I think what it'd do is just mitigate the failure severity of Overwork for primarily physical tasks at best if used that way. No, the time saving comes from Mathilde sprinting and jumping everywhere like an Elder Scrolls character because:Boney has pointed out that there isn't an easy way to deal with psychological (as opposed to physical) exhaustion, so total sleep immunity isn't going to be a thing. If we managed to work our Aethyric Armor mastery into our robes, though, then I could see us gaining a single action slot - not eliminating the need for sleep, but reducing it.
1) She doesn't get fatigued from physical activity, theres no reason to NOT be at top speed all the time unless talking to people, especially if she has a spell active which masks her position.
2) It progresses her from Fit to Very Fit, she lives at the top of a mountain, even if she's not getting tired from it her muscles are getting a hell of a workout.
3) If we combine it with Cloak Activity, she can sprint everywhere while looking like she's walking, effectively moving like a horror movie character, giving everyone nightmares.
Doing this, by my rough estimate, might save her an AP per 2 AP for actions performed within the same Karak in saved time.
Uh, the worst that happens is that we botch the action we're taking the extra action on due to being too tired to pay attention properly.The worst that happens is we get a negative trait like "Stressed" or "Tired" right before the war turns start.
We've tested it sufficiently that based on our understanding of runecraft, it should be very useful. Further experiments would not improve that without a runesmith's knowledge, its a theory we cannot test without getting a runesmith.To be entirely honest, i think that Snakejuice is far too untested to seriously consider presenting it to Kragg. Not really sure who else to go to, but we don ´t need to badger him with everything. OTOH, worst he can say is "no" and be very annoyed. And disapproving. If we do badger him with it, that is.
Also that yeah.The thing is Kragg is the one most likely to need his anvil recharged for the coming battle. That is tactically significant enough to be worth the attempt.
My understanding of it is that each aspect is worshipped by quite a wide range of people:As I understood it, only openly worshipping Ranald the Deceiver is doing it wrong. Openly worshipping Ranald the Gambler is fine, openly worshipping Ranald the Night Prowler gets you in trouble with the law, openly worshipping Ranald the Protector gets you in trouble with the nobles.
-Deceiver should be worshipped a lot by nobles, merchants, and thieves, anyone who needs to tell a lie with high sincerity.
--Enemies would be the adherents of Truth or Honor gods, law enforcement and the like.
-The Gambler is worshipped by everyone, but especially those in risky trades like soldiers(who'd pray to both their preferred Imperial War God AND Ranald because you never know), sailors, long haul merchants, and thieves.
--There are no enemies to this aspect except grumpy longbeards complaining about all this unreliability thing.
-The Night Prowler is the patron of thieves and spies, anyone seeking his favor under this aspect probably doesn't want it to be known to begin with.
--Basically everyone is on some level an enemy of this aspect, including other adherents of it really.
-The Protector is a patron of commoners, watchmen, militiamen, and also anyone in a position of power who genuinely does good for those below them.
--Enemies are those who make a living off exploiting their lessers, be it nobles or industry owners. Ironically, while banned in Bretonnia the Protector SHOULD technically approve of chivalrous knights living up to their ideals.
--But on the other hand its just so much more convenient to squeeze out another 5% more profit and oppress the shit out of people following the Protector instead.
What BoneyM had said on gods is that "sure, they're blobs of Aethyric energy, but so are humans".It depends on if @BoneyM decides to model the gods like that, he might have them possessing internal identities and unitary goals. In fact from what we have seen so far (keeping in mind that Mathilde may not be an entirely reliable narrator) there seems to be a core of personhood to the gods. Given that I do not want to just assume they will be modeled as barely coherent blobs of Aeryric energy.
So by implication they're at least possessed of self-identity and will, but could be changed externally given sufficient force applied to the problem. Like people could be changed by peer pressure or by experimental surgery.
Depends. Knowledge is not inherently discovery though.Verena almost certainly wouldn't have minded either given her tenets about knowledge and civilisation.
I assume if we DID have such a tower it'd damned well be controlled by a powerful seal.I know the Burning Shadows tower looks really fun to everyone, but I'd caution that a hypothetical evil Grey Wizard could also possibly sneak in and use it to melt the valley. Superweapons are still weapons, and it may not be best to leave something so potentially dangerous lying around if we can't guarentee it won't be misused.
Does the Gold College mind if one of their Journeymen basically decided their true calling is being a Magister's secretary?Max has the power and utility but Mathilde is pretty sure if he went back he'll be rebuffed on a technicality. Journeying isn't just about sheer power and a varied toolbox of spells, it's also about growing up. On top of that he doesn't seem to be itching to rank up, by all appearances he's perfectly happy getting paid to work for Mathilde half the day and learn Dwarf blacksmithing the other half. His self-identity seems to be artisan first, wizard second.
Right, just wary since their spell selection and traits are likely to be very important to the Karagril battle and after Panoramia I don't think any of us are going to be comfortable assuming that they'd just gladly sit out the battle if we told them to.For non-Mathilde Wizards, I don't describe standard preparatory spells unless it's narratively relevant, the same way I don't describe a Thunderer reloading.
There's a team of Loremasters combing every scrap of news from Eight Peaks and calculating the exact Grudges every act is redeeming. If Belegar and Thorgrim reconcile, there'll be a grand ceremony for them all. If their relationship worsens, they'll be struck out in private.
Looking at the peripheral signs I don't think its going to worsen any time soon. Belegar did put some show into "never forget the past".
But reconciliation would take two very stiff individuals bending.