Voted best in category in the Users' Choice awards.
Not very. She's a hilariously overpriced, somewhat effective tarpit. Without battlespells, she just doesn't have the stat line to seriously threaten anything. With the seed and talisman she's pretty hard to take down, but since she only has one attack (and effective S5,WS4), she won't be killing anything important anytime soon. And even a block of standard units will grind her down soon enough.

I'd probably give her the scout or infiltrate special rules as well. That way, she becomes a decent artillery (including mages) hunter, especially with the high mobility of shadow steed (that may or may not ignore terrain tests, I don't know. It would fit the quest anyway). So now the enemy actually has to deal with her, and since she's pretty though, they'd have to spend a lot of killing power on that. Which means the main army doesn't take such a beating.
I made her a battle wizard of level one because allowance must be made for a tabletop. There are no options for magic of level lower than battle magic and writing a lot of special rules for the character just isn't right. I was choosing between low end battle magic and scout/infiltrate (giving both is seriosly OP) and chose the former. Dropping magic in favor of scout/infiltrate is another option.

With that in mind Mathilde still is ovepriced but on her shadow steed she is that pesky debuffer you just can't get rid of. Your units are too slow, or too weak, or too expensive to rekill her times and times again (remember, our Seed allows for battlefield recharge), and she's got Terror and a variant of Rune of Spite to erode your army.
 
Hey, the seed allows for regular healing/regeneration as well as full out life restoration, correct?

If so, that's a hilarious combo with the Belt's Rune of Spite-esque ability.

Between that and Shadowsteed and the regular arts of Ulgu we're hilariously able to dash around hitting critical points and assassinating notable punks. Especially as we have actual noteworthy, though not truly impressive, close combat ability.
 
It's an item that seems powerful enough to be a strategic game changer. Have the Patriarch of the Light College read the captured Book of Nagash while wearing it so he can devise better anti-necromancy techniques, for example.
As far as I understand, either current or next Patriarch of Light College is a Tzeench sorcerer in canon. Not as good one as Anton, sure, but we'd better exercise some paranoia in that regard.
 
Yes, but the analysis does highlight the (comparative) gaping hole in our character: offense.
Purely as a war(gaming) consideration, that's a gap far better filled with (battle) magic than a killier blade.

As far as I understand, either current or next Patriarch of Light College is a Tzeench sorcerer in canon. Not as good one as Anton, sure, but we'd better exercise some paranoia in that regard.
Unless it is Anton...

But seriously, IC, we have no way of knowing anything of the sort. And Boney has asked us several times not to apply such metaverse thinking.
 
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Tally.
Adhoc vote count started by MooseHowl on Apr 4, 2018 at 12:47 PM, finished with 224 posts and 83 votes.
 
Purely as a war(gaming) consideration, that's a gap far better filled with (battle) magic than a killier blade.
Of course battle magic is better than just about anything, it's the strongest thing in the game.

But it is inherently unreliable. Yes, casting even the 'bible's Pendulum would 've absolutely devastating, if it hit that is, but we risk exploding ourselves in the casting.

Not to mention it will stay out of reach for probably as long as the campaign lasts.

Meanwhile, we have enormous potential in 1x1 combat or general hero/lord assassination. A potential that goes unfilled when we can't meaningfully harm them.
 
I made her a battle wizard of level one because allowance must be made for a tabletop. There are no options for magic of level lower than battle magic and writing a lot of special rules for the character just isn't right. I was choosing between low end battle magic and scout/infiltrate (giving both is seriosly OP) and chose the former. Dropping magic in favor of scout/infiltrate is another option.

With that in mind Mathilde still is ovepriced but on her shadow steed she is that pesky debuffer you just can't get rid of. Your units are too slow, or too weak, or too expensive to rekill her times and times again (remember, our Seed allows for battlefield recharge), and she's got Terror and a variant of Rune of Spite to erode your army.
Nah, I agree with making her a level 1 wizard that can't cast anything. She doesn't need extra special rules. And I wouldn't give her both scout and infiltrate, but one of those would be appropriate.
As far as I understand, either current or next Patriarch of Light College is a Tzeench sorcerer in canon. Not as good one as Anton, sure, but we'd better exercise some paranoia in that regard.
Exactly. Right now, only the dwarf know of the astounding value of this thing. If we tell anybody, it'll get out. And I this is far from the first bit of loot that might be a gamechanger. We have a copy of the Liber Mortis. And I'm pretty sure there are people that would burn down a city or two for out snake box. I mean, liquid magic. What else can I say on that?
Well, Egrimm van Horstman wasn't a Patriach, but more importantly the fuckface's defection was in 2457.
It provides a precedent. They're not incorruptible. And to get use out of it, people have to know. And they might decide they'd make better use of it, even without any chaos based corruption.
15 favor killy blade would probably make us a supreme monsterkiller, or would give us army-killing dragon breath, or both. At least as good as battlemagic, I think.
Well, something to consider after we've helped take back the hold.
 
I'll admit that I'm not the most knowledgeable when it comes to Warhammer Dwarfs, but isn't having a major gift forged by Kragg the Grim as a personal memoto that we indirectly requested and than just giving it away to a bunch of other people to study for dwarven secrets seems to be the sort of thing that Dwarfs declare grudges over.

Who said anything about studying the runes? The point was to use it as a safety line to study evil and corrupting magic like the Book of Nagash.
 
Of course battle magic is better than just about anything, it's the strongest thing in the game.

But it is inherently unreliable. Yes, casting even the 'bible's Pendulum would 've absolutely devastating, if it hit that is, but we risk exploding ourselves in the casting.

Not to mention it will stay out of reach for probably as long as the campaign lasts.

Meanwhile, we have enormous potential in 1x1 combat or general hero/lord assassination. A potential that goes unfilled when we can't meaningfully harm them.
But, this isn't a war game. We're the protagonist in a collaborative storytelling game, and going off to attempt assassination of Orc Big Bosses in the middle of their Waaaghs or Skaven Lords is incredibly dangerous, particularly in Warhammer. Like, probably story-ending dangerous. We didn't attempt to infiltrate Drachenhof, after all, preferring to sit in a comfy chair and watch.

I'd be extremely reluctant to attempt anything of the sort without being nigh-unkillable. Which we wouldn't even be approaching without that belt.

And we're quite dangerous on the personal scale already, imo.
 
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I'm seeing a lot of votes for the Helldrake Scales and have to ask: why? We now have a belt that can do everything that any enchanctment we might expect research out of those scales, plus more and better things on top of it. Could someone explain why we would even want to waste our money (and later our research time) on that thing?

Well the Scales are described as holding the magic the alow the Helldrake to exist, so I figure once we train up our skills, wixhw e are going tto do anyway eventualy, we should be able to make an item to embody a shadow of its power, if it will be something wich infuses us with a drakes power and maybe alows us to take its form or if it will straigh up manifest a blattlemount based on the steed of shadows spell is something we will know in the future.
 
Who said anything about studying the runes? The point was to use it as a safety line to study evil and corrupting magic like the Book of Nagash.
Or we could not, because it's evil and corrupting... not that we have his book anyway.

That said, while it makes you immune to metaphysical corruption it doesn't make you immune to metaphorical corruption; you could still go down a dark road where you become the next Nagash or fall to one of the Chaos Gods through hubris or personality flaws or personal tragedy, but you're not going to get fishhooked into it by mystical means.
The belt doesn't make us immune to temptation.
 
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Given that we have a collection of unique and valuable artifacts, maybe we should consider staying with dwarves permanently?

They are extremly reliable and have no interest in most of our items, exept the runic one.

We could either go for Belegar's advisor or continue fighting around lost holds and we'd always have an army of dwarves nearby to deal with people who want to take our stuff.
Feels like being stolen from or backstabbed is just very unlikely in such company.
 
What implications. As far as the dwarfs are concerned the belt is Mathilde's to do with as she pleases full stop.
What would you think if you put good work into making something to repay someone who did you an amazing favor, saved your life, even, and they turn around and give it to someone else. That's super rude.
 
As far as I understand, either current or next Patriarch of Light College is a Tzeench sorcerer in canon. Not as good one as Anton, sure, but we'd better exercise some paranoia in that regard.

Ignoring the fact that we're not meant to meta-game like that, what do you think would happen if someone saturated, body and soul, in corruption, put on a magic item that caused corruption to burn.
 
What would you think if you put good work into making something to repay someone who did you an amazing favor, saved your life, even, and they turn around and give it to someone else. That's super rude.
*cough* Ghal Maraz and Runefangs *cough*

Seriously we don't see the dwarfs up in arms whenever there is a new emporer or Elector count so it really isn't that big of a deal.
 
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