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Alkharad had the flaw that our belt was a direct counter to the magic he was likely to use, I don't think the Eshin Sorcerer will attack us with a spell rather than using support magic, that said if it does we're going to get a free major hit in.
It looks like the sorcerer has at least one attack spell.

an Eshin Sorcerer, a blur of shifting colours as it tears through armour and flesh with a crystal blade in one claw and projecting clouds of putrid smoke and envenomed sparks of magical energy with the other.

The "envenomed sparks of magical energy sound like a directed effect. The smoke just sounds like an area of affect so whether it targets anything but ground is unknown.
 
This is incorrect, the Eshin Sorceror had been fighting solo when we reconned the battle early on and Eshin actually had lots of dudes to fight alongside, and in this phase we're fairly sure he's cast Invisibility and/or Substance of Shadow.

Theres very little reason for Eshin Sorceror to fight in a unit of elites, because their biggest perk is Skitterleap, by chosing to lead a unit of elites they're giving up the main advantage of having an Eshin Sorceror, which is "Invisible guy with magic weapon pops out wherever you left a weakness and ganks something, then pops away"
So the idea is you're hoping to catch him on his lonesome, if he heads out to do his stealth work?
 
Look, if we die then we're damn well going to vote to come back as some kind of undead monster. That's just a fact.

And then look where we'll be: right back to Omegahugger going on and on about necromancy
This is an acceptable outcome of dying.

Word of QM that we will get to retroactively write a will at least, so there will presumably be an "epilogue".
"To Greta I bestow a special book from my personal library. I trust you'll know what to do with it.

... By which I mean please bring me back when you have the chance, I have a feeling that former sentence was a little too vague."
 
Old friend, don't fail us now...😅

Fire up your favorite Metal Gear Solid (or Revengeance) theme and cross your fingers and hope we aren't biting it right at the finish line, I guess...

I'm partial to MGS 4's "Metal Gear Saga" for this Mathilde Weber-Eshin Sorcerer fight, myself. Though another frequently used and huge favorite has been MGS 3's Parachuting Theme. (At 2:20 especially, when that bit kicks in.)
I would go with the final boss theme of either.
 
So, Realms of Sorcery and the Chaos Books and taken as canon gospel again, more or less like I was expecting. =/

Specifics would be nice though I'd still be skeptical, because if it's Manfred going on about how much he knows about magic and the soul, or other in-character documents, or from that guy visiting all the Chaos Realms (hope he doesn't go mad and vanish mysteriously) just... yeah. Somebody stating a fact as if they believe it to be totally true, is indeed unambiguous. But that just means that their statement, or their belief, is unambiguous.

There's also the simple fact that world-building, story-telling, and canon itself is kind of... eh. Call it malleable if you want. But like. Everybody brings up everything from every edition, of RPG and TT, and argues over it, and... Overall, there's a very use-it-as-a-toolbox approach to things.

How to put this... ... I'd put a lot of weight on stuff like "The Empire exists" and "The War of Vengeance happened, and Elves and Dwarfs are on pretty tough terms" and "There's High, Dark, and Wood Elves" and "The Old World nations that're around are..." as being hard strong canon; things that the setting not only revolves around, but always works with. Always mentions or brings up. It's the sort of thing that, when you read or play or write a story or quest in it, you're probably basing it on and working with.

Stuff about metaphysics and such, is always more questionable and theoretical and so on. Because it's an academic question and not one that is always relevant to most games or daily life. Except, by being an obscure academic question, it's super-popular among people for always bringing it up again and again and again...
 
So, Realms of Sorcery and the Chaos Books and taken as canon gospel again, more or less like I was expecting. =/

Specifics would be nice though I'd still be skeptical, because if it's Manfred going on about how much he knows about magic and the soul, or other in-character documents, or from that guy visiting all the Chaos Realms (hope he doesn't go mad and vanish mysteriously) just... yeah. Somebody stating a fact as if they believe it to be totally true, is indeed unambiguous. But that just means that their statement, or their belief, is unambiguous.

There's also the simple fact that world-building, story-telling, and canon itself is kind of... eh. Call it malleable if you want. But like. Everybody brings up everything from every edition, of RPG and TT, and argues over it, and... Overall, there's a very use-it-as-a-toolbox approach to things.

How to put this... ... I'd put a lot of weight on stuff like "The Empire exists" and "The War of Vengeance happened, and Elves and Dwarfs are on pretty tough terms" and "There's High, Dark, and Wood Elves" and "The Old World nations that're around are..." as being hard strong canon; things that the setting not only revolves around, but always works with. Always mentions or brings up. It's the sort of thing that, when you read or play or write a story or quest in it, you're probably basing it on and working with.

Stuff about metaphysics and such, is always more questionable and theoretical and so on. Because it's an academic question and not one that is always relevant to most games or daily life. Except, by being an obscure academic question, it's super-popular among people for always bringing it up again and again and again...

Realms of Sorcery was not written by Manfred, the information from it generally comes from Imperial magisters or Teclis. Neither would have any real reason to lie.
 
Well that scared me.
At this point, after all the warbosses, vampires and now assassins, I believe the only way the thread is going to learn Mathilde has limits, and to stop repeatedly doubling and tripling and quadrupling down on extreme personal risk assassinations is when luck deserts us and we actually do die.

I would prefer Mathilde not be sent into end-of-quest high risk situations quite so frequently, mind.
 
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So, Realms of Sorcery and the Chaos Books and taken as canon gospel again, more or less like I was expecting. =/

Specifics would be nice though I'd still be skeptical, because if it's Manfred going on about how much he knows about magic and the soul, or other in-character documents, or from that guy visiting all the Chaos Realms (hope he doesn't go mad and vanish mysteriously) just... yeah. Somebody stating a fact as if they believe it to be totally true, is indeed unambiguous. But that just means that their statement, or their belief, is unambiguous.

Sure, Teclis and the elven Loremasters and Volans could be completely wrong, and they could be wrong in exactly the same way as the authors of Realms of Chaos who learned their knowledge from a totally different source.

Why do you think you know better than the greatest experts in the setting who have records dating back to the period when gods came into existence and can use magic for retrocognition?
 
So the idea is you're hoping to catch him on his lonesome, if he heads out to do his stealth work?
Stalk him with Windsage, even if he's invisible, and his immediate Wind influence is invisible, he leaves trails where he had been, and assuming he's not an idiot, we can also figure out who he'd target(which based on standard Eshin Sorceror loadout, is incredibly similar to who Mathilde would target).

Solve for the intersection, jump him when he jumps someone else. He'd be Skitterleaping we'd be Smoke and Mirrors'ing.
 
At this point, after all the warbosses, vampires and now assassins, I believe the only way the thread is going to learn Mathilde has limits, and to stop repeatedly doubling and tripling and quadrupling down on extreme personal risk assassinations is when luck deserts us and we actually do die.

Let me tell you.

I have been in a very anxious state since I realized what was going to win, at least 30% of why I haven't really posted today.

Eshin Sorcerers may--on paper--be something Mathilde should be able to fuck up. But that's in a white room environment and assuming they don't have a buddy playing escort that we didn't see--or that the Master Assassin didn't mark us a long time ago and has been shadowing us in case we decide to interfere against them.

I'd have been totally happy to just lock them in, I'm not really sure why people wanted to go for a HVT when we're on the cusp of victory.
 
Realms of Sorcery was not written by Manfred, the information from it generally comes from Imperial magisters or Teclis. Neither would have any real reason to lie.
That being said taking Teclis as gospel seems...I dunno I just wouldn't do it.

And I certainly don't take the magisters as knowing everything either.

They could still be wrong.
Not necessarily wrong, but either not knowing the full story or not telling the full story.

Teclis's statement could be technically right, but he didn't have time to get into all the explanations of how that is the case etc.

He'd be Skitterleaping we'd be Smoke and Mirrors'ing.
Is Skitterleap a battlemagic?
 
That being said taking Teclis as gospel seems...I dunno I just wouldn't do it.

And I certainly don't take the magisters as knowing everything either.

Well Teclis is one of the most skilled practitioners of the greatest magical tradition on Malus bar the lizardmen. If you are going to believe anyone it should be the elves and when the elves Chaos and vampires agree on something (the nature of gods and the warp) I'd say it's pretty solid.
 
Is Skitterleap a battlemagic?
per children of the horned rat, no. However, the rp rules do count it as a Dark Lore, so they get Chaos Dice (a malus to the miscast roll)
Edit: Double checked and it is castable by the Lore of Stealth. my b
 
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At this point, after all the warbosses, vampires and now assassins, I believe the only way the thread is going to learn Mathilde has limits, and to stop repeatedly doubling and tripling and quadrupling down on extreme personal risk assassinations is when luck deserts us and we actually do die.

I would prefer Mathilde not be sent into end-of-quest high risk situations quite so frequently, mind.

It might come as a shock to some people, but when you build a character focused on assassination, with stealth magic and legendary equipment to boot, it is very likely that the character will be used for assassination. Why, some radicals might even expect such a character to actually be good at the thing they are specced for.
 
I would vote to give the Liber Mortis to Belegar or Kragg. They'll know what to do with it.
 
Let me tell you.

I have been in a very anxious state since I realized what was going to win, at least 30% of why I haven't really posted today.

Eshin Sorcerers may--on paper--be something Mathilde should be able to fuck up. But that's in a white room environment and assuming they don't have a buddy playing escort that we didn't see--or that the Master Assassin didn't mark us a long time ago and has been shadowing us in case we decide to interfere against them.

I'd have been totally happy to just lock them in, I'm not really sure why people wanted to go for a HVT when we're on the cusp of victory.
M6, WS4, BS4, S3, T3, W2, I5, A1, Ld7
Level 1 Wizard who always and only knows Skitterleap.
Equipped with two hand weapons, throwing stars, up to 50pts of magic gear, and possibly smoke bombs.

Pros: Raw numerical superior, spell versatility, Ghyran death cheating, dwarven runic horseshit.
Cons: The ability to summon the Master Assassin directly behind us, smoke bombs that'll be especially troublesome with our latest Arcane Mark, whatever Skaven magic gear they're packing.
 
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