Voted best in category in the Users' Choice awards.
my read of it is X= viability, and y= corruption and/or radicalism.
Canon had a small holdout that would have been viable if not for gotrek drawing a bloodthirster in, and they were pure enough to leave / still stubborn enough to not leave without that bloodthirster
so by this measure, theyre either still viable but all just writhing in chaos, or still viable but blowing themselves up every other week with Sparky Mad Runesmithing
 
If there are that many, then Mathilde or Deathwing or both zoom back to Civilization and let the Karaz Ankor know that they have to organize an evacuation.
If there are that many, will they even need or want evacuation? They might be sitting pretty, and might be glad to get back in contact with the rest of the Karaz Ankor. In that case, it might be more a matter of establishing a Gyrocopter relay so that they can stay in contact.
 
To summarise what I remember from canon:

a) There was a small number of survivors (enough to fit on a single airship)
b) Most of the hold was uninhabitable due to warpstone poisoning
c) The inhabitants had suffered from extreme time dilation and only 20 years had passed for them since the war
d) A Bloodthirster attempted to stop them from evacuating, and had to be killed by Slayer Gotrek + Slayer Snorri + Felix


Now for Boney's scenario, assuming it's a pattern and not nine unrelated scenarios, one of those factors is of equal intensity to canon and one is of triple intensity.

Thus I theorise that Dum is one of the following:
1) Extreme time dilation in either direction + small number of survivors
2) 'Normal' time dilation and many/none survivors


Of course, it might not be an intensity scale, but rather randomised potential scenarios, in which case guessing is impossible, but the fact that the axis's have labels seems to suggest each square is a combination of two factors.
 
from my read, we got a pretty bad roll.

its either a red/yellow or a yellow/red.

something is natural (as is possible in place stuck in the wastes)

and something is bad (even taking into account it's in the wastes)
 
Voting closed, writing has begun.

Adhoc vote count started by BoneyM on Jan 6, 2021 at 9:13 PM, finished with 823 posts and 166 votes.
 
For someone who claims to have skipped her diplomacy classes, mathilde sure does a lot of Making Contact
 
The cannon situation was 10 years passing outside of dum for ever 1 year passing inside dum.
I have a feeling that the situation in quest is that for every 10 years in dum 1 year passed outside.
Why, the situation in the quest is opposite the cannon one on the chart. Also it would be hilarious for the dice to decide that the time situation in dum here is the similar to the other quest that went to dum.
 
Mathilde believes it to be the Kul, because if it was the weak and out of favor Yusak then the Ice Witches wouldn't have been evasive about their answer.

(Also, if its as big a deal as it sounds, I doubt the weakest tribe in the area could hold on to it- or would be out of favor. Definitely sounds like the kind of thing the tribe that produced the previous Everchosen would have.)
... Maybe it is the Yusak after all: maybe the reason they lost the favor of the Gods is because...

They did things like grabbing the Chalice and locking it up and not using it. And so they will just happily hand it over to Ljiljana and she'll seal it up even further and take it down south(-west) and nobody will ever get the chance to use the Goblet again.

And everybody will live happily ever after, the end! :)
 
... Maybe it is the Yusak after all: maybe the reason they lost the favor of the Gods is because...

They did things like grabbing the Chalice and locking it up and not using it. And so they will just happily hand it over to Ljiljana and she'll seal it up even further and take it down south(-west) and nobody will ever get the chance to use the Goblet again.

And everybody will live happily ever after, the end! :)
People making smart, reasonable choices that leave everyone with what they wanted? In my Warhammer? It's more likely than you think.
 
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This fills me with more confidence.

There is only one axis we diverge from canon.
Flipping that axis from one extreme to the other preserves the waystone.

The dwarves having held.
A switch from 1 (everyone died) to 3 (most people lived) would preserve the waystone.

And other possibilities such as
  • Dwarven corruption
  • Time dilation
  • Alignment of forces occupying the Karag.
Seem unlikely to me to result in preserving a waystone on their own.

Also Canons 99.99% casualty rate feels like an extreme result to me.

Yeah I am taking that as a good sign.
 
Ok I said I would not embrace thread madness but hat if there are a lot more survivors than cannon. There was 60,000 dawi. Why if most of them survived and we have to try to lead a throng of tens of thousands of daw back to civilization. It make the fairly pleasant journey we have had look easy.
If there are that many, we build a Tower of Burning Shadows on top of the mountain and render it immune to overland siege.

And I'm not to proud to admit that in that case, the decision to bring a powerstone with us will probably be helpful, despite the fact that I was opposed to bringing one.
 
If there are that many, we build a Tower of Burning Shadows on top of the mountain and render it immune to overland siege.

And I'm not to proud to admit that in that case, the decision to bring a powerstone with us will probably be helpful, despite the fact that I was opposed to bringing one.
I'm not confident in making a tower of magic in the Wastes, and expecting it to work like we want it to
 
If there are that many, we build a Tower of Burning Shadows on top of the mountain and render it immune to overland siege.
If we build a tower of Burning Shadows, any Ulgu user that gets to it and can cast the spell can use it like we can. Except with different targets in mind.

Ulgu users among our enemies are uncommon around K8P, and we've got Gazul watching our back as well. In the Chaos Wastes, this is not the case.
 
If we build a tower of Burning Shadows, any Ulgu user that gets to it and can cast the spell can use it like we can. Except with different targets in mind.

Ulgu users among our enemies are uncommon around K8P, and we've got Gazul watching our back as well. In the Chaos Wastes, this is not the case.

Question.

Do we care if, after we leave, literally anything in the Chaos Wastes outside of that karak gets burnt by shadows?
 
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If we build a tower of Burning Shadows, any Ulgu user that gets to it can use it like we can. Except with different targets in mind.
They can't target the inside of the mountain however, so if the dwarves are all holed up inside it doesn't matter as much.

Still a danger, would make it easier to besiege the mountain, but not the catastrophe it would be for K8P

EDIT: Also without further magic the shadows would only ever point northwards, so the direction chaos is coming from not the direction friends are coming from.
 
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Question.

Do we care if, after we leave, literally anything in the Chaos Wastes outside of that karak gets burnt by shadows?
I'm pretty sure the guy I was responding to was talking about the Dum Dwarfs staying. Could be an issue for them long-term.

EDIT: Also without further magic the shadows would only ever point northwards, so the direction chaos is coming from not the direction friends are coming from.
It's the Chaos Wastes, I'm not sure the position of the sun is going to be reliable.
 
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Ulgu users among our enemies are uncommon around K8P, and we've got Gazul watching our back as well. In the Chaos Wastes, this is not the case.
Don't forget, if they have that many survivors, they will have some runesmiths of their own. Even if they can't match the full Kragg Experience (TM) we can make do with less overwhelming, but still relevant, runes of Gazul.
 
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