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For some reason I though that Hedgewise influence came into the college later. What would be the strongest visible influence there? It can't just be secrecy because, well, all magic traditions in the Empire had to remain secret.

There being any non-hostile contact between the Grey Order and the Hedgewise who stayed Hedgewise was a later development, which might be what you're thinking of.
 
Nooo thank you. Those are just exercises in self-fellation pandering to one's ego and sense of self-satisfaction.
...I have rarely, if ever, seen a Negaverse like that. Usually they're full of the "players" panicking because the actual MC did something crazy and stupid again and they have to clean up the mess.
 
That's what he was referring to.
Sure, but I meant it in the sense that it's not a good thing. More often than not it shows a different perspective that usually isn't too thrilled by whatever we've just achieved. I mean, sure, some of the worse ones can just have "oh look at this amazing thing the side characters in your quest managed!" Kinda like how we go on about Anton and his antics—kinda ironic, that—but it's not common, in my experience. But I can't really speak for everybody else's experience, so maybe some quests are different.
 
Speaking of Shadow Warriors, what other mono-wind traditions of Ulthuan are known from canon? Dragon riders use Aqshy and Sea-Mages were Azyr I think. Are there any more known ones?

Well, my Paradox of Choice influenced headcanon has a tradition of Ghur using hunters (Kohril wrestling a Lion...?), and there's probably some tree huggers in Avelorn
 
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You know, this got me thinking.

The Slaan, the Elves and the Dwarfs were made my the Old Ones, right? And they were taught much of what they know, even if most of it has been lost. Since the Old Ones can be expected to be masters of Qhaysh (since the Slaan, arguably their favoured creations, are such), and since knowledge of magic in WH Fantasy can be expected to ultimately descend from them, would it not be possible that a hypothetical unified language of magic would be the one used by the Old Ones? I mean, I suppose they could have just conjured a bunch of entirely new languages to describe specific newly-made points of view on magic (Elf, Slaan, etc.), but I find it more likely that they simply altered their own language to fit the newborn perspectives.

And that language seems like exactly what we might be interested in, considering our dabbling in Waystones. They were not designed by the Old Ones (if I remember correctly), but they were made by a generation much closer to them than ours. Their construction probably drew heavily on the remnants of Old One knowledge.

Granted, most of this is hypothetical, but it seems plausible.
The current linguistic theory does conclude that most of the languages in the world are descended from the Old One original language, as the below spoiler shows.



Languages mapped by their descent from that of the Old Ones, with thanks to @Redshirt Army.
Learning it could undoubtedly offer a lot of interesting information and open a new perspective on magic. It is also pretty much utterly impossible, because we can't learn even a bastard version of it that is Anoqeyan without a lot of effort on Ulthuan, and that one is the most accessible direct descendant of the Old One language.
 
Ah. Yeah, I should probably go to sleep if that slipped by me. I was thinking something about heroes and Mathilde doing impossible stuff or something... anywho. Night all.


To be fair, you were not wrong. Those things are tropes that were started by the Epic of Gilgamesh (as far as we know). You were simply so busy counting the trees around you that you didn't notice when you stumbled into a forest.
 
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I'd love to but getting the thread on board with Ulgu tongs has turned out to be remarkably hard, we need a dead end in AV research that will be opened up by Ulgu tongs or Coin research before people will likely be willing to do it.
Honestly, if I was going to take a gamble on the future utility of a research action I'd rather spend it on the coin than powerstones. At least then it would be thematic. ;)
...We are literally discussing doing that research. That's what this is. But hey, apparently you've taken it as a given that we'll be doing it, so I'll take my win and move on!
Wow, you are terrible at reading comprehension. I'm done trying.
 
I'm still skeptical that Ulgu tongs are viable. I think "moving one Wind with another" is doable, but I think "without Dhar occurring" will decidedly be the tricky part.

That said, I do support an action to find out, though my preference would be after the Elfcation.
 
ok, everyone is saying 'before' Elfcation or 'after' Elfcation as if that is an actual point in time and not a vague... thing.

can we start think about a timeline. like, lets try in the next 6 turns or 10?
 
I'm still skeptical that Ulgu tongs are viable. I think "moving one Wind with another" is doable, but I think "without Dhar occurring" will decidedly be the tricky part.

That said, I do support an action to find out, though my preference would be after the Elfcation.

I'd like to know the answer to that question before we go on the elfcation.
 
Seeing all these different thread arguments start the same way even after a several month hiatus really makes me wonder about this thread. Some things never change, huh?
 
ok, everyone is saying 'before' Elfcation or 'after' Elfcation as if that is an actual point in time and not a vague... thing.

can we start think about a timeline. like, lets try in the next 6 turns or 10?
You just know that by that time we'll have like 2-3 Karak threatening explosion in that time, planning on that scale is impossible.
 
It would probably be wise to spend an action before, so that we can question the Elves on our findings and ask for advice, and then spend another action to try and implement what we've learned from the Elves. Assuming, of course, that they don't simply dismiss the entire concept as impossible.

Of course, trying to convince the players of a quest - any quest - to spend two actions on something without immediate payoff is like tapdancing on a string above a pit of cobras. Dangerous, venomous and likely to end with you dead in a ditch.

...I have rarely, if ever, seen a Negaverse like that. Usually they're full of the "players" panicking because the actual MC did something crazy and stupid again and they have to clean up the mess.

I suspect Eva had the fortune - or misfortune, depending on the point of view - of playing Sage's "A Geek's Guide" quest. Whatever can be said about the quest itself, most of the Negaverse omakes there can be described as "exercises in self-fellation".
 
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It would probably be wise to spend an action before, so that we can question the Elves on our findings and ask for advice, and then spend another action to try and implement what we've learned from the Elves. Assuminh, of course, that they don't simply dismiss the entire concept as impossible.
Mathy: 'so I've been trying to use my magic to effect other magics an...'

elves stabs Mathy and doesn't stop until she reviving: 'pitty, we thought this one wasn't stupid'

remember that with the tongs idea that 'success requires no apologies' is not the same as 'won't get in trouble if they catch our hands in the cookie jar.'
 
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