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[X] "The enemy has numbers but no tactical acumen. We can push the front line through a dozen streets and alleys and hold where we face resistance and push where we don't until we spill through to the town center."
 
[X] "Or we could do the same with infantry, with my Battle Wizards providing support, sapping the strength of the enemy while bolstering that of our forces - though if there are necromancers in the Town Hall, they could try to counter the spells."
-[X] "But if our spells start getting countered heavily, Deathfang is only a horn's blow away."

Here's my reasoning: If the necromancers have scrambled away, then we don't need to destroy the whole town and can use it as a much needed base. If there are enough necromancers to counter us though, there's no point in trying to save the town-better to destroy it all at once rather than piece by piece as the Undead keep on getting raised. After all, a bunch of desperate necromancers wouldn't hesitate to kill everyone in town for a fresh surge in Dhar and a new army that they can keep raising as zombies.

@BoneyM valid vote and reasoning?

By the way, it's midnight so I'm off to bed.
 
[x] "We have the high ground. We have artillery. We level the town hall, and any other pockets of resistance, and the infantry pushes through the rubble."

The townhall can be rebuild, this variant should keep civilian losses acceptable.
 
[x] "We have the high ground. We have artillery. We level the town hall, and any other pockets of resistance, and the infantry pushes through the rubble."
 
[X] "If you've no desire to take this town intact, Deathfang is only a horn's blow away."

Let's make this fast and painless for us. We have a hold to keep and I'll be damned if we underutilise asarnil and his dragon.

Burn everything down, let the priests and gods reconsecrate it later.

To quote GM:
while Asarnil's will basically result in a field of ashes inside the town walls.

All we really need is the town walls. Granary stocks could have been welcome, but we've past that. Time to use Anton;'s good luck to some fucking use.
 
Unless we find out it's all according to Anton masterplan, of course.

How uncomfortable, we never did plan to look into the jade wizard connection.
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I would argue we should save the remaining soldiers and cannons for the actual castle. Dragon fire now puts very little risk for our side.
 
[x] "We have the high ground. We have artillery. We level the town hall, and any other pockets of resistance, and the infantry pushes through the rubble."

The townhall can be rebuild, this variant should keep civilian losses acceptable.

Doesn't work that way. This is higher collateral than "Everyone in town is treated as an enemy combatant"

More likely, what happens is sleeper berserkers trigger, and we turn our guns and fire grape into the crowd.
 
Deathfang is not really a precision instrument. The best time to use him is not when your infantry are heavily engaged with the enemy.

1. What do we need the town for in out military campaign?

2. Would we have enough shells to level Drakenhoff CASTLE later if we picked to use cannons?
 
[] "The knights are fighting dismounted to reinforce the line. If we pull them back, remount them, and charge them along, we can clear a path for the infantry to push through - like the initial assault on the gates."

No good. The town would be intact, but this fight favors the undead because they don't care about an After

[ ] "Or we could do the same with infantry, with my Battle Wizards providing support, sapping the strength of the enemy while bolstering that of our forces - though if there are necromancers in the Town Hall, they could try to counter the spells."

Risky mostly because of battlemagic tending to backlash , but we got very good mages here.
So if it goes well, perfect. If it goes poorly we'd be down the mages when we go pound Drakenhof

[ ] "The enemy has numbers but no tactical acumen. We can push the front line through a dozen streets and alleys and hold where we face resistance and push where we don't until we spill through to the town center."

Relies on the enemy having poor Martial and puts it to a broad front clash. Main weakness is to a rout, our boss is dead and undead are naturally scary. A rout reverses the situation in a very confused manner


[ ] "The reason pushing through here would be so risky is that we can't tell which are civilians and which are enemies. If we treated them all as enemies..."

Callous, and harsh on long term consequences by ordering our soldiers to run down civilians. But they're right. The population is mined so might as well kill them all and let Sigmar sort them out.


[ ] "We have the high ground. We have artillery. We level the town hall, and any other pockets of resistance, and the infantry pushes through the rubble."

This is the cheapest in blood, but forgets that the plan is to use the town as a forward base against the castle. Reducing the town means its worse as a base...oh wait we have dwarf engineers. So the main cost is losing any records we might be able to trace to other agents in place.


[ ] "Fire has taken a quarter of the town, why not give it the rest? Some fire arrows from here, and over the walls around the rest of the town, and we can consider the town pacified once the fire burns itself out."
[ ] "If you've no desire to take this town intact, Deathfang is only a horn's blow away."

Both of these largely leaves the town completely unusable by both sides and burns all info we might recover later.

You know what?

[X] "We have the high ground. We have artillery. We level the town hall, and any other pockets of resistance, and the infantry pushes through the rubble."

Bitches love cannon. We have absolute artillery superiority and we can replace anything wrecked except smashed records, but Drakenhof takes precedent. Let the cannon speak
 
[X] "If you've no desire to take this town intact, Deathfang is only a horn's blow away."

Let's make this fast and painless for us. We have a hold to keep and I'll be damned if we underutilise asarnil and his dragon.

Burn everything down, let the priests and gods reconsecrate it later.

To quote GM:


All we really need is the town walls. Granary stocks could have been welcome, but we've past that. Time to use Anton;'s good luck to some fucking use.
Deathfang will almost certainly end up burning some of our men, too. They are engaged. If they try to withdraw, they also take casualties.
 
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Deathfang will almost certainly end up burning some of our men, too.

Yeah, wrote that before I realised friendly-fire was a problem:

Switching to:
[X] "We have the high ground. We have artillery. We level the town hall, and any other pockets of resistance, and the infantry pushes through the rubble."

We hold the walls, just shoot in until nothing tries to get out anymore
 
Gustav points to the main road between you and the town hall.
[ ] "The knights are fighting dismounted to reinforce the line. If we pull them back, remount them, and charge them along, we can clear a path for the infantry to push through - like the initial assault on the gates."
Let's not repeat the same thing that got Van Hal killed.
Hexensohn nods.
[ ] "Or we could do the same with infantry, with my Battle Wizards providing support, sapping the strength of the enemy while bolstering that of our forces - though if there are necromancers in the Town Hall, they could try to counter the spells."
On one hand necromancers can counter spell on the other we are talking about the Patriarch of a College so this will probably work. It might cost invaluable mages, but we do have a dragon on hand for the castle itself...
One of the generals shakes his head.
[ ] "The enemy has numbers but no tactical acumen. We can push the front line through a dozen streets and alleys and hold where we face resistance and push where we don't until we spill through to the town center."
poke around for a weak point until you find an opening a decent idea.
Another points to the portion of the map containing most of the townsfolk.
[ ] "The reason pushing through here would be so risky is that we can't tell which are civilians and which are enemies. If we treated them all as enemies..."
Treat anyone they encounter as an enemy, and it is still above the artillery option...
Narfi waves towards the view out the open window.
[ ] "We have the high ground. We have artillery. We level the town hall, and any other pockets of resistance, and the infantry pushes through the rubble."
This is the best option of the three that has Mathilde shoot anything long-term in the foot as artillery in this age is inaccurate so it'll piss the villagers off. Like keep in mind it is below treating everyone they encounter on the street as enemies.
The halfling shrugs.
[ ] "Fire has taken a quarter of the town, why not give it the rest? Some fire arrows from here, and over the walls around the rest of the town, and we can consider the town pacified once the fire burns itself out."
This is pretty much the same thing as the one below except less infamy gain. The one advantage is you might be able to press gang people to live here, but then again it is Sylvania.
Asarnil clears his throat.
[ ] "If you've no desire to take this town intact, Deathfang is only a horn's blow away."
This is a dumb idea as the town is necessary to have any hope of one day pacifying Sylvania. Also destroying it with dragon fire simply insures nobody will willingly live here.

[X] "Or we could do the same with infantry, with my Battle Wizards providing support, sapping the strength of the enemy while bolstering that of our forces - though if there are necromancers in the Town Hall, they could try to counter the spells."

Casualties now for hopefully insuring that the villagers actually consider those from Stirland as preferable rulers than the vampires, and that is the only way to truly reclaim Sylvania generation by generation. Well realistically I'd settle for them being willing to warn when a new vampire shows up, which would require sacrifice on their part if their new overlord is somewhat competent.
 
Deathfang and the Wizards are needed for the castle. Save their stamina for that.

We got plenty of ammo yet though.

I'l change tomorrow from deathgamg to artillery. If only because I want to be able to use its breath weapon on that castle...and on fleeing Vampires Countesses.
 
"The picket holds," reports the halfling, "though we've had to stop asking nicely after several of them went berserk and caused heavy casualties. Now any that try to escape are greeted with arrows, and we hope the sight of their bodies just outside the gates dissuades the innocent."

The halfling shrugs.
[ ] "Fire has taken a quarter of the town, why not give it the rest? Some fire arrows from here, and over the walls around the rest of the town, and we can consider the town pacified once the fire burns itself out."

Jeez, I'm glad the halflings are on our side. They're pretty damn brutal despite all the affable cheer aren't they?
 
[X] "We have the high ground. We have artillery. We level the town hall, and any other pockets of resistance, and the infantry pushes through the rubble."
 
@BoneyM Is something like this acceptable, or manageable? Or is this merely more micro-management?
Another points to the portion of the map containing most of the townsfolk.
[X] "The reason pushing through here would be so risky is that we can't tell which are civilians and which are enemies. If we treated them all as enemies..."
-[X] "Our enemy has a spell they can plant within people. Once triggered, it gives them unholy strength and endurance,but only for a while and it is lethal. These berserkers are likely marked by it. Gather the townsfolk and march them by under the eyes of our gathered Wizards. We can pick out the infiltrators.

The vote assumes that Weber can feel the spell from some distance, as long as she can get eyes on, as well as the Death Wizards we have invited. It's Dhar inside people. But I'm not actually sure how easy it is to detect, if you know what you are looking for.
 
[X] "If you've no desire to take this town intact, Deathfang is only a horn's blow away."
 
@BoneyM Is something like this acceptable, or manageable? Or is this merely more micro-management?
Another points to the portion of the map containing most of the townsfolk.
[X] "The reason pushing through here would be so risky is that we can't tell which are civilians and which are enemies. If we treated them all as enemies..."
-[X] "Our enemy has a spell they can plant within people. Once triggered, it gives them unholy strength and endurance,but only for a while and it is lethal. These berserkers are likely marked by it. Gather the townsfolk and march them by under the eyes of our gathered Wizards. We can pick out the infiltrators.

The vote assumes that Weber can feel the spell from some distance, as long as she can get eyes on, as well as the Death Wizards we have invited. It's Dhar inside people. But I'm not actually sure how easy it is to detect, if you know what you are looking for.

Gathering up refugees in a middle of a medieval battle ain't gonna be easy. Hell, it's risky as hell for the soldiers doing the gathering up.
 
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