Voted best in category in the Users' Choice awards.
It's been in contact but only tenuously so; it's hard to say how much of it is Sylvania blocking communication lines and how much is just their way. Enough taxes are paid that nobody feels it's worth asking for the rest, polite little letters of congratulation are sent to noble weddings, and they play host to the Knights of Morr during their deep patrols into Sylvania.
Hmm. @veekie I'm much less convinced of the need to go snooping personally, then. Seems less critical than if they'd been effectively cut off.

Or... will the Purge be setting up with her, like the Knights do?
 
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Hmm. I'm much less convinced of the need to go snooping personally, then. Seems less critical than if they'd been effectively cut off.

Or... will the Purge be setting up with her, like the Knights do?

Things aren't planned that far ahead, but Nachthafen would be the logical choice for to host the final stages of the Purge and the assault on Drakenhof - the only alternative would be creating a forward base from scratch.
 
Van Hal 'wasted' time the same way because he shared your preconceptions about the purge delays. It's easy to point these things out as suboptimal in hindsight, but arguably the whole point of a quest is to make the best choice you can with limited information and see how it unfolds.
I didn't say "wasted", and I didn't say "suboptimal". I said that the thread voted to poke around the world rather than have Mathilde work on mechanical progression, and I stand by that.

A few pages back you can find my not-in-hindsight arguing that we shouldn't investigate the Blasphemy of Blood because TL;DR 1) it's probably nothing 2) we'll be notified anyway if it's something. This was without knowing yet that there was a DC 100 thing there.

I'm guessing that it'll be similar with Bundebad: I think this is probably an option that will get us some interesting knowledge about the state of things in Stirland, but not one that will let us accumulate ability power. And the thread seems to like interesting knowledge from the shiny options and the QM's writing.
 
[X] [action] Plan Enchantrix

Not only enchantment, but this has the blessing where it should be, ie, on the groundbreaking magical research action, instead the mundane one.
 
@BoneyM when Vanhaldenschlosse is said to once be the "proud ancestral home" of the Van Hals would that be the period in between Frederick and swearing of the first Witch-Hunters to redeeming the sins of their necromantic forefathers, a few centuries of Sylvanian "peerage" to legitimize the Baron's evil lair as the center of the Van Hal world? Or would this be a similarly named original manor of the pre-Frederick migrants (or in older canon minor nobility) laid waste by the Black Plague?
 
@BoneyM when Vanhaldenschlosse is said to once be the "proud ancestral home" of the Van Hals would that be the period in between Frederick and swearing of the first Witch-Hunters to redeeming the sins of their necromantic forefathers, a few centuries of Sylvanian "peerage" to legitimize the Baron's evil lair as the center of the Van Hal world? Or would this be a similarly named original manor of the pre-Frederick migrants (or in older canon minor nobility) laid waste by the Black Plague?

Neither. It's the keep built by Frederick and inhabited by him up until his apprentice assassinated him, after which it fell out of the history books in favour of the Carstein capital at Drakenhof.
 
[X][Action] Plan Is Bundebad Good Or Bad

Though I'd rather see the bonus on the groundbreaking magical research.
 
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I'm pretty sure enchantment is another multi-action set. Let's not commit to it just yet. Rainbow juice is a lower hanging fruit.
I mean, if you want to experiment with distilled magic without the proper equipment...we nearly killed ourselves with the Shyish Kebabs for trying that, remember?
It wouldn't have been enough to push you over the edge to completing it this turn, so I've added it as a vague narrative bonus to the strong grasp of magical fundamentals you're building up that's probably going to turn into a trait unless you completely botch Part 3.
Ooo, kickass.
A point of curiosity: Would the difficulty of raising stats be dependent upon the base stat score, or the trait modified stat score?

In the former case, it's good for our Learning, Martial and Stewardship.
In the latter case its good for our Diplomacy
Van Hal 'wasted' time the same way because he shared your preconceptions about the purge delays. It's easy to point these things out as suboptimal in hindsight, but arguably the whole point of a quest is to make the best choice you can with limited information and see how it unfolds.
We really do think alike on some things!
(Wait till Snooping uncovers that Van Hal has a trashy novel habit)
In this situation, rolling low for writing the paper might turn out better for you overall - that plus doing the Learning roll this turn means you've spent a whole bunch of time learning about the fundamental nature of magic from a variety of different viewpoints. If you had just checked those books out on their own it probably wouldn't have done anything for you, but combined with a project where you're trying to do something new built on a lashed-together foundation of fundamental concepts from six different Colleges... that's the sort of situation where you really grasp and internalize new information.

(of course, if you had rolled really low it'd be a whole other story)
Thats really neat yeah. And actually part of the point of a Masters/PhD thesis. To truly know a subject, just reading isn't enough, reading to accomplish a difficult task is one of the best ways to learn.

Humans are task oriented creatures
@veekie You know who should accompany us on an attempt to recontact a noble, right?

I mean, the formalities are his job, not ours... Write-in for Anton to see if he has time to accompany us? For comedy hijinx/brutal Warhammer death saving our naïf from the haunted castle?

(@BoneyM Has Bundebad been out of contact, in practise? Or... has there been contact via the Stir? Messenger pigeons?

And now I'm wondering what connection our good friend Sir Markus von Pfaffbach, Champion of Stirland, has to the village of Pfaffbach.)
We're spying on her to make sure:
1) She's on the level. We don't need to worry about her sending messages to Drakenhof
2) Her servants are on the level. Remember our castle servants? Wouldn't want some of them to be sleepers in a distressingly familiar manner when we need to use her place for a base to strike deeper later.
3) Any skeletons in the closets or basements? See above.
4) If we're really lucky, we suborn a few of her guys and have the start of a network there too.

Also we don't get to decide what the other councilors do. If we need their help we usually just bring it up in the council meetings. I believe Anton would pay her a visit regardless though. It's his job to make introductions

Things aren't planned that far ahead, but Nachthafen would be the logical choice for to host the final stages of the Purge and the assault on Drakenhof - the only alternative would be creating a forward base from scratch.
Supply depot at least. Hmm...probably want to make sure the local merchants are on the level as well. Lots of ways to sabotage.
 
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In this case, since Van Hal's leading the army there himself he's taking care of the diplomacy side of things. Anton's off seeing if there's anyone else out there willing to lend aid to the Purge.
 
Neither. It's the keep built by Frederick and inhabited by him up until his apprentice assassinated him, after which it fell out of the history books in favour of the Carstein capital at Drakenhof.
So a bunch of unconsciously Nehekharan leylines and hieroglyphs all over the place?
 
The dense tomes of dry formulae of the Gold Alchemists, the slim books of metaphor and wordplay from the Celestial Astromancers, transcribed oral tradition from the Jade Druids and the collected snippets of deeply personal wisdom from the Amber Shamans. Even a few scraps from the Amethysts, who you'd regard as secretive if you were from any other Order, and some typically bombastic words on the subject from the Pyromancers of the Bright Order. The only orders to have not chimed in on the subject are the Light, who are more the 'fill it with holy radiance and see what happens' sort, and your own order, and you aim to change the latter.
On further thought and review of Realms of Sorcery, I feel I have to point out that the descriptions of both the Celestial Wizards and the Light Wizards aren't actually correct, both are just as intellectual in their own ways as the Gold Order. The Light Order most definitely isn't the "fill it with holy radiance and see what happens" type, they are more like Warhammer Jedi(philosophers with if anything an even stronger belief in discipline and self-control) and while the astromancers do often need to resort to metaphor and wordplay when speaking of the future, they are also some of the biggest mathematicians in the Empire(to the point where in hindsight I'm a little surprised that Mathilde got her trigonometry book from the Gold Order rather then the Celestial Order). Those two, plus the Gold Order, make up the more "intellectual" Colleges of the Empire(in contrast to the more practical minded Bright, Amethyst and Grey orders or the more primitive and rural minded Jade and Amber Colleges).
Because Hysh is the subtlest of all the Winds of Magic, it requires the total focus of will and an absolute determination of mind to channel and bind it into a spell. Hysh is the most difficult of all the fragmented colours of magic to bend to one's will. For this reason, the spells binding Hysh tend to be very elaborate and ritualistic, meaning that the Lore of Light is the hardest lore for a Human to master.

Master Hierophants combine the abilities of their Apprentices to draw upon the White Wind and focus it into a usable form that can be drawn into the Hierophants and channelled and sculpted by them into a spell. Many Light spells are so powerful they would obliterate any individual who tried to use them unaided. However, using the strength of a choir of trained Apprentices to control how much energy is focussed into the Hierophant and how quickly, Magisters of the White Order can create enchantments far beyond the powers of the other Colleges. However, not all spells of the Hierophants require the aid of Apprentices, only the most powerful or convoluted spells​
of the Order.
The Magisters of the Order of Light are the most accomplished and insightful philosophers in the Old World; it's why they're called the Order of the Wise.

The White Order also studies philosophies that examine the nature of reality, including the pursuit and understanding the principles, relations, and nature of existence. In other words, the Hierophants of the of the College of Light are also metaphysicians of the highest order, studying the interactions between the Aethyr and mortal thought, and they seek to understand the nature of sentient existence.​
The drives and processes of Hysh encourages in Human minds tend towards the abstract and the contemplative, and the Hierophants of the Order of Light are philosophers and metaphysicians without equal in the Human realms.

They are not so much concerned with the accumulation of knowledge and facts like the Magisters of Chamon; instead, Hierophants seek wisdom and truth. Self-knowledge is one of the prime goals of every Hierophant. They tend towards a life of simplicity and beauty, seeking in themselves and the world at large Truth and the destruction of all that is dark and evil.

The longer they embrace the wind of Hysh, the drier and particular the Hierophants become. They begin to act with a calm and measured grace that seems devoid of emotion. They rarely seem surprised by anything, not because they are expecting an event but because surprise is a momentary loss of control and not something Hierophants wish to encourage in themselves or others. Extremes of emotion are believed to feed the Gods of Chaos whether intentional or not, and the Magisters of the White Order will do almost anything to avoid helping Chaos.​
A few miles north of Carroburg, just outside the village of Tubingen, stands a fortified Manor House surrounded by a moat. This is the base of the Library and Repository of Wisdom and Magic, or the Ancient Library as it is better known. At first glance, it looks ordinary, but anyone with knowledge of warfare would notice its location is very defensible; a small force could hold this place for weeks if need be.

The Library exists to collect and study whatever material it can about the world's philosophical traditions and religions, and also the history and development of magic in the times before Teclis and the foundation of the Imperial Colleges. It was founded one hundred and twenty years ago by Lord Magister Heinz Meissner, a Hierophant of the White Order in Altdorf. Any Imperial Magister or Journeyman may visit the Ancient Library. Meissner and his staff welcome all who come with a genuine wish to learn, but he will ask for a donation towards the upkeep of the building. It is generally expected for visitors to give something.

Visitors will be shown upstairs to the Library itself, a huge, airy pine-panelled room, with four galleries spiralling up to a series of skylights. Unsurprisingly, the room is filled with row upon row of shelves of well-ordered and maintained scrolls, books, and papers, including the works of what appears to be almost every philosopher, seer, and theologian who has ever written in the Old World, and perhaps even beyond.

It is possible to find members of almost any Order here, reading or copying the ancient documents. It is also quite common to see philosophers, theologians, academics, and priests of a number of different religions at the library. Meissner will allow visitors to browse for as long as they please, and his staff will even offer them meals for a reasonable fee. Magisters of the Order of Light will be invited to stay the night free of charge if they wish; others will be allowed to stay for a small fee.

If a visitor gives the right pass phrases, Meissner will lead them down into the house's cellar and the rooms that lead off from it. This is where dangerous works of sorcery and witchcraftare stored, and it's the true reason for the library's existence. Meissner is a Lord Magister of the First Circle—he highestranking Hierophants of the White Order and protectors of its most terrible secrets. This group, who also call themselves the Guardians of Light and sometimes the Children of Teclis, study the ways and means of Chaos to better combat it, and the library houses a wealth of dangerous and forbidden works of Daemonology and Witchcraft they have gathered. The Library exists as the Hierophants' base where they investigate, destroy, or capture the works and creatures of darkness. The library and cells hidden in the cellar are bound by powerful enchantments of Hysh to keep the evil contained in the books from contaminating those that read from them.

Including Meissner, there are three Magisters who reside at the Library permanently and ten apprentices. There also tend to be between three and six visitors in the secret cells at any one time—Magisters, apprentices, merchants, officers from the army, academics, politicians, and minor nobles—all one-time Apprentices of the Order who gather information and resources for the Library. The readers in the upstairs library are genuine
scholars who know nothing of Meissner's true vocation or of the house's other occupants. There are usually between eight and thirteen visitors upstairs.

The Ancient Library is one of the central bases in the White Order's network that spans the Old World and contains many powerful people. It is not a separate organization from the White Order, but Meissner will still only reveal the library's secrets to one who knows the passwords and not just any​
Magister of the Order of Light.
This is the arcane art that tries to decipher the most likely future of mortals by examining the interaction of the Blue Wind of Magic, Azyr, and the lght of various celestial bodies, including moons, stars, comets and meteorites. It is frequently termed Astromancy—divination by the stars.

As Azyr blows from the timeless realms of the Aethyr across the distant sky, it supposedly appears as a clouded window though which the Azyr's Magisters can predict certain events, apparently by the manner in which the permanent celestial bodies are distorted by the drifting cloud of Azyr's impermanent and temporally distorting blue light. Yet even though this is a mystical art, it apparently requires many mathematical processes like geometry and statistical analysis to read the messages hidden in the heavens. It is for this reason that the Magisters of the Celestial College are exceptionally skilled mathematicians, and in this they share commonalities with the Magisters of Chamon.


Astromancers create instruments of exacting calculation and measurements, such as astrolabes. Yet it is not just the upper heavens that can be utilised to foresee the future. The Astromancers of the Celestial College are also exceedingly adept meteorologists, and through the application of this science they can forecast weather conditions, and so they manufacture barometers, heliographs, hygrometers, anemometers, and so on of incredible accuracy and exquisite artisanship.

Astromancers gaze at heavenly bodies through the shimmering haze of Azyrs blue light, documenting the various images and movements that can be seen where astrological conjunctions and constellations meet with the Aethyr's a-temporal wind. They must study long and hard to be able to learn how to interpret the formulae and hazy images that offer glimmers of the future, and they must also master the principles of time and the almost infinitely complex nature of cause and effect. In time they become adept at seeing the parts played by the hands of Destiny and Chance on the mortal world.

Magisters attuned to Azyr are also attuned in some way to future and are fascinated with divination and all the affairs of those things that have not yet come to pass. Azyr is the epitome of the pursuit for omens and knowledge of the future and its Magisters are experts at interpreting dreams, the casting of runes and indeed all manner of prognostication. They are oracles and seers, fortune tellers and diviners with few equals within or without of the Empire. Yet also, Azyr' Magisters are also great theoreticians, dealing more with profound leaps of logic rather than the steady analyses of arduous trial and error that so fascinated the Magisters of Chamon.​

While the Magisters give the impression of knowing everything before people say anything, this is not, in fact, the case. They know when people are about to speak, but not always what they are about to say. It is, therefore, possible to surprise them. Astromancers tend to be dreamers and are very scholarly. The shifting possibilities of the future have more relevance and are more real to them to them than is the present.

They tend to look up to the heavens a lot with contemplative looks on their faces.​

Also, a nice little bit of information I found while looking though Realms of Sorcery, the future Matriarch of the Jade Collage, Tochter Grunfeld, is actually living and working around Wurtbad right now.
 
[o] [action] Despair at the amount of stuff to be done
[x] [name] Dame Weber's Contextually Initiated Thaumoprocrastinatory Ulgulic Matrix
It's a general spell, though. Theoretically, it can be cast using any wind.
I don't think we know that yet. Maybe it'll have to be modified significantly for other winds. But even if it works the same way, we built it with Ulgu in the first place, so the name can be a tiny point scored for the Grey Order. Much like how the first act of a new Supreme Patriarch of the Colleges of Magic is usually turning the Wheel of Magic so their own Order's color is at the top.
(Meddle not in the affairs of wizards, for they are subtle and sometimes really petty.)
 
[X][Name] Mathilde's Mystical Matrix
[X][Action] Plan Is Bundebad Good Or Bad
-[X][Personal] Now that the land is cleared between Stirland proper and Nachthafen, spend some time in the court of the only Sylvanian noble to recognize and be recognized by the Empire, Countess Gabriella von Bundebad.
--[X] Ranald's Blessing
-[X][Personal] Publish Or Perish, Part 3: You spent a month running into roadblocks; hopefully that means that you got them all and now there's nothing between you and actually writing the damn paper. (NEW)
 
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