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I wonder if we "the government" could subsidize or outright pay the dowries of women to bring them into the Hold for the manling popukation.

Similar to what the French did to help settle Canada.

Ok, this needs more attention. And in the sort of 'very important to Undumgi culture' and 'needed for ambitions to come to fruition' and 'critical to ethical society' to get it right.

Basically, we can encourage this in a way to set a good example for dwarves, but that really means three things:
-encourage daughters.
-universal schooling
-good enforcement against domestic abuse

And then we need numbers. But those three things I don't think are really high priority in a lot of warhammer human cultures, and I believe them entirely needed to build a civic culture that can leverage the city up fastest. The first for organic growth, the second for quality of internal candidates for things, the last for making sure women who come here stay, and encourage others to come.

Daughters as the main thing we want dwarves to pick up, because if dwarves can move from 1 daughter per mother to 2, this would tip them into organic population growth. Two full generations or 60-90 years to show visible effects, after changeover. Belegar would see his halls filling.

As far as actually making Karag Nar an attractive place to come to for large numbers of single women, we really actually need to work to spread the word. I think this is an AP, or at least an EIC. Big barriers to a woman who would be considering coming are going to be money for journey, saftey of journey, saftey of settlement, fallback plans if they don't find someone quick enough or they have to leave someone they've found once they are here. All of those can be addressed in a pretty tight pitch.

Big attractors are going to be money, romance of the location and the thrill of traveling somewhere new, promise of pick of prime men, and belief they can build something here to last.

We really need a traveling roadshow to sell this- there's only going to be a few in each (stable) town who would take up the offer and if they don't have a clear path then that number will be crushed to probably about what we are getting now.

We didn't have them there to test security. I'm sure the QM didn't roll to see if they spotted any holes in our security. Also they probably didn't see every tower.

Do you have a ranked list of current risks you are worried about in the back of your head on this? Because as far as K8P, I do, and this is a small risk pretty far down my concerns. I'd prefer not to make the door impenatrable while there are still holes in the walls.

Max is still needed for translating the anatomy book and deciphering Queekish. And if we pick up the Skaven politics option we still need to raid the other 2 clans.

Actually, is this still useful at this point? The lexicon is getting built from captured docs and translations, max working on the book may only really get us info on chaos dwarves rather than a bonus to translation.

Gretel seems to be angling for "Wizard of the Citadel," then.

I love it. It means she is planning on staying after she makes Magister, and that is good news to me. Now we just need to push her to work on magic and academics so we can send her back to graduate.

Also means we only got two more primo wizard nests to be claimed! Johann seems to have found a spot, (suddenly occurs to me he may have grabbed the option above the deeps, so he could dump bad warpstone experiments quickly) Kragg grabbed the secondary peak at Lhune, we've got Nar, Greta has a citadel, so we are really only looking at the second citadel and the silver tower. (Doubtful Karagil or Lhune would permit towers on the summits, but Und-Uzgar might support one.)

Or we can tell late comers to grab a sentinel or clear their own peak. 😁

And while the list of the Sigmarite ideals has Dwarves as the second thing, I suspect it's one of the last in the actual dogma. I'd guess it's something like Obey the Emperor, Unite the Empire, Obey orders, destroy Orcs and goblins etc, help Dwarves.

Any bets on the hammer pope somehow being the archtraitor in this timeline? ;)
 
This is an excellent analysis, thank you very much for this...

Since you seem to know quite a lot about Warhammer, what do you think would be the best poison to use against the dragon?

Because the only way that I can think of Mathilde killing him without using battle magic would be to push Branhulde coated in poison through its eye socket while asleep...
Heartkill, I guess? Wargame doesn't really differentiate between poisons and RPG doesn't have very broad selection.

Methods to deal with the dragon:
1) Diplomacy
2) Assassination in narrative time (only if asleep)
3) Initiative-test Battle Magic
4) Lots of cannons. Everything dies to enough cannons

This dragon shouldn't be underestimated. We all have seen Asarnil's Deathfang and he was very cool. This guy is not on Deathfang level. He is above Deathfang roughly as much as equipped Mathilde is above an ordinary Empire Greatsword. If this dragon (unbuffed) fights against Deathfang (without Asarnil), he will tear him to shreds in 2 rounds, suffering 1-2 wounds in return. If we add Asarnil and his cool trinket it becomes 4 rounds and 5 return wounds (out of 9 total).
 
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For the magic item vote, if we are going to spend anything at all, spending 3 for "weakens/alleviates poisons and disease" as opposed to "full heal" for 5 is plain wasteful.

Who knows, maybe Boon of Hysh works quickly enough, or in a manner suitable enough, that we have in-combat healing.
@DarkLight140 swayed me with the argument that being able to multicure was valuable when many of our "go fuck em up" actions are likely to involve some number of other wizards, and @Andres110 pointed out that only being able to cure 1 kind of poison at a time isn't really likely to be an issue in a hypothetical Skryre raid.
[X][PURCHASE] Firkin of top-quality dwarf ale for LM Olenus (5gc) and post a 500 gc bounty on Barak Varr/through the EIC for quality dragon bones that would be suitable for staff making and, as a secondary objective, talisman crafting.
Approval voted.
Actually, is this still useful at this point? The lexicon is getting built from captured docs and translations, max working on the book may only really get us info on chaos dwarves rather than a bonus to translation.
It's definitely still useful, it gets us an extra set of vocabulary (since we're mostly getting a military lexicon out of the captured orders) and also might include intel that our liege would care about.
 
Ok, this needs more attention. And in the sort of 'very important to Undumgi culture' and 'needed for ambitions to come to fruition' and 'critical to ethical society' to get it right.

Basically, we can encourage this in a way to set a good example for dwarves, but that really means three things:
-encourage daughters.
-universal schooling
-good enforcement against domestic abuse

And then we need numbers. But those three things I don't think are really high priority in a lot of warhammer human cultures, and I believe them entirely needed to build a civic culture that can leverage the city up fastest. The first for organic growth, the second for quality of internal candidates for things, the last for making sure women who come here stay, and encourage others to come.

Daughters as the main thing we want dwarves to pick up, because if dwarves can move from 1 daughter per mother to 2, this would tip them into organic population growth. Two full generations or 60-90 years to show visible effects, after changeover. Belegar would see his halls filling.

As far as actually making Karag Nar an attractive place to come to for large numbers of single women, we really actually need to work to spread the word. I think this is an AP, or at least an EIC. Big barriers to a woman who would be considering coming are going to be money for journey, saftey of journey, saftey of settlement, fallback plans if they don't find someone quick enough or they have to leave someone they've found once they are here. All of those can be addressed in a pretty tight pitch.

Big attractors are going to be money, romance of the location and the thrill of traveling somewhere new, promise of pick of prime men, and belief they can build something here to last.

We really need a traveling roadshow to sell this- there's only going to be a few in each (stable) town who would take up the offer and if they don't have a clear path then that number will be crushed to probably about what we are getting now.
We're not in charge of the Undumgi, and we voted against having any economic influence through the EIC.

It's not our department.
 
Basically, we can encourage this in a way to set a good example for dwarves, but that really means three things:
-encourage daughters.
-universal schooling
-good enforcement against domestic abuse
Yeah... number two is never really going to be a thing in late feudal society. There's just not enough books, not enough people who can teach, and not enough need for the ability to read and write.

Number three I don't see to much of a problem with for the most part with the Dwarven focus on protecting women. As for one... what do you mean? I assume you're not saying "encourage the production of daughters"?

We're not in charge of the Undumgi, and we voted against having any economic influence through the EIC.

It's not our department.
Doesn't mean we can't float the idea past the rest of the council.

Eh, just call in Anton. We're allowed to call in contractors, after all. :V
You joke, but given historical precedent that might actually work...
 
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[X][PURCHASE] Firkin of top-quality dwarf ale for LM Olenus (5gc) and post a 500 gc bounty on Barak Varr/through the EIC for quality dragon bones that would be suitable for staff making and, as a secondary objective, talisman crafting.
[X] FIEF: Leave the current and future money be.
[X] [TOWER] Complete
[X] Plan Present Concerns with Snek
[X][COLLEGE] Item of Boon of Hysh - 5 College Favor
 
[X] [TOWER] Complete

[X][PURCHASE] Firkin of top-quality dwarf ale for LM Olenus (5gc)

[X] Plan Present Concerns
-[X] PROJECT: Queekish
-[X] PROJECT: Skaven Politics
-[X] PROJECT: Dragon
-[X] PROJECT: Karag Mhonar
 
@DarkLight140 swayed me with the argument that being able to multicure was valuable when many of our "go fuck em up" actions are likely to involve some number of other wizards, and @Andres110 pointed out that only being able to cure 1 kind of poison at a time isn't really likely to be an issue in a hypothetical Skryre raid.
At the same time, how many would we need before Hysh and Seed can't cover it?

If Boon of Hysh is a "healed in a flash" kind of deal, then we should be able to use it mid-combat as well.

Not only that, but purging poison doesn't mean it heals the damage already done, while Boon would.
 
Yeah... number two is never really going to be a thing in late feudal society. There's just not enough books, not enough people who can teach, and not enough need for the ability to read and write.

Number three I don't see to much of a problem with for the most part with the Dwarven focus on protecting women. As for one... what do you mean? I assume you're not saying "encourage the production of daughters"?
Tax breaks for extra children is not a new idea. Making the benefits of a second daughter the sweet spot is feasible.

As for not enough books, once Adela has solved the Ratling Cannon she can go on to movable type. Once you have the machinery of a publishing industry you have a market for authors. A trading Karak needs clerks. A place where tech innovation is happening needs people who can write down the new knowledge. A place where the We is a key ally and trading partner needs readers. A place where the entire population is immigrants is going to have a lot of people wanting to write to their old neighbours. There will be enough value in literacy that people will want their children to have it so having free schooling available will make having children that bit more of a positive choice.
 
Breach the Unknown is made for the purpose of sniffing out secrets in items.
Yes, but unless it gives where it came from, that doesn't solve Kragg's dilemma.

Tale of Metal would solve his problem, but also potentially lead to a Dwarf-Human trade embargo if it's existence gets out.

He can tell it doesn't quite work the same as the Runes he's used to, but Johann could tell him everything about the magic in it without solving the issue, because the only thing that would is telling him either who made it or if it's mechanisms match up with the 'work runes'.
"It seems," he says slowly, "like it may be Skrhund, the Runes meant for work rather than war. But it uses mechanisms I don't recognize, and we don't remember enough of the Skrhund to know whether they worked the same as the Kazakrhun we still have. If they did, then this cannot be Skrhund, and would instead be the work of the Tainted."
 
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if dwarves can move from 1 daughter per mother to 2, this would tip them into organic population growth
This statement isn't really true. The 3:1 male to female birth ratio isn't what holds dwarf pop down. Because of unequal mortality rates, BoneyM has mentioned that a single woman will marry multiple guys in hopes one survives. By the time it comes to being there for the conception, it has reduced to 1:1 by dwarven mortality. If we fix dwarven mortality such that we here about a lot of single dwarves in canon, then it makes sense to work to alter the birth ratio.
 
Eh, just call in Anton. We're allowed to call in contractors, after all. :V
"So i asked her (she is a her btw, not that i checked) what it would take for her to give up the part of her hoard that comes from dwarves, and she told me that it plain doesn't happen unless some very specific circumstances are met, i asked what those are and she told me that a Dragon only gives some of their hoard away when they are beaten or when they are courting, so i asked if she was single and mentioned that i knew a certain elder dragon that was single too, then i contacted Asarnil and he agreed to marry Deathfang but as they are bonded he would have to marry as well, i offered but he said that..."
"... And like that, if Wolf marries the terrier then princess Olga can marry Belegar and the situation will be resolved"
 
[X] FIEF: Leave the current and future money be.
[X] [TOWER] Complete
[X] Plan Present Concerns
[X][LIBRARY] Skaven - Dwarf Esoteric, Anatomy - Imperial Esoteric, Dragons - Dwarf, Imperial, and Bretonnian Extensive
[X][COLLEGE] Item of Boon of Hysh - 5 College Favor
[X][PURCHASE] Firkin of top-quality dwarf ale for LM Olenus (5gc)
 
It's not. It only can't be active at the same time as the Seed.

On that note, @BoneyM would Boon of Hysh heal in such way we can trigger it mid-combat?

No.

They're all supposed to be Extensive, but you're right, it's ambiguous. @BoneyM, are you OK interpreting all of them as Extensive, since that agrees with the math I posted in the same post where I proposed this?

Sure, but err on the side of verbosity in the future.
 
[X] [TOWER] Complete
[X] FIEF: Leave the current and future money be.
[X][LIBRARY] Skaven - Dwarf Esoteric, Anatomy - Imperial Esoteric, Dragons - Dwarf, Imperial, and Bretonnian Extensive
[X][PURCHASE] Firkin of top-quality dwarf ale for LM Olenus (5gc)
[X] Plan Present Concerns with Snek
[X][COLLEGE] Item of Boon of Hysh - 5 College Favor
[X][COLLEGE] Item of Ill-bane - 3 College Favor

Snek!
 
[x] FIEF: Leave the current and future money be.
[x] [TOWER] Complete
[x] [DWARF] No purchase.
[x] [COLLEGE] No purchase.
[x][LIBRARY] Skaven - Dwarf Esoteric, Anatomy - Imperial Esoteric, Dragons - Dwarf, Imperial, and Bretonnian Extensive
[x] Plan Present Concerns with Snek

Oh yeah, library and projects. Voting while half asleep ain't work good.
 
On the subject of poison cures: yes, the Seed of Regrowth does cure poison and most disease (exceptions: it can only fight the symptoms of magical/divine diseases and malnutrition). It does it in a fix-the-damage way instead of a cleanse-the-impurity way, but the difference is entirely academic.

(Hope sleep isn't being a jerk to you, I was surprised to see a post from you at this time. Best wishes if so.)

Telemarketer.
 
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[X] [TOWER] Complete
[X] FIEF: Leave the current and future money be.
[X][LIBRARY] Skaven - Dwarf Esoteric, Anatomy - Imperial Esoteric, Dragons - Dwarf, Imperial, and Bretonnian Extensive
[X][PURCHASE] Firkin of top-quality dwarf ale for LM Olenus (5gc)
[X] Plan Present Concerns with Snek
[x] [COLLEGE] No purchase.
 
On the subject of poison cures: yes, the Seed of Regrowth does cure poison. It does it in a fix-the-damage way instead of a cleanse-the-impurity way, but the difference is entirely academic.
In that case, I think that @DarkLight140 was right and we should prioritize Ill-bane for its ability to heal multiple people at once. We're going up against Skryre, and poison gas is an AOE. Johann will be fine (unless they use a gas that's absorbed through mucous membranes rather than inhaled, in which case his head is still vulnerable), but the Ducklings or any Rangers we want to work with will be at risk. This lets us conserve more valuable Regrowth charges.
 
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