Voted best in category in the Users' Choice awards.
....I'm sad that skaven romance novels are likely not a thing.
Are you kidding? I bet there's a whole tragic genre of them, where skaven fall for each other and then the rest of the book is a mix of "normal romance novel shenanigans" and "the tension of seeing which one will betray the other first." The closest thing they get to happy endings is "both of them dead."

In other news, the Horned Rat is the fucking worst. Put me in a room with it, Khorne, Tzeentch, and a gun with two bullets, and I'm shooting the Horned Rat twice.
 
a mortar pointed down the tunnel
Still a perfectionist, but coming at it from a different angle. Efficiency and effectiveness in a narrow role are often better than absolute precision.

Fifteen of these, ten bolt throwers
Clearly he wants to seal up somewhere. Although which of the many fronts I couldn't guess.

"Thirty now, ten more en route. If I remain there to beat the Elector Counts to any that come out of the foundry, I think I can get to at least sixty by the end of the year."
I seem to recall that Stirland had ten in its standing army.

"Excuse me, my King," Princess Edda interrupts, "but I've discovered that I have no affinity for dealing with or managing humans. I believe it would be better for the economy of your Karak for a new Steward to be found."
Courage, honesty and integrity. An advisor well worth keeping.

Give the leader of the Undumgi temporary control of Karag Nar and let him know if he proves equal to the task, it will be made permanent and he will be given the title of Thane. Drop management of the silk business in his lap, that can be his trial.
By the power of delegation!

Kvinn-Wyr – Trolls
Sentinels – empty
Rhyn – Broken Toof above, Crooked Moon below – not currently at war
Mhonar – very suspiciously empty
Yar – Eshin
Zilfin – Skryre, Ice Dragon
Well… it could be worse. Mhonar will be ours to poke at some point but like the trolls is a problem we can avoid for now. Rhyn will be easy enough, Yar will be a pain. Zilfin… we like to boast but I am not keen on throwing down with an emperor dragon. Perhaps we can negotiate?

I do find myself wondering what Belegar get up to in his personal actions. Van Hal mostly seemed to spend him time trying to hammer his council of advisors into some semblance of order. Belegar I would assume is playing politics?
 
[X] Plan Translation Extraction (Ultimate Tower Edition), 10 Pull Gacha Edition
[] Plan: Queekish Reading v2

I'd prefer the Waaagh counter magic, but the most important actions are what I wanted anyway.

EDIT: Wait, didn't notice @LightLan plan didn't have Max hitting the books.
 
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I do find myself wondering what Belegar get up to in his personal actions. Van Hal mostly seemed to spend him time trying to hammer his council of advisors into some semblance of order. Belegar I would assume is playing politics?

Mostly population management. Smoothing the way for K8P Clans who want to return and trying to poach Imperial Dwarves without stepping on anyone's toes.
 
I strongly prefer Max analysing the gattling guns instead of the Anatomy book.
Now, I am not saying that Max will be useless at devising a dictionary, but he would be far more adept at reverse-engineering.

[X] Plan: Queekish Reading v2

For what it's worth, I would also prefer Hubert over Gretel, as their actions are functionally identical as far as skaven research is concerned, but I don't rate it important enough to challenge the thread on it.
 
[X] Plan Translation Extraction (Ultimate Tower Edition), 10 Pull Gacha Edition
[X] Plan Translation Extraction
 
[X] Plan Translation Extraction (Ultimate Tower Edition), 10 Pull Gacha Edition

  1. Trolls are fundamentally creatures of Chaos, trying to tame on is as doomed as trying to befriend them for the smarter ones
Trolls are chaos in nature, I thought they were just beasts that are barely sentient and more animalistic.
Actualy trolls aren't fundamentaly chaos anymore than Giants and Ogres are, we can know this because all three have a specificaly pointed our Chaos version.
 
Well, if we ever clear the backlog theres always getting a live capture of a troll for dissection and analysis to know exactly how their regeneration works. Noting that most Warhammer texts are from IC sources, and prone to their biases.

Personally I suspect they got some kind of Ghyran/Ghur based hypermetabolism.
 
For what it's worth, I would also prefer Hubert over Gretel, as their actions are functionally identical as far as skaven research is concerned, but I don't rate it important enough to challenge the thread on it.
I want to help Hubert grow to, although I don't want to nanny him, but Gretel has higher intrigue which I think makes her better suited to the task.
Oh. Actually, that's better. I would still prefer a Balrog, but Hysh at least doesn't grant premonition as far as I know.
It does have Illusion breaking spells though and it lets the Dragon overcome its greatest weakness, its low initiative score. It can cast Hysh speed boosting spells and its Breath Weapon cause anyone it hits, not wounds hits, to gain the Always Strike Last speical rule. Presuably due to being covered in ice/shivering/lower metabolism from being supercooled.
Emperor Dragons have, in comparison to Mathilde's tabletop stats:

Dame Mathilde Weber
Code:
M  WS BS S  T  W  I  A  Ld
4  5  4  4  5  3  5  3  8

Scout
Stubborn
Wizard (Level 1)

Equipment:
Branulhune (S10, dispels all positive ongoing spells and temporarily disables magical equipment of any targets hit)
Dwarven Revolver (S4, Armour Piercing, Quick to Fire, Extra Attack, Multiple Shots x3)
Enchanted Robes (5+ Armour Save)
Grounding Rod (may reroll miscasts)

Activated:
Seed of Regrowth - Four charges, activate to restore all wounds of Mathilde Weber or a unit in base-to-base contact. Will be used automatically if Mathilde Weber is slain, restoring them at the end of the next combat round. A Charge is restored when wiping out a unit, either by overrunning or wounds; this cannot take it above 4 charges.
Runic Belt
- First Rune: One use only. A hostile spell cast against Mathilde Weber or a unit she is in will be countered; the caster takes an automatic wound and cannot cast the same spell until they relearn it.
- Second Rune: +1T (already added to statline), any model that successfully wounds Mathilde Weber takes a hit at +2 to the Strength they hit with.
- Third Rune: Immune to fire.

Relevant Spells:
Aethyric Armour - Grants 4+ Armour Save
Bewilder - The target gains Stupidity. Short range, can be done instead of shooting.
Blessed Weapon - All attacks Mathilde performs count as Magical.
Dread Aspect - Grants Terror, once per turn deals 1d3 hits at 1d6 strength to an enemy character or unit at close range
Mockery of Death - if the target fails a Leadership roll, they are removed from the fight. Can only be done in combat instead of attacking.
Pall of Darkness - creates an area of shadow that blocks line of sight
Shadowsteed - Does not count as a Mount; instead grants Strider, increases Movement to 8 and grants +1S on a charge. If wounded, before armour save roll a d6; on a 4+ the wound is removed. if this happens twice in the same round, the Shadowsteed is removed.
Substance of Shadow - Grants Ethereal, can only be cast in darkness
Take No Heed - If in a unit, Mathilde Weber cannot be the target of attacks.

Hypothetical Ice Dragon
Code:
M  WS BS S  T  W  I  A  Ld
8  9  0  9  9  9  1  8  10

Fly
Immune to Psychology
Large Target
Scaly Skin (3+)
Terror
Possibly Wizard (Levels 1-4) (Lore of Light)

Breath Weapon (S5, Any unit hit by it gains the Always Strike Last speical rule until the end of the following turn.)


Armour Piercing: -1 to armour saves for wounds caused by this weapon.
Ethereal: Not slowed by terrain, non-magical attacks cannot wound them.
Extra Attack: Grants +1 attack when used as a weapon in close combat.
Fear: Units must pass a Leadership check to attack a Unit with Fear, otherwise they strike with WS1.
Quick to Fire: No penalty for shooting at a charging character or unit.
Scout: In the tabletop, this lets the model deploy outside the usual deployment zone. For this Quest, it will be handled narratively instead.
Strider: Can pass over any difficult terrain without trouble.
Stubborn: Does not get a penalty to Leadership for being outnumbered.
Stupidity: Must succeed on a Leadership roll or the character or unit does nothing but move forward slowly.
Terror: Units or characters charged must pass a Leadership roll or flee. Units that cause Terror also cause Fear.

Please bare in mind that BoneyM uses more than just tabletop stats when writing the quest and they should not be taken as the be all end all.
 
Belegar I would assume is playing politics?
Self improvement, self reflection, a bit of politics and strategic planning that is running into the reflection bit. Also, while he delegates, he probably has to spend a full AP or Ap and a half on keeping abreast of what his councillors are doing.

Here's a thing he can't rely on, but I hope is true. If he succeeds, if he manages to take and hold all of K8P... I wonder if that won't be a part of giving the old holds hope, too.
---
The more I think on it, the more I want to open diplomatic relations with this Ice Dragon; Anton, and his buddy* can go and lend their skills and experience to this if we reach out. I mean. Depending on the Dragons's greed, I think it would be worthwhile. Worst case, Anton dies. (Which is indeed, really shitty)

Reasonable fail states mean we have dragonbone with a possibility of eggs!

*ANTON X DRAGON-CHAP OTP!!!
fite me, m8
 
@BoneyM As a defense mechanism, if we decide and manage to accumulate and store Ulgu in large quantities in the tower, would it be possible to use a fraction of the gathered amount to give the tower the illusion of not being where it actually is? Appearing in a different place to everyone looking on it from afar? Make it so that any attempt to actually wreck the tower via long-range artillery requires smashing the entire mountaintop, just to be sure you got it?
 
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