As long as there isn't a necromancer around, because not even death can be considered a certainty in Mallus?
Yeah. Keeping secrets gets even trickier in a world where death isn't absolute and Tzeentch exists.
As long as there isn't a necromancer around, because not even death can be considered a certainty in Mallus?
If you want anything more niche, adopt a newly-minted Perpetual and mould them.
We already have the books; the thing Max is doing, if I understand @LightLan correctly, is looking for words we don't already know in those books, as opposed to trying to translate them in their entirety, with the hopes of expanding our vocabulary in a useful way.Also why are we having Max look for more Skaven works? Could we not let the dwarfs know to bring us everything with Quekish writing.
So technically, if we want an Information Network handler (just like Julia), we'd have to adopt a newly minted Perpetual and mold this Perpetual into that role?
Are the costs for hiring a newly minted Perpetual to be molded different from an experienced Perpetual, and this is something closer to adopting an actual Apprentice, but one not on the Magister track, rather than a temporary hireling? After all, molding seems to imply a very different longer-term relationship from the short-term specialist brought in on a six months contract, so I wonder whether College Influence cost/upkeep works differently here.
Additionally, are there any Perpetual Apprentices that specialize in handling piracy on trade routes?
The only person I can think of bringing in is a Perpetual or even non-wizard that is reccomended to us by the Grey College (though, Mathilde gets a feel for who they are) to be our new Julie with regards to the EIC's spying division as it expands - and honestly, the use of the network to the College should make that free or a one-off favour cost.
I don't want our new Julie to literally be Julie though; she was a bit focused on helping her family in ways that have a chance of leading to sub optimal outcomes from my point of view.
Wouldn't it be better to have him actually just help with the translations or dictate to him? We don't have a complete dictionary for him to work with.We already have the books; the thing Max is doing, if I understand @LightLan correctly, is looking for words we don't already know in those books, as opposed to trying to translate them in their entirety, with the hopes of expanding our vocabulary in a useful way.
I'm uncertain about the value of this, but I didn't catch that during the moratorium period, and now it's a bit late, so eh.
It's never too late. And there is little to no value I'd say, we explicitly know we have everything bar the magical vocabulary.We already have the books; the thing Max is doing, if I understand @LightLan correctly, is looking for words we don't already know in those books, as opposed to trying to translate them in their entirety, with the hopes of expanding our vocabulary in a useful way.
I'm uncertain about the value of this, but I didn't catch that during the moratorium period, and now it's a bit late, so eh.
So hmm, regarding the coin situation we have either:Yeah. Keeping secrets gets even trickier in a world where death isn't absolute and Tzeentch exists.
So hmm, regarding the coin situation we have either:
-Someone trusted and skilled enough in academics does the inventory with full access to the records and research to preserve a representative archive in posterity(and if say, a Tomb King DOES somehow in a twist of Ranald's lulz show up wanting to withdraw his funds we'd have records of how much they are owed and produce the equivalent with the white lie that the Skaven and greenskins kind of messed up most of the collection so the original metal isn't available).
-We mix the coins up and sell it on through the EIC trade networks as "Adventurer loot - antique coin" dispersed in small collections, which means the provenance of the coin is mixed up but it IS still genuine Old Coins, provably so, and thus still worth a lot. It'd be functionally untracable because theres loads of merchants and adventurers selling their haul through the EIC, they'd likely assume its like Wilhelmina's Stirland Silver Caper - taking coin on face value on purchases from clueless adventurers, and flipping it at the greater true value.
--This also somewhat insulates the funds from magical tracing if people try to divine where the shitloads of dosh come from, but thats a tertiary concern, if someone is using Tale of Metal to dig up dirt on you, you have entirely different problems.
The romance novels are actually the closest we have ever come to violation of the vow of poverty. Spending money for our own benefit and not for the common good. Also not linked to any institution.Well, info hazards are rarer in fantasy than in 40k, which is a good thing. That being said, it won't surprise me if Mathilde has Slaneeshi propoganda in her collection without realizing it.
Does Tzeentch even in warhammer fantasy? I thought he was a 40k only dude. Who even worships him in WHF? Shouldn't he fade into obscurity if no one worships him?
The big assumption I'm making is that actually finding information in the noise as the EIC spying gets set up and also managing the spying elements, is that doing it well will cost more AP than our current half. If that is the case (and it feels reasonable to me), then it is AP efficent to get a couple of new Perpetuals to help - of course the big thing that keeps jumping out at me is... do we even need a wizard for this at all? Grey wizards have (a tendancy towards) the mindset for spywork, be it as agents or handlers/analysists, but their magic lends itself to agent work far more heavily. That said, a non-wizard vetted by the grey colleges would be appealing to me, because it would make the college happier and be a primary filter for crappy people - we could possibly spend some favour to get them to find some people for us to interview and see who we want to take on.I am all for getting a Perpetual to mold as a manager for our EIC Spying division, but I don't know what the thread interest is, given that the predictable objections are things like AP and Favor cost, and so on and so forth. But from a narrative perspective, a newly minted Perpetual being hired to manage the EIC Spying division sounds like something that would be very fun to read about, especially as our information network grows.
There is a reason why hiring Julie is part of the EIC options, but perhaps hiring a young Perpetual to groom into our information network manager might be even better, given that said Perpetual loyalties are less likely to be to his or her family, but to the Grey College. Thinking of it, hiring a young Perpetual to groom to keep an eye over the EIC, while working with us to expand the EIC info-networks sounds like a reasonable precaution Mathilde could take, to manage a line of watchers over the EIC.
No.
I am enthuastically against this. Her loyaties are... divided .I think we should get Julia, instead of a perpetual apprentice. That way we can pay with profits from the EIC instead of favors.
The big assumption I'm making is that actually finding information in the noise as the EIC spying gets set up and also managing the spying elements, is that doing it well will cost more AP than our current half. If that is the case (and it feels reasonable to me), then it is AP efficent to get a couple of new Perpetuals to help - of course the big thing that keeps jumping out at me is... do we even need a wizard for this at all? Grey wizards have (a tendancy towards) the mindset for spywork, be it as agents or handlers/analysists, but their magic lends itself to agent work far more heavily.
@BoneyM could we put a request to the grey college for them to find two or three non magic recriutis we can interview that they feel are trustworthy for a few favour, or would we be better off trying to find someone from within the EIC (assuming we can do that, of course)?
My contention is that the dearth of undead wizards is a function of necromancers having trouble raising wizards, rather than the magic preventing them from being able to cast magic afterwards.In the wargame the only undead that can cast spells are vampires, liches and Settra. The RPG presents mummies, wights and wraiths as very rarely being able to still cast spells.
I disagree. Unless death suddenly saps whatever it is that makes a wizard able to use magic, then it shouldn't require any more power than raising any other random corpse. And sure, you'd need to make them more willful, but necromancy seems to come with some form of automatic control over the undead raised. And certainly has spells to bind even powerful wizards to an individual. High risk high reward.The problem is not just making undead smart enough and with enough metaphysical power to cast magic, which is a pretty significant magical undertaking on par with creating vampires or tomb kings from scratch. It's also that the powerful, willful being you raise up may well dislike you.
Necromancy is entirely shyish based. There is no chamon necromancy. Any similar lore of magic created by using chamon to manipulate dhar would likely be very different in form and effect to necromancy.Well, for shysh based necromancy, sure. Chammon necromancy bringing them back and gibbering madness zombies that don't understand that they are dead on the other hand...
This is just me being petty, but people are aware that Mallus isn't the name of the planet in WHF, right? It's the name GW gave to the core of the planet after it got blown up during End Times.As long as there isn't a necromancer around, because not even death can be considered a certainty in Mallus?
Anyway, I suspect that the AP cost depends on how interventionistic with his/her grooming. If there is a 0.5 additional AP cost, I'd expect the options to warn of it. @BoneyM Am I right in presuming that AP cost depends on how heavily we are involved with grooming our agent directly, and any additional AP Cost only arises if we do more than just passively applying said Perpetual to the EIC action?
My own take is that if the AP cost is Mandatory rather than voluntary, it's a deal-breaker and the option would never be taken, but AP is needed if Mathilde really wants to personally grow the agent through more than just field experience.