was positive, and more importantly nonhostile, there even exist a form of intimacy affection, that Morghur, if he/she is the real beastmen would never do, The 'normal' Morghur is insane, and aggressive, can corrupt and mutate people in near proximity, yet Borek is unscathed and uncorrupted.
More importantly, Morghur did not attack us, which the 'normal' Morghur would actually attack us, then there is the fact that for a chaotic being the heart of the Karag and Morghur seem to have a lower Dhar radiation when I used my windsight, compared to the Dhar radiation of the chaos wasteland, You people saw the effects of chaos wasteland upon the land, dead vegetation, sickly wildlife, mutations. etc...
Borek didn't even seem surprise to see Morghur, plus the familiar interaction, Borek also left around the time period where sightings of Morghur was last seen being pursued by the high elves. Morghur has also been identified multiple times in history, perhaps he has siblings or whenever he dies, he can reincarnate or respawn. Regardless Borek seems familiar with Morghur and may have a deep bond with him/her.
However for a chaos wasteland, there seem to be a thriving forest and a desert, not exactly normal. Plus there is a distortion that surrounds Morghur that distorts reality or may even be countering the nature of the chaos wasteland itself, yet despite everything, Morghur does not seem to display any corrupting influence on Borek and the land.
This area has forest and a desert, and has a higher temperature compared to other parts of the chaos wasteland which again the area of Karag Dum is different compared to the wasteland.
Since it was the high elves that was involve with Morghur, plus the forest, it may be possible that the forest elves may be involve maybe, the high elves is involve in this scenario.
-[X] [Theory] All we know is that it is friendly and non chaotic. That is enough for now.
-theory: 1. Athel Lorien may be involved as that might explain the forest, and the forest does seem normal, plus Morghur is linked to them, and the high elves may also be involved since they were seen hunting Morghur. The elves do have something to gain by cooperating with the dwarves of Karag Dum, that I can't disclose since, its a guarded secret of the dwarves, Regardless, the dwarves gain survival, while the elves gain this secret resource.
• Cor-Dum vanished from the Old World shortly after the great Chaos incursion and hasn't been seen since. Moderate evidence that this is the "actual" Cor-Dum instead of a copy or facsimile.
• Cor-Dum would not hang out in this sort of region normally - his thing is elves, not dwarves, and fucking around for two hundred years without capturing a Waystone and corrupting it seems extremely off.
• The forest. It seems odd to me that a forest of this type would suddenly sprout around a mountain where it formerly wasn't, and I don't think that "Cor-Dum is hanging around" is a sufficient explanation, since said forest isn't unusually warped or twisted beyond the usual level.
While "the dwarves of Dum have captured and bound Cor-Dum" does seem fitting, it does not seem to be sufficient to explain everything we've seen here. And I strongly suspect Athel Loren is involved somehow.
• Athel Loren are the ancestral foes of Cor-Dum, and have spent centuries trying to put him down permanently.
• We know that prior to the great Chaos Incursion, the high elves were in hot pursuit of Cor-Dum across the old world - and that Finubar, who was in charge at the time, is far more open to cooperation with the dwarves than the usual.
I can imagine a sequence of events where Karag Dum agreed to help the wood and high elves seal away Cor-Dum, or something of the like, only to bust out their pet sealed evil in a can as their final contingency when it looked like all other options had failed.
The shame of Dum would thus be threefold - that they had worked with the elves to bind a respawning chaos puppet, that they hid this from the rest of the Karaz Ankor, and that they resorted to actively deploying their bound evil to keep themselves alive.
I suspect that the forest we're seeing was created through wood elf magic, either through direct cooperation with said wood elves or through the runemasters redirecting wood elf magic that had previously been used to seal Cor-Dum.
-theory: 2. Karag Dum is using a fake Morghur to make the real beastmen fight for them. Morghur is not acting his normal self, Borek is not mutating, and we have not seen any beastmen yet, only their shapes hiding in the shadows of the forest, but I suppose, that the beastmen may just be hiding. Yet Morghur is acting intimate, sane and nonhostile, even the beastmen showed restraint. Regardless its not normal behavior to be nonhostile.
-theory: 3. The specifics are hazy, but this is a known contingency plan that Borek is entirely aware of, but hoped hadn't been enacted. The result breaks all Dawi notions of acceptability, but Karak Dum survives in some capacity and continues to inflict attrition on every local and visiting Chaos force that want to take a swing at them, so it is considered a lesser evil by the pragmatic Karak Dum.
-theory: 4. Omegahugger
-theory: 5. Gor Dum is either a mutated dwarf or controlled by a dwarf, look at how he reacted to Borek.
-theory: 6. Things are not what they appear as at the first look. Nothing Mathilde knows allows for what they are witnessing to be the reality.
-theory: 7. A pseudo-Herdstone - the dwarves managed to create or use their secret resoruces to reverse engineer it, which combined with Morghur, lets them control nomadic beastmen or even create their own beastmen from wildlife or livestock.
-theory: 8. the desert could demarcate the boundary where some serious energies are clashing. My guess is that Dum is enforcing a bubble of (relative) normality around itself, and as that bubble comes into contact with the forces of the Wastes which cause time dilation, you end up with a waxing and waning no man's land in which time may have been severely affected - resulting in extreme weathering, stones reduced to dust, corpses to dust, etc.
If the hold hasn't fallen, as the Chaos Wastes moved south and enveloped it, presumably they'd have access to more magic via the Waystone which would have allowed them to take on bigger and more radical projects, or perhaps to allow their runes to bear the extreme strain they're presumably under right now, because the available power levels increased in proportion with the load.
Could also be a strange effect of a mock-herdstone
-theory: 9. The Dwarfs have control over Cor-Dum and is likely being controlled by Karak Dum's King or Leader, They are doing this to protect the Waystone and keep the Karak Ankor safe, there is an ongoing siege to take control of the waystone with a nearby source providing power to the desert to weaken the defenders.
-theory: 10. Morghur has been bound to Karak Dum's waystone, which is acting as a psudo-herdstone. Morghur now sees dwarfs of Karak Dum as allies. This waystone manipulation may also be the cause of the weird geography. Based on Boreks last words, this was a longstanding contingency plan held by the dwarfs of Karak Dum. He is ashamed because it's a desecration of one of the greatest works of the Ancestor Gods.
-theory: 11. The Dwarves may be using beastmen either 'fake' or 'artificial' to give the impression of a conquered Karag, that way Chaos will more likely ignore them, plus Morghur is intimidating, which gives a measure of protection.
-[X] [Action] Expedition: Digs in; Mathilde: Investigates
- wait nearby and observe. It shouldn't be nearly as dangerous as it seems, and that allows us to gather additional clues.
- Gain more information. the wizards and rangers can help out, gather samples of the forest, fauna bones. Magical enviroment, desert and forest.
- bones: look for causes of death, evidence of mutation,
- plants and fauna, identify speciments, see if they are
linked to Athel Lorien,
- Investigate the desert, and look for the source.
- Have the wizards, find signs of chaos taints and Dhar in this enviroment, but be sure not to stray too far.
- Have the expedition fortify to play along with the kurgans' expectation of preparing for a fight.
- be sure for the rest of the expedition to set up a base somewhere a bit far in case a hasty retreat or even a emergency reinforcements.
- Get Asarnil to help you spot signs of elven activity, and even help you leverage the magical seed you got just in case, you need it to get the wood elves to parley.
- Get some wizards to help identify the nature of beastmen and compare it to Mathilde's observation of the supposed beastmen of Karag Dum.