Voted best in category in the Users' Choice awards.
You know, I was reading all this about how the Celestials essentially have a method of combat precognition, and I had to wonder why Mathilde's never gotten an item for that—I mean, we've already got the lightsaber, why not try to be as Jedi-like as possible?—but then I remembered that putting other types of magic in our brainmeats is a bad idea. Now I'm sad.
 
You know, I was reading all this about how the Celestials essentially have a method of combat precognition, and I had to wonder why Mathilde's never gotten an item for that—I mean, we've already got the lightsaber, why not try to be as Jedi-like as possible?—but then I remembered that putting other types of magic in our brainmeats is a bad idea. Now I'm sad.
There probably is still a way to obtain something similar I imagine, but it likely would be less effective and/or cost a great deal of College Favor, which I believe we are somewhat low on.
 
Any new offers for a job outside K8P will have to be really tempting to leave since we have so many outstanding mysteries and jobs to complete.

Once we return I'm hoping for something like:
0. Dealing with attack on the Okral and other such immediate concerns
1. Begin Waystone Project and Ulgu Tongs
2. Cartography Project
3. Travel to Nagarythe (Elfcation)
4. Complete Waystone Project

Reasoning:
Ulgu Tongs: This should only take a single action to check the initial viability and has great potential. While we're not sure where it leads, the ability to cast spells from other winds or combine multiple winds of magic into one spell (such as mixing Azyr into shadowsteed for a shadow pegasus) seem like viable possibilities. Additionally by taking this initial action we might be able to learn more about multi-wind casting while in Nagarythe from the elves. So for example if we want to cast a spell that uses multiple winds it's likely the elves will have already invented spells that do so.

Cartography Project: The Cartography Project will involve mapping out K8P which will likely let us get to know K8P better and make it more secure. Additionally mapping out K8P seems like a good initial step to working out how the Waystone links into K8P.

Travel to Nagarythe (Elfcation): One of the main reasons we want to go to Nagarythe is to learn from the shadow warriors or pick up favours allowing Mathilde to learn from other elves. Potentially we can learn all kinds of things such as stealth, combat and Ulgu magic. It's also possible we can gain information about using multiple winds and waystones.

Waystone Project: This seems like a big project that will involve dealing with the Eonir, researching the waystones, finding out about the connections between the Dwarf Holds and other such complicated activities. I see it as potentially being an overarching project due to the complex nature of the waystones and how they're linked into each other and into other relics.
 
You know, I was reading all this about how the Celestials essentially have a method of combat precognition, and I had to wonder why Mathilde's never gotten an item for that—I mean, we've already got the lightsaber, why not try to be as Jedi-like as possible?—but then I remembered that putting other types of magic in our brainmeats is a bad idea. Now I'm sad.
I know, right

It's really inconvenient how BoneyM is blocking our character development

by which I mean us developing into an eight-wind dervish of death loaded down with a College or two's worth of magical items

the greatest character development of all
Any new offers for a job outside K8P will have to be really tempting to leave since we have so many outstanding mysteries and jobs to complete.

Once we return I'm hoping for something like:
0. Dealing with attack on the Okral and other such immediate concerns
1. Begin Waystone Project and Ulgu Tongs
2. Cartography Project
I feel like some enterprising Ranger has probably mapped K8P by now, it's been years
 
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You know, I was reading all this about how the Celestials essentially have a method of combat precognition, and I had to wonder why Mathilde's never gotten an item for that—I mean, we've already got the lightsaber, why not try to be as Jedi-like as possible?—but then I remembered that putting other types of magic in our brainmeats is a bad idea. Now I'm sad.
Note that precognition is apparently directly at odds with luck manipulation. Between the two, I think Mathilde's had a lot more success thumbing her nose at destiny and being ridiculously lucky instead.
I think it's less that they are at odds in the sense that they can't work together at all, and more that Ranald would be offended if Mathilde tried to replicate his gift to her with foreign magic (that precog is not gambling could be another factor, but I expect that the Deceiver wouldn't mind that as much). Mind, it could be Ranald's dislike is due to destiny manipulation making his work way harder, but it makes just as much sense to just say he just doesn't like it.

Ultimatley, Boney doesn't want infinitly stacking rerolls, because that's cheese. We got the second reroll for mugging Mork. A third would likely only be harder to get or have some serious risks. I think the familiar trait that allows rerolls is on the table, but there's no guarantee that we get it on the first round, and each round risks familiar obsession, which I want to go nowhere near.
 
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I know, right

It's really inconvenient how BoneyM is blocking our character development

by which I of course mean us developing into being an eight-wind dervish of death loaded down with a College or two's worth of magical items

the greatest character development of all
...dude. I get there was, just recently even, a big deal about someone complaining that they can't get awesom power and use all the winds and stuff, but I was just making a joke. No need for the aggressive sarcasm.
 
I feel like some enterprising Ranger has probably mapped K8P by now, it's been years
"Cartography Project" almost certainly refers to the oft-bandied idea of "make a table enchanted with MMAPP for Belegar's council room, and either physical controls like the Sword of Gazul so non-wizards can edit it, or linking it to K8P in some way to make it self-updating".
 
Note that precognition is apparently directly at odds with luck manipulation. Between the two, I think Mathilde's had a lot more success thumbing her nose at destiny and being ridiculously lucky instead.
Does precognition count as fate manipulation? Because I thought that was what Ranald had a problem with. Granted, I wouldn't be surprised if they fell in the same category, but I'm not sure?
 
:VThe best way for us to get precognition is probably the master rune of fate, which iirc gives precognitive dreams showing the wearer the next day.
The best part is that we would not need to change our loadout.
We can just ask kragg to put runes on our bed... Or our pj's :V
 
Personally I want to try and fix the Dhar poisoning in Sylvania, which can probably only be done by bringing more Waystones online. So Roswita's Court Wizard might be an option, though I'm not sure if doing the research necessary would be better in Eight Peaks or not. It might be a later thing, to be honest.
You have my wholehearted support in removing the negative consequences of rampant Dhar usage by enthusiastic necromancers.
 
Mathilde: *wears new runic gromril PJs to bed.*
Panoramia: What's the message here? Should I be offended? Complemented?
Unfortunately we can't commission for a matching pair.
Re: apprentice. I would like to take a normal, non broken apprentice.
Two reasons: it's our first time teaching and would rather not make our life harder.
Second: this could be the only apprentice we take. And not being able to teach them a significant subset of things would be disappointing.
I would try to get them in on the whole smug/Misterious act... And say its part of their training to become more attuned to ulgu. Within weeks the ducklings will be "there's two of them now::jackiechan:?"
My only other criteria for selection is Swording. They have to be okay with the idea.

@BoneyM: would it be feasible to devise a mage sight improvement program like we did for johann for the rest of the ducklings? And would there be a paper in it if it worked?

I'm mostly thinking Adela and hubert could be roped in:
-Adela with the promise of another paper published with us,
- Hubert after a demonstration of how effective/handy Magesight could be in combat.
 
Ultimatley, Boney doesn't want infinitly stacking rerolls, because that's cheese. We got the second reroll for mugging Mork. A third would likely only be harder to get or have some serious risks. I think the familiar trait that allows rerolls is on the table, but there's no guarantee that we get it on the first round, and each round risks familiar obsession, which I want to go nowhere near.
We clearly need to mug Gork. Propose it as a mega project after the expedition. The Dwarves would probably throw money and resources at it.
 
It would be kinda cool if he was good up until now and this is the trip where he is tempted. Like, a good, solid tempting from all the chaos gods for all the wizards on the trip, and we get to fight eachother as the climactic final battle.

Or just him, and he falls, and maybe murders someone but we don't know and thus follows several years of cat and mouse where we *know* he did it but we can't move on him without evidence.

You think the thread has patience for cat and mouse? We would kill him before he had a chance to return to civilization under those circumstances.
 
:VThe best way for us to get precognition is probably the master rune of fate, which iirc gives precognitive dreams showing the wearer the next day.
The best part is that we would not need to change our loadout.
We can just ask kragg to put runes on our bed... Or our pj's :V

Put runes on Mathilde's small clothes.
Tattoo her skin with runes.
Replace her teeth with individual gromril teeth, of which each individual tooth is runed with its own runic set that is different from each other individual tooth.
En-rune each individual strand of hair on Mathilde's head.
When she's out of space on her equipment and body for runes, carve more runes on the existing runes.
I want Runes.
All.
The.
Way.
Down.
 
Put runes on Mathilde's small clothes.
Tattoo her skin with runes.
Replace her teeth with individual gromril teeth, of which each individual tooth is runed with its own runic set that is different from each other individual tooth.
En-rune each individual strand of hair on Mathilde's head.
When she's out of space on her equipment and body for runes, carve more runes on the existing runes.
I want Runes.
All.
The.
Way.
Down.

And yes, I know that there's a limit to how many sets of runes that a person can have active at any given time. I just want Mathilde to be able to flex over all the other Wizard Lords with her splendid runes.
 
Staff Notice - Please be careful with jokes involving autism, it's easy to misjudge.
Hey @BoneyM It's another day and another metric fuckload of questions.

My first question (Of MANY) of the day is as such:

How impressive would a newly minted journeyman have to be to get Teclis to do a spittake?

Would it be something like this:

Some Guy: Lord Teclis you might find this interesting, yesterday a truly impressive wizard in the Empire was made Journeyman.

Teclis: hmmm? What is so impresive about them?

Some Guys: Well for one, yesterday was evidently also their 8th birthday.

Teclis: Spit takes all over Some Guy's face (Sorry I dunno what the onomatopoeia for a spit take would be, and when I ask google they just redirect me to the onomatopoeia for spit)

With the justification on the colleges side here being that the newly minted Journeyman in question had a ludicrous magic score of 7 and thus it was getting plainly absurd to still have the kid be a apprentice when their master had a magic score of 6. (In all due likelyhood they would quietly find a place where he could be a Journeyman in relative safety because even without the autism, sending a 8th year old to fend for themselves unattended is hilariously irresponsible)


Then again when I think of it Teclis's response might instead be something one the lines of:

Some Guys: Well for one, yesterday was evidently also their 8th birthday.

Teclis: IMPRESSIVE!? THAT'S NOT IMPRESSIVE! THAT'S JUST CHILD ABUSE!

Teclis: (proceed to spend the next half hour lamenting not mandating a minimum age for wizard to be made Journeymen)



Btw the idea for how this shit is possible is as follows: (I do realise I'm justifying the realism of a joke but....... shut up let me have my fun damn you!) (So this part is just for my own amusement basically)

Basically the kid was brought to the colleges at age 4 and is a autistic savant, but instead of being really really good at math or having the ability to do shit like flawlessly draw New York in painstaking detail after just one helicopter ride over it (Yes that's real) he's instead just hella good at magic. (So basically Rainman except he's a wizard) All things considered that probably wouldn't even be all THAT good a character seeing as that level of autism would probably give the character a diplo score of like 3 or something, it would likely also tank their intrigue score (I speak from personall experience that autistic people can't lie for shit) would probably tank the piety score aswell, and being good with numbers doesn't fully translate to being good with money so the statline would probably end up becoming a godawful abomination along the lines of:

Rainman the Journeyman:

Diplomacy: 3 (Socialy 'restricted' but in a sort of endearing way, but don't think he's rude, they just think he's some sort of imbecile)
Martial: 3-9 (Because unless he's a bright wizard, this a 8th year old with no combat training)
Stewardship: 9 (Okay with numbers but that's where his expertise ends)
Intrigue: 3-10 (Because Autistic savant's can't do intrigue for shit. That 13 is incase he's a grey wizard and can thus sneak around to a decent degree)
Piety: 5 (There is no such thing as a god of autism in this world)
Learning: 25+2=27 (Savant syndrome is one hell of a drug)
Magic: 4+1+1+1=7

Traits:

Savant Syndrome: -20 to all non magic related learning rolls. (Yeah autistic savants kinda tend to be one-trick pony's.)
Natural magic potency: +1 to magic.
Mark of Ulgu: +1 magic.
excellent magesight trait: +1 magic, +2 learning


I'll admit this post kinda got away from me.
 
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Hey @BoneyM It's another day and another metric fuckload of questions.

My first question (Of MANY) of the day is as such:

How impressive would a newly minted journeyman have to be to get Teclis to do a spittake?
Not to be too harsh, but do you really need to ping the QM for a response to these hypothetical questions that aren't related to anything happening in the quest?
Mathilde has never met Teclis, for one thing. How could she know what would astound him?
By all means, join in the thread madness in good humour, I joke and shitpost as much as anyone, but it doesn't always need to be framed as a direct QM ping.
 
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@xilios2000 the r-word is a slur, please don't use it. Additionally, as someone who is neurodivergent, making a character "one of those autistic savants" is pretty uncomfortable.

I'd also agree with @Alliterate that thinking about whether you actually need a question answered is a good idea.
 
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