[X] Plan Spider-Wizard Synergy
-[X][Max] Allow him to spend all his time on his metalworking studies.
-[X][Johann] Allow him to spend all his time investigating Clan Mors.
-[X][EIC] Instil corporate policy: always be scrupulously honest when dealing with Dwarves.
-[X][SOC] Spend time assisting with a fellow councillor's task: Gunnars, Morrite Lore
-[X][PENT] Have additional rooms excavated underneath your Penthouse: -50gc for 2 rooms.
-[X] Help the We establish their new nest below the Citadel.
-[X] You've mapped the territory of Clan Mors. Go down there and see what you can acquire.
--[X] Ranald's Coin: The Gambler
-[X] Request the translation item yourself (does not cost an action; converts 3 College Favour to Dwarf Favour).
-[X] Teach the We Dwarven semaphore.
-[X] You have acquired the possession of the Temple where Ranald mugged Mork. Set up a shrine and spread knowledge of it throughout Karag Nar.
The only change for this plan from what was previously posted is that I've put helping Gunnars instead of training Wolf. And let Max do his own thing.
Approval voting:
[X] Plan Like A Good Neighbour
[X] Plan Mors, Gunnars and Ranald
[X] Plan Waaaghnald
[X] Plan Magic Mathilde
[X] Plan Publishing Power
-[X][Max] Allow him to spend all his time on his metalworking studies.
-[X][Johann] Allow him to spend all his time investigating Clan Mors.
-[X][EIC] Instil corporate policy: always be scrupulously honest when dealing with Dwarves.
-[X][SOC] Spend time assisting with a fellow councillor's task: Gunnars, Morrite Lore
-[X][PENT] Have additional rooms excavated underneath your Penthouse: -50gc for 2 rooms.
-[X] Help the We establish their new nest below the Citadel.
-[X] You've mapped the territory of Clan Mors. Go down there and see what you can acquire.
--[X] Ranald's Coin: The Gambler
-[X] Request the translation item yourself (does not cost an action; converts 3 College Favour to Dwarf Favour).
-[X] Teach the We Dwarven semaphore.
-[X] You have acquired the possession of the Temple where Ranald mugged Mork. Set up a shrine and spread knowledge of it throughout Karag Nar.
I think I've finally settled on what I want to go for this turn. The central part of this plan is the synergy between Johann's Mors-investigating action, moving the We into the Citadel, and Mathilde going through Mors territory more thoroughly for things to yoink. I think each of these actions benefits the other two no matter what order they happen in.
Mathilde's task of relocating the We is supported setting up two avenues of communications with them. We've got Dwarven semaphore for regular communication and a magic item for more involved stuff. Max gets to take a look at the webs as extra insurance on the 'doing my job' part, even if it doesn't apply directly.
Finally, I'm rounding out the main actions with a Temple of Ranald. Wolf and the corporate policy for the EIC are near-consensus level, but I think I could live with switching the former to an overwork action to fit in helping Gunnars with the Morrite stuff.
The biggest sticking point for this plan getting some kind of acceptance is going to be the fact that it goes for underground rooms rather than tower rooms.
The only change for this plan from what was previously posted is that I've put helping Gunnars instead of training Wolf. And let Max do his own thing.
Approval voting:
[X] Plan Like A Good Neighbour
[X] Plan Mors, Gunnars and Ranald
[X] Plan Waaaghnald
[X] Plan Magic Mathilde
[X] Plan Publishing Power
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