Ancient Scholar
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So, would writing this paper and establishing clear laws and rules of magic have any major benefit to the other schools?
Maybe at some point in the future we are such a great mage and have delegated well enough that we can rent out our magery for great gain to us, Striland, College and Empire.Unless anyone comes forth with a defence of it as a possible action in this or any future plan, I'll take it out for the next turn.
[ ] Publish Or Perish, Part 1: Though it's currently of limited utility to you personally, sharing your discovery might bring it to the attention of hundreds of wizards who could put it to great effect. Though before you do that, you'll need to learn the vocabulary to communicate exactly what it is you're doing, since you can't exactly submit the poor chicken as part of your paper. (NEW)
I agree whole-heartedly. Permit me to play devil's advocate nonetheless:As far as benefits to wizardry at large from this project... we shouldn't be expecting much of an impact. Here's why:
(good reasons)
No time. We still aren't ready with the Bound Spells paper, we don't want to put it off(as anyone writing a paper knows, putting it off for two months means you hardly remember what it was about).
At most we could set up the lab. But no time to experiment with the drippings of Weber's Box yet.
Considering we stole the spell pretty much completely from a necromancer using Dhar I've got my doubts on that.[o] [action] Despair at the amount of stuff to be done
[x] [name] Dame Weber's Contextually Initiated Thaumoprocrastinatory Ulgulic Matrix
I don't think we know that yet. Maybe it'll have to be modified significantly for other winds. But even if it works the same way, we built it with Ulgu in the first place, so the name can be a tiny point scored for the Grey Order. Much like how the first act of a new Supreme Patriarch of the Colleges of Magic is usually turning the Wheel of Magic so their own Order's color is at the top.
(Meddle not in the affairs of wizards, for they are subtle and sometimes really petty.)
Legally speaking Sylvania is already a part of Stirland. It's just occupied by vampire squatters.So what does an ideal perfect victory in this campaign look like? We do our purge, Asarnil burns down Drakehof, and then what? Do we annex all of Sylvania? Rip a chunk off? Divide it among the neighbors?
It's a Masters paper building off a PhD project by an ancient vampire. The original idea is really impressive because it built a stable matrix out of goddamned Dhar. Its like building an engine out of rocket fuel.So, would writing this paper and establishing clear laws and rules of magic have any major benefit to the other schools?
We're doing the iconic adventurer journeyman work: finding the work of prior masters, reverse engineering them and then patent it under their name.As far as benefits to wizardry at large from this project... we shouldn't be expecting much of an impact. Here's why:
Mathilde is a journeyman wizard. As wizards go, with Learning 19 and Magic 4 she's skilled but not truly impressive (remember the stat scales; 10 average, 20 impressive, 25-30 heroic, and with Magic under 5 she can't even begin to start mastering a full third of the known Shadow spellbook). This means that there are a lot of wizards who have been much better than wizard-ing than her.
All those wizards had mastery projects. Sure, some of those mastery projects were probably things like "added Burning Shadows to the standard spell list" or "killed a vampire", but it's a good bet that a lot of them were also devoted to developing specialized, innovative, and really cool applications of magic a lot like what Mathilde is doing right now. All those mastery projects were completed, sent out to the Orders, and are somewhere in the Colleges' archives.
Note how we haven't learned any of them. We've never even heard of them. Without easy access to other wizards to confer with and having the massive archives of the Colleges at our fingertips instead of needing to send away for every tome we want, we don't even know that most of those cool, innovative applications of magic exist. In fact, we haven't even started learning enchantment, which we most certainly know exists and we're exceptionally talented at, because there's always something else that demands our action slots.
Most journeymen are going to have similar profiles; either unaware that our research exists, without the ability to exploit it, or with higher priorities in their lives. The only people who are going to have the appropriate intersection of knowledge, ability, and time are the Magisters who live at the colleges and devote themselves to esoteric magical research. Those people will definitely learn and appreciate what Mathilde is doing, and maybe it'll make a significant difference to them someday- but these are the same people who have probably devoted action slots to learning dozens of fascinating niche techniques pioneered by bright young journeymen at one time or another, and no few more potent techniques developed by actual geniuses and Wizard Lords at the peak of their careers (Learning 25+, Magic 6+). Their bags of tricks are both broad and deep, and the addition of Mathilde's Magical Matrix Method (or whatever we call it) is going to be a marginal improvement in their overall competence.
Basically, this is cool and it's helpful and the only people who are ever going to learn it are the full Magisters with a lot of spare time who are looking to broaden their array of magical tricks.
If anything it's the swords we should sell off first, or just give to the Amethyst Order in exchange for favours. The swords are distinctly Shyish-aligned and unhelpful. Whereas the Asp's Blood is unaligned and unknown. I agree about the time crunch being reason to reconsider keeping them, though. There is pretty much no way we're getting around to the Shyish swords any time soon.I've been thinking about this (and also those swords). Here's the thing we've got these fancy magic items but not enough time to research them ourselves. On the other hand we also have money problems and everyone knows that wizards love shiny things.
Basically I think we should sell off a few vials of magic juice (a few drops at a time and doing our best to milk it as much as possible of course) and if we have time see if we can sell or trade a few of the swords (might even manage to get a combat wizard for them).
We already have access to an underground market so selling a few drops of magic juice and seeing what uses people put them to should at least be doable and not cost any actions I think. Money and research all in one morally grey, dubiously safe action.
On further thought and review of Realms of Sorcery, I feel I have to point out that the descriptions of both the Celestial Wizards and the Light Wizards aren't actually correct, both are just as intellectual in their own ways as the Gold Order. The Light Order most definitely isn't the "fill it with holy radiance and see what happens" type, they are more like Warhammer Jedi(philosophers with if anything an even stronger belief in discipline and self-control) and while the astromancers do often need to resort to metaphor and wordplay when speaking of the future, they are also some of the biggest mathematicians in the Empire(to the point where in hindsight I'm a little surprised that Mathilde got her trigonometry book from the Gold Order rather then the Celestial Order). Those two, plus the Gold Order, make up the more "intellectual" Colleges of the Empire(in contrast to the more practical minded Bright, Amethyst and Grey orders or the more primitive and rural minded Jade and Amber Colleges).
As far as benefits to wizardry at large from this project... we shouldn't be expecting much of an impact. Here's why:
She, and the Grey Order in general, prefer practicality over respectability, so they're not as dismissive of the Amber Wizards - running around in the wilderness is built into their magic so one must make allowances. And they see the Amethyst Order as being like them only more so, doing the unpleasant work that must be done for the good of the Empire.
Obviously the best: Shadow
Good people doing necessary work: Life/Death/Metal
Useful enough that one makes allowances for their funny little ways: Fire/Amber
Dreadful oiks full of high ideals with no practicality whatsoever: Bright/Celestial
Almost certainly not, because we don't have any spells that it's useful to bind into soldiers. At its current level of development, Dame Weber's Contextually Initiated Thaumoprocrastinatory Ulgulic Matrix can only be used to bind spells that target someone else (which rules out self-only things like Skywalk and Aethyric Armour) and the spell will target the person it's bound into (which rules out hostile spells like Mindhole and Sleep).If we choose
[ ] Attach yourself to the general staff, so you can be present for anything interesting that might happen and keep a finger on the pulse of the war.
will we able to start loading up soldiers with bound magic?